Allan Schumacher wrote...
Yeah I haven't done Ironman yet. I get too attached to some of my units.
That's what I love about it. I get genuinely angry at the aliens for killing off my best guys. Or realizing that that Chryssalid only hit my best soldier for 6 hp instead of an instant killing in that terror mission and having me go OH THANK GOD!!!! Hahahaha.
I think some reviewer once said that X-COM isn't a story-driven game as much as it's a game in which you'll walk away with a lot of stories. On mine, I just had my first mission with a medium-sized UFO and Sectoid Commanders and even a Berserker and the whole nine yards. It was crazy, even before added context.
See, I had a friend over and was showing him the game. He was all like 'why don't you customize your soldiers?' and to shut him up I let him do one. His choice? Making a heavy sqaddie look like his fiance.
She went to town on this map, with just her rocket launcher, a SCOPE, and a heavy laser. First, she got in a position overlooking a group of floaters that didn't notice her: next turn, four floaters no longer exist as she took them all out in one shot.
As the mission went on, she was always well placed to deliver a flanking fire or other support. She ended up with seven kills, including a sectoid commander and a berserker, and walked away unscathed in a mission in which I lost a CPT, a LT, and a SGT.
But, on the topic of character-driven games...
On one level, the characters and hammy acting make me appreciate the Bioware standard more than ever before (mostly, usually, caveat caveat etc.). Green-sweater guy is the hammiest: the way the subscripts like to put a ... before any... unecessary pauses is laugh-worthy. It works with Council Guy, but every time I hear 'we believe this may be... extraterrestrial... in origin' I can't help it.
At the same time, I wonder how Bioware's touch might have affected the story and characterization. Story characters who don't die in the field as much as become 'perma-crippled'? A more engaging support staff? Actual interrogation cut-scenes with various aliens, and pacing-develolpment meetings at various points in which everyone comes together for the good-old ME1-style post-mission review?
And the Council reports... I could see some interesting 'defend your actions' challenges and RP-opportunities.