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XCOM: Enemy Unknown


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#101
FFLB

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Yeah, but there are so many other items to choose between that I usually end up using only one medikit.

Lost my second playthrough already. At least my first playthrough was respectable, but this second one was lost with only 6 missions played. I think I might switch to non-ironman mode so I can get further in the game. Hm, or maybe I'll try it one more time before I do that...

#102
AshedMan

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Ended up buying the game. Played it most of today and had a lot of fun.

#103
Allan Schumacher

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So much rage. 3 straight misses at 75%

There's a 1.5% chance of that happening XD

#104
Cyberarmy

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Heh my rookie bullseyed with %10-15 hit chance 3 times in a row. He also shot 1 alien while in watching mode at same distance.

While i was thinking the promotions he's going to get, a floater flied 700meters and flanked him... I love it when game cheats.

Pro tip, try to "stun" Thin Men after you get the research. This way you wont deal with them poison clouds.


Edit: Terror missions are being ridicilous some times especially in classic...


Edit: AHAHAH just playing a VIP mission, one of my rookies panicked and shot the VIP, god i hate this game :wub:

Modifié par Cyberarmy, 10 octobre 2012 - 07:11 .


#105
Xewaka

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Allan Schumacher wrote...
So much rage. 3 straight misses at 75%
There's a 1.5% chance of that happening XD

You didn't make the proper offerings to the Random Number God. It is displeased.

#106
brettc893

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I absolutely love how the game lures you into a false sense of security and then just up and destroys your cocky ass for thinking you were some kind of prodigy.

My A-Team have now rode the rainbow bridge to Valhalla. Ace "Specs" Hardlite and Oliver "Union Jack" Stanford met their end in a South American gas station. Although, compared to their two brothers in arms, they were the lucky ones.

Tamlin "Combo" O'Harra and Johnny "Disco" Rico met their end in the Alien Base. Combo was obliterated by a Cyberdisk, while Rico died from poison after killing 3 Mutons single handily. It's just a shame that he didn't have once last grenade, to spare the poor rookie girl From dying of the single most unsettling and horrible death I have ever seen.

I'm going to have nightmares about that I think...

#107
TobiTobsen

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brettc893 wrote...

It's just a shame that he didn't have once last grenade, to spare the poor rookie girl From dying of the single most unsettling and horrible death I have ever seen.

I'm going to have nightmares about that I think...


Death by Chryssalid?

#108
Cyberarmy

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TobiTobsen wrote...

brettc893 wrote...

It's just a shame that he didn't have once last grenade, to spare the poor rookie girl From dying of the single most unsettling and horrible death I have ever seen.

I'm going to have nightmares about that I think...


Death by Chryssalid?


Probably. These guys are serious i tell ya. Do.Not.Underestimate.Them. because they are "just melee"

#109
Allan Schumacher

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Chryssalids ruined my first terror mission and I barely escaped with my life!

I dropped down a difficulty level. Unfortunately the lets play I was planning is pretty much going to need me to plop down for a new HDD just for storage. Which shouldn't be too expensive. Though I could still show the first part which basically gets the tutorial stuff out of the way.

#110
upsettingshorts

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Cyberarmy wrote...

TobiTobsen wrote...

brettc893 wrote...

It's just a shame that he didn't have once last grenade, to spare the poor rookie girl From dying of the single most unsettling and horrible death I have ever seen.

I'm going to have nightmares about that I think...


Death by Chryssalid?


Probably. These guys are serious i tell ya. Do.Not.Underestimate.Them. because they are "just melee"


My first ragequit was when one of the zombies those guys created one-hit killed my Captain heavy in melee range.

If something is "melee only" chances are it hits stupidly hard.

Also protip for anyone reading the thread:  You do not have to advance the story missions as they come up.  I tried bringing contemporary weapons into the Alien Base and LOLNOPE.

Oh, and train up extra medics whenever you can.  You'll need em.

deuce985 wrote...

This game is so amazing with the depth it has.


The relative lack of depth is actually my only complaint thus far.

That said, I am unfairly comparing it to Paradox Interactive games so, it's kind of a skewed scale.  Furthermore had I been playing XCOM for years and switched to Paradox, I'd be complaining about how combat isn't visceral or reactive, which would also be unfair.

Modifié par Upsettingshorts, 10 octobre 2012 - 11:38 .


#111
Fast Jimmy

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Wow. This game sounds PUNISHINGLY difficult. Makes me wish I had a gaming rig.

#112
upsettingshorts

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Fast Jimmy wrote...

Wow. This game sounds PUNISHINGLY difficult. Makes me wish I had a gaming rig.


It definitely can be.  You can also save/load your way out of collossal mistakes, which I'm doing for my first game (half a learning experience).  

But then you could also enable Ironman which, well, if your whole team gets wiped out better hire some fresh meat because they're not coming back.

#113
Cyberarmy

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Upsettingshorts wrote...


My first ragequit was when one of the zombies those guys created one-hit killed my Captain heavy in melee range.

If something is "melee only" chances are it hits stupidly hard.

Also protip for anyone reading the thread:  You do not have to advance the story missions as they come up.  I tried bringing contemporary weapons into the Alien Base and LOLNOPE.

Oh, and train up extra medics whenever you can.  You'll need em.



Heh dat zombies, i laughed when first time one came near me.
Then he hit for 10! to my poor vet and also poisoned him.  O_o equals one shot...
And them berserkers... stay in cover they said, you are protected they said, good part is my rookie killed it in panic state :D

Edit: im playing on Ironman classic. Not recommended...

Modifié par Cyberarmy, 10 octobre 2012 - 12:11 .


#114
upsettingshorts

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Cyberarmy wrote...
Edit: AHAHAH just playing a VIP mission, one of my rookies panicked and shot the VIP, god i hate this game :wub:


:lol:

That is awesome

#115
Cutlass Jack

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I loved the Doc hating having to tell me a 'Zombie' was coming at us. She sounded so insulted.

Finally unlocked Psi Potential in my first Soldier. Was my 'main' unit, who's an assault unit based off my main Vanguard Shepard. So thats surprisingly appropriate. But hard not to call them biotics now.

Modifié par Cutlass Jack, 10 octobre 2012 - 01:25 .


#116
TobiTobsen

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Cutlass Jack wrote...

I loved the Doc hating having to tell me a 'Zombie' was coming at us. She sounded so insulted.

Finally unlocked Psi Potential in my first Soldier. Was my 'main' unit, who's an assault unit based off my main Vanguard Shepard. So thats surprisingly appropriate. But hard not to call them biotics now.


What is he attacking with? Cutlass and flintlock pistol? Image IPB

#117
Cutlass Jack

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TobiTobsen wrote...

What is he attacking with? Cutlass and flintlock pistol? Image IPB


If only! Sadly Jack 'Cutlass' Flynn has to console himself with taking all the assault abilities with sword icons. Much like my Shepards. He's my close combat guy.

Speaking of which, I just love the 'Close Combat Specialist' ability they get. He gets a free shot at anyone who comes within 4 squares of him. Like those damn rushing bug packs.

#118
grregg

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Played for couple of hours on Normal to learn the ropes. Decided that it was too easy and restarted on classic. Got my team wiped out twice on the very first mission (the one you get if you skip the tutorial).

There is quite a difficulty jump between the difficulty levels. On Normal you can win in pretty much straight shootouts, on classic you have to maneuver and flank.

#119
FFLB

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On my third run of classic ironman now. Doing a lot better since I focused on expanding my squad size early on. It also helps that I didn't sub in rookies just for the sake of getting them experience. This time around though, I ignored the priority research so I could focus on laser weapons to defend against the Muton onslaught.

#120
TobiTobsen

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Is there a difficulty between Normal and classic?

Because I remember that my guys were dying like crazy back in the days and classic is the old difficulty from the first game, right?

#121
Cyberarmy

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TobiTobsen wrote...

Is there a difficulty between Normal and classic?

Because I remember that my guys were dying like crazy back in the days and classic is the old difficulty from the first game, right?


Unfortunately there is not. Normal is a lot easier than classic and classic pushes your strategic capabilities to the limit very early and very hard.
I really dont want to impossible :blink:

#122
TobiTobsen

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Cyberarmy wrote...

TobiTobsen wrote...

Is there a difficulty between Normal and classic?

Because I remember that my guys were dying like crazy back in the days and classic is the old difficulty from the first game, right?


Unfortunately there is not. Normal is a lot easier than classic and classic pushes your strategic capabilities to the limit very early and very hard.
I really dont want to impossible :blink:


IIRC not even the devs were able to beat "Impossible" Image IPB

#123
RedArmyShogun

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Played the 360 demo, its rather good for a 360 title (well on my demo at least) which is rare for an RTS or TBS. I plan on buying it myself, when its cheaper, which meh games like that given the popularity factor always drop in price fast. Plus I still have sleeping dogs, and Dishonored on my to get later list lulz.

#124
twincast

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I'm all pre-loaded and ready and can't play yet. No fair. :pinched::(<_<

#125
TobiTobsen

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twincast wrote...

I'm all pre-loaded and ready and can't play yet. No fair. :pinched::(<_<


Welcome to the "outside of NA" club! We have cookies to ease the pain. If that doesn't help, we have tissues to dry the tears. Image IPB