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Your the Hero, why do you have to be average?


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78 réponses à ce sujet

#1
FrightBlight

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Through my times on various forums, I always see some of the same type of threads.

_____ Isn't realistic.

Most of this type of thread for DA2 was the rogue and/or 2h warrior combat.

Lots of people compare it to real life; "Jumping 15ft in the air isn't possible", "No one can swing an 8ft sword that fast", etc.

What I'm wondering is why the hero of the story can't be better than the average fighter.

You can take down armies of skilled fighters by yourself, save the world thriceover, and have the gall to do it all over again.

Your not just some guy who picked up a sword, your much more than that. If you were "average" you'd of died long before the world ending threat even showed itself.

Skilled Veterans would be jealous to have a 1/4 of your ability.
You're The Hero

Modifié par FrightBlight, 30 janvier 2012 - 07:11 .


#2
Guest_EternalAmbiguity_*

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There's a huge, massive, gaping gulf between being average and being so over-the-top that a player can't take it seriously. You just missed that gulf.


Also pleeeeeeeeeeaaaaaaase correct your "your." It should be "you're."

Modifié par EternalAmbiguity, 30 janvier 2012 - 07:05 .


#3
Homebound

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maybe at the end of the game when you've maxed the hero. but not at the beginning.

#4
FrightBlight

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EternalAmbiguity wrote...

There's a huge, massive, gaping gulf between being average and being so over-the-top that a player can't take it seriously. You just missed that gulf.


Also pleeeeeeeeeeaaaaaaase correct your "your." It should be "you're."


Whats so over the top? If its not your skill thats defeating a 20ft supernatural monster, you must be really really really lucky.

#5
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FrightBlight wrote...

Whats so over the top? If its not your skill thats defeating a 20ft supernatural monster, you must be really really really lucky.


There's a difference between being extremely adept at controlling an eight-foot long sword to moving it like it's made of cardboard. Look at sephiroth in Final Fantasy: Crisis Core or in Advent Children. His sword is huge, he whips it back and forth (wow that sounds dirty) but he doesn't fling it around like, say, Kadaj does the short and thus much more maneuverable double swords. There's a balance.

Modifié par EternalAmbiguity, 30 janvier 2012 - 07:23 .


#6
Homebound

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if all else fails, hack skyrim on pc and god-mode the entire thing. see how much u enjoy that.

#7
ObserverStatus

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EternalAmbiguity wrote...

There's a huge, massive, gaping gulf between being average and being so over-the-top that a player can't take it seriously. You just missed that gulf.


Also pleeeeeeeeeeaaaaaaase correct your "your." It should be "you're."

confusing homonyms are serious business.

#8
Sylvius the Mad

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FrightBlight wrote...

What I'm wondering is why the hero of the story can't be better than the average fighter.

I'm wondering why he has to be,

If I'm handed game mechanics that make the PC better than everyone else, what exactly is my contribution to the game?

I'd much rather be handed an average character and asked to survive, rather than be given an extraordinary character whose survival is pre-determined.

#9
Guest_Puddi III_*

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Sephiroth puts Meredith to shame with his jumping ability and cuts through buildings in Crisis Core and Advent Children...

#10
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Correct the title of the thread too, OP. kthxbai

#11
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Filament wrote...

Sephiroth puts Meredith to shame with his jumping ability and cuts through buildings in Crisis Core and Advent Children...


But sephie's is much slower and more...I hesitate to fall back on the word "realistic," but I feel it applies. Meredith zooms around ridiculously quickly.

#12
Guest_Ivandra Ceruden_*

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Why have a ridiculously overpowered protagonist? That takes away all the fun of playing a game, doesn't it...It also takes away the realism...There's no real 'challenge' anymore. Blasting armies in half with your pinky can be fun at first, but it will become boring ridiculously fast.

#13
Zanallen

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More games should follow the Radiata Stories example and have a ridiculously weak protagonist.

#14
FrightBlight

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I'm not asking for a demigod protagonist.

But when I see threads like "_____ isn't realistic" like the rogue combat in DA2. I just have to ask, why it has to be possible for normal people to be "realistic".

#15
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Again, there's a big difference between realistic and over-the-top cheesy. And, like I said, check out Advent Children. Sephiroth and Cloud jumping around clearly isn't realistic, but it's almost believable.

#16
alex90c

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FrightBlight wrote...

I'm not asking for a demigod protagonist.

But when I see threads like "_____ isn't realistic" like the rogue combat in DA2. I just have to ask, why it has to be possible for normal people to be "realistic".


Does it make sense for Hawke, some random mook running after Ostagar to be capable of pulling off 20ft jumps (2H), gliding across the ground with sparks coming out (S&S), a twirling routine (mage) or jumping around like some ADHD child (dual-wield)?

Plus even when he is Champion, it just looks dumb anyway.

#17
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^I can't recall any 2handed abilities that involve jumping 20 feet, unless you mean Meredith, but that was a lot more than 20 feet.

Anyway I think you've made a false dichotomy, OP, since there's a wide spectrum between "average" and "superhuman." People asking for Hawke not to be superhuman are not therefore by default asking for Hawke to be average. Maybe they want him to be just "peak human," for instance. But even if they do want him to be an "average warrior," what's wrong with that? It certainly makes sense at the beginning. And maybe part of the point of a party-based RPG is not that each individual is some kind of superhero, it's what they accomplish together that makes them legendary.

#18
Gibb_Shepard

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It's crap. In DAO all enemies could use just as many abilities as you, and move at the same speed as you. In DA2, all enemies have 1 or 2 abilites and shuffle everywhere. It needs to be even for both parties, imo.

And noone can swing a 2H sword as fast as Hawke, nor any mechanically made swinging machine.

Modifié par Gibb_Shepard, 30 janvier 2012 - 08:39 .


#19
Orian Tabris

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In defense of the less-than realistic gameplay of DA2 and pointing out the lack of realism in Final Fantasy: Why have enemies - including human ones - with large amounts of health that can reach up to 1 million+, if your gonna make the player character and others, fight like real people? Surely there must be some reason characters don't wind up dead, and stay dead.

If the playable characters fight realistically, then shouldn't they died within several hits, at most? Shouldn't human enemies only have the same amount of health or less?

It doesn't really matter if a character can swing a 8ft long sword, if enemies aren't gonna recieve realistic damage in return. A mage being hit on the head by such a sword should by rights, have their head burst in a fire of brains, blood and possibly spine/bone.

If the main character is average, then why are they needed? Seems like the threats could be beaten by anyone!

Modifié par Orian Tabris, 30 janvier 2012 - 08:40 .


#20
TEWR

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Gibb_Shepard wrote...

It's crap. In DAO all enemies could use just as many abilities as you, and move at the same speed as you. In DA2, all enemies have 1 or 2 abilites and shuffle everywhere. It needs to be even for both parties, imo.


Agreed. I've said the same thing a few times in the past on threads where it was pertinent.


And noone can swing a 2H sword as fast as Hawke, nor any mechanically made swinging machine.



Personally I don't care about the speed of the 2H animations, but rather the lack of reduction in speed if a character uses up all of their stamina.

IMO, if you use up all of your stamina you should have a reduction in attack speed, at least until you drink a stamina potion or build up your stamina again. Preferably a 25% reduction at most.

Because hearing Carver say "I'm.... getting tired!" and he's still attacking at the same pace is just.... absurd. If he's getting tired in battle, show it by having him attack slightly slower.

Modifié par The Ethereal Writer Redux, 30 janvier 2012 - 08:44 .


#21
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Sylvius the Mad wrote...

FrightBlight wrote...

What I'm wondering is why the hero of the story can't be better than the average fighter.

I'm wondering why he has to be,

If I'm handed game mechanics that make the PC better than everyone else, what exactly is my contribution to the game?

I'd much rather be handed an average character and asked to survive, rather than be given an extraordinary character whose survival is pre-determined.


I'd rather have that option open to me. But thats' game mechanics. I can build a Hawke or a Shepard to be average or slightly above average if I want. Or I can look at gamer guides and make him awesome. You can do that in almost every RPG really...

#22
Jozape

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Playing characters that are game mechanically very privileged are usually boring imo. Planescape: Torment is the only one off the top of my head where I think it was for the better.

#23
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Jozape wrote...

Playing characters that are game mechanically very privileged are usually boring imo. Planescape: Torment is the only one off the top of my head where I think it was for the better.


It was better... but my TNO still managed to be an ultimate badass at the end xD Wisdom Strength and Charisma :devil:

#24
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Sephiroth's moves are much more loose then say Hawkes blocky stance in da2, I found Hawkes movements were to arcade like.

I know its suppose to be a game and real life has nothing to do with it but the warden had slightly better combat moves in my opinion.

I guess what I am trying to say is, How could Hawke life up a huudge sword with out penaltiy points?

#25
A Crusty Knight Of Colour

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But aren't you presented in the narrative as anything but (the Hero)? Just some guy who gets caught up in events beyond his/her control?

Lack of congruence between gameplay and narrative are undeniably damaging for a game's storytelling capability. Planescape: Torment is an example of the opposite, where the themes and elements presented in the narrative are invariably tied with the game mechanics in a way that makes said themes and elements more palpable for the players.

JRPGs also suffer from a lack of congruence between gameplay and story, but many of their problems in that area are rooted in game mechanics that serve as abstractions (as opposed sloppy design or presentation). So, it can get more difficult to judge.

In either case, let's not encourage an unnecessary disconnect and segregation between gameplay and story.

Modifié par CrustyBot, 30 janvier 2012 - 10:29 .