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Please include 360 controller support on PC version


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#76
charmingcharlie

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TheJiveDJ wrote...  Please don't speak in absolutes like your opinion is fact; it simply extrudes ignorance.  Mouse/keyboard may be more efficient for gameplay, and I don't deny this, but many users including myself have brought up different concerns.  I for one dislike using mouse/keyboard because I find it uncomfortable and would like to stave off the onset of carpal tunnel syndrome.  The Xbox controller is simply more comfortable for me to use.


Then your need is catered for in the form of the console platform.  If you wish to play Mass Effect 3 with a joypad in order to avoid "threat to life and limb" then the console platform is the one you should be playing the game on.

Thoth_Amon wrote...

It was EXACTLY the same.  Stop kidding yourself.

The only one "kidding themselves" here is YOU.  The control scheme for the PC version of Mass Effect 2 was different on the PC, the UI was different and the general feel of the game was different.  Now if you can't see what is plainly staring you in the face then there is nothing anyone can say that will convince you.

Gotholhorakh wrote...
Agreed. I can't really play with a joypad as I don't like it much, but the thing I object to is people's denial of others' right to have a preference on the basis of their own preference. I for instance wish I could stand to do it for my PC games, because I could sit back from the computer and be more comfortable after a hard day sitting at a computer for my job.


No one is denying anyone any preference. If you wish to play Mass Effect 3 with a joypad then there is an option open to you it is called the console platforms.  If playing a game with the mouse and keyboard is such torture and can lead to threat to life and limb then the consoles provide the joypad gaming experience you are after.

Modifié par charmingcharlie, 02 février 2012 - 12:56 .


#77
cbgamer

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The simple fact is that many cross platform and PC only games (Witcher 2 and Reckoning are two good examples) fully support xbox controllers on the PC. Telling people that they should just play on a console if they want controller support is ignoring the fact that many modern cross-platform games have this support today and including this feature would have made a segment of the customer base happy (likely with little effort on Bioware's part).

#78
Gotholhorakh

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charmingcharlie wrote...

Gotholhorakh wrote...
Agreed. I can't really play with a joypad as I don't like it much, but the thing I object to is people's denial of others' right to have a preference on the basis of their own preference. I for instance wish I could stand to do it for my PC games, because I could sit back from the computer and be more comfortable after a hard day sitting at a computer for my job.


No one is denying anyone any preference. If you wish to play Mass Effect 3 with a joypad then there is an option open to you it is called the console platforms.
If playing a game with the mouse and keyboard is such torture and can lead to threat to life and limb then the consoles provide the joypad gaming experience you are after.


Who said it was torture or a threat to life and limb? Nobody, that's who. What a silly attempt at sarcasm. :)

As for spending two or three hundred extra bucks on a games console to use a joypad when you already own the game, a computer and a control pad, and it takes 5 minutes to set it up yourself? Hell, even spending 60 bucks on a redundant copy of the game on another platform? That's really poor advice, and only an idiot would follow it.

"Want to play with a joypad buy a console". Oh, come on now. :lol:

Modifié par Gotholhorakh, 02 février 2012 - 04:36 .


#79
Kilshrek

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I happen to have a laptop, no separate mouse + keyboard combo, but I also have my 360 controller with me. I'd rather not shell out an extra 20(just for the mouse) on top of the 70 I'm paying for the game. Plenty of other games have more or less seamless controller support for PC versions, hopefully Bioware can patch this in later, but I'm not hopeful.

#80
Radwar

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For those of you who want to play with gamepads, get yourselves a Logitech F710 gamepad. You can map keyboard & mouse commands/movement to the gamepad with the software that comes with it (you can also adjust the speed of the sticks). It also supports xinput which means it's supports all the games that support the x360 controller. I use it sometimes with ME1 & 2 when I just want to sit back & relax, it works great.

#81
charmingcharlie

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cbgamer wrote...

The simple fact is that many cross platform and PC only games (Witcher 2 and Reckoning are two good  examples) fully support xbox controllers on the PC. Telling people that they should just play on a console if they want controller support is ignoring the fact that many modern cross-platform games have this  support today and including this feature would have made a segment of  the customer base happy (likely with little effort on Bioware's part).


If  a company decides to implement extra control schemes beyond the PC's native control scheme then that should be considered a bonus NOT a mandatory thing that every game must have.  Next you will be demanding RTS games should come with joypad control :whistle:.  

Those two games you mentioned do not really benefit greatly from the advantages of the mouse and keyboard therefore it is quite easy to just chuck joypad control in there.  On the other hand Mass Effect 3 is a shooter and getting the game balanced to cater for both the mouse and the joypad is a hell of a lot harder.  Oh yeah and I wouldn't use Reckoning as a good example, the mouse control in that game is horrible.  Obviously they were too busy faffing about making the game work well with the joypad rather than concentrating on the PC's native control scheme that the majority of PC gamers use.

Gotholhorakh wrote...   Who said it was torture or a threat to life and limb? Nobody, that's who. What a silly attempt at sarcasm. [smilie]../../../images/forum/emoticons/smile.png[/smilie]


Nope it isn't a silly attempt at sarcasm.  Some of the posters on here seem to have an extreme aversion to using a mouse and keyboard one poster even going as far as saying "they wanted to use a joypad to avoid carpel tunnel syndrome (hence my comment about threat to life and limb).

Gotholhorakh wrote...   As for spending two or three hundred extra bucks on a games console to use a
joypad when you already own the game, a computer and a control pad, and it takes 5 minutes to set it up yourself? Hell, even spending 60 bucks on a redundant copy of the game on another platform? That's really poor
advice, and only an idiot would follow it.


So you are not willing to spend a bit of money to buy a system that fully supports  your preferred control scheme yet we have people in here demanding that Bioware divert resources into implementing joypad control into the PC version that the vast majority of PC gamers will not use just to cater for their preference when their preference are already catered for on a the console platform.

Gotholhorakh wrote...   "Want to play with a joypad buy a console". Oh, come on now. [smilie]../../../images/forum/emoticons/lol.png[/smilie]


What is wrong with stating the obvious ?  If the control scheme is THAT important to you and sitting at a desk is next to being tortured then the solution is pretty damn obvious I would have thought.  I want to play with a mouse and keyboard perhaps I should buy a console and start ****ing to developers about them not supporting the mouse and keyboard.

Kilshrek wrote...

I happen to have a laptop, no separate mouse + keyboard combo, but I also have my 360 controller with me. I'd rather not shell out an extra 20(just for the mouse) on top of the 70 I'm paying for the game. Plenty of other games have more or less seamless controller support for PC versions, hopefully Bioware can patch this in later, but I'm not hopeful.


You are not going to get official joypad support in Mass Effect 3, it will not be patched in later.  The PC version of Mass Effect 3 is DESIGNED with the mouse and keyboard as the control scheme.  There will no doubt be "work arounds" where you will be able to trick joypad support into the game if you wish.  However when you buy the PC version of a game it should not be expected that a game automatically supports a joypad.  The developer has a responsibility to ensure their games work best with the native control scheme of a given platform.  The native control scheme on the PC is the mouse and keyboad and that is what the devs should concentrate on.

Modifié par charmingcharlie, 02 février 2012 - 05:10 .


#82
Thoth_Amon

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charmingcharlie wrote...

The only one "kidding themselves" here is YOU.  The control scheme for the PC version of Mass Effect 2 was different on the PC, the UI was different and the general feel of the game was different.  Now if you can't see what is plainly staring you in the face then there is nothing anyone can say that will convince you.


I've played both and you're 100% false.  The UI was not different and you really should stop lying because it's pathetic.  If I'm so wrong, state some facts that prove it.   "General feel" of the game?  That is true, it's entirely more awkward moving a tank around with WASD instead of an analog stick.  

The whole argument of "want a controller, buy the console version" is balls out retarded.  Gamepads have been supported by PC games since the 90s.  Third person games control much better with a controller, especially when that port's lead development platform is the 360.

Oh no, balancing issues!  If a critical darling studio backed by one of the biggest publishers in the world can't get their **** together enough and devote the miniscule resources necessary to implement what is widely used in everything from AAA big budget PC games to small indie releases, it shows a complete lack of oversight and is pure  laziness.  Kind of par for the course with Bioware and PC ports though so it's not surprising.  Even the top selling shooters offer a controller option with the PC version.

Saying for "I should ask console studios to implement kb/m" is such a stupid argument and that's something considering the nature of this board.  Next, you'll be telling me I can't criticize a game until I make one myself.

#83
Gotholhorakh

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Sigh.

charmingcharlie wrote...
Some of the posters on here seem to have an extreme aversion to using a mouse and keyboard one poster even going as far as saying "they wanted to use a joypad to avoid carpel tunnel syndrome (hence my comment about threat to life and limb).


...sitting at a desk is next to being tortured...


Wait what?

As it happens, I don't like using control pads - but the points still need to be put:

1) Nobody said it was next to being tortured, nobody was even vaguely moaning about anything, it has just been mentioned that ergonomics might be a legitimate possible reason for someone to prefer using a pad with particular reference to stuff like carpal tunnel, and you have us all claiming it's "next to torture" or "a threat to life and limb".

2) Even if they were, who are you to be sarcastic about someone else saying some medical condition hurts them? Are you in their central nervous system? No? Then get over yourself, seriously.

How rude.

Gotholhorakh wrote...   As for spending two or three hundred extra bucks on a games console to use a
joypad when you already own the game, a computer and a control pad, and it takes 5 minutes to set it up yourself? Hell, even spending 60 bucks on a redundant copy of the game on another platform? That's really poor
advice, and only an idiot would follow it.


So you are not willing to spend a bit of money to buy a system that fully supports  your preferred control scheme


Of course I wouldn't be willing to spend hundreds of euros/dollars/pounds to use a control pad when I own a PC and a control pad and a game I wanted to play with a joypad, because I'm not a total moron.

Who would? It's a suggestion only a literally retarded person would take heed of.

"I can't see out of my bedroom window" "buy the eiffel tower and stand on it" "oh ok, I'll get right on that then"



yet we have people in here demanding that Bioware divert resources into implementing joypad control into the PC version


You say this. Whereas in reality... we have nobody "demanding" anything.


Now I commented here to show that not all of us start acting like monkeys flinging their faeces when someone says "I quite like using a control pad" - and several other people commented stuff like "PREFERENCE? THAT'S UNPOSSIBLE".

You have swept in and posted precisely the kind of thing we were joking about. Do you understand that? :P

Modifié par Gotholhorakh, 02 février 2012 - 08:00 .


#84
CMD-Shep

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Gotholhorakh wrote...

Sigh.

snip...

Your posts are precisely the kind of thing we were joking about. Do you understand that?


I'm with ya. I mean lord forbid someone should come on to these boards and state a personal preference without trying to force his/her POV on others.
Some of these PC fanboys need to just relax. Nobody is trying to steal your precious KB and mouse.

#85
charmingcharlie

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Sigh......

Gotholhorakh wrote...  1) Nobody said it was next to being tortured, nobody was even vaguely moaning about anything, it has just been mentioned that ergonomics might be a legitimate possible reason for someone to prefer using a pad with particular reference to stuff like carpal tunnel, and you have us all claiming it's "next to torture" or "a threat to life and limb".


When people start using "I want to play with joypad because I want to avoid Carpel Tunnel Syndrome" they have lost all credibility.  That is why I used the sacarstic term of "a threat to life and limb" .   The same goes for the torture comment, there have been plenty of people emphasising just how "horrible" it is that they MUST use a mouse and keyboard to play a computer game.  

Gotholhorakh wrote... 2) Even if they were, who are you to be sarcastic about someone else saying some medical condition hurts them? Are you in their central nervous system? No? Then get over yourself, seriously.

How rude.

Then they know what to do don't they ?  If a medical condition prevents them from playing a game with a mouse and keyboard then that is regretable.  However there are platforms out there that allow you to play with a joypad and I know if I suffered from a medical condition I would be looking into those platforms to get my gaming fix rather than demanding that Bioware do things just to suit me and a small minority.  I personally consider that to be quite rude myself but there you go.

Gotholhorakh wrote...   Of course I wouldn't be willing to spend hundreds of euros/dollars/pounds to use a control pad when I own a PC and a control pad and the game I want to play, because I'm not a total moron.

Who would? It's a suggestion only a literally retarded person would take heed of.

"I can't see out of my bedroom window" "buy the eiffel tower and stand on it lol"


Personally I would say a retarded person would go "I hate to play games with the mouse and keyboard I know I will buy a PC to play games".  If you are not willing to invest in a games console to use your preferred control system that is your business. Obviously it can't be a huge issue for you then if you aren't willing to do that.  

Gotholhorakh wrote...  

Now I commented here to mention that not all of us  start acting
like monkeys flinging their faeces when someone says "I quite like using
a control pad" - and several other people commented stuff like
"PREFERENCE? THAT'S UNPOSSIBLE".

Your posts are precisely the kind of thing we were joking about. Do you understand that?

I would say the monkey flinging faeces started from the pro-joypad camp myself.  There were several posts belittling and attacking the mouse and keyboard control scheme.  I certainly do not have a problem with anyone that prefers joypad control when playing games.  I consider the way we control games to be of vital importance that is why I do not want the PC controls I prefer messed about with just because of a small minoirty.

If you prefer joypad control there is nothing wrong with that but your preference is catered for on the console platforms.  My preference for mouse and keyboard control is catered for on the PC and I want it to stay that way because that is the PC's native control scheme,

At the end of the day I don't even know why this is still being debated.  The PC version is being designed with the mouse and keyboard in mind this excludes the chance of implementing joypad control.  If using the mouse and keyboard is objectionable to you for gaming purposes then the consoles provide a different control scheme that you may be more comfortable with.

Modifié par charmingcharlie, 02 février 2012 - 08:12 .


#86
Nynaeve

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OP, get yourself an xbox instead you know you want to :devil:

#87
CMD-Shep

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charmingcharlie wrote...

CMD-Shep wrote...
Just would have been nice to be all chill and relaxed in my sofa while playing the PC version is all.

I am perfectly able to "chill and relax" on my sofa whilst playing using the mouse and keyboard.  I certainly don't play any game "hunched up" or leaning over the keyboard.  I can also certainly say that in my 20 years of PC gaming I have never so much as felt a "twinge" of neck pain playing games.

As others have said if you prefer Mass Effect with a joypad (nothing wrong with that) then there is an option open to you, it is called the console version.  I don't expect or demand that they dilute the console versions control scheme to cater for my preference to play with a mouse and keyboard so I do not see why the PC versions control scheme should be diluted to cater for joypad users.


Your setup is not my setup. Just because you've set yourself up in a specific manner does not mean that the rest of the world will follow suit.
It might be difficult to understand that not everyone is just like you, but please do try to get over yourself.
I don't think anyone is trying to force anyone to do anything. I just see people asking BW if ME3 PC will have controller support and if not why.

#88
Shepard the Leper

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Thoth_Amon wrote...

I've played both and you're 100% false.  The UI was not different and you really should stop lying because it's pathetic.  If I'm so wrong, state some facts that prove it.


Christina Norman wrote...

Balancing for pc vs console is incredibly difficult, we do our best (enemies are tougher on pc than on xbox) but pc will always offer more precise controls, and better sequencing of attacks.


Christina Norman is ME2's lead gameplay designer. Original post can be found here

Thoth_Amon wrote...
The whole argument of "want a controller, buy the console version" is balls out retarded.  Gamepads have been supported by PC games since the 90s.  Third person games control much better with a controller, especially when that port's lead development platform is the 360.


This is utter nonsense. K&M provide much better accuracy - they're vastly superior in shooters.

The (default) console controllers are actually the "worst" devices to use computer (game) systems. Their main purpose was not superior control, but superior comfort. Accuracy and precision were traded to accomplish a more "casual" way to play games (sitting on your sofa or when lying in bed - basically like watching television).

Thoth_Amon wrote...
Oh no, balancing issues!  If a critical darling studio backed by one of the biggest publishers in the world can't get their **** together enough and devote the miniscule resources necessary to implement what is widely used in everything from AAA big budget PC games to small indie releases, it shows a complete lack of oversight and is pure  laziness.  Kind of par for the course with Bioware and PC ports though so it's not surprising.  Even the top selling shooters offer a controller option with the PC version.


Can you name one (recent) shooter (TPS or FPS) that has controller support? AFAIK you cannot play (the PC version of) ****tlefield and Modern Borefare 3 with a controller. Crysis maybe? The good old Duke?

James Brown, lead level designer of Unreal Tournament 3 at Epic, talked about what fans can expect from the new multiplayer in Unreal Tournament 3:

"Console movement speed is slightly slower to accommodate the controller, and they have a special “weapon wheel” to help with the lack of a keyboard."

But you're free to believe whatever you want to believe.

Modifié par Shepard the Leper, 02 février 2012 - 08:33 .


#89
Mister Mida

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In all honesty I don't see the problem in gamepad support. As a programmer with some experience in game development, I can tell that such a feature wouldn't require as much resources as the 'hardcore' PC gamers (like to) think.

I have to wonder if the 'hardcore' PC gamers who were around in the 90's ever played (space) flight simulators, because those required a joystick to play. Were you guys also ****ing back then?

If Bioware is gonna implement gamepad support, don't count on it to be there on release. If you can't wait buy a Logitech that enables you to bind functions to specific buttons on the pad.

#90
Gotholhorakh

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charmingcharlie wrote...

Gotholhorakh wrote...  

Now I commented here to mention that not all of us  start acting
like monkeys flinging their faeces when someone says "I quite like using
a control pad" - and several other people commented stuff like
"PREFERENCE? THAT'S UNPOSSIBLE".

Your posts are precisely the kind of thing we were joking about. Do you understand that?

I would say the monkey flinging faeces started from the pro-joypad camp myself.  There were several posts belittling and attacking the mouse and keyboard control scheme.  I certainly do not have a problem with anyone that prefers joypad control when playing games.  I consider the way we control games to be of vital importance that is why I do not want the PC controls I prefer messed about with just because of a small minoirty.

If you prefer joypad control there is nothing wrong with that but your preference is catered for on the console platforms.  My preference for mouse and keyboard control is catered for on the PC and I want it to stay that way because that is the PC's native control scheme,

At the end of the day I don't even know why this is still being debated.  The PC version is being designed with the mouse and keyboard in mind this excludes the chance of implementing joypad control.  If using the mouse and keyboard is objectionable to you for gaming purposes then the consoles provide a different control scheme that you may be more comfortable with.



Since you're just reiterating the same points over and over again, I'll just direct you to the last few responses people made to you in this thread. Knock yourself out.




Mister Mida wrote...

In all honesty I don't see the
problem in gamepad support. As a programmer with some experience in game
development, I can tell that such a feature wouldn't require as much
resources as the 'hardcore' PC gamers (like to) think.


I think if you look at recent noises, you might get the impression that some aggressive improvement has occurred which makes things less easy than they might otherwise be.

I have no idea whether that impression would be fair and correct.

Modifié par Gotholhorakh, 02 février 2012 - 09:17 .


#91
charmingcharlie

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Mister Mida wrote...

In all honesty I don't see the problem in gamepad support. As a programmer with some experience in game development, I can tell that such a feature wouldn't require as much resources as the 'hardcore' PC gamers (like to) think.


It depends on what you mean by incorporating gamepad support.  If you are just saying "turn gamepad support on" then no it doesn't require much work.  However Bioware has said time and time again that doing just that would fall below their "quality standards".  There is more to incorporating joypad support than just turning it on that a lot of people are missing.  If you don't understand the balancing issues required then at least have a cursory read of this :-

http://www.penny-arcade.com/2011/1/24/

The article covers converting a game from the Xbox 360 to the PC.  It explains a range of "mechanisims" they use to make playing shooters with a joypad playable and how these were not appropriate on the PC.  The article also shows some examples of how gameplay mechanics had to be altered to better fit the accuracy of the mouse.

Mister Mida wrote... I have to wonder if the 'hardcore' PC gamers who were around in the 90's ever played (space) flight simulators, because those required a joystick to play. Were you guys also ****ing back then?

I have been gaming since the 80's I played Elite on a ZX Spectrum 48k with a rubber keyboard no I did not **** about games coming with joystick support.  The reason I didn't **** is because joystick support did not interfere with my preferred way of playing the game (ie keyboard).  That is NOT the case with joypad support, they have to use so many different mechanisims to make shooters playable with a joypad that it ends up affecting mouse and keyboard gamers.

Gotholhorakh wrote...
Since you're just reiterating the same points over and over again, I'll just direct you to the last few responses people made to you in this thread.


Since you aren't saying anything of any consequence, I will just ignore you instead.

Modifié par charmingcharlie, 02 février 2012 - 09:17 .


#92
DB_error

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I see the custom pc balancing myth is still around. Both ME1 and ME2 had mods that restored most of the controller support and the game played perfectly. If anything they made the enemies move a little faster or gave them more hitpoints. I played the console demo versions and they played exactly the same.

Sadly without controller support the option of playing the game relaxed on a couch in 1080p and at 60fps is gone.

I only hope there will be mods for ME3, too, and soon after launch. However, after this news I will probably not buy the game on day one but wait and see. If the modders do not get it to work, maybe the WiiU will be able to put out 60fps / 1080p...

#93
ZackG312

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Shepard the Leper wrote...

Thoth_Amon wrote...

I've played both and you're 100% false.  The UI was not different and you really should stop lying because it's pathetic.  If I'm so wrong, state some facts that prove it.


Christina Norman wrote...

Balancing for pc vs console is incredibly difficult, we do our best (enemies are tougher on pc than on xbox) but pc will always offer more precise controls, and better sequencing of attacks.


Christina Norman is ME2's lead gameplay designer. Original post can be found here

Thoth_Amon wrote...
The whole argument of "want a controller, buy the console version" is balls out retarded.  Gamepads have been supported by PC games since the 90s.  Third person games control much better with a controller, especially when that port's lead development platform is the 360.


This is utter nonsense. K&M provide much better accuracy - they're vastly superior in shooters.

The (default) console controllers are actually the "worst" devices to use computer (game) systems. Their main purpose was not superior control, but superior comfort. Accuracy and precision were traded to accomplish a more "casual" way to play games (sitting on your sofa or when lying in bed - basically like watching television).

Thoth_Amon wrote...
Oh no, balancing issues!  If a critical darling studio backed by one of the biggest publishers in the world can't get their **** together enough and devote the miniscule resources necessary to implement what is widely used in everything from AAA big budget PC games to small indie releases, it shows a complete lack of oversight and is pure  laziness.  Kind of par for the course with Bioware and PC ports though so it's not surprising.  Even the top selling shooters offer a controller option with the PC version.


Can you name one (recent) shooter (TPS or FPS) that has controller support? AFAIK you cannot play (the PC version of) ****tlefield and Modern Borefare 3 with a controller. Crysis maybe? The good old Duke?

James Brown, lead level designer of Unreal Tournament 3 at Epic, talked about what fans can expect from the new multiplayer in Unreal Tournament 3:

"Console movement speed is slightly slower to accommodate the controller, and they have a special “weapon wheel” to help with the lack of a keyboard."

But you're free to believe whatever you want to believe.

Battlefield 3 has 360 support so does RAGE, Crysis 1 and 2, Deus Ex HR, Metro 2033, Bioshock 1, Bulletstorm. Alot more than you think

#94
Mister Mida

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charmingcharlie wrote...

Mister Mida wrote...

In all honesty I don't see the problem in gamepad support. As a programmer with some experience in game development, I can tell that such a feature wouldn't require as much resources as the 'hardcore' PC gamers (like to) think.


It depends on what you mean by incorporating gamepad support.  If you are just saying "turn gamepad support on" then no it doesn't require much work.  However Bioware has said time and time again that doing just that would fall below their "quality standards".  There is more to incorporating joypad support than just turning it on that a lot of people are missing.  If you don't understand the balancing issues required then at least have a cursory read of this :-

http://www.penny-arcade.com/2011/1/24/

The article covers converting a game from the Xbox 360 to the PC.  It explains a range of "mechanisims" they use to make playing shooters with a joypad playable and how these were not appropriate on the PC.  The article also shows some examples of how gameplay mechanics had to be altered to better fit the accuracy of the mouse.


You can't just turn on support for gamepads, except setting a boolean to true. But I would hardly call that gamepad support.

Bioware wouldn't have to worry about researching the balancing issues since they already did that... for the consoles. And just because some developer had to do A and B to make it work doesn't mean Bioware has to. From my perspective, Bioware has done whatever is required to implement gamepad support. But they just don't care to go for it at the moment. But that's just me, and until an actual dev from Bioware (not Priestley or Woo, but an actual programmer or gameplay designer) explains the situation, none of us can truly tell how much work is required.

Mister Mida wrote... I have to wonder if the 'hardcore' PC gamers who were around in the 90's ever played (space) flight simulators, because those required a joystick to play. Were you guys also ****ing back then?

I have been gaming since the 80's I played Elite on a ZX Spectrum 48k with a rubber keyboard no I did not **** about games coming with joystick support.  The reason I didn't **** is because joystick support did not interfere with my preferred way of playing the game (ie keyboard).  That is NOT the case with joypad support, they have to use so many different mechanisims to make shooters playable with a joypad that it ends up affecting mouse and keyboard gamers.


Then I guess you must've been very fortunate and choosing your games, for the games I was referring to simply gave you the finger if you didn't want to play with a joystick.

#95
charmingcharlie

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Mister Mida wrote... 

Bioware wouldn't have to worry about researching the balancing issues since they already did that... for the consoles. And just because some developer had to do A and B to make it work doesn't mean Bioware has to. From my perspective, Bioware has done whatever is required to implement gamepad support. But they just don't care to go for it at the moment. But that's just me, and until an actual dev from Bioware (not Priestley or Woo, but an actual programmer or gameplay designer) explains the situation, none of us can truly tell how much work is required.


The PC version would still have to have those balancing issues IMPLEMENTED and thoroughily TESTED at the same time as doing the mouse balanced version and testing it.  It is a whole lot of work just to please a minority of gamers.  We have already been given a hint into Bioware's thinking about joypad control in the PC version.  The lead gameplay designer of ME 2 said this :-

  Christina Norman wrote .... Balancing for pc vs console is incredibly difficult, we do our best
(enemies are tougher on pc than on xbox) but pc will always offer more
precise controls, and better sequencing of attacks.


Now whilst that was for ME 2 I hardly think much has changed for ME 3.  Bioware are of the view that the PC version is designed specifically to be played with the mouse and keyboard.  They do not wish to do the extra work and expense to implement joypad control, we can speculate why but my guess would be time, money and resources.

Mister Mida wrote... 
Then I guess you must've been very fortunate and choosing your games, for the games I was referring to simply gave you the finger if you didn't want to play with a joystick.


I must've been fortunate because I can't remember a single space sim that refused to work unless you had a joystick.  I like to think I have played pretty much everything out there from Elite to X-wing.  How about you actually SAY which game you were talking about rather than being all vague.

#96
IBPROFEN

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Chris Priestly wrote...

The PC version does not support controllers. They may or may not work, but they are unsupported by the game.



:devil:


 And us keyboard and mouse users probably get the same control setup that in ME2. Cause we all know that Bioware want give us back control like in ME1.

#97
Mister Mida

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charmingcharlie wrote...

The PC version would still have to have those balancing issues IMPLEMENTED and thoroughily TESTED at the same time as doing the mouse balanced version and testing it.  It is a whole lot of work just to please a minority of gamers.  We have already been given a hint into Bioware's thinking about joypad control in the PC version.  The lead gameplay designer of ME 2 said this :-


Yes, yes, I know it has to be implemented because I already said so earlier. And yes, it has to be tested, but I doubt the game testers are really busy now that the game (is close to) gold. And you don't know how much work is required or how small or big this minority is. As far as I know, gamepad support is not uncommon for PC games. People have already given multiple examples, so I guess it's not as small as you (like to) think.

I must've been fortunate because I can't remember a single space sim that refused to work unless you had a joystick.  I like to think I have played pretty much everything out there from Elite to X-wing.  How about you actually SAY which game you were talking about rather than being all vague.


The first time I loaded up X-Wing vs. Tie Fighter it simply closed down after telling me I needed a stick. I didn't bother to check for the rest of the series since by then I automatically used a joystick.

If you really don't want gamepad support because it might cost resources which could be invested in core game improvements (pretty much the same excuse plenty of anti multi-player folks used), then good news: it probably won't be there on release. But if you don't want support for it (post gold) period, then I think you're being butthurt over that Bioware might choose not to cater to you specifically and isn't creating 'awesome' DLC in the form of new weapons or missions.

And now I'm done posting here. Feel free to respond, but don't expect an answer.

#98
ItsFreakinJesus

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Xpadder would probably be a decent replacement for official controller support. With the right setup, you'd be able to mimic the 360/PS3 controls quite well, and you'd have the benefit of only having one combat menu to go into when you want to use unmapped weapons/powers.

#99
Robnof

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Xpadder would probably do the trick. Still not the same as gamepad support. I am very much surprised its not being included. I play pc games from the comfort of my couch on a flatscreen, making mouse and keyboard impractical. Already have the first two games for pc so I'll probably get it anyways. However I will bear this issue in mind the next time I consider a Bioware game for PC.

Modifié par Robnof, 03 février 2012 - 03:07 .


#100
mkonrad6288

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As of 2011, Microsoft does not recommend using DirectInput for keyboards and mice, and has started pushing XInput for Xbox 360 controllers. per Wikipedia.

Sounds a bit like biased reporting to me, but appears accurate with producer statements. Chris Priestly responded to a very specific question with a very narrow answer, and I get the feeling we are not meant to conclude much other than that Xbox 360 controller support is not present.

Modifié par mkonrad6288, 03 février 2012 - 05:14 .