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XCOM: Enemy Unknown


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#476
happy_daiz

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You guys have got to know that I'm just dying to ask how you spec your ranks. Image IPB

Oh, and total sidenote. I've been really happy with my heavies. One of them has a nickname of "Brick". I keep waiting for her to call her gun "Eugene".

Modifié par happy_daiz, 19 octobre 2012 - 07:31 .


#477
FFLB

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I have 12 Colonels right now and 6 up and coming, and many more who were KIA in this run and previous runs. So I've had a few opportunities to experiment with builds. For the most part though, sticking to one side of the tree is a safe choice, since those abilities tend to complement each other. Throwing in a few abilities from the other side can help to increase their effectiveness or allow them to be more versatile. That will depend upon your playstyle though. Some examples would be a critical damage dealing Assault with Lightning Reflexes or a long-range squad Sniper with Disabling Shot.

#478
legion999

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happy_daiz wrote...

You guys have got to know that I'm just dying to ask how you spec your ranks. Image IPB

Oh, and total sidenote. I've been really happy with my heavies. One of them has a nickname of "Brick". I keep waiting for her to call her gun "Eugene".


Now that's just asking for your squad to get trapped on a hotel roof fighting off super mut- alien hordes.

So a question to those who have played both XCOM and Dishonored; which is better? They both look great but I can only get one.

#479
happy_daiz

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^ Ahh yes, good point. I had to chuckle that Brick was the name that was auto-generated, and totally had a moment of glorious nostalgia...but I suppose that's probably a very common nickname for a heavy. I'm not sure how, but she's got super good aim. That chick rarely ever misses a target.

Modifié par happy_daiz, 19 octobre 2012 - 07:50 .


#480
legion999

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happy_daiz wrote...

^ Ahh yes, good point. I had to chuckle that Brick was the name that was auto-generated, and totally had a moment of glorious nostalgia...but I suppose that's probably a very common nickname for a heavy. I'm not sure how, but she's got super good aim. That chick rarely ever misses a target.


In that case your squad is safe. The ‘real' Brick had awful aim.

#481
termokanden

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I never really got much out of squadsight. There always seems to be something in the way.

Snap shot on the other hand has been a life saver. The aim penalty is not really of any consequence when you have a SCOPE on a sniper.

#482
happy_daiz

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I was doing Snap Shot + Opportunist to remove the aim penalty. I dunno, it seemed to be working ok. I'll get some new snipers on the Squadsight path, and see how it goes.

#483
Giggles_Manically

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Well I am about to take on the alien base.

So far I only lost Egypt.
I got sats over half the countries now and Firestorms with EMPs on the way. My friend swears up and down that they are the BEST combo.

#484
termokanden

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I used Snap Shot + Opportunist on my best sniper and after reading that Squadsight is awesome I got two snipers with that. I don't know, maybe I am just using it wrong, but to get line of sight it seems like I have to move my sniper around. But if I move I can't fire in the same turn. Could be I was just unlucky and only got bad maps for it.

With Snap Shot I can move with my squad.

As for Double Tap, I regret not taking it. The other skill is far more situational.

Modifié par termokanden, 19 octobre 2012 - 09:08 .


#485
Allan Schumacher

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I prefer squadsight because you can make pistols pretty good in the game. I usually take gunslinger to compensate.

I'm actually considering giving an assault a plasma pistol for long range, and seeing how he does with a laser shotgun (haven't yet researched the alloy cannon but I hear it's stupid strong too)

#486
Cutlass Jack

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Yeah my main sniper was Gunslinger/Squadsight/Double Tap. She was just a killing machine with pistol or sniper rifle. And I kept her on Laser weapons the whole game because I preferred the look.

With pistol, she could move forward with the team just fine and throw out probes as needed. I'll admit I didnt get much use from Squadsight since she always had a clear view to my target.

My backup sniper went the opposite route and used his Plasma Sniper rifle full time with the snapshot option. He was okay but not as awesome as my primary one.

On Assault, yes the Alloy Cannon is my favorite weapon in the game. Just devestating with Close Combat free shots. I used psi abilities and plasma pistol when I needed more range.

Modifié par Cutlass Jack, 19 octobre 2012 - 09:33 .


#487
Giggles_Manically

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Wow that was painful.

I am retrying the Alien Base.

I got stuck in an bad spot between a Berserker, Cyberdisk and their mutons.
I think I made the mistake in pushing my squad to thin.

Oddly they started panicking too. I mean...Col Xu never got scare before but now he is peeing his pants at seeing ONE berserker. We already killed two...

#488
termokanden

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Just out of curiosity, is there a time limit or something? Can I keep playing around with my base and build up troops and such, or do the aliens always get more powerful until you just can't beat them?

Regarding shotguns: It doesn't seem like anyone here likes them. I personally found them very effective with Run and Gun and Rapid Fire. Haven't yet met an enemy that could survive that.

Modifié par termokanden, 19 octobre 2012 - 10:11 .


#489
Morbo

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Shotgun-toting assault guys are awesome! My main assault, colonel Landon "Shotsy" Bennet has probably about twice as many kills as the next guy, and most of them done with the scatter laser (recently upgraded to the alloy cannon).
My 2 main snipers are catching up rapidly though since I upgraded them to plasma sniper rifles (19 damage a shot on a critical!). Too bad they're now also my only 2 psi guys...worst possible choice.

Mmmm, I'd love to see some melee weapons in a DLC, they'd go great with the close range nature of the assault. Would need some appropriate new enemies for those too then. I say LOBSTERMEN!

Also, anyone ever run into a battleship-type UFO?
Was wondering if there was an upgrade to the rocket launcher and according to ufopedia there's, like in the original game, the blaster launcher. But apparently you need to research something you can only get from a battleship. It's just that I've never seen one, and that's after almost one full year of in-game time.

#490
Cutlass Jack

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termokanden wrote...

Regarding shotguns: It doesn't seem like anyone here likes them. I personally found them very effective with Run and Gun and Rapid Fire. Haven't yet met an enemy that could survive that.


No I mentioned just above that I love em. Run & Gun, Rapid Fire, Close & Personal and Close Combat Specialist really make them rock. But you have to not be afraid to get in the face of your enemy for maximum effectiveness. I think many players prefer staying as far away from their targets as possible, but I've always been about melee range. Tactical Sense is a big help with that approach too.

And no, there's not a time limit. You can hold off on finishing major plot objectives as long as you want. The only thing that will end the game prematurely is losing too many members of the council.

Modifié par Cutlass Jack, 20 octobre 2012 - 03:14 .


#491
FFLB

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Morbo wrote...
Also, anyone ever run into a battleship-type UFO?
Was wondering if there was an upgrade to the rocket launcher and according to ufopedia there's, like in the original game, the blaster launcher. But apparently you need to research something you can only get from a battleship. It's just that I've never seen one, and that's after almost one full year of in-game time.


I've encountered two of those. The first one was part of a story mission, so if you haven't progressed the priority research yet, that may be what's keeping it from appearing. The second one took around 6-8 months to appear after that one. When you capture one there's only enough material to produce two Blaster Launchers, but that should be more than enough for most squads. I just happen to have 3 Heavy Psi's, so it was more ideal to wait for them to send another one.

Battleships are tough though. I think I lost 1 Colonel and 2 Majors taking the first one, mainly from one particular skirmish with an obscene amount of aliens. The second one was relatively easier, but over half the squad finished that mission wounded.

Oh, and shotguns are very effective, especially when used by the shotgun infiltrator type.;)

Modifié par FFLB, 20 octobre 2012 - 05:41 .


#492
Guest_Catch This Fade_*

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Well I was able to try out the demo at least since I haven't bought the game yet. The game seems pretty awesome.

#493
PaulSX

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I also tried the demo on Steam .... the game felt more like Jagged Alliance 2 rather than X-COM, I do not think I will get this game anytime soon.

#494
Cyberarmy

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What is wrong with Jagged Alliance 2 ? O_o

#495
TobiTobsen

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Cyberarmy wrote...

What is wrong with Jagged Alliance 2 ? O_o


I smell heresy in the air! Don't you think so too? :devil:

Modifié par TobiTobsen, 20 octobre 2012 - 07:22 .


#496
Allan Schumacher

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He might be mistaking the new Jagged Alliance game or something...

#497
Morbo

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FFLB wrote...

Morbo wrote...
Also, anyone ever run into a battleship-type UFO?
Was wondering if there was an upgrade to the rocket launcher and according to ufopedia there's, like in the original game, the blaster launcher. But apparently you need to research something you can only get from a battleship. It's just that I've never seen one, and that's after almost one full year of in-game time.


I've encountered two of those. The first one was part of a story mission, so if you haven't progressed the priority research yet, that may be what's keeping it from appearing. The second one took around 6-8 months to appear after that one. When you capture one there's only enough material to produce two Blaster Launchers, but that should be more than enough for most squads. I just happen to have 3 Heavy Psi's, so it was more ideal to wait for them to send another one.

I don't think that's it, as I've finished all available research and got the Gollop chamber built and ready to use, which I think leads to the final mission.
I've heard mention somewhere that one sure way to get a battleship is to wait till you get a scout UFO and then let that escape. A little while later a battleship should show up. Only problem is that I'm not getting any scouts anymore, only ever abductors and supply ships (which can be quite annoying to deal with thanks to the buggy camera always trying to focus on the wrong map height).

#498
Lotion Soronarr

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Image IPB


Stupid geame cheats like hell.I jsut got 3 groups of 3 Chryssalids. Each one walked into my view from dark, far reaches of hte map, trigered it's cutscene and then got another move that it used ot close.

So basicly 9 Chryssalids just got 2 turns worth of movement and crossed half the map.
1 second there is no visible enemy on the map, the next I'm sorrounded.

#499
Allan Schumacher

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Interesting, given that it seems to me that the Chryssalids are programmed to split up during their scamper moment upon reveal. Only one ever actually scampers towards my squads while the other 1 or 2 run in other directions.


EDIT: Although I didn't get them for the alien base spawn, I got mutons.  My friend did get a lot of Chryssalids on the alien base mission, although he was able to get by without losing anyone.

Modifié par Allan Schumacher, 20 octobre 2012 - 10:16 .


#500
Giggles_Manically

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This is why aliens suck and humans drool.

22 aliens dead, zero losses, a base in ruins, a commander dead, and cake to be had.
I feel bad for a Berserker though.

Ran through the door and got hit by: Two Laser Rifles, Two Laser Cannons, A laser Sniper, and a Laser Shotgun in the same turn. There is never enough dakka.