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New Interview with David Gaider


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#51
Satyricon331

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JohnEpler wrote...

Satyricon331 wrote...
Oh, it was just that in the past, he hasn't sounded so pessimistic when considering the prospect DA would not be a trilogy.  I wasn't saying he was ever certain about it.  It just made me wonder whether there may be greater pessimism in Bioware about the series - nothing definite.


I think you may be reading far too much into that.


That's good to hear!

#52
Blacklash93

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Shadow of Light Dragon wrote...
Now this intrigues me somewhat, since in the notes by the Band of Three they apparently discovered Kirkwall had been built for a specific magical purpose.

And the Forgotten Ones, the evil Elven Gods, were mentioned. How can you just abandon a plot so interesting and seemingly important?

#53
Pedro Costa

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I really hope they do pick up the Band of the Three storyline again - no doubt the piece of lore from DA2 that I enjoyed the most.
Still, loved the interview, so, many thanks to the guys who put it together and to Mr Gaider for his time!

#54
Morroian

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JohnEpler wrote...

I think you may be reading far too much into that.

So John what can we read into this tweet from yourself: "Exciting stuff today. So exciting I can't talk about it beyond vague generalities. But trust me. It's exciting."
:devil:

Modifié par Morroian, 01 février 2012 - 12:09 .


#55
Brockololly

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Morroian wrote...

JohnEpler wrote...

I think you may be reading far too much into that.

So John what can we read into this tweet from yourself: "Exciting stuff today. So exciting I can't talk about it beyond vague generalities. But trust me. It's exciting."
:devil:


Epler just learned that in light of Jessica Chobot being in ME3, BioWare is stepping up their inclusiveness and putting Jeff Gerstmann in Dragon Age 3 as the sultry fanservice love interest for all the ladies.

Exciting indeed.

#56
Sylvius the Mad

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Morroian wrote...

JohnEpler wrote...

I think you may be reading far too much into that.

So John what can we read into this tweet from yourself: "Exciting stuff today. So exciting I can't talk about it beyond vague generalities. But trust me. It's exciting."
:devil:

They completed construction of the sniper tower outside their offices so Woo can hold off the angry grognards.

Modifié par Sylvius the Mad, 01 février 2012 - 12:19 .


#57
VampOrchid

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That was a great interview!

#58
John Epler

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Brockololly wrote...

Morroian wrote...

JohnEpler wrote...

I think you may be reading far too much into that.

So John what can we read into this tweet from yourself: "Exciting stuff today. So exciting I can't talk about it beyond vague generalities. But trust me. It's exciting."
:devil:


Epler just learned that in light of Jessica Chobot being in ME3, BioWare is stepping up their inclusiveness and putting Jeff Gerstmann in Dragon Age 3 as the sultry fanservice love interest for all the ladies.

Exciting indeed.


Like hell Gerstmann's getting face scanned before me.

I will be a love interest or else.

#59
Icinix

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JohnEpler wrote...

Brockololly wrote...

Morroian wrote...

JohnEpler wrote...

I think you may be reading far too much into that.

So John what can we read into this tweet from yourself: "Exciting stuff today. So exciting I can't talk about it beyond vague generalities. But trust me. It's exciting."
:devil:


Epler just learned that in light of Jessica Chobot being in ME3, BioWare is stepping up their inclusiveness and putting Jeff Gerstmann in Dragon Age 3 as the sultry fanservice love interest for all the ladies.

Exciting indeed.


Like hell Gerstmann's getting face scanned before me.

I will be a love interest or else.


Hahahaha! lol.

Exercise your powers dammit! Ultimatum your way into it!

#60
panamakira

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Woah~ There was a lot of good answers from Gaider here~ I am looking forward to visiting Orlais. I always felt Ferelden was too rough looking for me and Kirkwall not interesting enough. Orlais however seems to be a bit more interesting to me so hopefully that turns out good.

I do want to interact much more with the party. Something taken completely away from DA2 and not explored further in DA:O. If the team can find a middle ground from both games I'd be a happy gamer~

#61
thats1evildude

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Blacklash93 wrote...

And the Forgotten Ones, the evil Elven Gods, were mentioned. How can you just abandon a plot so interesting and seemingly important?


No, they weren't. Tarohne's journal references beings known as the Forbidden Ones, one of which is the Formless One. And the Band of Three notes mention the Formless One.

BW needs to come up with some new foreboding titles. <_<

Modifié par thats1evildude, 01 février 2012 - 03:13 .


#62
HolyAvenger

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You know once the Tevinter magisters decided to start doing their blood sacrifice thing in Kirkwall, they would've re-made the city to suit them (i.e. all the streets/roads etc). So the design doesn't necessarily mean it was a pre-planned thing.

#63
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surfgirlusa_2006 wrote...

Hi all,

I'm not sure if anyone posted this yet; if so, I apologize.  I found this link on the Dragon Age wiki, and thought I would pass it along: http://swooping-is-b...om/1286233.html

Have fun reading!


Thank you so much for posting this. Great read!:)

#64
DiegoRaphael

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Still, a very good and hope-lifting interview. I still don't know WHY the time table was so rushed for DA2, it never really delves into that for some reason. Mass Effect 3 wasn't a factor, and neither was TOR, honestly. A summer or even fall 2011 release would have been no big deal, in the overall scheme of the schedules. But... que sera.


If i remember correctly, ME3 was set to launch in november 2011. So i think EA/Bioware didnt want to have their games released so close, lets say, DA2 october, ME3 november and SWTOR december.

At the time DA2 launched, i think the release date for ME3 was still november, even if was not i think it was too late for then to push DA2 to another date.

esper wrote...

They should defintily keep the imports (the little decision are the ones that makes the flavours and they don't really need to be more than a codex entry or a single line from some npc) also dlc needs to be kept in account, but they should make a save game generator for each game., so that bugs can be worked around. Perhaps we should importat into a save generator so we can see the flags and then redo them if they are not correct.


I second that, i think is a good mechanism that should be use right at DA3 Maybe even test it right now on a patch to fix DA:O > DA2 bugs. 

Would be nice to include even the little stuff, like for exemple in Awakening if you send that guy to the army and he became an hero that founded an respected order that lasted for 1000years! Same thing with the army protecting the Vigil's Keep if you upgraded their weapons and armors, they also become very famous.

Oh and the little tavern we can give to Bella in Redcliff, would be nice to go there and see it again, maybe she started to collect all the stuff related to the Warden and such.

Oh man, so much stuff! But it can be done the way you proposed!

#65
WhiteKnyght

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Wow that took longer to read than I thought. I even had to skip a couple unimportant areas.

I like the whole women on the Calling curiosity. Although I remember David implying somewhere on this forum once that female Grey Wardens are barren. Which is a little contradictory because of Fiona and the baby who may or may not be Alistair. Although arguably Fiona had mitigating circumstances.

But I must say that denying female Wardens the Calling may be sexist, allowing it adds to the darkspawn problem, which means that a female Warden would be going against everything she's sworn to uphold as a Grey Warden. Her calling and duty is to destroy the darkspawn, not risk bringing more of them into the world.

As for the blood mages in Kirkwall. I love that David Gaider clarified that it only looks that way because of Hawke's proximity. And clarified that it's also the thin veil.

Also I'd like to point out that Gaider did contradict himself when discussing Alistair. In Origins, Alistair tells the Warden that you don't need lyrium to gain Templar powers, it just makes them more effective. And Alistair also stated that he had never been given lyrium as they only start taking it after they take their vows, which he didn't get to do because Duncan recruited him. He even states that he kept up his Templar training because Duncan thought it would be useful.

Modifié par The Grey Nayr, 01 février 2012 - 05:46 .


#66
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Thats a problem IMO though. If all the choices in DA games never amount to any genuine, branching consequences, whats the point? Especially choices like the DR where its framed as a big, huge choice that won't have a big consequence until presumably years down the road.

Its obviously not all on the writers, as they don't control everything with a game, but if BioWare wants to keep claiming that their games are all about the narrative and that they're master storytellers, then they can't let this sort of stuff slide or be handwaved. Again, CD Projekt and even Obsidian completely outmatched any recent BioWare storytelling with TW2 and AP in terms of a reactive and flexible narrative with actual consequences to your choices. They've shown that its possible for a AAA developer to create big chunks of unique content.

So while it might not be all up to the writers, whoever is in charge- whether thats Zeschuk, Muzyka, Laidlaw, Darrah, Gibeau or Riccitiello- needs to be cognisant of how other devs have clearly surpassed them in interactive, reactive narratives. And if that means taking more time, then so be it.


TW2 and NV handled choices well; but all in a confined game. If we look at the imports from TW1 to TW2 then we can see that they handled it much like Bioware did with DA2. Infact, more was referenced in DA2 than in TW2. Hell TW2 didn't recognize your romance with Shani! Still...

I think DA should focus more on their consequences in the game it's self like TW2 did. And their endings should be something that *doesn't* change the world forever, or has no HUGE effect (like the OGB.)

#67
Guest_simfamUP_*

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Sort of.

The problems I had with DA2's import of DAO was mostly the bugs combined with old companions showing up again in ways where it wasn't clear if they were bugged or were just being retconned.


I'm lucky non of that happened to me. All my imports where done fine in DA2 xD

#68
esper

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simfamSP wrote...

Thats a problem IMO though. If all the choices in DA games never amount to any genuine, branching consequences, whats the point? Especially choices like the DR where its framed as a big, huge choice that won't have a big consequence until presumably years down the road.

Its obviously not all on the writers, as they don't control everything with a game, but if BioWare wants to keep claiming that their games are all about the narrative and that they're master storytellers, then they can't let this sort of stuff slide or be handwaved. Again, CD Projekt and even Obsidian completely outmatched any recent BioWare storytelling with TW2 and AP in terms of a reactive and flexible narrative with actual consequences to your choices. They've shown that its possible for a AAA developer to create big chunks of unique content.

So while it might not be all up to the writers, whoever is in charge- whether thats Zeschuk, Muzyka, Laidlaw, Darrah, Gibeau or Riccitiello- needs to be cognisant of how other devs have clearly surpassed them in interactive, reactive narratives. And if that means taking more time, then so be it.


TW2 and NV handled choices well; but all in a confined game. If we look at the imports from TW1 to TW2 then we can see that they handled it much like Bioware did with DA2. Infact, more was referenced in DA2 than in TW2. Hell TW2 didn't recognize your romance with Shani! Still...

I think DA should focus more on their consequences in the game it's self like TW2 did. And their endings should be something that *doesn't* change the world forever, or has no HUGE effect (like the OGB.)


I like that status quo is NOT sacred in dragon age. It is in must roleplaying games which sometimes makes it pointless to roleplay because no matter what you do nothing will change in the end.

Edit. Also with status quo sacred. It would sort of make dragon age as the age of violent change weird.

Modifié par esper, 01 février 2012 - 06:37 .


#69
ladyofpayne

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Oh want in Orlais. In Val Rouax. I hope we will get a lot of Orlais.

#70
ladyofpayne

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There are girls who work here who, if they had their way, definitely. He has really nice hair. Maybe. I could have plans right now and "Yeah, totally, we'd have him in the party and everything!"
Yes, mr gaider give us Cullen.

#71
Firky

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Interesting. (It's nice to read an interview transcribed verbatim, rather than paraphrased, as media often have to do.)

I have to admit, I was a bit worried where Sandal was going to end up. I both thought he was kind of a joke, but at other times thought he was a highly dignified character. Not worried any more. He'll totally be right.

#72
TEWR

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Blacklash93 wrote...

Shadow of Light Dragon wrote...
Now this intrigues me somewhat, since in the notes by the Band of Three they apparently discovered Kirkwall had been built for a specific magical purpose.

And the Forgotten Ones, the evil Elven Gods, were mentioned. How can you just abandon a plot so interesting and seemingly important?


The Elven Gods weren't mentioned. There's the Forbidden Ones and the Forgotten Ones. The former were the ones mentioned in the Enigma of Kirkwall  -- and are called Gaxkang, Xebenkeck, Imshael, and the Formless One -- while the latter are the Elven gods. 

That's not to say they can't be one and the same, but at this point to think so is just speculation Image IPB

#73
JasonPogo

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@the Gray Nayr

He disn't really contradict himself. He said that sometimes gameplay and lore contradict. They wanted the player to be able to specialize as a Templar so Gaider was forced to change the lyrium bit to allow for Alistair teaching you to use Templar skills. In this interview he was more telling us what he wants it to be and that it may go back to that in the future.

#74
HeroxMatt

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This was a great interview. Very informative! And I think a masquerade ball in Orlais/Val Royeux would be awesome.

Modifié par HeroxMatt, 01 février 2012 - 10:52 .


#75
TEWR

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I like the whole women on the Calling curiosity. Although I remember David implying somewhere on this forum once that female Grey Wardens are barren. Which is a little contradictory because of Fiona and the baby who may or may not be Alistair. Although arguably Fiona had mitigating circumstances.

But I must say that denying female Wardens the Calling may be sexist, allowing it adds to the darkspawn problem, which means that a female Warden would be going against everything she's sworn to uphold as a Grey Warden. Her calling and duty is to destroy the darkspawn, not risk bringing more of them into the world.


IIRC, female Wardens aren't barren. They're just less likely to have a child. Same applies to male Wardens. They're not sterile, but the chances of them having a child with a non-Warden are less likely to happen.

Also, the female Warden issue is easily solved if the Warden is willing to kill themselves during the Calling.

It's a horrible thing to do, but it still allows them to go on the Calling and fulfill their final duty as a Warden without feeling like their gender is an issue.