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What happened to my crusade?


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28 réponses à ce sujet

#26
Jezla

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I think the story is actually about Akachi the Betrayer and the spirit-eater curse, and that the Betrayer's Crusade is just the vehicle to get you to the point of bringing Akachi's sad story to a conclusion. It's irrelevant whether the Crusade can actually succeed or not.

And if you want in-game assurances that Kelemvor is honest with you (or about anything in the game) then look at his description during the deity selection point of character creation. You'll see his alignment is Lawful Neutral. It is highly unlikely that a being with that alignment would be false concerning his own realm. Beyond that, play the game again and read every item description, character description, book, scroll, and line of dialogue.

if that doesn't convince you, well, some things have to be taken on faith. ;)

#27
kamal_

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Jozape wrote...

kamal_ wrote...

So I should prove that it is ingame, except I'm not allowed to use the proof that is ingame? You are being purposely obtuse.


I keep asking for it because I don't believe you have provided me with the in-game proof that my character knew Kelemvhor was being honest. I have been patient and constantly repeated myself when you constantly ignored the fact that I did not care if my character succeeded. You can do the same for me. Now perhaps you can start by quoting, with emphasis, what you supposedly wrote that proves my position wrong.

Those books are general information you personally may not know, but your character would. Your character certainly knows who Kelemvor is long before you participate in the Harvest Festival at level 1. "information dumps" ingame to provide the player with information the character knows, whether it's a book, data log entries on a starship, or whatever, are a standard literary practice, and not just in games but in virtually every media form that deals with fantasy/sci-fi etc. The characters know the "rules of magic" or "company x makes the best laser blasters" or whatever, the "information dumps" are how the player is informed of this character knowledge, and this is done ingame so you don't have to read a history book outside the game.


This is what I've been asking for; an in-game information dump. I can recall no such thing off the top of my head that my character reads that explains why Kelemvhor can be 100% trusted to be correct in his explanation at the end of MotB.

I told you to read the books, which as I've explained are the information dump. You said you refuse to read the books. So you're asking for an information dump, and the information dump is there, but you refuse to use it.

Sorry, I can't help you.

#28
Jozape

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kamal_ wrote...

I told you to read the books, which as I've explained are the information dump. You said you refuse to read the books. So you're asking for an information dump, and the information dump is there, but you refuse to use it.

Sorry, I can't help you.


I think I see the source of this misunderstanding now. When I was referring to the DND lore books, I wasn't referring to those in the game. I was referring to the actual printed ones. Also, I did not say I would not read any of such books. Still the question remains: which book or information dump was enlightening?

I'll go ahead and point out that this probably won't affect my opinion, as my character didn't read many books, thus any information in them probably couldn't have affected her choice to tear down the wall. But I'd like to know, just in case.

Modifié par Jozape, 01 février 2012 - 03:58 .


#29
duskwind

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kamal_ wrote...
You may face certain defeat, but you would be the exception. Since you insist, I'll describe what happens:
Player: "I'm here to destroy this Wall, let's fight!"
Round 1: Every god* shows up and your entire party is instantly vaporized.


Kaelyn doesn't give up and say "oops, Kelemvor's right, the Wall must be left intact", and she doesn't get immediately stomped on by all the gods (who don't all support Kelemvor in this anyway - Ilmater at least gives her crusade his tacit approval, since she's his cleric and he doesn't withdraw his favour from her). I'd have been satisfied with the option of an epilogue that has your PC continuing to fight alongside Kaelyn in an impossible quest, instead of toddling off back to Crossroad Keep.