Still, a very good and hope-lifting interview. I still don't know WHY the time table was so rushed for DA2, it never really delves into that for some reason. Mass Effect 3 wasn't a factor, and neither was TOR, honestly. A summer or even fall 2011 release would have been no big deal, in the overall scheme of the schedules. But... que sera.
If i remember correctly, ME3 was set to launch in november 2011. So i think EA/Bioware didnt want to have their games released so close, lets say, DA2 october, ME3 november and SWTOR december.
At the time DA2 launched, i think the release date for ME3 was still november, even if was not i think it was too late for then to push DA2 to another date.
esper wrote...
They should defintily keep the imports (the little decision are the ones that makes the flavours and they don't really need to be more than a codex entry or a single line from some npc) also dlc needs to be kept in account, but they should make a save game generator for each game., so that bugs can be worked around. Perhaps we should importat into a save generator so we can see the flags and then redo them if they are not correct.
I second that, i think is a good mechanism that should be use right at DA3 Maybe even test it right now on a patch to fix DA:O > DA2 bugs.
Would be nice to include even the little stuff, like for exemple in Awakening if you send that guy to the army and he became an hero that founded an respected order that lasted for 1000years! Same thing with the army protecting the Vigil's Keep if you upgraded their weapons and armors, they also become very famous.
Oh and the little tavern we can give to Bella in Redcliff, would be nice to go there and see it again, maybe she started to collect all the stuff related to the Warden and such.
Oh man, so much stuff! But it can be done the way you proposed!