Lotion Soronnar wrote...
Many a X-Com fans I know are disspoitned by this game. Me included.
It's OK, but it's not X-Com.
Many a X-Com fan I know love this game. Me included.
/shrug
Lotion Soronnar wrote...
Many a X-Com fans I know are disspoitned by this game. Me included.
It's OK, but it's not X-Com.
Lotion Soronnar wrote...
Oh, it's ok.Allan Schumacher wrote...
Lotion Soronnar wrote...
Many a X-Com fans I know are disspoitned by this game. Me included.
It's OK, but it's not X-Com.
Many a X-Com fan I know love this game. Me included.
/shrug
I'm having fun with it. Then when I complete it I'll probably never turn it on again.
It doesn't have the depth of the old one.
I guess it depends what people think is what makes X-Com X-com. The setting?
The Genre? The vaugly defined atmosphere? The depth of tactical options? The mechanics?
It's too simplifed for my tastes.
WTH can't my heavy pick up a sniper rifle? (because artifical balance)
Why can't I shoot then run without a special perk?
Why only one base (because managing more than one is too demanding?)
Why only 1 interceptor?
Why can't one sell produced items?
Why can't one intercept abduction UFOs?
Why is one forced to choose in such a unorganic fashion?
Why only 1 grenade? Why only 1 items for that matter?
I can go on and on and on...
It's a completely different beast than the old X-com.
Modifié par Allan Schumacher, 17 octobre 2012 - 07:44 .
Modifié par Allan Schumacher, 18 octobre 2012 - 05:26 .
Bostur wrote...
Oh and a small pro-tip for Allan if you ever plan to revisit Ufo Defense or Terror From the Deep. You can open doors by right-clicking the far side. A pretty essential feature. ;-)
Modifié par Allan Schumacher, 18 octobre 2012 - 06:07 .
FFLB wrote...
Bostur wrote...
Oh and a small pro-tip for Allan if you ever plan to revisit Ufo Defense or Terror From the Deep. You can open doors by right-clicking the far side. A pretty essential feature. ;-)
Isn't that only for TFTD though?
Thin Men die easily, but seem to have sniper pinpoint accuracy... without the move-or-shoot limitation.
Then I was probably just imagining things again. But they are sure damn accurate
As soon as they did that they played their little animation and moved again. And then they moved again.
It's not a bug, it just happens on their turn sometimes, leading to an unfair advantage.
Actually, the whole free move thing is bull**** period IMO. Why not let us ambush the bastards, they can do it to us. It's adding artificial difficulty if you ask me.
Modifié par Allan Schumacher, 18 octobre 2012 - 06:58 .
That glorious moment when your best sniper misses with %98 chance to hit.
RinpocheSchnozberry wrote...
happy_daiz wrote...
So what is the secret to not losing members of the council? In that playthrough, I've already lost 5. I know the obvious - add a satellite to the most panicked countries, and do side missions when they pop up for those countries, but what else can you do?
I believe it's by design that you can't actually keep all memeber of the council without superhuman effort. I've been rocking my second game, but I still lost two nations.
So you just have to play the hand you're dealt in that case, but if you get a terror mission, that seems to give you a chance at reducing panic across a region/continent if you successfully keep civilian deaths at a low. I'll have to start a new game to observe this more closely, but, at a glance, that seemed to be the case.
Modifié par Allan Schumacher, 18 octobre 2012 - 07:09 .
RinpocheSchnozberry wrote...
I believer you get 5 engineers per workstop as well.
Modifié par Allan Schumacher, 20 octobre 2012 - 10:16 .