Arl of Foreshadow(ing): the DA sequel?
#51
Posté 20 décembre 2009 - 04:02
#52
Posté 20 décembre 2009 - 04:14
TheMadCat wrote...
lavosslayer wrote...
I don't think this stuff will be in a sequel game. I think it would probably be expansion pack DLC for the current game. Apparently there is a 2 year life cycle on DLC for DA:O, I wouldn't be surprised if they add huge expansion packs to the game and sell them for say $20-$30 a piece.
This is what I would expect as well, an expansion rather then a full blown sequel dealing with the child. Since it's only logical that this would take place rather shortly after the fall of the Archdemon, 5 years or so, and would be of prime interest for the PC considering you know Morrigan and she did mention her plan to you, a child bearing the essence of a tainted God would be high on a Grey Warden's interest list I'm sure. It would also allow for a cleaner ending so to speak, allow two or maybe three somewhat similar endings to make it easier when you usher in the true sequel. All endings left plenty of room and even hinted at a return, including the ending where you died.
Let the expansion finish this charatcers story, tie up all loose ends, give it a cleaner ending, and answer any remaining questions and let the next game usher in a new story with a new cast. Either way though I think it's rather obvious this PC's story isn't quite done.
Unless of course they refused the ritual in which case they are dead.
I myself can't see them doing a proper 'post-ep' expansion that takes place AFTER the final battle. I reckon if anyone is wanting things like that for their 'alive' characters they would need to do that for themself or wait for one of the toolset modders to do one.
I can see them doing a sequel to the game that is 'post ep' after the final battle, but I reckon it will be with mostly a new cast apart from a few possible cameos including Morrigan either with/without character.
#53
Posté 20 décembre 2009 - 04:39
#54
Posté 20 décembre 2009 - 05:08
Unless of course they refused the ritual in which case they are dead.
I myself can't see them doing a proper 'post-ep' expansion that takes place AFTER the final battle. I reckon if anyone is wanting things like that for their 'alive' characters they would need to do that for themself or wait for one of the toolset modders to do one.
I can see them doing a sequel to the game that is 'post ep' after the final battle, but I reckon it will be with mostly a new cast apart from a few possible cameos including Morrigan either with/without character.
As said, even a return from the dead was somewhat hinted at.
"Some say the maker came to her in a vision again that night. Smiling, tears in her eyes, she told a maid she would see her love again at last."
Obviously up for serious interpretation but you can feel the foreshadowing there. Resurrection has been done in past RPG's and can be done very well so it's not not completely impossible to carry on the story even if the PC selected to sacrifice himself. Weather or not they actually go that route, time will tell. But they did leave themselves plenty of wiggle room which does lead me to believe the possibility is there. I'm simply pointing out the possibility is there and the devs/writers have even hinted at it.
#55
Posté 20 décembre 2009 - 05:11
#56
Posté 20 décembre 2009 - 05:18
It's breathing room, if they continue and bring your PC back from death there is your loophole. If your PC stays dead well they never actually claimed he would return.
#57
Posté 20 décembre 2009 - 06:01
#58
Posté 20 décembre 2009 - 06:47
#59
Posté 20 décembre 2009 - 06:56
outlaworacle wrote...
That would only work if they no longer allow you to play dwarves or elves, though.
Why is that?
#60
Posté 20 décembre 2009 - 06:58
TheMadCat wrote...
outlaworacle wrote...
That would only work if they no longer allow you to play dwarves or elves, though.
Why is that?
From what I understand, elf + human does not equal half-elf. Human-elf relations result in human children. I'm assuming this means human + dwarf relations result in the same. Haven't read the books yet, so not sure.
#61
Posté 20 décembre 2009 - 07:01
Modifié par outlaworacle, 20 décembre 2009 - 07:02 .
#62
Posté 20 décembre 2009 - 07:10
#63
Posté 20 décembre 2009 - 07:20
IronVanguard wrote...
Really though, anyone want to point out the Arl of foreshadow for us?
During the Mage Circle quest there is a Summoning Science quest in the library area. After you have completed the quest, repeat all of the steps in the quest, except you only touch the summoning font once in the beginning and you do not touch any of the flames. Then you go into the central circular room and you'll find a summoning flame on the left behind the bookcases. Save you game here. Then click on the summoning flame with a character who can pickpocket. A man will emerge, Arl Foreshadow. Pickpocket him quickly before he disappears and you should get the document being discussed here.
Modifié par AiyanaLindari, 20 décembre 2009 - 07:21 .
#64
Posté 20 décembre 2009 - 07:25
I could see them forcing the baby to be human though, afterall your parents never changed in the backstories. (Kinda pissed me off I couldn't make an African American dwarf called Mini Mr.T, both parents were white... kinda ruined it for me)
But hopefully even though it was born of the archdemon I'd hope there were something other then darkspawn at it's command. Sure there could still be some, but darkspawn are boring we need something more exciting.
Modifié par Nokturnal Lex, 20 décembre 2009 - 07:29 .
#65
Posté 20 décembre 2009 - 07:39
I think maybe they should create a series of large scale DLCs that follow on from a variety of different endings (like having different origins to start the game) to play out our PC's ending (though of course if you PC died it might not be able to cater to that, unless it allows a story in the Fade to take place).
But that would need allot of work, some maybe instead they could somehow work the different endings as the basis for a number of different starts with an hour or so of playthrough that function as the 6 origins do in the current game
#66
Posté 20 décembre 2009 - 07:47
#67
Posté 20 décembre 2009 - 09:22
#68
Posté 20 décembre 2009 - 10:03
My main hope is that if Morrigan is still present in sequels, that we can still play as the DAO PC, assuming we did the ritual. Regardless of whatever Morrigan is doing is "good" or "bad" I want my PC to have to deal with the consequences, not some new PC who has no connection to Morrigan.
But like others have said, they could have multiple origins based on how DAO ended: they could have you continue as the DAO PC who did the ritual (or had Alistair or Loghain do it), they could use some Fade magic stuff (maybe like Wynne's friendly fade spirit) to resurrect the DAO PC if they sacrificed themself, or they could let you just start as a new character if you didn't do the ritual and sacrificed yourself. That way everyone is happy- maybe except the developers cause that is probably a ton of work.
Modifié par Brockololly, 20 décembre 2009 - 10:05 .
#69
Posté 20 décembre 2009 - 11:48
My concept in short:
Morrigan's role in DA2 is similar to Duncan's in DAO
Morrigan's baby role in DA2 is similar to Alistair's in DAO
PC in DA2 is a completely new character with new origin unrelated to DAO
The only elements from DAO that would carry over intact would be that Morrigan had a half-divine baby with... someone. And I would bet they'd leave it totally open to allow for as many DAO endings as possible to have possibly happened.
I'm still convinced that the redemption of the old gods (Morrigan's endgame?) and the salvation of the elven peoples would be a massive story that would require much more than an expansion.
Modifié par Time4Tiddy, 20 décembre 2009 - 11:54 .
#70
Posté 21 décembre 2009 - 12:24
I'm still convinced that the redemption of the old gods (Morrigan's
endgame?) and the salvation of the elven peoples would be a massive
story that would require much more than an expansion.
I disagree, I think an expansion MotB length would be plenty enough to conclude the story of Morrigan's ritual/child, especially if you recycle the same PC and a few companions. The main campaign in DA:O really isn't all that long, it's the hundred some sidequests most of which force you to change location that add so much length to the game and it tell's it's story very well. Do a massive cut back on the sidequests and travel and I think you could fit a great full-length story in an expansion without to much trouble.





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