Asch Lavigne wrote...
I'm mostly worried about the whole even if you didn't do a certain decision its changed to fit it as though you had thing.
Like Wrex for example. Killed him in ME1, no biggie 'cause his brother is doing the exact same thing. All they did was swap characters. In the end the decision made no difference.
As long as the ME team paid attention to what the DA team did with DA2 and doesn't repeat those mistakes that'll be a huge relief for me. I would hate for them to go back to recycled environments like in ME1, for example.
Mass Effect doesn't deserve any camparisons with that filth. None of the main missions were repetitive, and even most of the interiors during the N7 assignments and space stations had all of their crates and other props placed by hand even if the the general map layout was the same. And in many cases it actually makes sense to see some similar layouts, I mean what do you expect from cerberus research stations and alliance bunkers? These are professional organizations, and you should expect them to have cookie cutter templates like that... it's only realistic.
MartinDN wrote...
Ps3 fan ^^
No, guess again dumb ****.
I also have never played Gears, Halo, I occasional play CoD 4 and everything past CoD 4 is not up to my standards.
Modifié par tetrisblock4x1, 02 février 2012 - 12:21 .