Arrival Controversy
#76
Posté 30 janvier 2012 - 08:53
Couldn't have said it better myself
#77
Posté 30 janvier 2012 - 08:54
#78
Posté 30 janvier 2012 - 08:54
I have nothing against Arrival just that it really shows in a situation where Bioware has to choose: It will always prefer narrative coherence over C&C. A pity... but shouldn't be too surprising if you've played Bioware games even Baldur's Gate II.
#79
Guest_Saphra Deden_*
Posté 30 janvier 2012 - 08:55
Guest_Saphra Deden_*
fivefingaslap18 wrote...
I know that people are angry that DLC is counted as part of the main game events that are taken into consideration for ME3. My question is why people dislike Arrival itself.
Despite the significance of the events in Arrival the DLC as a whole is smaller in scale compared to Lair of the Shadow Broker. It has a cheap and small feeling compared to LOTSB.
#80
Guest_Puddi III_*
Posté 30 janvier 2012 - 08:55
Guest_Puddi III_*
Though I appreciate the somewhat-departure from batarians being teh ebils whose only purpose in life is to throw themselves onto Shepard's bullets. Of course they still have the whole "hooray torture and slavery" thing going on.
Though seeing people talk about hoping for a DLC with the VS, I'm wondering how good it could have been to be LotSB quality with the VS instead of Liara.
#81
Posté 30 janvier 2012 - 08:57
It was missed titled as the last of ME2 instead it should have been the first of ME3.
As I have stated before they Built a pier instead of a brigde. ShadowBroker could have basically been the ending ME2 to start the brigde work then added one or two more as the brigde then Arrival to start with a good story right before the release of ME3.
#82
Posté 30 janvier 2012 - 08:57
Saphra Deden wrote...
fivefingaslap18 wrote...
I know that people are angry that DLC is counted as part of the main game events that are taken into consideration for ME3. My question is why people dislike Arrival itself.
Despite the significance of the events in Arrival the DLC as a whole is smaller in scale compared to Lair of the Shadow Broker. It has a cheap and small feeling compared to LOTSB.
That is the problem, people keep comparing it to LoTSB. I wonder if people would have complained about arrival so much if it hadn't come on the heels of LoTSB
#83
Posté 30 janvier 2012 - 09:00
KotorEffect3 wrote...
Saphra Deden wrote...
fivefingaslap18 wrote...
I know that people are angry that DLC is counted as part of the main game events that are taken into consideration for ME3. My question is why people dislike Arrival itself.
Despite the significance of the events in Arrival the DLC as a whole is smaller in scale compared to Lair of the Shadow Broker. It has a cheap and small feeling compared to LOTSB.
That is the problem, people keep comparing it to LoTSB. I wonder if people would have complained about arrival so much if it hadn't come on the heels of LoTSB
Yeah. Of course, we wouldn't dare want to compare it to the other DLC. It might actually seem decent.
#84
Guest_Saphra Deden_*
Posté 30 janvier 2012 - 09:01
Guest_Saphra Deden_*
KotorEffect3 wrote...
That is the problem, people keep comparing it to LoTSB. I wonder if people would have complained about arrival so much if it hadn't come on the heels of LoTSB
I think it is a fundamental design problem on Bioware's part. They played up Arrival as being big and epic and it forms the backstory for ME3. However despite being our first real intro to the Reapers since Sovereign, despite being the start of the invasion, it is a smaller DLC than meeting the Shadow Broker.
That's just messed up.
It should have been bigger than Lair of the Shadow Broker.
#85
Posté 30 janvier 2012 - 09:03
I never thought that the Collector plot lead to the return of the Reapers. Its focal point was the creation of a new Reaper. The main story never explains how the Reapers will attack the galaxy after Shepard closed the relay in the Citadel. So, saying that Arrival negates ME2 doesn't really make sense. Shepard doesn't rejoin the Alliance at the end of Arrival, he is told he may have to stand trial for killing millions of batarians and blowing up a mass relay. IMHO this isn't a retcon, it acts as a bridge to ME3.
#86
Posté 30 janvier 2012 - 09:08
You know that's a lame argument. Anyone who's played the games knows the same.tetrisblock4x1 wrote...
Arrival is when Bioware dropped the pretense of choice and consequence. So that might rub people the wrong way if they ever expected any of their actions to have any sort of weight to the main story.
Why? I shouldn't have to spell it out, but: you never had a choice in ME1 of whether or not to go after Saren, or in ME2 of whether to do the suicide mission. Why? Because it's what every single incarnation of Shepard would do. Why would they? Because to not try to prevent the galaxy from being destroyed? Would be utterly f***ing stupid.
Shepard does Arrival for the same damned reason. Shepard does what needs to be done, and if there's only one thing that needs doing, it gets done. Period.
Arrival could have been better, could have been worse. It was perhaps more interesting for its potential repercussions than for its actual content, but it serves its purpose either way: it's a decent bridge from the 2nd game to the 3rd and an experiment in solo gameplay.
Modifié par Wynne, 30 janvier 2012 - 09:10 .
#87
Posté 30 janvier 2012 - 09:08
Modifié par Drone223, 30 janvier 2012 - 09:11 .
#88
Posté 30 janvier 2012 - 09:11
#89
Posté 30 janvier 2012 - 09:19
t_skwerl wrote...
I actually liked it, I guess a lot of people complain because the choices you make aren't actually choices. But, the story was pretty good to me. I also liked Harbinger's cameo. I just wish Joker had actually said something.
Then, there's also the little fact that it doesn't actually do anything as far as 3 goes. It happened whether you play it or don't.
I think the choice thing sums it up. YOU HAVE to do what it says, Hey letting the timer go is pretty sweet though. Just sayin' ANyways I loved it. I hated the fact that shep was Alone, but again part of the story, if someone was with her the council may actually believe. Goodness forbid. <3
#90
Posté 30 janvier 2012 - 09:26
#91
Posté 30 janvier 2012 - 09:28
#92
Posté 30 janvier 2012 - 09:31
PrinceLionheart wrote...
Arrival made ME2 feel more like filler than it already was.
Then you didn't understand ME 2.
#93
Posté 30 janvier 2012 - 09:37
PrinceLionheart wrote...
Arrival made ME2 feel more like filler than it already was.
To me ME2 Main game was a filler, and Arrival got back to the bones of what Mass Effect was about. Along with LOSB I thought they should have been part of the main game, as they will have an impact on ME3 (guess here, but a good educated guess from seeing demo) IMO don't shoot me.
#94
Posté 31 janvier 2012 - 12:53
So I flipped a table and called Arrival the worst DLC ever.
But other than that, I didn't like the solo run for Shepard after playing a game that concentrated on the importance of team. I don't think Arrival plays well in the middle of ME2. As a denouement to ME2, well, it isn't. As a connection to ME3, it plays the dangerous game of treating DLC as requirements versus perks. Even as a connection to ME3, I think it fails because, in my opinion, it should have been treated as either a more indepth DLC or a small expansion.
I said it in another thread once, but Arrival should be a mission that you play after ME2 and separate from ME2, much as Deus Ex: Human Revolution's The Missing Link DLC is played. (Which is funny because *that* DLC shouldn't have been played that way.) That way the designers don't have to mess with the ambiguity of whether or not the player knows what Harbinger is. Shepard's final conversation with Harbinger was, I imagine, supposed to be on the same scale as the one he had with Sovereign. It does not work when he's talking to a Collector General.
Also, Shepard's final conversation with Harbinger does not work. Did they lose their sound design guy between Mass Effect 1 and 2? Did their old sound design guy take the secrets of producing Sovereign's voice with him? Harbinger's voice likes all levels of reverb, bass, menace, and severity.
#95
Posté 31 janvier 2012 - 12:55
ParagonForLife wrote...
its just that Arrival was the worst mission ever...you have no choice...Paragon *BOOM* Renegade *BOOM* doesnt matter what you do they all still die they only added Arrival in to make more money it wasent needed at all its not like everyone prepared for the reapers so it was stupid
*looks at username, then snickers*
#96
Posté 31 janvier 2012 - 01:06
Pacifien wrote...
Admiral Hackett calls up my Shepard, mentions Reapers, and my Shepard goes "So?"
So I flipped a table and called Arrival the worst DLC ever.
But other than that, I didn't like the solo run for Shepard after playing a game that concentrated on the importance of team. I don't think Arrival plays well in the middle of ME2. As a denouement to ME2, well, it isn't. As a connection to ME3, it plays the dangerous game of treating DLC as requirements versus perks. Even as a connection to ME3, I think it fails because, in my opinion, it should have been treated as either a more indepth DLC or a small expansion.
I said it in another thread once, but Arrival should be a mission that you play after ME2 and separate from ME2, much as Deus Ex: Human Revolution's The Missing Link DLC is played. (Which is funny because *that* DLC shouldn't have been played that way.) That way the designers don't have to mess with the ambiguity of whether or not the player knows what Harbinger is. Shepard's final conversation with Harbinger was, I imagine, supposed to be on the same scale as the one he had with Sovereign. It does not work when he's talking to a Collector General.
Also, Shepard's final conversation with Harbinger does not work. Did they lose their sound design guy between Mass Effect 1 and 2? Did their old sound design guy take the secrets of producing Sovereign's voice with him? Harbinger's voice likes all levels of reverb, bass, menace, and severity.
or like i said arrival should have been the me2 final ending but having the whole sucide mission before it.
just imagine how that wouldve played out and heres what i thought of
after succecfully completing the sm you get a call from hackett saying he needs you now to save kenson and the whole whoblah about reapers.
complete arrival and end the game after hackett is done with his debriefing on the normandy then cut to credits and enter me3 like that
regardless i still think its my 2nd favorite dlc wile lotsb is numero uno
Modifié par Tazzmission, 31 janvier 2012 - 01:07 .
#97
Posté 31 janvier 2012 - 01:22
technically you can choose to not blow it upParagonForLife wrote...
its just that Arrival was the worst mission ever...you have no choice...Paragon *BOOM* Renegade *BOOM* doesnt matter what you do they all still die they only added Arrival in to make more money it wasent needed at all its not like everyone prepared for the reapers so it was stupid
Modifié par ediskrad327, 31 janvier 2012 - 01:24 .
#98
Posté 31 janvier 2012 - 01:34
Which makes something billed as a suicide mission feel anticlimactic, and gives the player the sense they're being given a game attached to a game and an ending attached to an ending. If there's one thing I want most in a BioWare game, it's a tightly put together story. One thing I can at least do with Arrival as a DLC is play it as an event that takes place some time beyond the events of ME2 if I want to.Tazzmission wrote...
or like i said arrival should have been the me2 final ending but having the whole sucide mission before it.
Also, Shepard's solo run, while interesting from a gameplay point of view, was unnecessary and I don't know why BioWare did it. I know of people in the strategy forums who take pride in running through ME2 on Insanity solo, so is it a nod to them? I mean, they could have just as easily done the DLC solo as they'd done all of ME2. Were they trying to stress the idea of Shepard alone, one man against the Reapers? In which case, what was the message from ME2's team building exercise? Feels like BioWare simply didn't want to hear another complaint from the fanbase of yet another DLC where the squadmates followed and didn't have anything to say, so they just left them out.
LotSB is good because the writing team had obviously been plotting out that mission for awhile; the seeds of that mission are in the original game files and they spent several months tweaking it. Arrival's entire story felt rushed and sloppy. Which is a pity, the gameplay was strong.
#99
Posté 31 janvier 2012 - 02:35
andy69156915 wrote...
Three, the complaint about it being a solo mission... That was the best part about Arrival. We always hear about how badass Shepard and specters are (Jenkins referring to Nihlus- "I heard he took down an enemy platoon all by himself"), yes we never got to see how good Shepard is in a fight "all by himself/herself".
(snip)
Show, don't tell, that's good story telling. Well, Arrival finally showed us. Shepard indeed did "take down an entire enemy platoon by himself/herself", and entire base full of marines on top of that. It showed how good Shepard truly is, without help. And I for one LOVED that. I wanted a solo mission to show what Shepard could do since ME1, but they always force you to take a team. I finally got my solo mission, and I'm glad.
Okay - the thing is that this is a game first, story second. If two games have set up the concept of squad based combat, then the game play is pretty firmly established. I just didn't enjoy readjusting to a solo based combat. So yeah - if this was a movie or something, then fine, show a solo mission. But it's not a movie.
#100
Posté 31 janvier 2012 - 03:21
Pacifien wrote...
Also, Shepard's solo run, while interesting from a gameplay point of view, was unnecessary and I don't know why BioWare did it. I know of people in the strategy forums who take pride in running through ME2 on Insanity solo, so is it a nod to them? I mean, they could have just as easily done the DLC solo as they'd done all of ME2. Were they trying to stress the idea of Shepard alone, one man against the Reapers? In which case, what was the message from ME2's team building exercise? Feels like BioWare simply didn't want to hear another complaint from the fanbase of yet another DLC where the squadmates followed and didn't have anything to say, so they just left them out.
Voice actors cost money.
If you notice your squad member in LotSB doesn't talk much, either.





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