XCOM: Enemy Unknown
#576
Posté 22 octobre 2012 - 07:41
No Mars need to learn that women are people too.
People who pack high powered plasma weapons and think Mars should keep its hands to itself.
I just got the Valkyrie Achievement.
I have to say that XCOM really gets Female Armor right too.
Yes you can tell its a woman wearing it, but its not horribly silly either.
#577
Posté 23 octobre 2012 - 12:52
Giggles_Manically wrote...
Mars needs women?
I thought Mars needed Moms?
#578
Posté 23 octobre 2012 - 12:57
Cutlass Jack wrote...
happy_daiz wrote...
So how high do you typically want your soldiers' will level to be before Psionics testing? I had one whose will was high 70s that made it, and one that was low 80s that didn't. Does it make sense to wait until they've been promoted a few times (and had subsequent will increases), or does it matter at all? Logically, it shouldn't matter, right? I am probably over-thinking this.
Lucky you, I've already overthunk this for you!
I did get lucky and got Psi on my 'main' Squaddie without trouble. But later on when I was bored, I took some time to try to figure out the process. As near as I can tell it doesnt matter what level/will your character is. A newbie and a vet have the same chances. (hint: Very Low chance) Will just affects how well they use or resist psi.
Through much saving and reloading, I've figured out that whether they're Psi or not is determined the second you put them in the testing chamber. Saving after they're in the chamber and waiting 10 days will always yield the same results. However if you save before putting them into testing, then put them in and wait ten days the results can vary.
So the really cheezy way to get that certain someone Psi is to save before you put them in, then put them in the chamber and make a second save. Then advance time forward 10 days without responding to alien attacks so you can see the results. If you like the end results, then reload save #2 and play out those 10 days normally. You'll get those results again. If you don't like the results, reload save #1, pop them in the chamber again and save over #2.
Its time consuming but it works.
Thank you for this!
I... I love you man!!!!
#579
Posté 23 octobre 2012 - 01:35
Now most of my starting group is women.
That was weird because in my first game it was all guys.
#580
Posté 23 octobre 2012 - 03:38
I have a question...does reloading consume action points while the sniper is "In the Zone"..? If yes, then I'm prob. gonna go with Double Tap. Plus, the latter makes more sense with a Oversight sniper.
Modifié par RainyDayLover, 23 octobre 2012 - 03:39 .
#581
Posté 23 octobre 2012 - 05:06
#582
Posté 23 octobre 2012 - 05:19
Cutlass Jack wrote...
Double Tap is glorious. Highly reccomended.
Yea, I always set my sniper up so he can take full advantage of that ability the next turn.
I always move him last in case I uncover some enemies. That way i can just fire two rounds off quickly.
Modifié par deuce985, 23 octobre 2012 - 05:20 .
#583
Posté 23 octobre 2012 - 05:51
#584
Posté 23 octobre 2012 - 11:05
#585
Posté 23 octobre 2012 - 01:26
Flush is quickly becoming one of my favorite skills, too. There's nothing like suppressing any flavor of Muton (I typically choose to do this with a Berzerker), having a couple of troops set on overwatch, then using flush. It can be overkill, certainly, but it's hella fun.
Modifié par happy_daiz, 23 octobre 2012 - 01:26 .
#586
Posté 23 octobre 2012 - 01:39
Zerkers were the most fun thing to fight.
#587
Posté 23 octobre 2012 - 01:44
I'm curious - what is the story with the Ethereals and reflection? Sometimes they reflect damage, and sometimes they don't, and I'm not sure what is the determining factor?
Modifié par happy_daiz, 23 octobre 2012 - 01:45 .
#588
Posté 23 octobre 2012 - 01:49
I reccomend shooting them with a handgun first.
Modifié par Cutlass Jack, 23 octobre 2012 - 01:50 .
#589
Posté 23 octobre 2012 - 05:24
The trick to doing good, is to take XCOM slowly.
Build your forces and avoid doing priority missions.
So far so good since I have been taking down Thin Men and Sectoids to level.
#590
Posté 23 octobre 2012 - 06:52
at the guy above... The priority missions delay is not that important as you may think
#591
Posté 23 octobre 2012 - 10:04
#592
Posté 23 octobre 2012 - 10:09
Ahaha.
Aaaahahaha.
China? As in, China the guys who quit the council after a couple of hours in all my games China? Screw those guys. They had their chance.Slingshot will serve up new linked Council missions in which players meet an "enigmatic Triad operative, divert an alien ship's course and do battle with the aliens in the skies over China."
#593
Posté 23 octobre 2012 - 10:59
Still, the XCom character models are excellent. There's a great, great, great cartoon-to-real balance that I really enjoy. Plus... The women are perfect... not too skinny, not linebackers with boobs... Just generally excellent proportions. Their graphics almost feel wasted on anything that's not cinematic!
#594
Posté 24 octobre 2012 - 04:32
deuce985 wrote...
Cutlass Jack wrote...
Double Tap is glorious. Highly reccomended.
Yea, I always set my sniper up so he can take full advantage of that ability the next turn.
I always move him last in case I uncover some enemies. That way i can just fire two rounds off quickly.
In theory, In The Zone sounds too good to pass up, but honestly, my main sniper is always at the back, and even though taking out 5 enemies in a single turn is awesome...I feel that it is highly situational, especially in the case of a sniper with Oversight. Plus you have to actually kill each enemy in order to get another shot whereas with Doube Tap, you're always guaranteed two shots.
On the other hand, my Snap Shot sniper is constantly advancing in the battlefield, so she's more likely to make good use of it as the two skills have really good synergy.
At least that's how I worked it out in my head.
Modifié par RainyDayLover, 24 octobre 2012 - 04:33 .
#595
Posté 24 octobre 2012 - 05:49
#596
Posté 24 octobre 2012 - 07:03
RainyDayLover wrote...
In the Zone vs. Double Tap? Ugh, this is probably the toughest decision I've had to make.
I have a question...does reloading consume action points while the sniper is "In the Zone"..? If yes, then I'm prob. gonna go with Double Tap. Plus, the latter makes more sense with a Oversight sniper.
I have two snipers, one with each. Both participate in all missions. And I have to say that, at least for me, it's Double Tap by far. Sure, In the Zone has its moments, like when a group of Chryssalids arrives, eliminating some drone adds, or some high flying Floaters... or in the rare case my Sniper gets to a flanking position. But it's all very situational. Chryssalids were probably the least common alien species in my game. Instead of focusing on low-danger drones, I prefer to two-shot the Cyberdisc or Sectopod and usually there aren't more then two Floaters outside cover anyway. And they are not a huge concern anyway.
Most enemies always seek cover, making In the Zone of little use. Also Flush sends them to another near cover, so isn't as usefull, except for Overwatch attacks (Can get 1 extra Overwatch with ItZ, but I'd rather have two attacks always when I'm not moving).
Now Squadsight vs Snaphot... that's a tough one.
Well, finally beat them game. What a great experience. The game actually has a decent story
Had two gifted soldiers among my primary squadmembers and I must say the Psi abilities are both fun and very powerfull. Only trouble is how to dispose of a Mind Controlled enemy before the control expires and he turns on you.
Blaster Launchers obviously rock! Can kinda understand why they are only obtainable in the very end-game. Too bad I can't take additional ammo for them. But a rocket-specialized heavy with 3 shoots would be pretty Badass. Mine had only 1 with Suppress and the skill that adds aoe damage.. Danger Zone? But I don't mind, as he was also my second Psi specialist. Btw., can you set waypoints to guide the rockets, like you could in UFO?
#597
Posté 24 octobre 2012 - 07:08
Allan Schumacher wrote...
The advantage of snapshot is that you can actively move your sniper into a flanking position to take advantage of In the Zone.
Well, sounds good, but it's not always possible. You'd have to make a wide dash to the side.. and in many locations (bigger ufos in particular) sideway paths are limited (or the LoS is limited there). Plus with -20% aim you have a fair chance of missing, and then your sniper is totally exposed. Not to mention the very real risk of waking more adds through flanking manouvers.
I guess that's a case of high risk - high reward strategy.
Modifié par Haplose, 24 octobre 2012 - 10:54 .
#598
Posté 24 octobre 2012 - 07:24
I think double tap and squadsight (with gunslinger) is a superior build.
#599
Posté 24 octobre 2012 - 11:24
Allan Schumacher wrote...
I think double tap and squadsight (with gunslinger) is a superior build.
Absolutely. I had this combination on my first playthrough, and tried others by now, but this is just the best for me.
#600
Posté 24 octobre 2012 - 04:09





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