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The real reason (IMO) old school fans are worried


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#1
RolandX9

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Thermal clips. Throwing out the Mako. The death of the conversation skill.

Symptoms. All of them.

I think this IGN article really boils it down to why a lot of us are worried about Mass Effect 3:

The synergy of canon and self is delicate, maybe even only applicable in confined spaces. It's why the looming interstellar shadow of Mass Effect 3 fills me with both excitement and dread. This is it, the final chapter in an epic trilogy that has been with me – and a whole lot of you – since 2007. Five years in the making, I don't want to get this wrong. I want it to be perfect. More accurately, I want my FemShep's imperfection to be perfect. I'm scared of what I've made her, scared that her bad-lady ways will be overwritten if they don't happen to match up with BioWare's bigger picture – and it is big. What if the Rachni suddenly need to play a pivotal role in the fight against the Reapers? Whoops. I pushed the "Gas Queen lol" button. "Oh, that never happened," they might say, whistling inconspicuously.

Look, I've never been able to murder the Rachni Queen. What can I say, I'm not cool with genocide. But I respect the players who made that decision, and want Bioware to do the same. What's that? 99% of players chose Anderson for Councillor? Sorry, we need an Obstructive Bureaucrat in charge in ME3 -- Udina's the Councillor now. Got yourself a weird-**** Paragade who made decisions Two-Face style? Sorry, your conversation skills are hosed. You romanced an ME2 LI? Whoops, we juggled too many characters, gotta roll with your ME1 crew. (I preferred ME1 in almost every way and am super-jazzed to get my old friends back on side, and I still think this isn't cool.)

Not much left to do at this point -- if ME3 hasn't gone gold, it's right on the edge of it. For me, though, this is Bioware's final exam. After Dragon Age II and Arrival, if this finale doesn't knock the story out of the park, I'm going to think long and hard before buying another Bioware game,and pre-orders will be out of the question. On the other hand, there have been some serious signs of folks in Edmonton getting the concerns. We'll see.

#2
HiroVoid

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Yeah. The line 'It's better to stick to your principles' line made me cringe when I heard that for ME3. I'll be glad since I think this Mass Effect trilogy'll be the last we hear of a morality system in Bioware games(well, except SWTOR, but it's Star Wars.).

#3
Armass81

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If youre expecting a "perfect game" prepare to be dissapointed. No game ever is "perfect".

#4
Biotic Sage

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It's impossible to have huge decisions carry over across numerous games. The branching possibilities would be exponential and result in WAY to many bases to cover for the devs; it would take them 10 years just to develop one game and cover all the bases. Gamers just need to learn to enjoy the choices within the confines of a single game, accept it for a stand alone affair, and then be happy about any carry-over choices that the developer IS able to implement into the future titles; think of them as a nice little bonus.

I'd rather have them focus on telling a good story in each of the INDIVIDUAL games rather than accommodating every single little decision that players could possibly make in future games.  That's why DA2 had the right idea (even though it wasn't well executed): make the big choices matter WITHIN the single game, and then have the major plot point at the end that drives the series forward be an accomodating one (e.g. Mages/Templars at war, regardless of how you got there).  That sets up the next story as a success rather than a cluster f*** of possibilities.

Modifié par Biotic Sage, 30 janvier 2012 - 02:03 .


#5
heretica

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These threads make me cringe. So much is expected from BioWare at this point, it makes me feel uneasy because I don't think the more you complain about something the better they get at making games... Sure, fan feedback is a nice way to improve but sometimes I feel they are being put under so much pressure.

Making a game EVERYONE enjoys is too hard. And it seriously makes me laugh a bit when you people throw tantrums like "If ME3 doesn't cover all my expectatives I'm not buying a BioWare game never again" It's such a childish attitude, but you are free to do with your money as you please, I guess.

You know what? Expect nothing, enjoy everything. Not only in games but in life.

Modifié par Catt128, 30 janvier 2012 - 01:54 .


#6
HiroVoid

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Alpha Protocol did a good job at all its choices within its single game.

#7
starmine76

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Considering that ME3 is said to have upwards of 3,000 story variables, I think you don't need to worry.

#8
SgtPepper667

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I'm not really worried about the decisions and stuff, Bioware seems to have it down. Not perfectly, because that would be almost impossible. Honestly, the only thing that concerns me is the direction that one of my favorite characters in the series is going. I realize the information I'm using to gather this conclusion was from the leak and should be considered outdated, but it's still a little unsettling.

Granted, I don't expect for Mass Effect 3 to be perfect, because it can't, and I know that I'm definitely going to enjoy the game...I just wish that certain...ahem...events don't come to pass.

#9
YKfox

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I think 'old school fans' might go back a bit further then Mass Effect 1 for BioWare... Baldur's Gate anyone? That said, I'm not worried. BioWare is great at what they do, and what they do is make awesome games.

#10
ItsFreakinJesus

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I'm not worried at all.

#11
Biotic Sage

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YKfox wrote...

I think 'old school fans' might go back a bit further then Mass Effect 1 for BioWare... Baldur's Gate anyone? That said, I'm not worried. BioWare is great at what they do, and what they do is make awesome games.


I go back to KOTOR personally.  Never had a gaming PC until about 3 years ago.  I've played every one of their games ever since KOTOR and I don't intend to stop unless they come out with another DA2 with 50,000 recycled dungeons.  That would mean that EA truly has consumed their soul and their mantra of "feedback is important" has been snuffed out by corporate bean-counters.

Modifié par Biotic Sage, 30 janvier 2012 - 02:13 .


#12
Nobezy

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I feel like they're going to over shoot and go for too much. I'm hopeful this game will have the same playability and enjoyable experience as the rest of the series.

#13
crimzontearz

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I'm sorry but the whole stick to your principles thing burned me too

#14
Jaron Oberyn

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I'm quite frankly worried about dialogue. I hate auto dialogue, and two option dialogue (only paragon or renegade choices). Yeah shocker, I know. If they want to stick to the ME1 style of having REAL different shepards, they need to stop canonizing him/her.

-Polite

#15
RVallant

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Surprisingly, I agree with the article. My fears are two-fold.

1) They'll do a DA and ret-con things to 'fit' their story (which, is bad writing. Good writing would have backdoors and escape routes planned along the way for each choice made.)

As long as my choices carry over and they're consistent with them I'm all a-ok.

2) They'll "bleh" the story. This bit's entirely opinion-based though. I'm hoping the story will be made of epic-win but we'll never know until it's out.

#16
madclaw

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Biotic Sage wrote...

It's impossible to have huge decisions carry over across numerous games. The branching possibilities would be exponential and result in WAY to many bases to cover for the devs; it would take them 10 years just to develop one game and cover all the bases. Gamers just need to learn to enjoy the choices within the confines of a single game, accept it for a stand alone affair, and then be happy about any carry-over choices that the developer IS able to implement into the future titles; think of them as a nice little bonus.

I'd rather have them focus on telling a good story in each of the INDIVIDUAL games rather than accommodating every single little decision that players could possibly make in future games.  That's why DA2 had the right idea (even though it wasn't well executed): make the big choices matter WITHIN the single game, and then have the major plot point at the end that drives the series forward be an accomodating one (e.g. Mages/Templars at war, regardless of how you got there).  That sets up the next story as a success rather than a cluster f*** of possibilities.


I get what you're saying but part of the big draw of the series and what Bioware has banked on is that your choices matter. If you're going to build your game and series around that concept you need to deliver on it. If you make a restaurant and call it "24/7 Steaks" but steaks aren't on the menu then you're doing something wrong. Don't tout your product as something and then not deliver.

I'm not saying every single dang plot point and mission needs to be covered but actually make our choices matter. That's why people griped about DA2 so much. They gave the illusion of choice but then said, "nope don't care what you did, we're doing what we want," and pigeon holed you into an ending that didn't make a lot of sense. 

#17
Biotic Sage

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madclaw wrote...

Biotic Sage wrote...

It's impossible to have huge decisions carry over across numerous games. The branching possibilities would be exponential and result in WAY to many bases to cover for the devs; it would take them 10 years just to develop one game and cover all the bases. Gamers just need to learn to enjoy the choices within the confines of a single game, accept it for a stand alone affair, and then be happy about any carry-over choices that the developer IS able to implement into the future titles; think of them as a nice little bonus.

I'd rather have them focus on telling a good story in each of the INDIVIDUAL games rather than accommodating every single little decision that players could possibly make in future games.  That's why DA2 had the right idea (even though it wasn't well executed): make the big choices matter WITHIN the single game, and then have the major plot point at the end that drives the series forward be an accomodating one (e.g. Mages/Templars at war, regardless of how you got there).  That sets up the next story as a success rather than a cluster f*** of possibilities.


I get what you're saying but part of the big draw of the series and what Bioware has banked on is that your choices matter. If you're going to build your game and series around that concept you need to deliver on it. If you make a restaurant and call it "24/7 Steaks" but steaks aren't on the menu then you're doing something wrong. Don't tout your product as something and then not deliver.

I'm not saying every single dang plot point and mission needs to be covered but actually make our choices matter. That's why people griped about DA2 so much. They gave the illusion of choice but then said, "nope don't care what you did, we're doing what we want," and pigeon holed you into an ending that didn't make a lot of sense. 


Yeah, DA2 needed more in-game big decisions.  With the time jumps, it was a perfect opportunity to see Kirkwall evolve based on your choices.  However, because it was a rush-job, Kirkwall pretty much stays the same (and boring) over the course of 10 years.  That's bad execution.  But the ending of the game being inevitable is not something people can complain about; they need to have a focused general plot for the series.  That's how it has to be.  Mages and Templars at war is a fine direction to take the series.

And yes, Bioware marketed the Mass Effect series as being about big choices that carry across the games, but once again you have to seperate the illusory image that marketing creates and what you are actually getting with the product.  The actual product we are getting is a great story, a great trilogy, told in 3 acts that is character-driven and is flavored by (not dictated by) the choices you make.  If you accept that, you will enjoy ME3 much more than you would if you continue to view the series as something it isn't, even if marketing continues to insist that's what it is.  It's still a great accomplishment to have Wreave running things on Tuchanka if Wrex died, to see the council be more trusting of you if you saved them, to see Shiala or Gianna show up and interact with you in appropriate ways depending on how you treated them.  Decisions still matter for story flavoring, but not for story progression.

The great thing about ME3 is that they don't need to worry about setting up the next game's story for success, because it's the last entry.  That means we can have drastically different endings depending on our choices, and that is cool.

Modifié par Biotic Sage, 30 janvier 2012 - 02:27 .


#18
Praetor Knight

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The two franchises are made by different dev teams. So really? By the way, what is an "old school fan" for the ME series?

"doing the wrong things for the right reasons"? Hmm... but... meh.

#19
Jaron Oberyn

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Right on MadClaw. There are a lot of things Bioware promised and they never followed through on much of it. They advertised this game as having deep choices and consequences, a personal character that the player gets to embody, rich exploration, and more. The many decisions trailer was what sold me on buying the first game. If I hadn't seen that trailer, I'd have waited for me2 to come out and buy it from 2 on. But after watching that I was like yeah I wanna create my own character and make these tough decisions, play him/her as if I were in that universe. ME1 delivered on that, me2 could have improved but took some steps backward. Hopefully they can recover lost ground and more with 3.

-Polite

#20
Jaron Oberyn

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Praetor Shepard wrote...

The two franchises are made by different dev teams. So really? By the way, what is an "old school fan" for the ME series?

"doing the wrong things for the right reasons"? Hmm... but... meh.



Did you seriously ask that? :huh:


-Polite

#21
Yuoaman

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I've never had any worries about ME3, not for a moment.

#22
someguy1231

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I'm starting to think the less Bioware listens to these forums, the better.

#23
DnVill

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DA2 was a disaster. I can't even force myself for a 2nd playthrough let alone play the DLCs. ME2 proved that you can't please everyone. I do hold faith that ME3 will be good enough finally for Shepard because ME team is different from the DA team.

Bioware has a excellent track record with Baldurs Gate and KOTOR but they weren't with EA. imo really, EA is just the Reapers in the gaming community.

#24
pmac_tk421

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I've been with Bioware for a long time. I've never been worried and I'm not worried now. They know what there doing. Every game they make is an improvment over the last. DA2 was better than DAO, ME2 was better than ME1, and so with this track record I expect ME3 to be better than ME2.

#25
Praetor Knight

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PoliteAssasin wrote...

Did you seriously ask that?


Explain, please.