New Interview with David Gaider
#76
Posté 01 février 2012 - 11:13
#77
Posté 01 février 2012 - 11:40
#78
Posté 01 février 2012 - 12:09
#79
Posté 01 février 2012 - 12:09
thats1evildude wrote...
Blacklash93 wrote...
And the Forgotten Ones, the evil Elven Gods, were mentioned. How can you just abandon a plot so interesting and seemingly important?
No, they weren't. Tarohne's journal references beings known as the Forbidden Ones, one of which is the Formless One. And the Band of Three notes mention the Formless One.
BW needs to come up with some new foreboding titles. <_<
Just call the next batch The Ones Who Must Not Be Named and call it a day.
#80
Posté 01 février 2012 - 12:37
#81
Posté 01 février 2012 - 01:25
#82
Posté 01 février 2012 - 01:29
thats1evildude wrote...
Blacklash93 wrote...
And the Forgotten Ones, the evil Elven Gods, were mentioned. How can you just abandon a plot so interesting and seemingly important?
No, they weren't. Tarohne's journal references beings known as the Forbidden Ones, one of which is the Formless One. And the Band of Three notes mention the Formless One.
BW needs to come up with some new foreboding titles. <_<
If that is real, then what of the Forgotten Ones? This journey has taken us to many strange places, and made us re-evaluate many former truths. Where will it end?
Seriously, every time I bring this up someon goes "Oh noes it was the Forbidden Ones!" and I have to quote this. It's getting very annoying.We went to the center of it all. F. is dead and I am alone and injured. I must go back and put an end to it. The maddening thing is there is still no answer. But the Forgotten One, or demon or whatever it is, must be destroyed. I fear one may already be unbound.
Modifié par Blacklash93, 01 février 2012 - 01:31 .
#83
Posté 01 février 2012 - 01:32
If the Tevinters were experimenting on a bound Forgotten One then I'd say that's pretty damn important to the lore.Shadow of Light Dragon wrote...
Just call the next batch The Ones Who Must Not Be Named and call it a day.
#84
Posté 01 février 2012 - 01:43
Blacklash93 wrote...
[Seriously, every time I bring this up someon goes "Oh noes it was the Forbidden Ones!" and I have to quote this. It's getting very annoying.
Did you pull your quotes from the wiki? If so, here's what I pulled from the wiki from the article Band of Three:
Eventually, the Band's research culminates in the discovery that the Imperium had been deliberately weakening Kirkwall's already thin Veil, though they do not know for what purpose. It can be inferred from the notes that Kirkwall's design was intended to be used as part of a blood ritual to do this, perhaps in order to summon demons like the Forbidden Ones.
So someone's got to be wrong here. One of the articles is wrong in what they wrote.
Modifié par The Ethereal Writer Redux, 01 février 2012 - 01:45 .
#85
Posté 01 février 2012 - 02:01
He said something along the lines that having 'Origin Stories' for DAO introduced us to the world, and that was the point of the first game. I actually never thought about it like that until he said that. It totally makes sense. The more I played DA2, the more I found that I wasn't really sad that I wouldn't be playing as a warden anymore. I was actually interested in learning more about Thedas and the Lore.
He also said something along the lines as DA isn't really going to be a trilogy, it's something that can keep on growing. I like that. The possibilities are endless! There are so many stories, places and timelines that can be explored. It's like they opened a new world for us Geeks that can involve great video games, comics, and web series!
Love the part where he talked about Cullen. Him and Flemeth are my fave NPCs that appear in both games. Also, love that he mentioned the possibility of seeing him in a third game, possibly even maybe thinking of having him as a party member. If you read his explanation on Cullen's character, wow deep. Didn't think of that character that way, but now it makes sense.
Also, the comparison between Sandal and R2-D2, makes sense.
All in all, I was extremely happy reading this interview. There were things asked and replied that I would never had thought of. I think Bioware is on the right path. Even if they tend to sometimes do things that make us squint our eyes and shake our heads, it works. We keep coming back. Great story telling does that.
I'll still be here!
#86
Posté 01 février 2012 - 02:03
HiroVoid wrote...
I've said it before, and I'll say it now, they REALLY need to scrap the import mechanic. It just seems far more trouble than its worth, and when making a new game, it seems they have to go, 'Okay. We can't do this because imagine how much trouble it would be to import this.' I would rather have single games that let my character have very divergent paths in that game, then having cosmetic changes happen between multiple games.
Agreed.
#87
Posté 01 février 2012 - 02:14
Dave of Canada wrote...
esper wrote...
They should defintily keep the imports (the little decision are the ones that makes the flavours and they don't really need to be more than a codex entry or a single line from some npc) also dlc needs to be kept in account, but they should make a save game generator for each game., so that bugs can be worked around. Perhaps we should importat into a save generator so we can see the flags and then redo them if they are not correct.
Of course, that'd be fine for the short term and it's actually something I'd advocate keeping if it wasn't harmful in the long term. We're going to keep pilling imports and bugs up until it all collapses and it isn't going to be pretty. We're barely even capable of getting imports to work in DA2. D:
If they make a save game generator for each game, then we upload to that, then the generator could say will that and that and that flag is not important and then not show them /ignore them/, but that and that will be mention however small. I could imaginet the the flags being important dimishing for each game per charcter so let's say that in year 90 Dragon when we are in da6 (just an example) the save game remember the following:
Warden: Sacrfice himself/herself or not, everything else have by now been lost in time
Hawke: Who Hawke sided with and kill Anders or not...
Pc3: A little more
Pc4.... More example
Pc 5, every choice flag that have a consequence of the future of Thedas since that character might still live in the world and the immedieate consequences are still remembered.
#88
Posté 01 février 2012 - 02:56
#89
Posté 01 février 2012 - 03:06
ladyofpayne wrote...
Justice save Anders please.
Justice kill Anders please!
#90
Posté 01 février 2012 - 05:18
Il Divo wrote...
HiroVoid wrote...
I've said it before, and I'll say it now, they REALLY need to scrap the import mechanic. It just seems far more trouble than its worth, and when making a new game, it seems they have to go, 'Okay. We can't do this because imagine how much trouble it would be to import this.' I would rather have single games that let my character have very divergent paths in that game, then having cosmetic changes happen between multiple games.
Agreed.
Also agreed. If Dragon Age is supposed to be a setting rather than a series, then the games need to be totally separate from each other. At most, do the KOTOR 2 mechanic of being able to mention certain details in conversation to set flags for things.
#91
Posté 01 février 2012 - 05:23
iakus wrote...
Il Divo wrote...
HiroVoid wrote...
I've said it before, and I'll say it now, they REALLY need to scrap the import mechanic. It just seems far more trouble than its worth, and when making a new game, it seems they have to go, 'Okay. We can't do this because imagine how much trouble it would be to import this.' I would rather have single games that let my character have very divergent paths in that game, then having cosmetic changes happen between multiple games.
Agreed.
Also agreed. If Dragon Age is supposed to be a setting rather than a series, then the games need to be totally separate from each other. At most, do the KOTOR 2 mechanic of being able to mention certain details in conversation to set flags for things.
KotOR 2 also didn't even use an import function. If you said Revan was evil, the game assumed all decisions in KotOR 1 were evil. Even if it was inconsistent with mixed alignments, it still captured the "essence" of my Revan.
The question with DA3 is (since there is no clear morality system), if we're getting rid of import flags, one of two things can happen:
1) Continuity between installments. Bioware lets us make our huge game-changing decisions (such as the Dark Ritual), and for the next game they choose a canon to design the game around.
2) Set the games so far apart either in terms of location or time frame that our previous decisions won't really matter.
I'm personally comfortable with either. There are enough interesting locations in Thedas that I'm interested to see, but I'd also accept Bioware designing a canon if it makes for a more interesting story.
Modifié par Il Divo, 01 février 2012 - 05:24 .
#92
Posté 01 février 2012 - 05:31
For the first: I'm okay with there being a canon storyline assumed for Thedas. What I object to is being told that my decisions matter when in reality "Continuity's what I say it is!" Why bother to import a save at all then?
For the second: Honestly that's how I assumed the Dragon Age series was going to be to begin with.
#93
Posté 01 février 2012 - 05:45
iakus wrote...
I'd be fine with either of those options.
For the first: I'm okay with there being a canon storyline assumed for Thedas. What I object to is being told that my decisions matter when in reality "Continuity's what I say it is!" Why bother to import a save at all then?
For the second: Honestly that's how I assumed the Dragon Age series was going to be to begin with.
It does seem like unnecessary resources, and doesn't really have a great marketing aspect to it, as it's been handled so far. If they go with option #2, personally I'm hoping for Antiva. That or ancient Tevinter Imperium.
Modifié par Il Divo, 01 février 2012 - 05:47 .
#94
Posté 01 février 2012 - 06:43
Like that saying goes, bioware what you wish for...JohnEpler wrote...
Like hell Gerstmann's getting face scanned before me.
I will be a love interest or else.
#95
Posté 01 février 2012 - 07:35
esper wrote...
Dave of Canada wrote...
esper wrote...
They should defintily keep the imports (the little decision are the ones that makes the flavours and they don't really need to be more than a codex entry or a single line from some npc) also dlc needs to be kept in account, but they should make a save game generator for each game., so that bugs can be worked around. Perhaps we should importat into a save generator so we can see the flags and then redo them if they are not correct.
Of course, that'd be fine for the short term and it's actually something I'd advocate keeping if it wasn't harmful in the long term. We're going to keep pilling imports and bugs up until it all collapses and it isn't going to be pretty. We're barely even capable of getting imports to work in DA2. D:
If they make a save game generator for each game, then we upload to that, then the generator could say will that and that and that flag is not important and then not show them /ignore them/, but that and that will be mention however small. I could imaginet the the flags being important dimishing for each game per charcter so let's say that in year 90 Dragon when we are in da6 (just an example) the save game remember the following:
Warden: Sacrfice himself/herself or not, everything else have by now been lost in time
Hawke: Who Hawke sided with and kill Anders or not...
Pc3: A little more
Pc4.... More example
Pc 5, every choice flag that have a consequence of the future of Thedas since that character might still live in the world and the immedieate consequences are still remembered.
we could even imagine the saved game generator reading an actual save and asking you to validate before creating the save for the new game.
#96
Guest_Puddi III_*
Posté 01 février 2012 - 07:38
Guest_Puddi III_*
The Ethereal Writer Redux wrote...
Blacklash93 wrote...
[Seriously, every time I bring this up someon goes "Oh noes it was the Forbidden Ones!" and I have to quote this. It's getting very annoying.
Did you pull your quotes from the wiki? If so, here's what I pulled from the wiki from the article Band of Three:
Eventually, the Band's research culminates in the discovery that the Imperium had been deliberately weakening Kirkwall's already thin Veil, though they do not know for what purpose. It can be inferred from the notes that Kirkwall's design was intended to be used as part of a blood ritual to do this, perhaps in order to summon demons like the Forbidden Ones.
So someone's got to be wrong here. One of the articles is wrong in what they wrote.
Maybe they're both forgotten and forbidden! *dramatic chipmunk*
#97
Posté 01 février 2012 - 08:14
I also completely agree. Constraining the design of one game because it might be difficult to import into a future game is not worth the cost.Il Divo wrote...
Agreed.HiroVoid wrote...
I've said it before, and I'll say it now, they REALLY need to scrap the import mechanic. It just seems far more trouble than its worth, and when making a new game, it seems they have to go, 'Okay. We can't do this because imagine how much trouble it would be to import this.' I would rather have single games that let my character have very divergent paths in that game, then having cosmetic changes happen between multiple games.
Make a great game, and then give us a clean slate when the next game starts.
#98
Posté 01 février 2012 - 08:24
I think this operates on false presumption that the import ability somehow prevents "very divergent paths in a game" and so getting rid of it would automatically allow these... when it should be taken into account that the "very divergent paths" mean there's need for lot of content to be produced no matter if there's any import or not. And this workload is in itself more than enough to prevent --or at least drastically limit-- amount of branching provided.Sylvius the Mad wrote...
I also completely agree. Constraining the design of one game because it might be difficult to import into a future game is not worth the cost.Il Divo wrote...
Agreed.HiroVoid wrote...
I've said it before, and I'll say it now, they REALLY need to scrap the import mechanic. It just seems far more trouble than its worth, and when making a new game, it seems they have to go, 'Okay. We can't do this because imagine how much trouble it would be to import this.' I would rather have single games that let my character have very divergent paths in that game, then having cosmetic changes happen between multiple games.
Make a great game, and then give us a clean slate when the next game starts.
Just consider the comments regarding the origins feature -- that's functional equivalent of creating multiple, very divergent paths through the game. Except the paths are likely to consume even more resources, being more numerous and larger, overall.
#99
Posté 01 février 2012 - 09:02
VampOrchid wrote...
He also said something along the lines as DA isn't really going to be a trilogy, it's something that can keep on growing. I like that. The possibilities are endless! There are so many stories, places and timelines that can be explored. It's like they opened a new world for us Geeks that can involve great video games, comics, and web series
He also mentioned rebooting the series, so it's safe to say that Gaider can see himself being written into a corner as the world and events develops.
#100
Posté 01 février 2012 - 09:13
I see effectively no benefit to having the import function, so I'm not willing to pay any development cost for it at all.tmp7704 wrote...
I think this operates on false presumption that the import ability somehow prevents "very divergent paths in a game" and so getting rid of it would automatically allow these... when it should be taken into account that the "very divergent paths" mean there's need for lot of content to be produced no matter if there's any import or not. And this workload is in itself more than enough to prevent --or at least drastically limit-- amount of branching provided.Sylvius the Mad wrote...
I also completely agree. Constraining the design of one game because it might be difficult to import into a future game is not worth the cost.Il Divo wrote...
Agreed.HiroVoid wrote...
I've said it before, and I'll say it now, they REALLY need to scrap the import mechanic. It just seems far more trouble than its worth, and when making a new game, it seems they have to go, 'Okay. We can't do this because imagine how much trouble it would be to import this.' I would rather have single games that let my character have very divergent paths in that game, then having cosmetic changes happen between multiple games.
Make a great game, and then give us a clean slate when the next game starts.
Just consider the comments regarding the origins feature -- that's functional equivalent of creating multiple, very divergent paths through the game. Except the paths are likely to consume even more resources, being more numerous and larger, overall.





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