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Arrival Controversy


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#26
essarr71

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CerberusSoldier wrote...

essarr71 wrote...

Arrival negates ME2?

Right... kind of like how college negates high school.

   


It does negate it 


Really?  Sooo why not just go to college?

#27
dgcatanisiri

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I don't really understand why people say that Arrival somehow 'invalidates' ME2. The Reapers were always coming, stopping them in ME2 was never an option. The dissertation linked to above even offers the suggestion that the Collector attacks had nothing to do with the Reapers' actually reaping. Defeating the Collectors, destroying the Alpha Relay... When you see that swarm of Reapers at the end of ME2, I would think it'd be obvious that the best we were ever going to do would be delaying tactics that MIGHT create ways to trip them up and, at the end of the day, find a way to organize the galaxy to be able to defeat the Reapers, or at least make their victory a Pyrrhic one.

#28
CerberusSoldier

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fivefingaslap18 wrote...

If you remember hearing in ME1 (if you played it, otherwise my bad) indoctrination erodes the mind of the indoctrinated. It does it to those faster if they're especially dumb. Therefore anyone on the team with a below average IQ could have thought to themselves that would've been a smart idea.

  


Oh yeah only this time it was alliance ops getting indocunated but I forgot here on BSN no one even talks about that .

#29
Yakko77

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Arrival was good and I enjoyed it but I just happened to enjoy the other 2 ME2 DLCs more is all. Nashiktal above elaborates very well wha could've made a good DLC into something great.

#30
Nashiktal

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fivefingaslap18 wrote...

If you remember hearing in ME1 (if you played it, otherwise my bad) indoctrination erodes the mind of the indoctrinated. It does it to those faster if they're especially dumb. Therefore anyone on the team with a below average IQ could have thought to themselves that would've been a smart idea.


Yet doctor hensen wasn't dumb, she still had most of her mind or at least enough, and the reapers appeared to have some direct control or communication.

Also did I mention all of the painfully obvious reuse of assets? Animations, sound bites, etc. Like when shep first gets up from being sedated and using the exact same animation from the start of the game, or when joker picks you up and silently performs the same animation from the middle of the game.

#31
AlexXIV

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Some people said that ME2 is just a 'filler' between ME1 and ME3 even before Arrival came out. The problem of ME2 is not arrival, it is rather that the main story isn't very imporant in regard to the Reapers. Devs said that the human Reaper wouldn't even have been finished before the Reaper invasion in ME3. So whether Shep stops the Collectors probably doesn't matter much in the grand scale. We did however save some colonies/colonists and we gathered more intel about Collectors/Protheans and the Reapers.

#32
Khran1505

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What people fail to grasp about Arrival is it brings the threat of the Reapers looming ever closer, that an entire armada of sentient warships were only days then hours then minutes away from killing us all and you had to race against the clock to stop them from accessing the most powerful Mass Relay in the galaxy. Forget that you could easily beat the clock, it's the presence of it all that really pushes us.

I personally liked Arrival. Despite the lack of paragon or renegade choices, these things never appeared in LotSB yet people don't **** about that, the mission itself was short but had some sweet bits and basically showed that no matter the circumstance, you were pushed to make the hardest choice possible in ME2 to prevent the Reapers from conquering the galaxy yet again thus spelling doom and making everything you fought for since ME1 be in vain.

#33
CerberusSoldier

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dgcatanisiri wrote...

I don't really understand why people say that Arrival somehow 'invalidates' ME2. The Reapers were always coming, stopping them in ME2 was never an option. The dissertation linked to above even offers the suggestion that the Collector attacks had nothing to do with the Reapers' actually reaping. Defeating the Collectors, destroying the Alpha Relay... When you see that swarm of Reapers at the end of ME2, I would think it'd be obvious that the best we were ever going to do would be delaying tactics that MIGHT create ways to trip them up and, at the end of the day, find a way to organize the galaxy to be able to defeat the Reapers, or at least make their victory a Pyrrhic one.

    




Arrival was announced as a brige to ME 3 they just did not tell us it was a brige that erased alll of ME 2 . basically arrival is Bioware 's way of gettiing Shepard back in the alliance

#34
Khran1505

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CerberusSoldier wrote...

dgcatanisiri wrote...

I don't really understand why people say that Arrival somehow 'invalidates' ME2. The Reapers were always coming, stopping them in ME2 was never an option. The dissertation linked to above even offers the suggestion that the Collector attacks had nothing to do with the Reapers' actually reaping. Defeating the Collectors, destroying the Alpha Relay... When you see that swarm of Reapers at the end of ME2, I would think it'd be obvious that the best we were ever going to do would be delaying tactics that MIGHT create ways to trip them up and, at the end of the day, find a way to organize the galaxy to be able to defeat the Reapers, or at least make their victory a Pyrrhic one.

    




Arrival was announced as a brige to ME 3 they just did not tell us it was a brige that erased alll of ME 2 . basically arrival is Bioware 's way of gettiing Shepard back in the alliance


Not once was it suggested he was recruited back into the Alliance. If you watched gameplay footage of the first mission in ME3, you'll find that he's recruited there. Besides, Hackett mentions whether or not you're still with Cerberus by the end of Arrival, thus making your arguement null and void.

#35
N172

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fivefingaslap18 wrote...

I know that people are angry that DLC is counted as part of the main game events that are taken into consideration for ME3. My question is why people dislike Arrival itself.

Let me get this straight:
You opened a thread in ME3 forums to talk about Arrival, but you do not want to talk about its relation to ME3?

#36
Starfishsicko

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N7Raider wrote...

People **** about Arrival because they think it makes ME2 irrelevant or it some how didn't move the overall plot forward. What they fail to realize however is that Arrival re-contextualizes ME2 so it wasn't so much more of delaying the reapers but more of preparing for their arrival.


Pretty much my opinion, just worded better.

#37
CannonO

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It felt like some icky writing and setting, but I can't pretend I could've forced myself to stop playing.

#38
wirelesstkd

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My problem with Arrival is just that you don't have your squad. It greatly changes the gameplay dynamics and I hated it. I played it once and will not play it again. A friend asked my thoughts about the upcoming ME3 and I said it this way: I'm really excited for ME3 because of LotSB, and I'm really nervous about ME3 because of Arrival.

#39
Luigitornado

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Meh people don't like it because there was no choice for saving the Batarians.

I don't really care on the matter, I thought it was entertaining.

#40
CerberusSoldier

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Its a piece of crap way to get shepard back in the alliance for ME 3 thats all this does . really hackett can just walk on a Cerberus ship and tell Shepard what to do . but in ME 2 Anderson and the alliance are basically spying on him . Something does not make any sense at all .

#41
CannonO

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wirelesstkd wrote...

My problem with Arrival is just that you don't have your squad. It greatly changes the gameplay dynamics and I hated it. I played it once and will not play it again. A friend asked my thoughts about the upcoming ME3 and I said it this way: I'm really excited for ME3 because of LotSB, and I'm really nervous about ME3 because of Arrival.


Was it written that way to avoid paying all the voice actors to come back? :lol:

#42
Nial Black-Knee

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I wouldn't say it actualy negates ME2. Most middle sections of any trilogy are more about filler than the main task/ quest/ story. Whats going on around the main story as it were.

BUT, would it have been Sooooo hard to throw Paragons a bone and allow your transmission to go through? Maybe allow 100,000 of the batarians to evac. It wouldn't have changed anything significantly. But sure would have made my paragon feel a bit better.

Modifié par Nial Black-Knee, 30 janvier 2012 - 07:05 .


#43
Klijpope

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Arrival having no choice at the end was Shepard's Kobayashi Maru moment. It totally worked in that way. However, it did feel... anitclimactic.

I think it would have been better if it had been definitively the last mission; that you could not do it until you had finished the SM, and then it could have felt like a proper ending.

For instance, being ordered to fly back to Earth to be taken into custody. Could even have given you a choice; a) don't tell anyone and allow your whole crew to be arrested too;
B) drop everyone apart from Joker and Chakwas (as they'd refuse to leave) on Omega before turning yourself in,
or c) trying to flee (pro-Cerberus choice) then being caught by a fleet of Alliance dreadnoughts and forced to stand down (how did they find you... traitor on board). Then you could be taken into custody by the VS, have a short conversation, then a teaser for ME3, end!

Anyhow, ME2 didn't really have a cohesive narrative like ME1. It felt more like an episodic TV series than a novel. It was bitty, but it made a virtue of that (squadmates over Collector plot). As such Arrival does not really negate anything - it's just the beginning of the next arc in the last episode (very common on TV shows). :)

Modifié par Klijpope, 30 janvier 2012 - 07:05 .


#44
Klijpope

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error

Modifié par Klijpope, 30 janvier 2012 - 07:05 .


#45
hawat333

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Arrival doesn't negate ME2.
What it does negate is ME1. A star going supernova wasn't enough to destroy or scratch the Mu Relay.
An asteroid destroys another one. That's... interesting,

#46
Clearly Balkan

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 IMO Arrival DLC was awesome.

I always play it last after main storyline.

Icecream, whipped cream and cherries always comes at the end. Delicious and enjoyable every single time.


:)

Modifié par Clearly Balkan, 30 janvier 2012 - 07:17 .


#47
Khran1505

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CerberusSoldier wrote...

Its a piece of crap way to get shepard back in the alliance for ME 3 thats all this does . really hackett can just walk on a Cerberus ship and tell Shepard what to do . but in ME 2 Anderson and the alliance are basically spying on him . Something does not make any sense at all .


Anderson is a close friend of Shepard and knew that while he was working with Cerberus, he couldn't get reinstated into the Alliance even if he wanted to be. Arrival had nothing to do with Shepard getting recruited back in, Anderson informally tells him he's Alliance again as he's about to escape Earth as a last minute salute to the Commander while the Reapers are invading.

And he's spied on because he's working with a known terrorist group. They'd be stupid not to so everything makes sense just fine.

#48
wirelesstkd

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Klijpope wrote...

Anyhow, ME2 didn't really have a cohesive narrative like ME1. It felt more like an episodic TV series than a novel. It was bitty, but it made a virtue of that (squadmates over Collector plot). As such Arrival does not really negate anything - it's just the beginning of the next arc in the last episode (very common on TV shows). :)


Oh my god, you put your finger on it. Ya' know how you watch a TV show that has some central mystery, and then at the end of the season you find out that the whole mystery never really matter but - hey! - look over here at THIS, the real mystery! ?  It's like that.

And then of course, at the end of that season it's something else entirely, so much so that by the end you foget why you were watching the show in the first place (I'm looking at you, Burn Notice).

#49
Starfishsicko

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CerberusSoldier wrote...

Its a piece of crap way to get shepard back in the alliance for ME 3 thats all this does . really hackett can just walk on a Cerberus ship and tell Shepard what to do . but in ME 2 Anderson and the alliance are basically spying on him . Something does not make any sense at all .


Which part doesnt make sense. The fact that the ASlliance is spying on their (possibly) best ex opperative who shows up after two years working for a terrorist organization or that an Admiral who asked for a favor to rescue a scientist has questions about how 300k civilians ended up dead and informs you that someone will have to answer for it? Granted, I wouldnt of let Hackett on my ship and that part feels a little forced.

#50
Khran1505

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hawat333 wrote...

Arrival doesn't negate ME2.
What it does negate is ME1. A star going supernova wasn't enough to destroy or scratch the Mu Relay.
An asteroid destroys another one. That's... interesting,


It's not elaborated just how close the relay was to the nova or whether it suffered from the blast or the shockwave (if a nova even produces one). And considering mass relays are usually found on the far outskirts of a solar system (hell, we don't even know how large this particular system was before the Mu Relay's star exploded), chances are it escaped the full force as the energy died down and it was thrown far from the system.