lyssalu wrote...
Biotic Sage wrote...
It's impossible to have huge decisions carry over across numerous games. The branching possibilities would be exponential and result in WAY to many bases to cover for the devs; it would take them 10 years just to develop one game and cover all the bases. Gamers just need to learn to enjoy the choices within the confines of a single game, accept it for a stand alone affair, and then be happy about any carry-over choices that the developer IS able to implement into the future titles
don't blame gamers for expecting what was advertised
Very true, and gamers are definitely not at fault for expecting that. I was just giving some advice on how to enjoy the series more by altering your schema of what Mass Effect actually is.
I try to get as much enjoyment out of things as I can, and by that I mean I make a conscious effort to accept things for what they are and not be bogged down by my personal expectations or ideas I've built up in my head; I make this effort because I am an extremely picky person who always has opinions on the creative direction of video games/movies/books, so if I
didn't make the effort I wouldn't enjoy anything haha. My friends already say I'm way too pessimistic, but really I'm not I'm just extremely picky. They say this because even with my conscious effort, a lot of times I still can't enjoy something because it fails both in terms of my expectations
and for what it actually is.
I'll use Zelda, Wind Waker as an example I did not, and still do not, think that cel shading was the right direction to take that series, but I love that game for what it is, and I recognize that in and of itself the art style is beautiful.
Modifié par Biotic Sage, 31 janvier 2012 - 12:08 .