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XCOM: Enemy Unknown


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#126
Cutlass Jack

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Here's a really funy easter egg I just found out about. If you change your soldier's name to Sid Meier, Ken Levine, Joe Kelly, or Otto Zander, they become 'Hero Characters' that are completely overpowered and maxxed out. Sid 'Godfather' Meier was particularly funny. And also a Biotic, er psionic, god.

Be warned though: Because they're game breaking, the game disables all achievements for your playthrough if you do this. So don't try it on an ironman game where I'm guessing you won't be able to undo it. Second warning: it will give you a bit of a spoiler to what endgame gear looks like.

Modifié par Cutlass Jack, 10 octobre 2012 - 03:59 .


#127
Allan Schumacher

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Upsettingshorts wrote...

Fast Jimmy wrote...

Wow. This game sounds PUNISHINGLY difficult. Makes me wish I had a gaming rig.


It definitely can be.  You can also save/load your way out of collossal mistakes, which I'm doing for my first game (half a learning experience).  

But then you could also enable Ironman which, well, if your whole team gets wiped out better hire some fresh meat because they're not coming back.



Iron man only!!!!!!!!!!!!

#128
TobiTobsen

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Allan Schumacher wrote...

Upsettingshorts wrote...

Fast Jimmy wrote...

Wow. This game sounds PUNISHINGLY difficult. Makes me wish I had a gaming rig.


It definitely can be.  You can also save/load your way out of collossal mistakes, which I'm doing for my first game (half a learning experience).  

But then you could also enable Ironman which, well, if your whole team gets wiped out better hire some fresh meat because they're not coming back.



Iron man only!!!!!!!!!!!!


Firaxis is feeding on your tears!

#129
Allan Schumacher

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And there are so many! Hahaha.

At work I have an ironman classic game that is going pretty well actually. All my attempts after dying the first time at home, however, resulted in lots of cursing the loaded RNG! I sheepishly started an Ironman Normal game mode (wow is it easier. So many more resources from countries and stuff is cheaper, start with 2 satellites, etc. etc.

#130
AtreiyaN7

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Cutlass Jack wrote...

Here's a really funy easter egg I just found out about. If you change your soldier's name to Sid Meier, Ken Levine, Joe Kelly, or Otto Zander, they become 'Hero Characters' that are completely overpowered and maxxed out. Sid 'Godfather' Meier was particularly funny. And also a Biotic, er psionic, god.

Be warned though: Because they're game breaking, the game disables all achievements for your playthrough if you do this. So don't try it on an ironman game where I'm guessing you won't be able to undo it. Second warning: it will give you a bit of a spoiler to what endgame gear looks like.


That is so awesome - only been able to play the first few tutorial missions, so maybe after I actually finish the campaign I'll try this for the giggles. It's been fun so far and does remind me of the original game, so I'm enjoying it.

#131
FFLB

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Allan Schumacher wrote...

And there are so many! Hahaha.

At work I have an ironman classic game that is going pretty well actually. All my attempts after dying the first time at home, however, resulted in lots of cursing the loaded RNG! I sheepishly started an Ironman Normal game mode (wow is it easier. So many more resources from countries and stuff is cheaper, start with 2 satellites, etc. etc.


I think Normal might've been what I was looking for in order to experiment with base management choices. In classic, I get the feeling that even if you're not playing an ironman game, if you make a poor management decision it'll cost you the game just as much as losing a squad of high-level soldiers. In my case, in order to save money, instead of immediately building a satellite at 100 credits, I waited until I got more engineers so the cost would be lowered to 77 credits. That allowed me to build two satellites early on instead of just one, which made a big difference in both lowering panic and increasing income.

#132
thesnake777

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Im waiting for the game to finish downloading...Time to kill some Xenos...In the Emperors name..wait wrong universe.
Im pretty excited. I think ill do my first play through in Iron man..It just feels right.

#133
Allan Schumacher

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FFLB wrote...

I think Normal might've been what I was looking for in order to experiment with base management choices. In classic, I get the feeling that even if you're not playing an ironman game, if you make a poor management decision it'll cost you the game just as much as losing a squad of high-level soldiers. In my case, in order to save money, instead of immediately building a satellite at 100 credits, I waited until I got more engineers so the cost would be lowered to 77 credits. That allowed me to build two satellites early on instead of just one, which made a big difference in both lowering panic and increasing income.


I notice the building does give you a rebate if you get engineers while it's under construction.  Ideally you probably want to start building the satellite at 26 days remaining so that you get 20 days to build, and then the 5 days to deploy, ensuring you get the coverage the instant before the end of the month.


My Ironman Normal game is going much better (mutons are rough....)  I actually kind of miss that Sectoids just don't seem to exist now too, especially since their bodies are a useful component!

#134
FFLB

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When it comes to satellite deployment, I usually wait until the last day now, just in case something crazy happens and raises the panic meter. As soon as you've chosen to deploy a satellite over a country, the panic and funding adjusts accordingly.

My classic ironman game was going pretty smoothly for a while until I ran into my first Muton Berserker. My support Major was critically injured by it and then, due to haste, my other support Major triggered a group of mutons as he ran to revive him. That led to both of them dying since they were only ones carrying medikits. Oh, this was at Harvester ufo landing site. I also lost a sniper during that mission when a couple of muton swung around attacked my two snipers from behind. They probably would've succeeded if they had attacked the sniper Colonel instead of the Lieutenant.

#135
AshedMan

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My Support soldiers that have extra medkits and such are always the ones dying. It's like the aliens know who my medics are and target them first!

#136
thesnake777

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I am having a major funding problem. I just don't have enough money period. I just lost two countries from the council...and screw mutons I lost 3 vets engaging those pricks at the downed ufo. I keep losing my heavies and support guys.

This game if fantastic.

#137
twincast

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Modifié par twincast, 11 octobre 2012 - 09:07 .


#138
TobiTobsen

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I'm excited. Tomorrow after work, there will be a parcel waiting for me. Time to block any outworld contact and play X-Com nonstop!

#139
Maclimes

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 I am having an absolute blast with this. It's so reminiscent of the original, while still being very appealing to the modern gamer in me.

I have named all my soldiers after my real-life coworkers. It was bittersweet when my boss got murderized early on. :whistle:

#140
SafetyShattered

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Ok could someone that has this game answer a question for me? I was just wondering how intense the difficulty is. I want to get this game for a friend of mine for her birthday because she likes strategy games, but she hasn't been playing videogames long and I don't want to get her a game that might turn her off from it.Someone told me that there is a difficulty setting for beginners but I just wanted to be sure before I spent the 60 bucks. Thanks guys.

Modifié par Shadowfang12, 11 octobre 2012 - 10:07 .


#141
Maclimes

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Yes, there is an "easy" mode. It's easier, but you still have to make the hard choices and harsh decisions.

#142
SafetyShattered

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Maclimes wrote...

Yes, there is an "easy" mode. It's easier, but you still have to make the hard choices and harsh decisions.


Do you think that someone that's relatively new to gaming would be able to handle it? Or should I just get her something a little easier to manage?

Modifié par Shadowfang12, 11 octobre 2012 - 10:19 .


#143
AshedMan

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Shadowfang12 wrote...

Do you think that someone that's relatively new to gaming would be able to handle it? Or should I just get her something a little easier to manage?


I think they could handle the beginner difficulty just fine.  There is an okay tutorial that goes with it.  I've never played XCOM series before, but jumped right in with this game.  

#144
deuce985

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I've never played a XCOM game either but I really enjoyed the demo. I'm going to pick it up soon.

When I saw the memorial in the demo, I knew a huge pet peeve of mine was finally done in these type of games. I hate it when an important companion dies in these games and it's like nobody cares. Well, I freaking care when that Captain I used on 30 missions finally gets killed off...=(

#145
Allan Schumacher

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The memorial actually gave me goosebumps. Sucker for bagpipes I guess :P

[quoet]Do you think that someone that's relatively new to gaming would be able to handle it? Or should I just get her something a little easier to manage? [/quote]

Beginner would be perfect for her I bet. It makes the "Strategic Campaign" a lot easier by giving you way more resources, which is where most of the difficulty is I find. I'd have much less difficulty if my guys all had full plasma gear and awesome gear with huge income and giant science teams... but I don't! :P

#146
SafetyShattered

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Thanks Allan and Ashedman! But now I have a huge problem. I bought it a couple hours ago to see for myself how difficult it was. I was planning on giving it to her if it wasn't, or trading it in if it was. After playing it for an hour I learned something... I love it....and I can't give it up. So that means I have to buy her ANOTHER birthday gift. I hate myself right now...

#147
thesnake777

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Shadowfang12 wrote...

Thanks Allan and Ashedman! But now I have a huge problem. I bought it a couple hours ago to see for myself how difficult it was. I was planning on giving it to her if it wasn't, or trading it in if it was. After playing it for an hour I learned something... I love it....and I can't give it up. So that means I have to buy her ANOTHER birthday gift. I hate myself right now...


Theres no shame in loving it. 
Fight the good fight!

On a different not...Screw those elite mutons. They are cheap little pricks. I lost one of my top snipers and alomot lost my top assualt guy trying to capture one of thse damn things....

#148
Allan Schumacher

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Shadowfang12 wrote...

Thanks Allan and Ashedman! But now I have a huge problem. I bought it a couple hours ago to see for myself how difficult it was. I was planning on giving it to her if it wasn't, or trading it in if it was. After playing it for an hour I learned something... I love it....and I can't give it up. So that means I have to buy her ANOTHER birthday gift. I hate myself right now...


You can buy two copies >.>

I encourage it <.<

#149
Dean_the_Young

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Allan Schumacher wrote...

Upsettingshorts wrote...

Fast Jimmy wrote...

Wow. This game sounds PUNISHINGLY difficult. Makes me wish I had a gaming rig.


It definitely can be.  You can also save/load your way out of collossal mistakes, which I'm doing for my first game (half a learning experience).  

But then you could also enable Ironman which, well, if your whole team gets wiped out better hire some fresh meat because they're not coming back.



Iron man only!!!!!!!!!!!!

Bah, elitists!


I'm enjoying a good game of normal to get my feet wet. The main times I need to quit and reload come from real-life restrictions. (And that time someone thought it would be funny to turn off the power when I had a 90% chance to capture a sectoid commander...)

#150
Fast Jimmy

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SO... for some reason, I though that XCom was a PC exclusive, but I see its actually out on consoles as well.


Since I am one of those pond scum who only plays games these days on console (I know, the shame... the HORROR!), has anyone played this on 360? And can anyone comment if it is a decent port, or should this have stayed on the PC only?