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Arrival Controversy


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#101
Homey C-Dawg

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Arrival could have been done more Mass Effectish. The only thing that needed to happen was the asteroid destroying the relay to stop the reapers. I feel that Arrival could have allowed for a lot of choices that would have changed the events that led up to this while still maintaining the end result. Instead it was pretty linear, even in dialog.

Edit: I gotta give the "fight for your life" section credit for allowing you to actually fight everyone off until the reaper itself stops you. Much better than Shepard getting gun-butted in a cutscene by a mook or something.

Modifié par Homey C-Dawg, 31 janvier 2012 - 03:35 .


#102
Pacifien

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essarr71 wrote...
Voice actors cost money.

If you notice your squad member in LotSB doesn't talk much, either.

No ****. A person might even notice this in every single other ME related DLC going back to ME1.

The development team simply decided to spend their resources elsewhere. I simply say that made their DLC weaker as a result. And I know it's not outside the realm of possibility to bring in voice actors for DLC, because their Dragon Age counterparts did it for each and every single one of their DLCs.

It still doesn't alter my stance that a solo run for Shepard feels inherently wrong for the type of game that they've been designing.

#103
PauseforEffect

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Arrival was good, very good in fact. Object Rho's voice held more ominous dread than Harbinger ever did. The events that ended up with massive casualties regardless of Shepard's efforts was a fitting prelude.
What I'm still puzzled by is how having teammates with Shepard on that mission would disturb the anonymity of Amada's rescue.

#104
SnakeStrike8

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Homey C-Dawg wrote...
Edit: I gotta give the "fight for your life" section credit for allowing you to actually fight everyone off until the reaper itself stops you. Much better than Shepard getting gun-butted in a cutscene by a mook or something.


For truth. That sequence alone made Arrival worth my money. I think it was the only instance anywhere in ME 1 or 2 in which my palms actually turned sweaty when I did it the first time and I was truly unsure about whether or not I'd make it.

#105
Splinter Cell 108

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I like Arrival a lot in fact. I don't think it negated ME2 or any of that, it is simply what ties ME2 with ME3 in my opinion. I do think BioWare shouldn't have left out ME2's squadmates, I liked Zaeed a lot and would have preferred him over the spoiler squadmate. While I do not like Cerberus I would have also liked the option to work with them in ME3, that I really don't see why it was necessary. I guess the same could be said of the Alliance in ME2, you had no choice but to work with Cerberus.

I would've preferred to have had a choice to save the Batarians in Arrival but I guess you really didn't have a choice with the Shadow Broker either. Besides sometimes there simply isn't any choice, sometimes nothing can be done and people die. I'm assuming this was probably done to show the things that might come along with ME3. I doubt you can save everything whether you're Paragon. Renegade or Neutral.

#106
SnakeStrike8

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PrimalEden wrote...

Arrival was good, very good in fact. Object Rho's voice held more ominous dread than Harbinger ever did. The events that ended up with massive casualties regardless of Shepard's efforts was a fitting prelude.
What I'm still puzzled by is how having teammates with Shepard on that mission would disturb the anonymity of Amada's rescue.


I honestly couldn't think of any reason beyond 'Bioware couldn't get the VAs in to do the lines'. And that's fine; maybe the VAs weren't available or something. It was good of Bioware of create an in-game justification in that case rather than allow a squadmate to tag along and say nothing. A lot of Arrival's sections relied on Shepard being alone to work out, like the fight for your life bit or the escape from the medbay.

#107
Adugan

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t_skwerl wrote...

I actually liked it, I guess a lot of people complain because the choices you make aren't actually choices. But, the story was pretty good to me. I also liked Harbinger's cameo. I just wish Joker had actually said something.

Then, there's also the little fact that it doesn't actually do anything as far as 3 goes. It happened whether you play it or don't.


Seth Green was probably busy or didnt feel like doing it, so they could have his voice for Joker.

#108
PauseforEffect

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SnakeStrike8 wrote...

I honestly couldn't think of any reason beyond 'Bioware couldn't get the VAs in to do the lines'. And that's fine; maybe the VAs weren't available or something. It was good of Bioware of create an in-game justification in that case rather than allow a squadmate to tag along and say nothing. A lot of Arrival's sections relied on Shepard being alone to work out, like the fight for your life bit or the escape from the medbay.


True, although I think it could work out having Shepard's team in the beginning rescuing Amada Kenson. Shepard could have split up with them returning to the Normandy while Shepard went with Kenson to see Object Rho.
Ah well, Arrival did its job. No need to split hairs about it.

#109
I_Jedi

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I don't know what people are talking about where arrival doesn't give you choice.

If you want one way, you complete arrival.

Other way, and you wait for the countdown to finish.

#110
DiebytheSword

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I imagine that getting the VAs lined up is most of the hold up, or perhaps the budget busting salaries that might come with some of them, thus it never really annoys me.

#111
SnakeStrike8

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PrimalEden wrote...

SnakeStrike8 wrote...

I honestly couldn't think of any reason beyond 'Bioware couldn't get the VAs in to do the lines'. And that's fine; maybe the VAs weren't available or something. It was good of Bioware of create an in-game justification in that case rather than allow a squadmate to tag along and say nothing. A lot of Arrival's sections relied on Shepard being alone to work out, like the fight for your life bit or the escape from the medbay.


True, although I think it could work out having Shepard's team in the beginning rescuing Amada Kenson. Shepard could have split up with them returning to the Normandy while Shepard went with Kenson to see Object Rho.
Ah well, Arrival did its job. No need to split hairs about it.


It did. And it was a lot of fun!

#112
Guest_Cthulhu42_*

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DiebytheSword wrote...

I imagine that getting the VAs lined up is most of the hold up, or perhaps the budget busting salaries that might come with some of them, thus it never really annoys me.

They brought back all the VAs with DA2 DLC. Personally, I'm hoping ME3 does this as well for its DLC; it really adds a lot.

Anyway, as for Arrival, I hated it.

#113
Arrow70

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N7Raider wrote...

fivefingaslap18 wrote...

How did you come from delaying to preparing? I'm not attacking you, but am just curious. It seems like if that were so than Shepard should have had given Liara, at some point once she takes over as the Shadow Broker, the evidence he has of the Reapers to send out to all of the Shadow Broker's contacts to try and get people ready for the Reaper's arrival as well. In order to recruit allies early.

That's just my personal opinion however.

I don't mean prepare for Shepard I meant the collectors were preparing for the reapers' arrival.  People came up with the idea that the human reaper was meant to replace Sovereign and because of that ME2 didn't move the plot forward but arrival clearly showed that that was not the case.  It wouldn't make sense for the collectors to make a new vanguard when the reapers were already nearing the alpha relay, so I mean the collectors were preparing for the reapers to get here.  


I never really thought of it that way. The way I saw it the reapers were building a replacement vanguard in oder to activate the citadel relay. This would give them the immediate edge over all life in the galaxy (taking out the center of giverment and shutting down the relay network as described by vigil). Without the Citadel relay sure they could still do it but it may take more time/energy/recources/work/whatever so they were delaying their invasion via the alpha relay to"see if" the collector "plan" was succseful. Thus when Shepard stopped that plan they commenced travel towards the relay. In Mass Effect 3 they do not have the Citadel Relay advantadge and therefore we may have a chance to succsesfully fight back.

However my thoughts on it hinge soley on the fact that Arrival would have to be canon after the suicide mission so I'm liking yours a bit better

I haven't read the rest of this thread yet, I just saw this (on the fist page) and wanted to put in my two cents

#114
wirelesstkd

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The voice actors thing is kind of a silly excuse. All their combat lines are canned, ("not difficult!" "I am krogan!" etc...) and during cut scenes they just hang to the back most of the time anyway. I can't remember specifically, but did any of them have any specific dialogue during LotSB? Maybe they did, but I can't remember... if they didn't, I doubt I'd have missed it much.