I hate that I have to pick between a med kit and grenade. Doesn't seem like I should have too
This is a conscious design decision that Solomon wanted to have. He liked the idea of having to make difficult choices and you can see it in this regard.
I agree it's a bit clumsy to wrap your head around it, but I can understand the reasoning for the decision and once I accepted that it is the case, it doesn't bother me as much. I find it similar to the Doom 3 flashlight, which is also something that annoyed a lot of gamers. I could recognize that they were making the gamer choose between having visibility or having firepower, which can add to the tension. In XCOM, if I could give all my guys the underlay for +2 HP and still get other stuff, it'd be a no brainer decision and just sort of becomes "obvious."
Ideally I would have preferred a lot of different underlays, a lot of different weapon mods, and a lot of different "general items" and then have to make those difficult choices there. But at that point it just becomes me saying "I would have loved more content!" haha.





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