XCOM: Enemy Unknown
#351
Posté 17 octobre 2012 - 12:04
#352
Posté 17 octobre 2012 - 12:17
Imagine if there was an ability to upgrade the arc thrower to shock and take in robots. Besides the obvious science gains (particularly for the SHIV), imagine if you could 'reprogram'/repurpose the robots for your own use.
'Say hello to my little friend... and my giant sectopod. Well worth the two rookies who died to bring him in.'
#353
Posté 17 octobre 2012 - 12:20
#354
Posté 17 octobre 2012 - 12:22
#355
Posté 17 octobre 2012 - 12:40
Allan Schumacher wrote...
Chryssalids also do not appear to be capturable.
Essentially, if you have a guy with the arc thrower equipped, and the hostile has the blue radius around it, you can stun that guy.
I've noticed that. Yea, I was just wondering if I was going to get some research to stun them or something.
Thank god Sectopods aren't up for interrogation. Couldn't imagine somebody sitting in a room trying to rewire their programming without getting their face blown off. I doubt I'd even attempt to get close to those things...easily the hardest enemy in the game I've seen so far...
#356
Posté 17 octobre 2012 - 02:09
deuce985 wrote...
I have question...can capture every enemy in the game? Because it seems like very specific types, namely robotic, you can't capture them. Only organics? Unless I need some type of research to capture the drones/robots?
With the proper research, you can use the arc thrower to control drones.
#357
Posté 17 octobre 2012 - 02:15
FFLB wrote...
So I've been holding off on the final mission so I can try to train up a full team of psionicists, but so far I only have three. There were one or two more, but they were killed while on "training" missions. I'm beginning to wonder if it's better to wait until a soldier ranks up before putting them through the Psi program. Currently at 8 Colonels though. Maybe they should've added in some special endgame content to keep the game challenging or at least make it seem more harrowing at this point in the game. I'm still looking for more fusion launcher materials.
The psi forumla is out there in the wild. If you dig through the game's official forums you'll find it. I believe lower level troops are actually more likely to have the gift, but it's been a few days since I saw the thread.
#358
Posté 17 octobre 2012 - 05:25
Maria Caliban wrote...
Have you had a female soldier who was a sniper or heavy weapons expert?
If not, may I ask why you say there are no gender restrictions?
I actually seem to have the problem that I can't get any male Heavys. The random number generator always makes them female in my current game
Modifié par TobiTobsen, 17 octobre 2012 - 04:12 .
#359
Posté 17 octobre 2012 - 05:55
Playing classic, it's been quite a rough ride so far. Used reload quite a bit - Ironman is definately not for me. Well, but I just managed to equip my squad with laser weapons and Carpace armors. Still at squad size 4, guess I need to build that officer school. On the upside they also have gotten a fair number of perks under their belts, so hopefully things will go smoother now. Although not looking forward to Mutons and their Alien Granades...
About to start my first terror mission in Moscow...
#360
Posté 17 octobre 2012 - 06:37
Dont let them get near you
#361
Posté 17 octobre 2012 - 07:09
#362
Posté 17 octobre 2012 - 11:56
Allan Schumacher wrote...
Lotion Soronnar wrote...
Many a X-Com fans I know are disspoitned by this game. Me included.
It's OK, but it's not X-Com.
Many a X-Com fan I know love this game. Me included.
/shrug
Oh, it's ok.
I'm having fun with it. Then when I complete it I'll probably never turn it on again.
It doesn't have the depth of the old one.
I guess it depends what people think is what makes X-Com X-com. The setting?
The Genre? The vaugly defined atmosphere? The depth of tactical options? The mechanics?
It's too simplifed for my tastes.
WTH can't my heavy pick up a sniper rifle? (because artifical balance)
Why can't I shoot then run without a special perk?
Why only one base (because managing more than one is too demanding?)
Why only 1 interceptor?
Why can't one sell produced items?
Why can't one intercept abduction UFOs?
Why is one forced to choose in such a unorganic fashion?
Why only 1 grenade? Why only 1 items for that matter?
I can go on and on and on...
It's a completely different beast than the old X-com.
#363
Guest_Mr. Salander_*
Posté 17 octobre 2012 - 01:44
Guest_Mr. Salander_*
#364
Guest_Lathrim_*
Posté 17 octobre 2012 - 01:49
Guest_Lathrim_*
Mr. Salander wrote...
Is it on steam? Was a big fan of the first two games when I was 'younger'. Would buy it in two weeks, or so.
Yup, it is.
#365
Posté 17 octobre 2012 - 02:17
Poster is on my wall, artbook on my shelf, patch to be sown onto my back back.
Game to be installed post French test on Friday morning.
Overall my giddyness knows no bounds.
#366
Posté 17 octobre 2012 - 02:51
Lotion Soronnar wrote...
Oh, it's ok.
I'm having fun with it. Then when I complete it I'll probably never turn it on again.
It doesn't have the depth of the old one.
I guess it depends what people think is what makes X-Com X-com. The setting?
The Genre? The vaugly defined atmosphere? The depth of tactical options? The mechanics?
It's too simplifed for my tastes.
WTH can't my heavy pick up a sniper rifle? (because artifical balance)
Why can't I shoot then run without a special perk?
Why only one base (because managing more than one is too demanding?)
Why only 1 interceptor?
Why can't one sell produced items?
Why can't one intercept abduction UFOs?
Why is one forced to choose in such a unorganic fashion?
Why only 1 grenade? Why only 1 items for that matter?
I can go on and on and on...
It's a completely different beast than the old X-com.
It does have a very rigid structure, without the emergent decisionmaking of the old one. The options feel much more designed. I kind of miss sending out interceptors on patrol, choosing my own objectives and adjusting my strategy and going with the flow.
This rigid structure also makes it very hard to come back from defeat. When I play classic-Ironman one lost battle basically means it's game over. There are very few opportunities for retraining a squad. There is no plan B, only the best plan. Very few sideways options.
I do like the new XCOM but they completely missed out on the simulation aspect of the old ones. UFOs used to have flight patterns, behaviour, transport routes, scouting missions. Uncovering the stuff beneath the surface was part of the charm.
#367
Posté 17 octobre 2012 - 02:55
I watched my husband play the other night, and every single new recruit out of the 5 he hired was female. Two snipers, two heavies, and one assault. He's getting ready to do a Valkyrie mission, but he's taking one or two out on other missions, to get them some skillz first.TobiTobsen wrote...
Maria Caliban wrote...
Have you had a female soldier who was a sniper or heavy weapons expert?
If not, may I ask why you say there are no gender restrictions?
I actually seem to have the problem that I can't get any male Heavys. The random number genrator always makes them female in my current game
Come to think of it, in my game, all of my females are snipers and heavies, with one exception of my one support girl who keeps causing me to reload, due to her suicide runs. Heh.
Seems to just be luck of the draw. Before you hire new troops, do a save. If you don't like who you get, reload. You can get the auto-squaddie rank from the Officer's Training School, so you'll know right off the bat which class they are.
Modifié par happy_daiz, 17 octobre 2012 - 02:58 .
#368
Posté 17 octobre 2012 - 03:07
TobiTobsen wrote...
Maria Caliban wrote...
Have you had a female soldier who was a sniper or heavy weapons expert?
If not, may I ask why you say there are no gender restrictions?
I actually seem to have the problem that I can't get any male Heavys. The random number genrator always makes them female in my current game
This i do recognize for me aswell. I actually can't remember the last time i had male heavy. At least the last 6 have all been females and i sure don't complain about it but it's quite amusing that the role for me is all full of females. On the support role it's totally different for me aswell. Out of the last 7 support only 1 have been female. She also is the best support i've ever had.
Modifié par CrazyRah, 17 octobre 2012 - 03:08 .
#369
Guest_Lathrim_*
Posté 17 octobre 2012 - 03:12
Guest_Lathrim_*
CrazyRah wrote...
TobiTobsen wrote...
Maria Caliban wrote...
Have you had a female soldier who was a sniper or heavy weapons expert?
If not, may I ask why you say there are no gender restrictions?
I actually seem to have the problem that I can't get any male Heavys. The random number genrator always makes them female in my current game
This i do recognize for me aswell. I actually can't remember the last time i had male heavy. At least the last 6 have all been females and i sure don't complain about it but it's quite amusing that the role for me is all full of females. On the support role it's totally different for me aswell. Out of the last 7 support only 1 have been female. She also is the best support i've ever had.
I don't remember ever getting a male Assault, got one female Heavy in 14 hours of playing. Support and Sniper are mixed.
Modifié par Lathrim, 17 octobre 2012 - 03:17 .
#370
Posté 17 octobre 2012 - 03:44
Maria Caliban wrote...
Have you had a female soldier who was a sniper or heavy weapons expert?
If not, may I ask why you say there are no gender restrictions?
Both my sniper and my Heavy were female. They were two of my favorite units. The sniper I had as part of my original group. The Heavy I got during a batch of recruits I hired later. She replaced Castillo, the lone survivor of the intro on my team. She also turned out to be one hell of a psionic.
But I've had no trouble getting both genders on all classes. I maintained a second unit of every class that took the opposite skill set and were the opposite gender. Just for variety.
Modifié par Cutlass Jack, 17 octobre 2012 - 03:47 .
#371
Posté 17 octobre 2012 - 06:24
#372
Posté 17 octobre 2012 - 07:06
To get the Psi Lab, I believe you need to research the sectoid commander autopsy.
#373
Posté 17 octobre 2012 - 07:25
Lotion Soronnar wrote...
Oh, it's ok.Allan Schumacher wrote...
Lotion Soronnar wrote...
Many a X-Com fans I know are disspoitned by this game. Me included.
It's OK, but it's not X-Com.
Many a X-Com fan I know love this game. Me included.
/shrug
I'm having fun with it. Then when I complete it I'll probably never turn it on again.
It doesn't have the depth of the old one.
I guess it depends what people think is what makes X-Com X-com. The setting?
The Genre? The vaugly defined atmosphere? The depth of tactical options? The mechanics?
It's too simplifed for my tastes.
WTH can't my heavy pick up a sniper rifle? (because artifical balance)
Why can't I shoot then run without a special perk?
Why only one base (because managing more than one is too demanding?)
Why only 1 interceptor?
Why can't one sell produced items?
Why can't one intercept abduction UFOs?
Why is one forced to choose in such a unorganic fashion?
Why only 1 grenade? Why only 1 items for that matter?
I can go on and on and on...
It's a completely different beast than the old X-com.
Now you're just being a buzzkill, and utilizing hyperbole to try to emphasize your point. Many XCOM fans are loving this new game, because while it doesn't do all things better, there are definite improvements in other aspects. It's not at all a "completely different beast" but you're right that it's not a clone.
I went back to the old game:
Why is my accuracy not affected by range?
Why are my guys able to shoot with precision despite lack of LOS?
How come my guy is completely blocked by a 2 foot tall retaining wall?
How come houses and stuff float in this game?
Why can I not open up a door without running through it.
How come the AI knows where all my units are regardless of LOS?
How come the AI knows specifically who my weakest PSI soldier is and is able to mercilessly attack them at will with PSI attacks?
How come I'm left completely to my own devices for detecting UFOs and none of the countries bother reporting any sighting to me?
I can go on and on....
Some of your criticisms are valid, but you come across as thinking the game does NOTHING better than the original, which is a position I believe to be patently false.
The overall strategic is different and not as flexible, but the tactical game is significantly improved!
Modifié par Allan Schumacher, 17 octobre 2012 - 07:44 .
#374
Posté 17 octobre 2012 - 09:17
Bostur wrote...
It does have a very rigid structure, without the emergent decisionmaking of the old one. The options feel much more designed. I kind of miss sending out interceptors on patrol, choosing my own objectives and adjusting my strategy and going with the flow.
This rigid structure also makes it very hard to come back from defeat. When I play classic-Ironman one lost battle basically means it's game over. There are very few opportunities for retraining a squad. There is no plan B, only the best plan. Very few sideways options.
I do like the new XCOM but they completely missed out on the simulation aspect of the old ones. UFOs used to have flight patterns, behaviour, transport routes, scouting missions. Uncovering the stuff beneath the surface was part of the charm.
Truth be told, the original X-com was buggy and had plenty of DERP moments of its own.
To me X-Com isn't the best squad-based tactical game. That would have to be Jagged Alliance 2.
That is a work of art, and not a game.
The things you could do in that game....
Of, the stories....
#375
Posté 17 octobre 2012 - 09:22
Allan Schumacher wrote...
Now you're just being a buzzkill, and utilizing hyperbole to try to emphasize your point.
Not LOVING, LOVING LOVING it makes me a buzzkill now?
Sorry to "rain" on your parade but I don't have to love it, nor do I have to nod and agree with you in your presence.
Many XCOM fans are loving this new game, because while it doesn't do all things better, there are definite improvements in other aspects. It's not at all a "completely different beast" but you're right that it's not a clone.
Yes, there are some improvements here and there.
But it is a different beast.
And I personally don't care about all the people that love it. Why should I? Do they care about all the people that don't? Do you?
The overall strategic is different and not as flexible, but the tactical game is significantly improved!
I would have to disagree there.
Bit there's no point in elaborating or going on, is there?
It would just turn into a heated debate/flame war. Which is already evident.





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