OXM- Mass Effect 3 week (upd3:Friday)
#101
Posté 02 février 2012 - 07:07
The way we write our text, we don't really do it by the traditional Hollywood read off a script. We're over 40,000 lines of recorded, video dialogue though, which is our biggest Mass Effect so far. It's taken a long time, and we're fully localised in many languages as well."
Well, this is pretty great to hear. I remember one of the devs saying something along these lines months back, but then he corrected it saying that was the number for ME2+DLC. It's good to see the game outdid the first two in this regard.
This should calm down some people who think the game will be light on the story parts.
#102
Posté 03 février 2012 - 11:38
#103
Posté 03 février 2012 - 11:48
anlk92 wrote...
"How long is your script? Do you have a page count?
The way we write our text, we don't really do it by the traditional Hollywood read off a script. We're over 40,000 lines of recorded, video dialogue though, which is our biggest Mass Effect so far. It's taken a long time, and we're fully localised in many languages as well."
Well, this is pretty great to hear. I remember one of the devs saying something along these lines months back, but then he corrected it saying that was the number for ME2+DLC. It's good to see the game outdid the first two in this regard.
This should calm down some people who think the game will be light on the story parts.
My main concern in this area is basically summed up by the following question: How much of this dialogue is chosen by the player and how much of it is automated and in non-interactive cutscenes, banter, etc.?
Because one thing I've been noticing lately looking at the ME3 videos we've seen is that there's a lot of Shepard just speaking without a dialogue wheel even popping up.
And on a similar subject, how many of these "big moments" are relegated to cutscenes and we thus never really get to directly be part of them?
When it comes to both these aspects, I don't want ME3 to be another Final Fantasy XIII or MGS4.
#104
Posté 03 février 2012 - 12:16
If you had to take away every RPG mechanic or feature in Mass Effect 3 save one, what would that remaining mechanic or feature be? The relationships have to be emotionally engaging, I have to care about the characters. If you take away everything else, if you take away
all the combat, the stats, the weapons, everything. If I don't care
about the characters, the people I'm interacting with, both the main
ones and the more casual interactions throughout the world, I have no
reason to be engaged. So that, in my opinion, that's the number one
thing that I'd keep.
For the love of...
This type of thing right here is part of the reason why the definition of "RPG" as a genre is so corrupt. Can Bioware not find effective ways of marketing themselves at interviews without mixing up narrative elements with game genre elements? The question was clearly asking about gameplay mechanics, not characters with whom your interactions barely relate to gameplay. Does anyone in the profession of game design education normally emphasise and talk a great deal about character development and emotional engagement?
Modifié par tetrisblock4x1, 03 février 2012 - 12:19 .
#105
Posté 03 février 2012 - 12:19
Character interaction is a gameplay mechanic, and quite a significant one in the ME games.tetrisblock4x1 wrote...
If you had to take away every RPG mechanic or
feature in Mass Effect 3 save one, what would that remaining mechanic or
feature be?
The relationships have to be emotionally engaging, I have to care
about the characters. If you take away everything else, if you take away
all the combat, the stats, the weapons, everything. If I don't care
about the characters, the people I'm interacting with, both the main
ones and the more casual interactions throughout the world, I have no
reason to be engaged. So that, in my opinion, that's the number one
thing that I'd keep.
For the love of...
This type of thing right here is part of the reason why the definition of "RPG" as a genre is so corrupt. Can Bioware not find effective ways of marketing themselves at interviews without mixing up narrative elements with game genre elements? The question was clearly asking about gameplay mechanics, not characters with whom your interactions barely relate to gameplay.
#106
Posté 03 février 2012 - 12:24
Modifié par tetrisblock4x1, 03 février 2012 - 12:26 .
#107
Posté 03 février 2012 - 12:26
The gameplay wouldn't be unaffected because the player takes part in conversations. Gameplay is the stuff that the player does in the game, and in ME games conversations are interactive. Cutscenes aren't, music isn't, but interactive conversations are a gameplay mechanic.tetrisblock4x1 wrote...
If you remove all of the acting, music, dialog, plot and left only the maps and objective the gameplay would not be affected at all. The game would no doubt sell a lot less and be less interesting if the narrative and plot were separated, but that's different.
#108
Posté 03 février 2012 - 12:28
#109
Posté 03 février 2012 - 12:35
Is this directed at me, or some other comment?tetrisblock4x1 wrote...
there are games that mix gameplay with art but both forms of entertainment have done just fine without depending on each other for thousands of years, so why change things now?
If its at me then I'm not sure what your point is.
You said above that character relationships aren't a gameplay mechanic, but in a game like ME where the character relationships are interactive they are a gameplay mechanic. Gameplay simply refers to what the player interacts with in the game - essentially, what you do in the game. Conversations with characters are interactive, and so are a gameplay mechanic just as much as shooting or customizing weapons.
#110
Posté 03 février 2012 - 12:45
one more left
Modifié par don-mika, 03 février 2012 - 12:45 .
#111
Posté 03 février 2012 - 12:45
Terror_K wrote...
My main concern in this area is basically summed up by the following question: How much of this dialogue is chosen by the player and how much of it is automated and in non-interactive cutscenes, banter, etc.?
Because one thing I've been noticing lately looking at the ME3 videos we've seen is that there's a lot of Shepard just speaking without a dialogue wheel even popping up.
And on a similar subject, how many of these "big moments" are relegated to cutscenes and we thus never really get to directly be part of them?
When it comes to both these aspects, I don't want ME3 to be another Final Fantasy XIII or MGS4.
That's mainly b/c they've been using the "Action mode" in their trailers. Not the "RPG" nor "Story" ones.
#112
Posté 03 février 2012 - 12:56
Sorry, I somehow got sidetracked in my "what is an RPG" train of thought. I'll get to that in a minute.Candidate 88766 wrote...
Is this directed at me, or sometetrisblock4x1 wrote...
there
are games that mix gameplay with art but both forms of entertainment
have done just fine without depending on each other for thousands of
years, so why change things now?
other comment?
If its at me then I'm not sure what your point is.
You
said above that character relationships aren't a gameplay mechanic, but
in a game like ME where the character relationships are interactive
they are a gameplay mechanic. Gameplay simply refers to what the player
interacts with in the game - essentially, what you do in the game.
Conversations with characters are interactive, and so are a gameplay
mechanic just as much as shooting or customizing weapons.
My original point was bolded for emphasies, and that is that "emotional engagement", "caring for the characters", and all that has sweet **** all to do with gameplay and everthing to do with art. If you trace the gaming all the way back from pong to Tetris to Mario, you'll see electronic gameplay in it's purest form.
My point is that pure gameplay is just raw numbers, and the emotional engagement is all about art. Music, acting, writing etc are all great, and nice for Mass Effect to have. Just because putting the two together can create something else shouldn't blur the distinction.
As for the "interaction with characters", yes, Mass Effect has that. I consider the interaction too linear and my ability as a player to mold the narrative and the characters too shallow to scratch my needs for interactive gameplay. But that's only my personal preference, and I'm not going to debate that here.
Modifié par tetrisblock4x1, 03 février 2012 - 12:58 .
#113
Posté 03 février 2012 - 01:41
Terror_K wrote...
My main concern in this area is basically summed up by the following question: How much of this dialogue is chosen by the player and how much of it is automated and in non-interactive cutscenes, banter, etc.?
Because one thing I've been noticing lately looking at the ME3 videos we've seen is that there's a lot of Shepard just speaking without a dialogue wheel even popping up.
And on a similar subject, how many of these "big moments" are relegated to cutscenes and we thus never really get to directly be part of them?
When it comes to both these aspects, I don't want ME3 to be another Final Fantasy XIII or MGS4.
This is also a concern of mine. Not showing dialogue wheel in trailers is understandable but there are 10 minutes long demos without any hint of a dialogue choice. I can only hope those demos were played in the action mode.
#114
Guest_Catch This Fade_*
Posté 03 février 2012 - 01:54
Guest_Catch This Fade_*
Thanks for the update. Can't wait to see the Citadel's return to form.don-mika wrote...
today the last day, first Friday update added
one more left
#115
Posté 03 février 2012 - 01:58
#116
Posté 03 février 2012 - 02:07
#117
Posté 03 février 2012 - 02:21
#118
Guest_The PLC_*
Posté 03 février 2012 - 02:31
Guest_The PLC_*
#119
Posté 03 février 2012 - 02:34
#120
Posté 03 février 2012 - 02:35
#121
Guest_Catch This Fade_*
Posté 03 février 2012 - 02:36
Guest_Catch This Fade_*
Because it hasn't been confirmed until now.LGTX wrote...
I thought London would be playable back when... the debut trailer hitHow is it a surprise?
#122
Posté 03 février 2012 - 04:25
Modifié par don-mika, 03 février 2012 - 04:25 .
#123
Posté 03 février 2012 - 04:32
Really?
That's a little... disappointing.
Modifié par El_Chala_Legalizado, 03 février 2012 - 04:33 .
#124
Guest_Catch This Fade_*
Posté 03 février 2012 - 04:46
Guest_Catch This Fade_*
#125
Posté 03 février 2012 - 04:58
Yeah! This should be great.The PLC wrote...
Holy crap, London? That's awesome!





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