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XCOM: Enemy Unknown


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#76
Allan Schumacher

Allan Schumacher
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I've seen alines pull off impossible shots.
Shooting me trough 3 cars. Or trough 2 solid walls (solider in full cover). The shots just go trough the wall and kill me. How the hell does he even see me?


Snap a screenshot and I'll try to describe the way LOS works if you're still struggling with it.

#77
Allan Schumacher

Allan Schumacher
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You can use "full cover" to remain hidden too, you just can't be on the corner.

#78
Allan Schumacher

Allan Schumacher
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"That's XCOM!" :wizard:

#79
Allan Schumacher

Allan Schumacher
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I had my guys chain panic themselves which made me rage hahaha.

#80
Allan Schumacher

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I find that choice pretty balanced. Since I usually take HEAT ammo, bullet swarm is fantastic against mech troops though.

I find holotargeting can be more useful in early game.

#81
Allan Schumacher

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bleetman wrote...

Cover in X-com doesn't really seem to work the way it should. I can understand a chest high wall not giving much protection in general and effectively none against someone firing from a higher vantage point, but sometimes aliens will land hits through solid metal walls without even damaging the wall. It just goes right through it.

I think my favourite thus far was a group of thin men on the underground alien base level who were shooting my squad through several feet of solid rock.


Yeah.  The shots is purely aesthetic (for better or worse).  Combat is determined purely by rules, and LOS is established by peeking around cover as well.  So if you're on a corner of "tall cover" you'll be able to look at everything in the quadrant along the adjacent tile and beyond.

Half cover always lets you look over it.  But the rules are the same for you and the aliens, so once you understand this I find it less of an issue.

#82
Allan Schumacher

Allan Schumacher
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This is the type of game I'd only play MP with against friends (although that's typically the case anyways).

I am curious, though, so if anyone here wants to give it a whirl (I haven't tried it out at all) let me know.

#83
Allan Schumacher

Allan Schumacher
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I have heard that there's a not so obvious 1 turn cooldown on double tap.

I haven't had any issues with the close combat interrupt, with the exception of multiple enemies running close in the same turn. I get the impression it only works once.

#84
Allan Schumacher

Allan Schumacher
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I really wish mind controlled aliens that died didn't give my squad will penalties for the rest of the mission, though. 'Fallen ally' or somesuch.


I was curious if this happened. It didn't seem to be the case as I never suffered any obvious panics or anything.

I figured it wasn't in, as it was something I absolutely loathed in the original game.