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Arrival Controversy


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113 réponses à ce sujet

#1
fivefingaslap18

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I know that people are angry that DLC is counted as part of the main game events that are taken into consideration for ME3. My question is why people dislike Arrival itself. It's not a flame war of whether or not they should count it as part of all ME3 experiences because I personally think if they want the final installment to reference it directly than they should've included it in the regular ME2 game. Anyway, with that said, why do you not like Arrival?

#2
N7Raider

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People **** about Arrival because they think it makes ME2 irrelevant or it some how didn't move the overall plot forward. What they fail to realize however is that Arrival re-contextualizes ME2 so it wasn't so much more of delaying the reapers but more of preparing for their arrival.

#3
fivefingaslap18

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How did you come from delaying to preparing? I'm not attacking you, but am just curious. It seems like if that were so than Shepard should have had given Liara, at some point once she takes over as the Shadow Broker, the evidence he has of the Reapers to send out to all of the Shadow Broker's contacts to try and get people ready for the Reaper's arrival as well. In order to recruit allies early.

That's just my personal opinion however.

#4
Pee Jae

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I actually liked it, I guess a lot of people complain because the choices you make aren't actually choices. But, the story was pretty good to me. I also liked Harbinger's cameo. I just wish Joker had actually said something.

Then, there's also the little fact that it doesn't actually do anything as far as 3 goes. It happened whether you play it or don't.

#5
ParagonForLife

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its just that Arrival was the worst mission ever...you have no choice...Paragon *BOOM* Renegade *BOOM* doesnt matter what you do they all still die they only added Arrival in to make more money it wasent needed at all its not like everyone prepared for the reapers so it was stupid

#6
DarkPsylocke26

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I liked Arrival, and preparing for the Reapers you are doing all though the game. Upgrading the Normandy, biotics and tech abilities, and weapon upgrades.

#7
MrChowderClam

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 You guys should read the Arrival portion of mimaz's Mass Effect 3 Dissertation. It offers some great insights into this topic :)

Edit:

We realize, then, the Reapers have been heading towards this particular relay since the end of Mass Effect. They haven’t been sitting around for two years twiddling their thumbs banking on the Collectors to bring about their return. In fact, in the final scene of Mass Effect 2, I challenge you all to completely debunk the idea that the Reapers aren’t already flying towards the Milky Way galaxy as opposed to just ‘waking up’. This was Plan B after Sovereign failed. What the Collectors were up to, then, is something entirely different. The nature of the Human-Reaper must be reassessed as well because it’s obvious that it was never intended to allow the Reapers access to the Citadel again. There aren’t any glaring paradoxes here.


Modifié par MrChowderClam, 30 janvier 2012 - 05:57 .


#8
AlexXIV

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I didn't like that Shep had to blow up the relay. But obviously they needed it to happen for ME3. For whatever reason. I'll never get why Bioware think they 'have to' force certain things for some reason. For example also Shep's death/revival.

Modifié par AlexXIV, 30 janvier 2012 - 05:55 .


#9
N7Raider

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fivefingaslap18 wrote...

How did you come from delaying to preparing? I'm not attacking you, but am just curious. It seems like if that were so than Shepard should have had given Liara, at some point once she takes over as the Shadow Broker, the evidence he has of the Reapers to send out to all of the Shadow Broker's contacts to try and get people ready for the Reaper's arrival as well. In order to recruit allies early.

That's just my personal opinion however.

I don't mean prepare for Shepard I meant the collectors were preparing for the reapers' arrival.  People came up with the idea that the human reaper was meant to replace Sovereign and because of that ME2 didn't move the plot forward but arrival clearly showed that that was not the case.  It wouldn't make sense for the collectors to make a new vanguard when the reapers were already nearing the alpha relay, so I mean the collectors were preparing for the reapers to get here.  

#10
CerberusSoldier

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It does make ME 2 pointless . look at the squad in ME 3 none other than the ME 1 squad with out wrex . Shepard all of sudden working with the alliance again when Bioware dam well knows there are Cerberus fans and those who had no issue with TIM and would like have the chance to work with him in 3 . So they create a dlc to basically erase the whole ME 2 story arch and its squad .

#11
MrChowderClam

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CerberusSoldier wrote...

It does make ME 2 pointles


I don't think it makes ME2 pointless. It might recontextualize it, sure, but pointless? Not so sure.

Edit: Also, shouldn't this technically be in the ME2 forums?

Modifié par MrChowderClam, 30 janvier 2012 - 06:00 .


#12
fivefingaslap18

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Okay, I see what you're saying N7Raider.

I also can see what you guys are saying too and I felt very similar in that regard. I do feel like there could've been more to Arrival. However, what I do enjoy out of it is the inevitability feel and seeing indoctrination in humans for the first time.

#13
sharkboy421

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I got the impression that there was disappointment about Arrival being a solo combat oriented mission with zero choice over what happened. I personally enjoyed it however. Yeah Bioware forced the issue a bit but it did move the story along so I was not too upset over it. And I enjoy ME2 combat; the Object Rho battle is one my favorite sequences from any action/shooter game. It would have been nice to have your squad with you, but it was kinda exciting to watch Shep hold against all 5 waves by her/himself.

#14
ParagonForLife

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CerberusSoldier wrote...

It does make ME 2 pointless . look at the squad in ME 3 none other than the ME 1 squad with out wrex . Shepard all of sudden working with the alliance again when Bioware dam well knows there are Cerberus fans and those who had no issue with TIM and would like have the chance to work with him in 3 . So they create a dlc to basically erase the whole ME 2 story arch and its squad .

I wished in mass effect you could actually say your not working with Cerberus I mean the only lines where you did it was weak....like I dont work for them or its a long story I wanted to be able to go I plan on taking the SR-2 and killing any cerberus crew wont try to stop me Iam a sole survivor and somehow my Shep never mentioned the fact that Cerberus killed his whole squad 

#15
Feanor_II

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I didn't dislike Arrival at all...... It could bit more complex, but I enjoyed the atmosphere through all the mission....... But I don't consider it is fair that such an important part of the story is sold appart from the main game, same goes for Lair Of The Shadow Broker.

#16
Rasputin17

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I have enjoyed Arrival but I never really thought about it this way and now I am not so sure. I guess its cooler to like ME 1 characters better but I like the ME2 characters as well and think it makes no sense to remove them all as playable squad mates. I think it would have made sense to combine both, or even better let us choose who want standing with us during the last battle.

#17
dgcatanisiri

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Arrival isn't all that bad, at least from my perspective, but there are a couple of points that hold it back from being great for me. First of all, ME2, the game as a whole, is all about the squad that Shepard spends so much time to assemble and bring together, and then for the final mission (because I feel it plays best as the last mission in the game), you can't take any of them with you and you're all on your own, excluding the portion of the escape from the batarian prison with Kenson. Then there's the fact that, after the bar getting set high with Lair of the Shadow Broker in regards to the interaction with Liara and allowing those who romanced her to get an opportunity to reunite in a more substantial fashion, I know that there was a lot of hope for a DLC with the Virmire Survivor where they and Shepard get to have similar interactions, so to have those hopes dashed stung many who were waiting for the next DLC. In comparison to what could have been, it's understandable that Arrival was something of a disappointment to those people.

#18
CerberusSoldier

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ParagonForLife wrote...

CerberusSoldier wrote...

It does make ME 2 pointless . look at the squad in ME 3 none other than the ME 1 squad with out wrex . Shepard all of sudden working with the alliance again when Bioware dam well knows there are Cerberus fans and those who had no issue with TIM and would like have the chance to work with him in 3 . So they create a dlc to basically erase the whole ME 2 story arch and its squad .

I wished in mass effect you could actually say your not working with Cerberus I mean the only lines where you did it was weak....like I dont work for them or its a long story I wanted to be able to go I plan on taking the SR-2 and killing any cerberus crew wont try to stop me Iam a sole survivor and somehow my Shep never mentioned the fact that Cerberus killed his whole squad 

 


Why could'nt we all have had a alignment choice in 2 and me and you and everyone else would have been happy but no we get a dlc that virtually washes the whole ME 2 story away and by the way a big f u to the ones who had no issue with TIM and Cerberus . and in ME 3 every Shepard is working with the alliance .

#19
fivefingaslap18

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Agreed and I romanced Ashley with my canon Paragon Shep in the 1st and then switched to Tali in the 2nd because Ash deserved it (plus Tali is better the way I'm roleplaying this Shep). I wanted a chance to see if there could be a way for them to get back together and wash things over, but it didn't happen.

What I disliked about Arrival stems from the fact that it applies to ME3 without even playing it and yet it's not part of the main game of ME2. I feel like those who bought it were cheated and those who didn't were also cheated. Those who played it had to pay money for something that should've been apart of the first game for free along with Lair of the Shadow Broker like another has said. Those who don't play it lose out on playing what should've been packaged in initially. For better or worse.

#20
What a Succulent Ass

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Eh. Arrival was OK. Its cinematography and pacing weren't as inspired as LotSB, and its sequences were even more repetitive than the game proper. Those things alone kept it from being as good as it could have been.

#21
Nu-Nu

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I liked it, but it should have been part of ME2 and not a dlc, or it should have been an intro to ME3.

#22
Nashiktal

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I liked the DLC, but I agree heavily with all its criticisms. It does essentially negate ME2, kinda gives you a "what's the point" feeling.

Combat's great, enemy reaction to shep is great, talking to harby (man that was a great moment) was great, story? Not so great.

It was just so cringeworthy. The indoctrination of everybody, the "stealth" section, the silly excuse for having no party, the derpy actions of the crew (OH HAI, lets sedate shep but leave him UNRESTRAINED, and to make it even better LETS PUT HIM IN THE SECURITY ROOM WHERE THE CONTROLS FOR OUR MECHS ARE!)

#23
fivefingaslap18

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If you remember hearing in ME1 (if you played it, otherwise my bad) indoctrination erodes the mind of the indoctrinated. It does it to those faster if they're especially dumb. Therefore anyone on the team with a below average IQ could have thought to themselves that would've been a smart idea.

#24
essarr71

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Arrival negates ME2?

Right... kind of like how college negates high school.

#25
CerberusSoldier

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essarr71 wrote...

Arrival negates ME2?

Right... kind of like how college negates high school.

   


It does negate it