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XCOM: Enemy Unknown


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#701
Volus Warlord

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Played it and..

I haven't finished a single playthrough, but I'm very close.

1.) I've no idea why so many people like Heavies so much. So far, I've been very good at getting them killed without much to show for it.

2.) My tactics have grown to heavily favor shotty-snipe tactics. Have an assault or two with shotguns, and 2-3 snipers per a group of 6. Abuse the heck out of Overwatch.

3.) I rarely use explosives.

4.) SHIVs are underwhelming. :(

5.) Sectopods are TERRIFYING.. I can take them down without too much trouble now, but the first one I fast carved up half my damn squad.. I've done best suppressing them and killing them mostly with snipers.

#702
C9316

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I heard if you hit a sectopod with disabling shot you pretty much put them out of commission offensively.

#703
Haplose

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Regarding Heavies: Well, their rockets are good. Blaster Launchers are even better... though by the time you get those (if you get them), the game is essentially over.

But essentially other then rockets, they are a support class. Mine couldn't hit the broad side of a barn. That with a SCOPE too. So all they are usually good for is Suppress... ocassionally Holo-Targeting is of use. But they run out of ammo so fast :( Ocassionaly they shine against a robotic enemy, as with HEAT they deal double damage to them.

I agree that the other classes are probably better. Though sometimes a group of aliens just begs to be blasted :) ... and cover destruction is usefull too.

Modifié par Haplose, 06 novembre 2012 - 06:26 .


#704
bleetman

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C9316 wrote...

I heard if you hit a sectopod with disabling shot you pretty much put them out of commission offensively.

That hasn't been my experience. I've tried disabling shot'ing sectopods before. In the immediate round afterwards (as in, the alien's turn), they continued firing out those three shot laser beams as if nothing had happened.

As far as heavies go, I'm lukewarm about them. Generally speaking I only find them especially useful for tearing up mechanical enemies with shredder rocket and bullet swarm-heat rounds, but none of my heavies have ever really been particularly accurate shooters.

#705
Motherlander

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I do tend to use heavies, but I often find them most useful for their suppression ability. I do use explosives quite a lot to reduce the HP enemies.

I admit that their hit % is not the best. But with HEAT amo, they can be effective against Sectopods.

Modifié par Motherlander, 06 novembre 2012 - 06:48 .


#706
Haplose

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Supports are a much better option for Suppression, though. Sure Heavy's can do an aoe version, but for me it's rare that the aliens are stacked so near, that it would affect more then 1.

On the other hand a Support's accuracy doesn't suck, they can heal very well, eventually also use another item, often make 2-3 reaction shots on Overwatch, make smokescreens in addition to Suppressing... and possibly even cover the most ground per move.
When you compare Heavy's with Supports, the Heavys have depressingly little going for them (two reaction shots? who cares, they'll miss both... they almost never hit with reaction shots for me)...

Modifié par Haplose, 07 novembre 2012 - 06:06 .


#707
bleetman

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It feels like the benefit of heavies was supposed to be explosives: rockets, better grenades, that sort of thing. But since the game effectively punishes you for using explosives in most circumstances, it makes them a bit redundant. Shredder rocket is nice, but not so vitally amazing that I feel like I absolutely must have it. Not when I could have an extra one-of-anything-else instead.

#708
bleetman

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So, not to double post, but I just finished. Two things:

Spoilers, obviously.

















Still here? Super.


Firstly, lol at killing the uber ethereal in one round with my double tap plasma rifle sniper as soon as he's done waxing philisophical. No, really. She two hit the thing. It was pretty hilarious.

Second, wat. I mean, what? Ignoring that the ending pulls the same asinine 'hey let's leave it as some open ended bull****' crap as certain other games this year, I don't really get what just happened. Did my entire team die? Just the volunteer? What? QUESTIONS FBGLABGJAB.

Oh well.

http://cloud.steampo...A2E00022659F6D/

Rip Colonel Mina Buskirk :(

Modifié par bleetman, 07 novembre 2012 - 11:16 .


#709
Lotion Soronarr

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billy the squid wrote...

Haha. I know the feeling Brock. The moment you get careless and overextend yourself the game punishes you for it, brutally at times. It's why I used 2 snipers with scopes and plasma snipers, with squad sight and double tap, to leap frog one another so one always has the ability to fire. As late game they hit like a freight train.


Frak Double Tap.
In The Zone is pure murder.

My sniper racked up 5 kills in a single turn!

#710
Giggles_Manically

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Freaking stupid update!
My game wont show anything at all now!
http://cloud.steampo...5D57C929D96254/

WOW! The aliens found how to block my view of the game! AMAZING!
No word on how to fix it that I can find.

#711
Giggles_Manically

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So I finished XCOM finally.
The War is over and the aliens have learned not to mess with humanity.

SO SPOILERS!




First off:
RIP Colonel Andy "Mukluk" Ray. You sacrifice will never be forgotten.
http://cloud-2.steam...B1E14F3B89AA88/

But...WHAT THE HELL HAPPENED TO MY SQUAD! What happened to Earth? What happens now that Earth has advanced its tech by centuries if not millennial ahead? Can Earth recover after such a devastating war? I hope we get an expansion pack to resolve these issues.

Still nothing like seeing that bastard Etheral eat a Alloy Cannon in the face!

#712
bleetman

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I'm just going to assume that the squad made it back to the Skyranger before it left, and that 'the package' it refers to is the volunteer. I'm assuming this because the alternative would cause me to rage flip every table in existance.

#713
Shepenwepet

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Giggles_Manically wrote...

Freaking stupid update!
My game wont show anything at all now!


I'm also having issues with this update, and I'm on xbox. Half the time the movement range doesn't show up, making it unclear how far I can go before it's considered dashing. I've also lost double tap opportunities because the game figures my sniper's had his fun for the round, it's time for someone else to kill something. Twice I've been screwed out of a second shot for no reason. 

Lots more graphical issues too, although nothing as extreme as that screenshot. 

#714
RainyDayLover

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Lotion Soronnar wrote...

billy the squid wrote...

Haha. I know the feeling Brock. The moment you get careless and overextend yourself the game punishes you for it, brutally at times. It's why I used 2 snipers with scopes and plasma snipers, with squad sight and double tap, to leap frog one another so one always has the ability to fire. As late game they hit like a freight train.


Frak Double Tap.
In The Zone is pure murder.

My sniper racked up 5 kills in a single turn!


Yeah, no question about it. I originally thought In The Zone would only work well with Snap Shot but it's ridiculous with Squad Sight, and much better than the alternative. Maybe if Double Tap didn't have a cooldown after each use, I'd consider putting it over ITZ..

Though to be fair, what you pick will depend on your squad makeup. The only reason for picking Double Tap over In The Zone is for enemies that you can't kill in one shot, but I run 2-3 assaults with Alloy Cannons so those enemies aren't a problem. But honestly, the only enemy my Sniper can't kill in one shot are Sectopods (and sometimes Berserkers when Headshot is on cooldown), and when I do encounter one, my Sniper cleans out every other enemy in the vicinity in a single turn while the rest of my squad makes the Sectopod a top priority. 

#715
termokanden

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Volus Warlord wrote...

1.) I've no idea why so many people like Heavies so much. So far, I've been very good at getting them killed without much to show for it.


I always bring one heavy. They aren't the meat of your squad but they serve a purpose. The rockets have saved me quite a few times, though I prefer not to use them if it's not an emergency. But beefed up Suppression is also really good. It always hits, always does a little damage, and then the rest of your squad gets a bonus to hit. For that ability alone I think a heavy is good.

Oh, and they get a huge damage bonus to robotic enemies, which is certainly useful late in the game.

And now for something completely different: Mind control is so much fun. I mind controlled a Muton Elite and made him run over to his buddies and drop a grenade at his feet.

Modifié par termokanden, 11 novembre 2012 - 01:10 .


#716
CrazyRah

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bleetman wrote...

I'm just going to assume that the squad made it back to the Skyranger before it left, and that 'the package' it refers to is the volunteer. I'm assuming this because the alternative would cause me to rage flip every table in existance.


I assume that too, that the squad made it back. The other option is just too painful and isn't something i'm willing to consider. 

#717
bleetman

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termokanden wrote...

And now for something completely different: Mind control is so much fun. I mind controlled a Muton Elite and made him run over to his buddies and drop a grenade at his feet.

It really is. I love when heavy floaters do their fly-up-land-somewhere-else move to get to my sniper, who then mind controls them.

I really wish mind controlled aliens that died didn't give my squad will penalties for the rest of the mission, though. 'Fallen ally' or somesuch.

#718
Allan Schumacher

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I really wish mind controlled aliens that died didn't give my squad will penalties for the rest of the mission, though. 'Fallen ally' or somesuch.


I was curious if this happened. It didn't seem to be the case as I never suffered any obvious panics or anything.

I figured it wasn't in, as it was something I absolutely loathed in the original game.

#719
bleetman

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I've never had a squad member panic over it - presumably because I was playing on normal and by the time I had mind control they were all Colonel Badasses - but I regularly had them afflicted with will penalty debuffs after a mind controlled alien died. Which was pretty sucky, since getting dangerous, too-much-health-to-one-shot aliens killed and wasting the turn of other aliens is generally why I use mind control in the first place.

Modifié par bleetman, 12 novembre 2012 - 11:02 .


#720
Shepenwepet

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Is anyone still playing this? I ask because I'm getting some nasty freezes lately. (Xbox player here.) I've never had this problem until now. I'm currently waiting for the gollop chamber to be built, and I'm on a terror mission.

I can't complete the mission. It will always freeze, but seemingly at random points. Once it froze as I broke a window to get a shot at a chrysalid, once it froze as my turn was starting, and once when I changed my mind about using a rocket.

I looked online and a handful of people were having this issue, (always with terror missions, but with different triggers) but their posts were dated a month or so ago. This only started happening to me today. Is the recent patch causing anyone problems? Come to think of it, this is the first terror mission I've gotten since the patch...i might try deleting it tomorrow to see if that helps. I don't really want to skip the mission...but if I have to...

#721
Motherlander

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I am on the PS3 and suffered freezes late game after building the Gollop chamber. This is apparently common for the PS3. I also had the odd freeze during missions.

The worst issue in the PS3 is that the game would freeze with a black screen at the beginning of missions. The only way to solve the issue is to quit and reload losing everything since the last save.

That means I have started saving between and during missions. I don't do ironman because the system is just too unstable.

The issue only occurs late game. No problems early game. I have seen no issue after the patch (for the PS3). But Xbox may be different.

#722
Shepenwepet

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Well, deleting the patch for the duration of the terror mission worked. So if anyone out there is having problems with consistent freezing, there's your answer.

I went on to finish the game. That ethereal's speech lasted longer than the actual battle. All humanity needs is a bunch of double-tapping plasma snipers, and we're set.

#723
TobiTobsen

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Anybody played the Slingshot DLC? Looks like rather little content for 6,49€ but I would like to hear the opinion of somebody who played it, before I dismiss it.

#724
TheRealJayDee

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Well, it brings some extra customization options inf the form of about 2-3 new hairstyles and some new headgear and helmets, and I think one new armor appearance option. Then there are the missions and the character. The 3 (maybe 4?) missions are relatively short and unspectacular, but nice (you can choose to start the DLC missions instead of a random Council mission).

One is very short escort mission that gives you Zhang, the unique DLC soldier (he's a non-customizable heavy with a unique face and voice). Then there is one mission that plays a lot like a "bomb disposal" mission, and the final one lets you assault one of the huge ass UFOs that have the reactors in it that allow you to research the uber-rocket launcher. I think I might have forgot a fourth mission, but if so it obviously wasn't very memorable. The fact that you can get the homing uber-rockets at a much earlier point of the game might change the feel and balance of the game, I will see how that plays out.

All in all I'm not sure the price is appropriate for the content provided. I'm a sucker for customization options and had some money left on my PSN account, so I gave it a shot, but I do hope this isn't how all future DLC will look like. The special Council missions are okay, but nothing great, and the unique soldier kinda bugs me because I like to make my soldiers look distinct and besides the unique face and voice he just looks like any standard heavy. Besides, I find the heavy class to be the least fitting given his background as a triad member. Hell, he uses a pistol in his introductory cinematic and ends up being the only class not using them?!

I'm interested in what further DLC will be like, but I cannot wholeheartedly recommend the Slingshot DLC for that price.

#725
TobiTobsen

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You mean Zhang has actually a non-american accent? :D