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The real reason (IMO) old school fans are worried


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#51
Praetor Knight

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moneycashgeorge wrote...

What the hell is wrong with you two? You curse out a guy for not liking the direction of the game, when he gives facts about how it has deviated from it's originally stated intentions? We got some immatures d-bags here folks


I agree we shouldn't mean to each other, but what facts in the OP or the article? Most of both was opinon, IMHO.

#52
crimzontearz

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KotorEffect3 wrote...

crimzontearz wrote...
some of those changes kotor were a lazy way out tho....or railroading.....or worse gimmiks to reel in casuals.
not all of them....but some

Define "railroading"  I see that term thrown around alot on the BSN.  Bioware can't give people unlimited choice.  There still has to be framework to work in.



the Paragon/Renegade system. It turned Shepard's dialectic skills into some weird rep system that pushed you to do pure renegade or pure paragon runs in order to pass charm/intimidation checks later in the game.

#53
moneycashgeorge

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pmac_tk421 wrote...

slimgrin wrote...

I mean this sincerely op: suck it.

 I agree. **** you OP.


What the hell is wrong with you two? You curse out a guy for not liking the direction of the game, when he gives facts about how it has deviated from it's originally stated intentions? We got some immatures d-bags here folks.

#54
N7Raider

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moneycashgeorge wrote...

pmac_tk421 wrote...

slimgrin wrote...

I mean this sincerely op: suck it.

 I agree. **** you OP.


What the hell is wrong with you two? You curse out a guy for not liking the direction of the game, when he gives facts about how it has deviated from it's originally stated intentions? We got some immatures d-bags here folks.




How exactly did he give facts?  He provided nothing but an opinion based article that was mostly based on Dragon Age.  

#55
Chala

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As long as the dead stay dead, I've no problem.
Also, I've seen this coming since I heard that in Mass Effect you can import your character: All the choices are too superficial just "kill or not kill that guy". And it's comprehensible, nobody can cover so many variations (Wich increases even more after you play a newer game) of a trilogy if you want to launch the next episode every 2 years aprox.

N7Raider wrote...

why old school fans are worried? Old school fans **** about literally everything, just look at Final Fantasy, those old school fans who pleasure themselves to images of Cloud and Sephiroth would still chastise Square Enix even if Final Fantasy XV was Final Fantasy VII w/ different character designs and updated graphics. These "old school" fans have entitlement issues and a superiority complex all because they've been fans longer and have this deluded idea they know good game design and story telling all because they've been fans longer.


Not all of them are the same: Some are like me, try to enjoy the game because you know, it's a ****ing game and it's there to entertain you. I keep playing them as when I was 8: Just sit, turn on the console/pc and relax. (Or go crazy and smash the controller into the nearest living thing if I'm losing on FIFA/PES :lol:)

Ps: Have mercy if I wrote something wrong, I speak Spanish

Modifié par El_Chala_Legalizado, 30 janvier 2012 - 03:13 .


#56
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N7Raider wrote...

jreezy wrote...

Biotic Sage wrote...
I don't intend to stop unless they come out with another DA2 with 50,000 recycled dungeons.  That would mean that EA truly has consumed their soul and their mantra of "feedback is important" has been snuffed out by corporate bean-counters.

I find it ironic that your only registered game is Dragon Age II.

It's more ironic that he's stating 50,000 recycled dungeons would be EA's doing when ME1 had 50,000 recycled bases.  

That it did. So it's more appropriate to blame BioWare, not the big bad money-hungry publisher.

#57
Icinix

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Good point, and interesting way at looking at it.

But some of the changes were just because I preferred some of the gameplay elements from ME1 than ME2.

#58
MarchWaltz

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I'm an old school fan, and I am not worried. I can not wait for ME3. Midnight release.

#59
DarkPsylocke26

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I am not worried about the game.

#60
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crimzontearz wrote...

KotorEffect3 wrote...

crimzontearz wrote...
some of those changes kotor were a lazy way out tho....or railroading.....or worse gimmiks to reel in casuals.
not all of them....but some

Define "railroading"  I see that term thrown around alot on the BSN.  Bioware can't give people unlimited choice.  There still has to be framework to work in.



the Paragon/Renegade system. It turned Shepard's dialectic skills into some weird rep system that pushed you to do pure renegade or pure paragon runs in order to pass charm/intimidation checks later in the game.

It hasn't railroaded me. I could care less if I can or cannot use the blue or red automatic win dialogue.

#61
crimzontearz

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jreezy wrote...

crimzontearz wrote...

KotorEffect3 wrote...

crimzontearz wrote...
some of those changes kotor were a lazy way out tho....or railroading.....or worse gimmiks to reel in casuals.
not all of them....but some

Define "railroading"  I see that term thrown around alot on the BSN.  Bioware can't give people unlimited choice.  There still has to be framework to work in.

the Paragon/Renegade system. It turned Shepard's dialectic skills into some weird rep system that pushed you to do pure renegade or pure paragon runs in order to pass charm/intimidation checks later in the game.

It hasn't railroaded me. I could care less if I can or cannot use the blue or red automatic win dialogue.


it offers a prize for following pure renegade or paragon runs as opposed to allowing you to unbiasedly make decisions based solely on the outcome of the decisions itself and the morals you are following

#62
Icinix

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crimzontearz wrote...

jreezy wrote...

crimzontearz wrote...

KotorEffect3 wrote...

crimzontearz wrote...
some of those changes kotor were a lazy way out tho....or railroading.....or worse gimmiks to reel in casuals.
not all of them....but some

Define "railroading"  I see that term thrown around alot on the BSN.  Bioware can't give people unlimited choice.  There still has to be framework to work in.

the Paragon/Renegade system. It turned Shepard's dialectic skills into some weird rep system that pushed you to do pure renegade or pure paragon runs in order to pass charm/intimidation checks later in the game.

It hasn't railroaded me. I could care less if I can or cannot use the blue or red automatic win dialogue.


it offers a prize for following pure renegade or paragon runs as opposed to allowing you to unbiasedly make decisions based solely on the outcome of the decisions itself and the morals you are following


Where as the dialogue skill system in ME1 gave you options to get alternative results.

A blue choice might give you an exclusive merchant license, where the paragon choice was a 'screw you criminal scum' answer - or convince an administrator to stick around and use the survival of a colony to push to keep it going, where as the paragon response was to shoot him in the head.  You missed out paragon or renegade points, but you gained other benefits. It was a much better choice / consequence system than paragon / renegade.

#63
ArkkAngel007

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From where dialogue is concerned, there is more ME1 and DA:O elements involved in ME3 than the narrow-range present in ME2.

And while I can't speak for Alpha Protocol, the choices in one game making major changes within that one game is one thing, but over 3 games? I mean, seriously, how would any of you go about pitching that idea resource-wise? In a game series using such a tight narrative, you have to have chokepoints for your plot. Your choices will matter in ME3. No, you won't have completely different storylines, but there will be levels only accessible by certain choices and you will gain/lose war assets based on others.

#64
Random citizen

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Instead of just going with renegade or paragon balance, they should flag actions and dialogue choices according to a scale along with certain focus flags. Has the earlier play-through performed this and that especially characteristic action? Is there a pattern? Does this renegade have many "psychopath" points or is he just a badass? Does the paragon register as "naive" or is it just understanding but capable of making hard calls?

#65
bboynexus

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People really do need to go into the game without any pre-conceptions or rigid expectations. It'll only end in misery.

#66
Dudeman315

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How would I use your previous descisions? Cutscenes and Bonus war assets(kind of like multiplayer). Unfortunately your ME1 & ME2 decisions do not appear to add war assets. You meet a Rachni queen regardless of your ME1 decision for instance. Also Bioware has said they don't want to cut levels off from new players so no bonus missions from your ME1 & ME2 choices either.

#67
sevach

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crimzontearz wrote...

it offers a prize for following pure renegade or paragon runs as opposed to allowing you to unbiasedly make decisions based solely on the outcome of the decisions itself and the morals you are following


The morality system isn't perfect by a longshot, in fact i would like to do without it.

With that being said, people cry over it for the wrong reasons, they cry because they want to have a "perfect" playthrough...
Charming or intimidating people to solve a big impass is suppoused to be difficult, what's the point of even having those situations if you can just hand wave them?

The one area i'm expecting a big improvement is roleplay during the main story missions, ME2 was lacking in this department.

#68
implodinggoat

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There is one dev quote I read that made me very nervous.

They were being asked if you wouldn't be able to get a good ending if you didn't go Paragon or Renegade.   And they responded by saying that you could get a good ending either way; but that you needed to be "CONSISTENT" with your decisions.  

Now that makes me fear that they only way you can get a good ending is if you played through all three parts consistently making all paragon or all renegade decisions.   So if you played as a paragade or renegon or what not, you're going to get shafted hard in the end game.

I don't think any decision in ME1 or ME2 should be able to completely screw you, things should be different; but
there should always be a way to proceed on your terms.   Every decision should create new problems and new opportunities.

Modifié par implodinggoat, 30 janvier 2012 - 03:57 .


#69
Terror_K

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My main concerns boil down to the fact that BioWare seem more concerned about making ME3 appeal to potential new fans than about making those already aboard happy and making a game designed for them. And that has almost always produced nothing but bad things for a game series. DA2 is one clear example of this. I've read a fair amount of positive things, but almost everything they've actually shown me in videos makes the whole thing look horrible. Not to mention they seem to be wasting their time adding things that just don't need to be added in the third part of a trilogy, IMO. It all still seems very "dudebro" and "style over substance" to me given what they've shown.

#70
Dead Shizno

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logn time fan,still play ME 1&2 but im not worried at all,ill tell people how i feel when i play all of ME3,till then i treat any others views as"well thats your view" :D

#71
Biotic Sage

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jreezy wrote...

N7Raider wrote...

jreezy wrote...

Biotic Sage wrote...
I don't intend to stop unless they come out with another DA2 with 50,000 recycled dungeons.  That would mean that EA truly has consumed their soul and their mantra of "feedback is important" has been snuffed out by corporate bean-counters.

I find it ironic that your only registered game is Dragon Age II.

It's more ironic that he's stating 50,000 recycled dungeons would be EA's doing when ME1 had 50,000 recycled bases.  

That it did. So it's more appropriate to blame BioWare, not the big bad money-hungry publisher.


Well I got confused on the registration process for ME2 because I apparently already had an EA account and...hm, well I forget exactly what happened, but suffice it to say that I lost out on my collector's edition bonuses because of it.  I was more than a little pissed at that haha.  But I got it down by the time DA2 rolled around, and ME3 should go smoothly as well.

My point about DA2's recycled dungeons was that it was a HUGE feedback area, one that was pretty much unanimous and cannot be ignored.  And I do blame Bioware for doing it, but I blame EA if they don't fix it for the next game.  That's what feedback is about, adjusting and course correcting past mistakes.  So I'm not saying they aren't allowed to take some misteps, just that they need to correct them.  Actually though, EA does share a lot of the blame for the recycled dungeons in the first place because they are the ones who put the time table for the release of DA2, thus making Bioware rush the development and use recycled dungeons to pad content.

As for ME1's recycled bases, the dev team listened to feedback and adjusted, which is why I was happy about ME2.  I know it's a seperate dev team, but you'd think that the DA2 guys would have seen the complaints about recycled bases in ME1 and said, "Ya know, maybe we shouldn't recycle dungeons either; people tend to complain about that."

Modifié par Biotic Sage, 30 janvier 2012 - 04:43 .


#72
Chuvvy

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starmine76 wrote...

Considering that ME3 is said to have upwards of 3,000 story variables, I think you don't need to worry.


You really believe that? You're in for a surprise. It has 3,000 variables in the same way Fo3 had 200 endings.

#73
Terror_K

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Slidell505 wrote...

starmine76 wrote...

Considering that ME3 is said to have upwards of 3,000 story variables, I think you don't need to worry.


You really believe that? You're in for a surprise. It has 3,000 variables in the same way Fo3 had 200 endings.


Yeah. And how many of those variables will basically be, "this situation is pretty much exactly the same either way, but if {Insert Character Here} survived you get them instead of {Insert Generic New Character Here}, and slightly different dialogue before it becomes standard procedure."

Modifié par Terror_K, 30 janvier 2012 - 04:53 .


#74
RainyDayLover

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OMG BIOWARE IS CATERING TO NEW FANS. ME3 IZ GONNA SUCK

OK SO I JUST READ THE SCRIPT AND WOW, IT'S ALL JUST FANSERVICE. ME3 IZ GONNA SUCK.

Bioware just can't win no matter what.

#75
JG The Gamer

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9/10 complainers will be back for the next game/series. OP included.