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XCOM: Enemy Unknown


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#201
thesnake777

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brettc893 wrote...


It's a bit more complicated then that.

You see, I knew the end was coming and so did she, so she hunkered down and started crying as the zombies of two of her fellow rookies shambled out of the abyss to finish her. But they didn't, not at first. They flanked her on the left and the front, but didn't attack, and I KNOW one of them could have. Then. a Muton walked up and did the same thing on the right, surrounding her and boxing her in.

Preventing Escape.

She fired at the Muton, damaging but not killing it, in what was her final turn, and then it all became clear: One of the zombies hatched into a Chrysalid and finished the job.

The Aliens, Instead Of Just Finishing Off My Last Soldier Which They Could Have Done At Any Time, Instead Opted To Trap Her And Impregnate Her With An Egg.

That is some of the scariest **** I've ever seen; That this wasn't just a fluke. it was their TACTICS.


Those sick bastards....
I have to say though some of those terror missions are just designed to screw you...

#202
SafetyShattered

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Wow...this game is still awesome. I'm enjoying it much more then Dishonored...which is something I didn't expect. Anyway just out of curiosity how many people did you guys lose so far? I lost like 4 or 5.

#203
termokanden

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Finally tried it. Amazing game! Kept me up waaaaaaay too late :)

#204
Cutlass Jack

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thesnake777 wrote...

Has anyone succesfully captured an ethenrel? I tired to capture the second one I encountered, He dropped a psi storm and then a few explosions later I had four KIA and two vets gravely injured...after that I changed my approach to kill on sight. 


Yeah I managed to capture the first one I ran into. In the room with the orb thing. I mind controlled the two Muton Elites Guards so I could focus on capturing him. The rest of my team whittled him down and 'Hello Nurse' my Support girl ran in and Arc'd him.

However he still resisted the first zap even though I had a 95% chance of success. I suspect it was scripted he live at least one round. He used his one action to mind control one of my mind controllers. Which was funny since I still kept control of my Mutons. So purple tendrils connecting everything.

But second zap worked just fine on the next turn. Which was good because one of those floating disc things showed up.

So got the interrogation and autopsy off him. Which means I can stick to your Kill on Sight policy for future ones.Image IPB

#205
thesnake777

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Shadowfang12 wrote...

Wow...this game is still awesome. I'm enjoying it much more then Dishonored...which is something I didn't expect. Anyway just out of curiosity how many people did you guys lose so far? I lost like 4 or 5.


Ive lost 32 able body men and women to these alien scum. Now im doing my second game. I hate rookies so much...

#206
thesnake777

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Cutlass Jack wrote...


Yeah I managed to capture the first one I ran into. In the room with the orb thing. I mind controlled the two Muton Elites Guards so I could focus on capturing him. The rest of my team whittled him down and 'Hello Nurse' my Support girl ran in and Arc'd him.

However he still resisted the first zap even though I had a 95% chance of success. I suspect it was scripted he live at least one round. He used his one action to mind control one of my mind controllers. Which was funny since I still kept control of my Mutons. So purple tendrils connecting everything.

But second zap worked just fine on the next turn. Which was good because one of those floating disc things showed up.

So got the interrogation and autopsy off him. Which means I can stick to your Kill on Sight policy for future ones.Image IPB


Ahh I see. The first time i was in there I had the target with his two elite mutons..I took down the mutons and tried to get to him and then one of those sectopods blasted its way in...it was not a pleasent expirence..and the second one just decimated me....

This new game...I plan to take one of those dirty suckers in to be tourtured....

#207
Cyberarmy

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brettc893 wrote...

 and have at least 1 squad sight sniper to stay out of sight and hammer people from across the room.



This is generally a good tactic. Especailly after getting "Squad Sight" perk. My first sniper Ace "Hawkeye" Ventura killed 77 aliens with this tactic.
I was so close to lost him once. A mutton apperead out of nowhere near him. He's lucky to survive with just nine days of treatment.

To my horror, my nemesis in this game are the "Thin Men" (playing classic ironman...) if i have a rookie in party they usually panic in first poison cloud and one panicked guy killed my best supporters with critcal.... And in one mission there were only 18 (eighteen O_o) Thin Men  on the map.

Loving this game, going to start another playthrough (without using snipers :)) after Dishonored.

#208
Cutlass Jack

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Just finished my first playthrough. Man what a fun game. Don't get me wrong, I did like ME3, but I wish the earth/endgame portion played out more like this. Obviously it couldn't, since Reapers are much larger and all, but it showed how to do a winnable war while still having it be a painful victory.

And as I watched the credits roll, I found out I was not delusional that my female sniper sounded exactly like Ashley Williams. Kimberly Brooks was indeed listed.

#209
Allan Schumacher

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I outright lost my first game so I guess I lost all of Earth :P

I had a few false starts, also on Ironman classic. So I am on Ironman Normal right now and it's a lot more tolerable hahahaha.

#210
Cutlass Jack

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Allan Schumacher wrote...

I outright lost my first game so I guess I lost all of Earth :P

I had a few false starts, also on Ironman classic. So I am on Ironman Normal right now and it's a lot more tolerable hahahaha.


I for one, welcome our new alien overlords.Image IPB

Yeah I haven't done Ironman yet. I get too attached to some of my units. But I didn't abuse the save option, and did let many losses happen. But will definately be cranking things up to classic on my next run.

#211
Allan Schumacher

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Yeah I haven't done Ironman yet. I get too attached to some of my units.


That's what I love about it. I get genuinely angry at the aliens for killing off my best guys. Or realizing that that Chryssalid only hit my best soldier for 6 hp instead of an instant killing in that terror mission and having me go OH THANK GOD!!!! Hahahaha.

#212
Cutlass Jack

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I think I'd be more into Ironman if the Revive skill was actually useful. I only had one time in my entire playthrough where a unit went to bleed mode instead of outright dead. And that's with the training upgrade to make death less 'fatal.'

Then I'd have to scramble more to save units before I lost them permanently. Would make things more interesting.

#213
Guest_Catch This Fade_*

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thesnake777 wrote...

J. Reezy wrote...

If I wasn't on a one-game-a-month limit I would've bought this by now.


Your going to enjoy it when you get man. 


It sure is sounding like it reading through the thread. I'll probably start reading some reviews for it as well.

#214
thesnake777

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Cutlass Jack wrote...

I think I'd be more into Ironman if the Revive skill was actually useful. I only had one time in my entire playthrough where a unit went to bleed mode instead of outright dead. And that's with the training upgrade to make death less 'fatal.'

Then I'd have to scramble more to save units before I lost them permanently. Would make things more interesting.

Well I only play Iron man...One of the worst things about revive is getting your vet back on his feet only to have a muton blow him away again right afterwards......I suffered some major loses that really really pissed me off...

at one point over two missions I had all of my vets wiped out....I tired to take on a downed harvestor with one copral and a bunch of rookies...it ended with my two remaing rookies running crying and sobbing back to the drop zone...

Does anyone feel that the rookies we get, are the guys who dident make the cut for there countries forces? They cant hit a god damm thing....

#215
Cyberarmy

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thesnake777 wrote...



Does anyone feel that the rookies we get, are the guys who dident make the cut for there countries forces? They cant hit a god damm thing....




They are worthless scums :) But they shot better while panicked. Especially if they are shooting their friends....

#216
Allan Schumacher

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Hahahaha.

I probably have had, oh, 10 or "bleeding out" instances and that is without the Officer School training. It doesn't happen a whole lot, but it does happen. Though I don't actually care to use the "revive" skill. I'm usually okay with them just "resting up" the rest of the mission and not being a target!

Improved medkit helps, and I find myself pretty much wearing ONLY Titan Armor because I value the HP more than anything haha. I should try ghost armor for a scout though.

#217
brettc893

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So, according to the data files in the demo, we'll(Allegedly according to people from the official forums) be getting at least 2 DLC Expansions 60 and 90 Days after launch. Hopefully they aren't multiplayer centric or PC exclusive.

As for content, I'm hoping for more of everything; X Rays, Guns, Armor, etc. But in particular, I'm crossing my fingers for more robotic enemies and maybe an Engineer class to go with them. Like Sentry Turrets on splashed ships, vehicles, stuff like that.

But most of all, MORE SECONDARY WEAPONS. Heavies get an effin Rocket Launcher, why can't my assault guys get a Flame Thrower? Or my Supports get an Assault Rifle AND a Shotgun when they get the Deep Pockets Perk, at the expense of not getting another item? And how about more variety for the heavies, like a grenade launcher that does less damage, but has more ammo, better for getting one guy out of cover?

God I wish I knew how to mod... and had the PC Version... and that the devs read this post and were like

#218
brettc893

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...AHEM...As I was trying to say, I wish the Devs read that post and were like **** YEAH, LETS DO ALL THAT AND MORE.

#219
Dean_the_Young

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Allan Schumacher wrote...

Yeah I haven't done Ironman yet. I get too attached to some of my units.


That's what I love about it. I get genuinely angry at the aliens for killing off my best guys. Or realizing that that Chryssalid only hit my best soldier for 6 hp instead of an instant killing in that terror mission and having me go OH THANK GOD!!!! Hahahaha.

I think some reviewer once said that X-COM isn't a story-driven game as much as it's a game in which you'll walk away with a lot of stories. On mine, I just had my first mission with a medium-sized UFO and Sectoid Commanders and even a Berserker and the whole nine yards. It was crazy, even before added context.

See, I had a friend over and was showing him the game. He was all like 'why don't you customize your soldiers?' and to shut him up I let him do one. His choice? Making a heavy sqaddie look like his fiance.

She went to town on this map, with just her rocket launcher, a SCOPE, and a heavy laser. First, she got in a position overlooking a group of floaters that didn't notice her: next turn, four floaters no longer exist as she took them all out in one shot.

As the mission went on, she was always well placed to deliver a flanking fire or other support. She ended up with seven kills, including a sectoid commander and a berserker, and walked away unscathed in a mission in which I lost a CPT, a LT, and a SGT.



But, on the topic of character-driven games...

On one level, the characters and hammy acting make me appreciate the Bioware standard more than ever before (mostly, usually, caveat caveat etc.). Green-sweater guy is the hammiest: the way the subscripts like to put a ... before any... unecessary pauses is laugh-worthy. It works with Council Guy, but every time I hear 'we believe this may be... extraterrestrial... in origin' I can't help it.

At the same time, I wonder how Bioware's touch might have affected the story and characterization. Story characters who don't die in the field as much as become 'perma-crippled'? A more engaging support staff? Actual interrogation cut-scenes with various aliens, and pacing-develolpment meetings at various points in which everyone comes together for the good-old ME1-style post-mission review?

And the Council reports... I could see some interesting 'defend your actions' challenges and RP-opportunities.

#220
termokanden

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Love to see a game with proper difficulty settings too. You can play easy if you want to breeze through everything, but it actually supports masochists too with Impossible Ironman.

In my first game I am just playing on Normal and so far the most challenging part is getting enough money. I haven't lost any soldiers yet and haven't really abused the save system too much. They did kill my top sniper once. Or did they :)

Speaking of snipers, I didn't know how good Squad Sight was so I picked Snap Shot instead. That is actually also a really good skill. I also loooove the battle cam, it's just really useful to know what you're walking into so you can position yourself correctly.

Modifié par termokanden, 13 octobre 2012 - 12:45 .


#221
Dean_the_Young

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termokanden wrote...

Love to see a game with proper difficulty settings too. You can play easy if you want to breeze through everything, but it actually supports masochists too with Impossible Ironman.

In my first game I am just playing on Normal and so far the most challenging part is getting enough money. I haven't lost any soldiers yet and haven't really abused the save system too much. They did kill my top sniper once. Or did they :)

Speaking of snipers, I didn't know how good Squad Sight was so I picked Snap Shot instead. That is actually also a really good skill. I also loooove the battle cam, it's just really useful to know what you're walking into so you can position yourself correctly.

On large, clear maps, Squad Sight is ridiculously over-powered. As long as your sniper has a clear line-of-sight (as in, nothing obstructing the shot), you can literally shoot across the map because you're no longer limited by the sniper's own sight-radius. This allows your sniper to park, set up shop, and unleash ridiculous amounts of damage across the map. I've had maps where, after the initial setup, I never had to re-position my sniper and he could always take a shot.

Snap shot is also good, but in a different way. In that form, the sniper is more of a longer-range sharp-shooter, with high burst-damage. The ability to put on overwatch can be OP, though, especially with a later promotion which removes the oversight aim penalty.

Modifié par Dean_the_Young, 13 octobre 2012 - 01:32 .


#222
Sidney

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thesnake777 wrote...

Shadowfang12 wrote...

Wow...this game is still awesome. I'm enjoying it much more then Dishonored...which is something I didn't expect. Anyway just out of curiosity how many people did you guys lose so far? I lost like 4 or 5.


Ive lost 32 able body men and women to these alien scum. Now im doing my second game. I hate rookies so much...


I'm guessing if you've lost 32 of them rookies don't much like you either......

#223
Sidney

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I really must say I enjoy the AI a lot more in this game. In XCOM the elder, to speak ill of an old friend, the AI was....limited. The AI here constantly pushes for flanking shots and it is a lot more aggressive in general.

The one problem I see consistently is that cover doesn't mean what you think it means. I know things are destructable but I shoot and get shot through walls that are still there. First time I died from a plasma shot I thought it was a property of the weapon maybe but since then all weapons pass through cover at some points. Makes trying to figure out LOS/LOF a lot harder when things can see and shoot through the walls of spaceships.

#224
Thane64

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I made Commander Shepard on mine but he was killed on his 4th mission....

He's the only soldier iv lost :'(

#225
termokanden

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Ah. They mind-controlled my strategically positioned sniper with a laser sniper with SCOPE, high ground and clear line of sight to my squad. Guess what happened next.

I had that one coming I guess :)

Modifié par termokanden, 13 octobre 2012 - 03:37 .