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XCOM: Enemy Unknown


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#301
Allan Schumacher

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I plan on picking up a new HDD sometime in the next week or two, at which point I can then get started on my Lets Play of classic Ironman :)

#302
Allan Schumacher

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Ruh roh (minor spoilers of a late game alien type)

Modifié par Allan Schumacher, 15 octobre 2012 - 09:52 .


#303
Guest_Lathrim_*

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Allan Schumacher wrote...

Ruh roh (minor spoilers of a late game alien type)


I hope you'll forgive me for this as you are a mod and all but...

Holy. Sh!t.

How much damage that... thing deals?

Modifié par Lathrim, 15 octobre 2012 - 09:59 .


#304
Captain Crash

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Picked this up after work today and I have had to force myself off (since I need some sleep before work tomorrow! :P)

Absolutely loving it so far.  Normally remakes of classics never work. Im so glad this is not the case here! This game is awesome!!

So everything was going great for the first six missions.  I been abusing Overwatch a bit since I have two heavy soldiers and a sniper.   Turns out that tactic doesnt work on terror missions... needless to say with rockets and the urgency needed to rescue the civilians those Chrysalids made short work of my team... Oops

:whistle:

Thing is, im actually glad!  Im sure everyone remembers getting owned by Chrysalids on their first ever Terror Mission on UFO Enemy Unknown and its just rekindled that memory!  

#305
Melra

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I love this game, but after 14 hours in I realized that my search for Finnish soldier was for nothing, I started new game. Now with Ironman mode up... I try to rank up my characters only to get them zerged by ton of aliens who seem to focus fire those high rank guys, every time.

I gave him a name and got attached to the guy then they get killed by annoying AI... Grrr...

#306
Allan Schumacher

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Lathrim wrote...

Allan Schumacher wrote...

Ruh roh (minor spoilers of a late game alien type)


I hope you'll forgive me for this as you are a mod and all but...

Holy. Sh!t.

How much damage that... thing deals?



A sizeable amount :D

I won't give too much more information than that, lest I spoil some of his surprises =]

Although in this situation I was able to destroy him before the end of the turn (and suppressed the muton that was off the screen to the north.

Though I did lose my awesome support (that had my medkits) on this mission.  She bled out and I was one turn too slow on killing the last boss in the control room of the UFO.  It was a mad dash to get there hahaha.

#307
CrazyRah

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I've happily traded all hope for a life outside my room for this game. I absolutely love this game and the that it's a remake that don't suck is making me even more excited. I've spent more time terrified of how many aliens i will find in the next room than i normally do in a horror game. Also the amount of kicking i've taken the last few games is insane. I care more about a random soldier here than i normally do for any character in any given name and the pain when i lost my Canadian assault nicknamed "Rhino" was horrible. Been with me for so long and done so well.. He will be avenged.

#308
deuce985

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What happens if you keep ignoring UFO attacks? Because um, I'm not strong enough and desperately trying to build a new line of fighters to handle them.

Any negatives to avoiding contact? Also, I lost Australia but I couldn't do anything about it. No missions were coming up for that region. Any possible way to get them back in the council?

Modifié par deuce985, 15 octobre 2012 - 11:31 .


#309
termokanden

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Captain Crash wrote...

Absolutely loving it so far.  Normally remakes of classics never work. Im so glad this is not the case here! This game is awesome!!


Going to have to agree with you there. After all the less-than-stellar XCOM games that came out after Apocalypse (I loved Apocalypse for some reason), I had very low expectations. But the game is great!

I wish they would do THIS to Jagged Alliance 2 instead of... whatever it was they did :)

#310
Guest_Lathrim_*

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Allan Schumacher wrote...

Lathrim wrote...

Allan Schumacher wrote...

Ruh roh (minor spoilers of a late game alien type)


I hope you'll forgive me for this as you are a mod and all but...

Holy. Sh!t.

How much damage that... thing deals?



A sizeable amount :D

I won't give too much more information than that, lest I spoil some of his surprises =]

Although in this situation I was able to destroy him before the end of the turn (and suppressed the muton that was off the screen to the north.

Though I did lose my awesome support (that had my medkits) on this mission.  She bled out and I was one turn too slow on killing the last boss in the control room of the UFO.  It was a mad dash to get there hahaha.


Those operatives you have up there, with the armor that has some green parts, is it the Titan?

#311
Guest_Lathrim_*

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deuce985 wrote...

What happens if you keep ignoring UFO attacks? Because um, I'm not strong enough and desperately trying to build a new line of fighters to handle them.

Any negatives to avoiding contact? Also, I lost Australia but I couldn't do anything about it. No missions were coming up for that region. Any possible way to get them back in the council?


AFAIK the countries that were attacked will lose more and more faith on project XCOM up to the point where they leave the council. If eight countries leave, you lose. And IIRC, there's no way to get them back.

#312
Allan Schumacher

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Those operatives you have up there, with the armor that has some green parts, is it the Titan?


Yes, though the "green parts" is actually because I have plasma weapons equipped. I noticed some of the trim changes depending on what type of weapon you are using.

What happens if you keep ignoring UFO attacks? Because um, I'm not strong enough and desperately trying to build a new line of fighters to handle them.

Any negatives to avoiding contact? Also, I lost Australia but I couldn't do anything about it. No missions were coming up for that region. Any possible way to get them back in the council?


Ignoring UFOs ups the panic level of the nation. If a country ends the month at max panic level, they withdraw. As far as I know, a withdrawn nation is gone for good.

Note that it's okay to lose at this game :P

"That's XCOM" hahaha.

#313
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Another question for you, that Ghost armor... any good? I was about to get a set or two when my save corrupted, and now I'm curious as hell, haha.

#314
Allan Schumacher

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I actually have never used ghost armor.

I have heard it's quite powerful, but only qualifies as medium armor (important for Assault bonus HP). Note that it still has the grappling hook.

#315
Cutlass Jack

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Ghost armor is my favorite. Not for the invisibility function, but for the grappling hook and the +20 Defense bonus. And most importantly for the movement bonus. I wear it on my main assault guy and on my medic...to enhance her already absurd movement..

#316
deuce985

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I'm stuck on a mission. I had to build a Firestorm(I think that's the name) to intercept a UFO and progress the story. I believe it was an Overseer UFO?

I shot the UFO down and started encountering enemies like Elite Muton for the first time. Some tall skinny guy who could reflect shots too. I destroyed everything except the final enemy is on the top of the roof of the UFO. How the heck do I get up there??? I've been running around for a hour trying to figure out how to get up there. A massive robot sits up there and he sometimes pegs my squad but he's hard to get in my LOS to counter...

Modifié par deuce985, 16 octobre 2012 - 05:42 .


#317
deuce985

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What an annoying little punk! I just weakened him down best I could with my snipers.

That had to be a bug...

#318
Cutlass Jack

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You can get up on roofs if you have armor with grapples or jet packs.

But sounds like a bug. The bot should have appeared in the room with the boss.

#319
Allan Schumacher

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Sometimes UFOs have ladders and stuff to get up on the roof. Maybe that was the case?

It wasn't an issue for me. It looked very much like a Large Scout UFO with some slight differences internally. Was able to capture the ethereal though \\m/

#320
TobiTobsen

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Allan Schumacher wrote...

Sometimes UFOs have ladders and stuff to get up on the roof. Maybe that was the case?

It wasn't an issue for me. It looked very much like a Large Scout UFO with some slight differences internally. Was able to capture the ethereal though m/


I had a bunch of those jetpack beasts o the roof. Rather convenient, since they can come down on their own, since there is no ladder. I searched pretty thoroughly.

Got the Ethereal too! Nasty bugger mindcontrolled my heavy weapon colonel and laid down one hell of a laser show, before I got my assault trooper close enough to stun him.

Modifié par TobiTobsen, 16 octobre 2012 - 07:06 .


#321
Allan Schumacher

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I suppressed the jebus out of the ethereal. And the muton beside it. The ethereal did some sort of psionic blast to eradicate the Muton I mind controlled XD

Also: This was fun.

Convinced me that the AI doesn't cheat by knowing where I am. It flew right over the truck and right beside the three guys it had no idea were there.

#322
TobiTobsen

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Allan Schumacher wrote...

I suppressed the jebus out of the ethereal. And the muton beside it. The ethereal did some sort of psionic blast to eradicate the Muton I mind controlled XD


It's always fun to see how casually the aliens murder each other as soon as you mindcontrol one of them.

I would never shoot one of my operatives! Even if my weapons are to weak, I shall win thanks to the power of friendship! Image IPB

Modifié par TobiTobsen, 16 octobre 2012 - 08:24 .


#323
Allan Schumacher

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I will break them free with the power of Run and Gun and Rapid Fire! :devil:

#324
TobiTobsen

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Allan Schumacher wrote...

I will break them free with the power of Run and Gun and Rapid Fire! :devil:


I tell you, when my operatives start to shoot friendship magic out of their chestpieces like the care bears, the aliens will be way more impressed! Image IPB

#325
CrazyRah

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About to attack the Alien base again. The last game i failed after i lost two really good squads to some unlucky crits by the aliens. This time however i'm way more paranoid and way better upgraded. It's time to bring them some hell!