Fast Jimmy wrote...
I still don't know WHY the time table was so rushed for DA2, it never really delves into that for some reason. Mass Effect 3 wasn't a factor, and neither was TOR, honestly. A summer or even fall 2011 release would have been no big deal, in the overall scheme of the schedules. But... que sera.
Money. EA wanted to cash in on Origins' success and they wanted DA2 to boost their Q4 bottom line for the fiscal year. Combined with new people in charge in Laidlaw and Darrah, trying to make drastic changes to the Origins formula and you get an unpolished, rushed game like DA2.
Fast Jimmy wrote...
Yeah, but it sounds like it is going to be very nerfed in its impact. You won't have the OGB playing a major role
in anything, more maybe just a scene with Morrigan and the little tyke that is a Easter Egg. Which is a shame, because that could be an epic storyline. And it seems like those who DIDN'T take the Dark Ritual, the
easy way out so to speak, are being penalized. I always assumed that taking the Dark Ritual would have negative downstream impact, but it seems like if they make content solely for those who did the DR and not do anything for those who took the US route, that is penalizing those who did the more noble act.
Ideally, they'd create content for those that did the DR and separate unique content if you didn't do the DR. But BioWare doesn't do significant unique content.
Really, I just wish they used Witch Hunt as one last expansion pack to DAO where they could have totally tied off those loose ends with Morrigan, the Warden and OGB and not worry about importing that into future games.
simfamSP wrote...
Isn't that what they did with DA2?
Sort of.
The problems I had with DA2's import of DAO was mostly the bugs combined with old companions showing up again in ways where it wasn't clear if they were bugged or were just being retconned. So I want more drastic divergence in an individual game with any new game having totally new characters alltogether and only previous events being minor references. But have them fairly numerous as rumors, books, articles and so forth. So don't bring back old companions as companions for a new PC which ends with them being drastically different, like Anders or Leliana magically resurrecting without explanation. And then maybe only take one big, huge choice from a prior game and have it show up as unique content in a significant way- the same scope content wise as an Origin story in DAO.
I don't know...the problem with the imports are the bugs plus retcons to the point where you don't necessarily know whats being overwritten by the writers versus whats a total screwup- like Zevran's throwaway cameo bug.
simfamSP wrote...
The OGB was a bit of a trap. I wouldn't expect much to come out of it, and even so, there is this whole Morrigan business whether she lived or died (I guess the knife stab wasn't fatal at the end.) It's very unfair for
us to expect much on the writers, because it's not up to them at the end. Bioware can't make two seperate games in one, EA wouldn't allow that and I don't think they would have the resources to do so. The OGB will make a cameo I think, but that's all, I won't expect anything big from him.
Thats a problem IMO though. If all the choices in DA games never amount to any genuine, branching consequences, whats the point? Especially choices like the DR where its framed as a big, huge choice that won't have a big consequence until presumably years down the road.
Its obviously not all on the writers, as they don't control everything with a game, but if BioWare wants to keep claiming that their games are all about the narrative and that they're master storytellers, then they can't let this sort of stuff slide or be handwaved. Again, CD Projekt and even Obsidian completely outmatched any recent BioWare storytelling with TW2 and AP in terms of a reactive and flexible narrative with actual consequences to your choices. They've shown that its possible for a AAA developer to create big chunks of unique content.
So while it might not be all up to the writers, whoever is in charge- whether thats Zeschuk, Muzyka, Laidlaw, Darrah, Gibeau or Riccitiello- needs to be cognisant of how other devs have clearly surpassed them in interactive, reactive narratives. And if that means taking more time, then so be it.
Dave of Canada wrote...
Of course, that'd be fine for the short term and it's actually something I'd advocate keeping if it wasn't harmful in the long term. We're going to keep pilling imports and bugs up until it all collapses and it isn't going to be pretty. We're barely even capable of getting imports to work in DA2. D:
Hell, any Morrigan related import has been goofed up going back to Awakening.
I just wish they had some clearly defined story arcs in mind such that they could have imports in mind for DAO-DA3 maybe and then with DA4 (especially if its on new consoles by then) just have a survey type thing to fill in basics, but have it mostly a completely new, standalone game- new PC, new land, all new companions. Not unlike how they'll likely handle any future Mass Effect games- ME1-3 are linked with imports but 4 will presumably be detached from ME3.
Ultimately, the only real value I see in imports is for something like ME where you're importing one PC through and thus want continuity of character. Cause even if they have some consequence for the DR in some future game, it won't be the Warden PC dealing with it but some new guy who more than likely isn't nearly as personally invested in it. Its interesting in theory, but I question how engaging that will be in execution. As opposed to having closed those sorts of more personal plotlines off with the PCs that initiated them.
Modifié par Brockololly, 31 janvier 2012 - 10:48 .