I'm going bastion on my adept. Got stasis but when foes are trapped by stasis I can't damage them by shooting at them. I checked their health bar before and after using stasis and there's no difference! Is this intended for ME1 only?
ME2: Bastion + Stasis + Shooting not damaging foes
Débuté par
Wintersbreath
, janv. 30 2012 02:15
#1
Posté 30 janvier 2012 - 02:15
#2
Posté 30 janvier 2012 - 02:29
Yep, this is ME1-only feature.
#3
Posté 30 janvier 2012 - 09:49
You know about the fall of death, though, OP? Attacking enemies just as they come out of Stasis inflicts very heavy damage.
#4
Posté 31 janvier 2012 - 02:40
yes, thanks! but i think i'm gonna go with reave then...
#5
Posté 31 janvier 2012 - 03:50
Just wanted to point out that since stasis bypasses all defenses, it can be a really good way to get up close on hard targets like YMIR mechs. Keeping them popping in and out of stasis may seem a bit cheap, but is a really quick and safe way to deal with them. As a general use power it is somewhat limited; but for boss-type characters, it can be really strong (e.g. Horizon tower defense gets much easier)
#6
Posté 31 janvier 2012 - 04:29
^Stasis also instakills those flying drones that only have shields as health. Much better than the 2-3 Overloads or the ammo they'd take otherwise.
#7
Posté 31 janvier 2012 - 06:10
^^ my favorite use of stasis.
#8
Posté 02 février 2012 - 12:06
nyankuro wrote...
I'm going bastion on my adept. Got stasis but when foes are trapped by stasis I can't damage them by shooting at them. I checked their health bar before and after using stasis and there's no difference! Is this intended for ME1 only?
If it's any condolence, Mass Effect 3 seems to be reintegrating this old stasis ability, either as a baseline feature of Stasis or one that is allowed or augmented through one of its higher evolutions. For now, you'll have to stick with your ~4x damage bonus while enemies are coming out of stasis in ME2. A perfect way to finish off YMIRs or the final boss.
Modifié par iJody, 02 février 2012 - 02:34 .





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