My problem is that I have a problem with the code and after reading about it, I have yet to solve the problem. I need help getting the Zoab in Mask of the Betrayal campaign talking to me, I dont have the opition to talk to him, the Location is at the Supplicant's Gate. What I did was during the battle misclicked on him. I have 1 piece of the mask, and I have chosen to raid the town., currently playing the Platinum version on Steam.
Thank You to All
I need debugging help
Débuté par
Pyrosoldat
, janv. 30 2012 05:46
#1
Posté 30 janvier 2012 - 05:46
#2
Posté 30 janvier 2012 - 02:52
After the initial fight at the gates is done, this script was supposed to fire up:
rs z01_a_gate_defeated()
it heals the lieutenants & sets them mortal, enables the WorldMap, and starts a conversation 'z01_rebel_plan'. Give it a try, in DebugMode 1, controlling mainPC w/ no target,
(don't forget to powerdown the console w/ DebugMode 0 after)
rs z01_a_gate_defeated()
it heals the lieutenants & sets them mortal, enables the WorldMap, and starts a conversation 'z01_rebel_plan'. Give it a try, in DebugMode 1, controlling mainPC w/ no target,
(don't forget to powerdown the console w/ DebugMode 0 after)
#3
Posté 02 février 2012 - 02:37
I tried it typing debugmode 1 rs a_gate_defeated() then typed debugmode 0 yet I did not get it fixed.When I went into the location ring, (to pick the following map) I get nothing and unfortunetly the game auto saved me there. Even worse is not having a backup save..
#4
Posté 02 février 2012 - 04:07
I suspect the conversation has already tried to run once, but since it is marked "OnceOnly" it won't go again. Let's try to bypass it and run a bunch of console commands.
`
DebugMode 1
rs ga_setimmortal("z_zoab", 0)
rs ga_setimmortal("z_seyryu", 0)
rs ga_setimmortal("z_rammaq", 0)
rs ga_local_int("z01_bUnderAttack", "0", "$MODULE")
//this tries to start the convo, but probably won't:
rs ga_start_convo("z_zoab", "z01_rebel_plan", 0, 0, 1, 1)
//So, when that fails (if it succeeds, great go with it!) choose yer Destination
//btw, this is a good place to make a save.
// 1. Basilica
rs ga_local_int("z_bZoabFirst", "1", "$MODULE")
rs ga_hotspot_vis(1, "FuguePlane", "Basilica")
rs z01_a_exit_rebels
// 2. Eternity's End
rs ga_local_int("z_bRammaqFirst", "1", "$MODULE")
rs ga_hotspot_vis(1, "FuguePlane", "EternitysEnd")
rs z01_a_exit_rebels
// 3. stay at the Gate
rs ga_local_int("z_bSeyryuFirst", "1", "$MODULE")
rs z01_a_exit_rebels
//this starts the action, get ready.
rs z01_a_wave_1
DebugMode 0
`
Remember, control main PC with no target (to be safe). Watch for "successful execution", and *no typos*
ps. if you get to one of the three options (choose only one), things should pick itself up again
`
DebugMode 1
rs ga_setimmortal("z_zoab", 0)
rs ga_setimmortal("z_seyryu", 0)
rs ga_setimmortal("z_rammaq", 0)
rs ga_local_int("z01_bUnderAttack", "0", "$MODULE")
//this tries to start the convo, but probably won't:
rs ga_start_convo("z_zoab", "z01_rebel_plan", 0, 0, 1, 1)
//So, when that fails (if it succeeds, great go with it!) choose yer Destination
//btw, this is a good place to make a save.
// 1. Basilica
rs ga_local_int("z_bZoabFirst", "1", "$MODULE")
rs ga_hotspot_vis(1, "FuguePlane", "Basilica")
rs z01_a_exit_rebels
// 2. Eternity's End
rs ga_local_int("z_bRammaqFirst", "1", "$MODULE")
rs ga_hotspot_vis(1, "FuguePlane", "EternitysEnd")
rs z01_a_exit_rebels
// 3. stay at the Gate
rs ga_local_int("z_bSeyryuFirst", "1", "$MODULE")
rs z01_a_exit_rebels
//this starts the action, get ready.
rs z01_a_wave_1
DebugMode 0
`
Remember, control main PC with no target (to be safe). Watch for "successful execution", and *no typos*
ps. if you get to one of the three options (choose only one), things should pick itself up again
Modifié par kevL, 02 février 2012 - 04:09 .
#5
Posté 03 février 2012 - 08:17
Didn't work, I started the Campaign over again. I appreciate your help Kevl.
#6
Posté 03 février 2012 - 09:32
ok,





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