Metagaming fails
#1
Posté 30 janvier 2012 - 07:27
However, some quests that I could metagame just don't register. I just did the trademeet stolen skin quest, and it gets me every time. Man, if I'd memorised restoration, I could save myself about 1000 gold. For that matter, if I'd bought a scroll, I wouldn't have to walk across this map twice. Which quests consistently catch you unprepared?
Some of you I know take great pleasure in not metagaming at all, so your alternate question is, which quests (if any) do you find so tedious that you occasionally break your own rule and just happen to have the required item on you?
#2
Posté 30 janvier 2012 - 08:57
#3
Posté 30 janvier 2012 - 12:34
What gets me on a regular basis is the combination-riddles (Amaunator temple ritual questions, Watchers Keep Ritual, sometimes even Suldanesselar, though that seems to be 4-1-2-2 or something like that).
#4
Posté 30 janvier 2012 - 01:42
#5
Posté 30 janvier 2012 - 03:55
#6
Posté 30 janvier 2012 - 07:05
I never notice this, cavaliers have umpteen detect evils.Humanoid_Taifun wrote...
I'm a perfectionist. I memorize a Detect Evil as soon as I reach SoA, so that I don't forget about it 5 hours later when I actually do the paladin quests.
Grond0 should be able to vouch I did exactly this in our multiplayer run. I managed the Durlags Tower statue riddles but Amaunator and WK were painful.Humanoid_Taifun wrote...
What gets me on a regular basis is the combination-riddles (Amaunator temple ritual questions, Watchers Keep Ritual, sometimes even Suldanesselar, though that seems to be 4-1-2-2 or something like that).
Others.
Impatience moving a competent thief, hitting traps before detecting them. Used to do this a lot in BG1 in thieves maze and Durlags Tower, better now but don't venture under Gullykin for this reason.
Inventory shuffling resulting in not being able to enter Watchers Keep and taking ages to check many places for the "key". I think I even stored it inside the keep once or twice - epic fail?
BG1 fails that I've just about ironed out now. Forgetting strength and mirrored eyes potions before returning to Candlekeep, making 2 tomes inaccessible and basilisks a real problem. Forgetting the golden pantaloons. Forgetting bolts for Fuller. Forgetting what items I need to deal with Semaj, Angelo and Sarevok so having to crawl through the thieves maze again. Forgetting a shield when travelling to werewolf island. Sneaking past Tarnesh then forgetting to sneak out again.
BG2 fails that I'm still making. I nearly always miss at least one pillar key in the prologue. Forgetting amount of shaman hold spells faced in the early game. Forgetting fire protection against Firkraag. Forgetting to switch to the improved mace of disruption when fighting vampires.
That's a long list of fails
#7
Posté 30 janvier 2012 - 07:29
You make it sound like only paladins can get the paladin quests.Gate70 wrote...
I never notice this, cavaliers have umpteen detect evils.
Fortunately, there's always the internet... :happy:I managed the Durlags Tower statue riddles but Amaunator and WK were painful.
Pre-Bag of Holding I keep all my stuff in the Adventurer's Mart. Once I have the BoH, well...Inventory shuffling resulting in not being able to enter Watchers Keep and taking ages to check many places for the "key". I think I even stored it inside the keep once or twice - epic fail?
Oh and yes, in BG1 there are still several traps the positions of which I can't remember perfectly yet.
I'm more careful in these areas though (but I still trigger them from time to time:pinched:).
#8
Posté 30 janvier 2012 - 08:03
#9
Posté 31 janvier 2012 - 01:28
My druid is gimped again /facepalm.
#10
Posté 31 janvier 2012 - 02:02
#11
Posté 31 janvier 2012 - 03:56
#12
Posté 31 janvier 2012 - 10:44
#13
Posté 01 février 2012 - 04:16
ussnorway wrote...
The umber hills; Minister Lloyd & Madulf quest interaction must be completed before talking to Mazzy.
Why is that? I've always completed it, so obviously have missed something different.
#14
Posté 02 février 2012 - 12:29
Grimwald the Wise wrote...
ussnorway wrote...
The umber hills; Minister Lloyd & Madulf quest interaction must be completed before talking to Mazzy.
Why is that? I've always completed it, so obviously have missed something different.
The reward for this quest is a nice shield for a peaceful solution but the talks you have will change after meeting Mazzy because after that you know it’s not werewolves anymore.
#15
Posté 02 février 2012 - 11:25
ussnorway wrote...
Grimwald the Wise wrote...
ussnorway wrote...
The umber hills; Minister Lloyd & Madulf quest interaction must be completed before talking to Mazzy.
Why is that? I've always completed it, so obviously have missed something different.
The reward for this quest is a nice shield for a peaceful solution but the talks you have will change after meeting Mazzy because after that you know it’s not werewolves anymore.
Hmmm... I have never gotten the shield. All Madulf says after Minister Lloyd has been convinced to work with them is something about no one has come by to talk to them yet. Maybe i just have to wait?
#16
Posté 02 février 2012 - 11:37
#17
Posté 06 février 2012 - 04:05
This stupid Hamadryad and the lightning trap in the Cloakwood mine got me a few times in BG.
#18
Posté 08 février 2012 - 05:08
Same. I also forget about "The best dart thrower on the Sword Coast"((Bracers of Archery)) everytime I play Baldur's Gate 1.Flamedance wrote...
Fuller's crossbow bolts in Candlekeep. I forget them every time. Literally. No idea why. For some reason it just doesn't register.
Not so sure about the second one though. I'm only going through for the second time and the first time ended up having 300k too much gold at the end.
#19
Posté 08 février 2012 - 09:02
#20
Posté 10 février 2012 - 12:47
Things that still happen to me: I forget some forced rests, like when you go to the Graveyard to kill Bodhi after returning from the Underdark and its daytime, you will automatically rest and lose all your buffs. I also happen to forget the fact that romance interests usually get abducted there, so I don't remove their equipment.
#21
Posté 11 février 2012 - 03:15
Thunderdwarf wrote...
ussnorway wrote...
Grimwald the Wise wrote...
ussnorway wrote...
The umber hills; Minister Lloyd & Madulf quest interaction must be completed before talking to Mazzy.
Why is that? I've always completed it, so obviously have missed something different.
The reward for this quest is a nice shield for a peaceful solution but the talks you have will change after meeting Mazzy because after that you know it’s not werewolves anymore.
Hmmm... I have never gotten the shield. All Madulf says after Minister Lloyd has been convinced to work with them is something about no one has come by to talk to them yet. Maybe i just have to wait?
Sorry Thunderdwarf somehow I missed this question; The next step is to go talk to Minister Lloyd, he gets embarrassed and admits that he has been putting it off but will go talk to Madulf right away... now give him a bit of time to get there (I normally rest) then go get your shield from Madulf.
#22
Posté 11 février 2012 - 06:17
Strange. Maybe you're playing a different game from me? In my games he walked out immediately after saying he would talk to him.ussnorway wrote...
Sorry Thunderdwarf somehow I missed this question; The next step is to go talk to Minister Lloyd, he gets embarrassed and admits that he has been putting it off but will go talk to Madulf right away... now give him a bit of time to get there (I normally rest) then go get your shield from Madulf.
#23
Posté 11 février 2012 - 06:58
On a somewhat related topic, Madulf makes an appearance during the ranger stronghold quests & I’ve heard (unconfirmed) that you must resolve this quest before that or you will lose out on the shield.
#24
Posté 07 mars 2012 - 07:47
to hit EVERY area in watchers keep exactly once (except the starting room):
north = straight up, south = straight down.
3003 (start) SE 3011 NW 3003 SW 3009 SW 3004 SW 3012 NW 3008 SE 3006 SE 3013 SE 3010 SW 3005 NW 3007 NW 3014 NW 3015 (exit)
Triangle-Red-Medium activates the exit portal at area #8
Triangle-Green-Medium Storm Star +3
Circle-Blue-Long Intelligence
Circle-Square-Triangle Wisdom
Circle-Red-Long Constitution
Square-Blue-Short Dexterity
Square-Short-Medium Strength
Red-Green-Short Charisma
Blue-Green-Long Magic Resistance
#25
Posté 07 mars 2012 - 08:39





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