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Please include 360 controller support on PC version


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#101
mimomontalvo

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Robnof wrote...

Xpadder would probably do the trick. Still not the same as gamepad support. I am very much surprised its not being included. I play pc games from the comfort of my couch on a flatscreen, making mouse and keyboard impractical. Already have the first two games for pc so I'll probably get it anyways. However I will bear this issue in mind the next time I consider a Bioware game for PC.

xpadder is decent but not great. no rumble :(
Native support would still trump any 3rd party software.

Modifié par mimomontalvo, 03 février 2012 - 05:47 .


#102
wolfsite

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It is true that some games have had problem when implementing gamepad support, these include only showing the gamepad button configuration instead of keyboard/mouse regardless of control style picked or accepting one over the other entirely unless one is removed or un-installed.

I have experienced a few games on PC that had trouble distinguishing the two as seperate which really made playing the game more difficult.

#103
rogfa

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I really hope Bioware can add gamepad support for ME3. I've just discovered the joys of playing PC games on my TV. Games look and sound amazing -- 1080p visuals, 5.1 audio, fast load times and zero framerate problems.

It's boggles my mind (yes, boggles) why Bioware won't add support. Games as old as Bioshock 1 and even Orcs Must Die have gamepad support. What gives?

#104
sackyhack

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Yeah, Bioware is one of the few multiplatform developers that doesn't support gamepad, which is confusing. It can't be about "complexity" since RPGs like Witcher 2 and Skyrim support it. If a game is PC exclusive, then yeah I'd understand lack of gamepad support, but Bioware games are multiplatform. They go through the trouble of creating a 360 control scheme then take it out for the PC version.

I like the accuracy of K&M in FPSs, but for some reason games in third person really feel awkward on it so I use the 360 pad. I really hate how they don't give a reason either. Even a half-assed explanation like "we don't want to waste time porting over the controls" would've been better than nothing.

#105
LordCrux

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DBZMagus wrote...

Mass Effect plays better with a mouse because it is essentially a shooter. I can do a headshot with my mouse faster and more accurately than you can with your thumbs on some sticks. Also, mouse and keyboard players have access to all powers at once in both Mass Effect games via the number keys.If you want to gimp yourself by using an inferior controller you can try using Xpadder I guess, but I don't feel Bioware should waste time or resources implementing it when the 360 version is always available.


Conventional mouse and keyboard are more precise in some areas but not all. It lacks:

- Subtle changes in turning rate
- Pressure-sentitive triggers to control fire rate, throttle etc
- Force feedback

PC users may out-perform console users, but they don't know what it's like to feel the kickback of the Claymore or the Widow. Also, their movements on screen will always look herky-jerky, binary.

PC players tend to favor high burst damage weapons (shotguns, SRs, two-hand giant axes, simply throwing a grenade and run away) instead of continuous damage weapons (gatling guns, SMGs) because continous damage weapons require constant manual tracking, and that's harder to do with the keyboard. This is also the reason PC gamers need to get a Joystick to play jet flighter and driving games.

If you want the refined movements of the controller and the versatility of a keyboard, something like this is ideal: http://www.logitech....rd/devices/5123

#106
Kilshrek

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LordCrux wrote...

PC players tend to favor high burst damage weapons (shotguns, SRs, two-hand giant axes, simply throwing a grenade and run away) instead of continuous damage weapons (gatling guns, SMGs) because continous damage weapons require constant manual tracking, and that's harder to do with the keyboard. This is also the reason PC gamers need to get a Joystick to play jet flighter and driving games.


I'm sorry, what? What does aiming/tracking have to do with the keyboard? You use the mouse for tracking, remove the aim-assist from console games and we'll compare the performance in terms of tracking and hits.

#107
Dewart

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Kilshrek wrote...

LordCrux wrote...

PC players tend to favor high burst damage weapons (shotguns, SRs, two-hand giant axes, simply throwing a grenade and run away) instead of continuous damage weapons (gatling guns, SMGs) because continous damage weapons require constant manual tracking, and that's harder to do with the keyboard. This is also the reason PC gamers need to get a Joystick to play jet flighter and driving games.


I'm sorry, what? What does aiming/tracking have to do with the keyboard? You use the mouse for tracking, remove the aim-assist from console games and we'll compare the performance in terms of tracking and hits.


Most console games have the option to remove aim assist which I always do. I hear you it's the one thing I hate about my console. I've been the type to switch back and forth from PC to Console. IMO console without aim assist is still more fun and accurate than keyboard and mouse. I wish console would just scrap the aim assist business since it really isn't needed. I guess the younger generation of gamers would probably throw a fit though since they need the games to hold their hand half the time.

#108
ZackG312

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Kilshrek wrote...

LordCrux wrote...

PC players tend to favor high burst damage weapons (shotguns, SRs, two-hand giant axes, simply throwing a grenade and run away) instead of continuous damage weapons (gatling guns, SMGs) because continous damage weapons require constant manual tracking, and that's harder to do with the keyboard. This is also the reason PC gamers need to get a Joystick to play jet flighter and driving games.


I'm sorry, what? What does aiming/tracking have to do with the keyboard? You use the mouse for tracking, remove the aim-assist from console games and we'll compare the performance in terms of tracking and hits.

I use my 360 controller for BF 3 (PC) and I have 1.4 K/D, 423 Score per minute and 2.16 W/L so I do about the same I would on a console.  BF 3 doesnt have aim assist.
Accuracy is better on mouse but the damn keyboard movement is clunky.

#109
ZackG312

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People if you want to use controller for ME3 use Pinnacle Game Profiler.
It is great can map all hot keys to face buttons.

#110
jbru13

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charmingcharlie wrote...


When people start using "I want to play with joypad because I want to avoid Carpel Tunnel Syndrome" they have lost all credibility. 


OK, "charmingcharlie," I had to create an account just now because your arguments are so ridiculous, circular, and narrow-minded, that I thought I'd join the fray in hopes of convincing you to never make an argument again, thereby increasing the overall level of logic and reasonableness on Earth.

Your above quote is probably, to put it in technical terms, the stupidest. People can develop Carpel Tunnel through a myriad of ways, especially when work and play are both done with a keyboard and mouse. I shouldn't have to tell you, that just because you don't experience this, doesn't mean others don't.

Personally, I work 9-12 hours a day at a desk doing visual effects work. I do not like sitting at a desk when I get home. I like to sit on my couch. I find gamepads more comfortable from this position. Yes, I could play games on a console, but non-antialiased scaled-up 720p graphics hurt my head/balls even more than charmingcharlie's delusional style of argumentation. 

So, in a perfect world I would prefer to play PC games on my damn couch with my damn gamepad. And 90% of the time, I can. Herpes has no cure, nor does CharmingCharlie's perverted version of logic, but lack of gamepad support does. And I can't imagine that it isn't profitable to do so. The mere fact that most games that are developed concurrently for console and PC have this feature, is proof enough of its popularity.

And CharmingCharlie, please don't respond. Seriously, please don't. If I read your arguments again I am liable to vomit and kick a small animal.

#111
snfonseka

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Who needs controllers in PC? This is not a "platformer"......

#112
jbru13

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snfonseka wrote...

Who needs controllers in PC? This is not a "platformer"......


Dammit I retract my entire case. I thought we were talking about the original Metroid.

#113
Doctoglethorpe

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I love how in these threads people always have to come in and make sure everybody knows that their preferred input method is better so to hell with options. (kb/m supremacists)

I also love the silly "just play on console" comments too.

The more I think about Bioware's stubbornness on things like this and textures the more I question why I consider them my favorite developer. I love Mass Effect but my patience is waning thin. Not that anybody cares, just sayin. Like a super saiyan.

#114
MortalEngines

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This is silly. There are some games I prefer to play with my gamepad (Batman, RE games, Silent Hill games etc). There is not any particular reason, and it would probably be superior on Mouse and Keyboard but I just like the feel with a pad.

In the same vein, there are some games I prefer with Kb/m, for example, DA/DAII, Skyrim, Witcher etc. again no particular reason, I just prefer using that medium to play.

Everyone knows kb/m is superior in accuracy and speed, but some people don't care, they just feel more comfortable with a gamepad. Why that is a crime I have no idea. And to be honest, pure laziness on Bioware parts not to implement it.

For ME2 a modder attempted to do it, and partially succeeded but there are too many bugs to make it playable enough (Analog is inverted and UI icons disappear).

Modifié par MortalEngines, 13 février 2012 - 10:04 .


#115
AlphaJarmel

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I wish they would just add in the controller option because it's just that, an option.

#116
Sarcastic

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Guanxii wrote...

Is it true that only Games for Windows titles can have 360 controller support because it comes under/is part of the licensing agreement?

So creating a keyboard + mouse only control scheme cuts out the middle men, correct?

But if this is not the case and it costs absolutely nothing to leave in controller support and you're just doing it on principle then that is just pure pig-headed craziness.

What the Glorious PC master race don't understand is that for most people generally speaking if you are playing a PC game with a mouse and keyboard you have to sit at a desk... it's hardly comfortable or practical for most people that just want to sit back and relax on the couch whilst enjoying the best possible visuals/performance... especially for non-multiplayer orientated games.


Hell no, Microsoft gets what 70 bucks everytime someone buys one of their wireless 360 controller for the PC. It is in their best interest to have controller support in PC games. Kingdoms of Amalur has support for the 360 controller and it is real time as well like Fable III. That game is published by EA on Origin and no Game for Windows Live jive.

Hell I bet someone from MS woulda coded the controller support for this game just add a sticker to the PC box that says "Supports the Xbox 360 Controller" and MS woulda made a killing too.

#117
CSunkyst

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Dewart wrote...

Kilshrek wrote...

LordCrux wrote...

PC players tend to favor high burst damage weapons (shotguns, SRs, two-hand giant axes, simply throwing a grenade and run away) instead of continuous damage weapons (gatling guns, SMGs) because continous damage weapons require constant manual tracking, and that's harder to do with the keyboard. This is also the reason PC gamers need to get a Joystick to play jet flighter and driving games.


I'm sorry, what? What does aiming/tracking have to do with the keyboard? You use the mouse for tracking, remove the aim-assist from console games and we'll compare the performance in terms of tracking and hits.


Most console games have the option to remove aim assist which I always do. I hear you it's the one thing I hate about my console. I've been the type to switch back and forth from PC to Console. IMO console without aim assist is still more fun and accurate than keyboard and mouse. I wish console would just scrap the aim assist business since it really isn't needed. I guess the younger generation of gamers would probably throw a fit though since they need the games to hold their hand half the time.


What kind of bizarre fantasy world do you live in.  If your preference is pads, fine that doesn't bother me (though the PC version's tactics display is optimised for a mouse, and honestly with a pad you'd probably have a more enjoyable time with the "power wheel" on a console) but if you think that a sluggish gamepad is somehow more accurate than a mouse, especially without auto aim, then Jesus Christ I need some of what you're smoking. 

The popularity of consoles have rendered a lot of otherwise good shooters unplayable for me, as trying to play them with a gamepad is just a terrible experience.  It's awkward and slow.  Like trying to run while hip deep in mud. They're fine for a platformer, or fighting games, but they're terrible for anything that requires aiming, not when you're used to kb/m. 

I wish consoles would support keyboard and mouse setups.  It's a myth that you can't play that way on a couch.  With a lap desk and a good wireless numberpad/mouse it works just fine for me. 

#118
Sarcastic

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CSunkyst wrote...

What kind of bizarre fantasy world do you live in.  If your preference is pads, fine that doesn't bother me (though the PC version's tactics display is optimised for a mouse, and honestly with a pad you'd probably have a more enjoyable time with the "power wheel" on a console) but if you think that a sluggish gamepad is somehow more accurate than a mouse, especially without auto aim, then Jesus Christ I need some of what you're smoking. 

The popularity of consoles have rendered a lot of otherwise good shooters unplayable for me, as trying to play them with a gamepad is just a terrible experience.  It's awkward and slow.  Like trying to run while hip deep in mud. They're fine for a platformer, or fighting games, but they're terrible for anything that requires aiming, not when you're used to kb/m. 

I wish consoles would support keyboard and mouse setups.  It's a myth that you can't play that way on a couch.  With a lap desk and a good wireless numberpad/mouse it works just fine for me. 


Honestly I would have agreed with ya a few years ago till I saw one of the top 10 US halo 3 players using a controller and getting double head shots. In the hands of someone skilled with it they are plenty accurate.

I do not think that mouse and keyboard vs controller was the scope of this discussion though. It is the why does ME3 not support a controller on the PC. Mouse and keyboard will be there regardless, I personally perfer the controller because it allows me to kick back while I play.

#119
Sith_exar_kun

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I nate controllers, buy a good mouse for gaming, it's all you need,

#120
Sarcastic

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Sith_exar_kun wrote...

I nate controllers, buy a good mouse for gaming, it's all you need,


Got a G700, also have a wireless 360 controller. Would rather use my controller for this game.

#121
artgeek25

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CSunkyst wrote...

Dewart wrote...

Kilshrek wrote...

LordCrux wrote...

PC players tend to favor high burst damage weapons (shotguns, SRs, two-hand giant axes, simply throwing a grenade and run away) instead of continuous damage weapons (gatling guns, SMGs) because continous damage weapons require constant manual tracking, and that's harder to do with the keyboard. This is also the reason PC gamers need to get a Joystick to play jet flighter and driving games.


I'm sorry, what? What does aiming/tracking have to do with the keyboard? You use the mouse for tracking, remove the aim-assist from console games and we'll compare the performance in terms of tracking and hits.


Most console games have the option to remove aim assist which I always do. I hear you it's the one thing I hate about my console. I've been the type to switch back and forth from PC to Console. IMO console without aim assist is still more fun and accurate than keyboard and mouse. I wish console would just scrap the aim assist business since it really isn't needed. I guess the younger generation of gamers would probably throw a fit though since they need the games to hold their hand half the time.


What kind of bizarre fantasy world do you live in.  If your preference is pads, fine that doesn't bother me (though the PC version's tactics display is optimised for a mouse, and honestly with a pad you'd probably have a more enjoyable time with the "power wheel" on a console) but if you think that a sluggish gamepad is somehow more accurate than a mouse, especially without auto aim, then Jesus Christ I need some of what you're smoking. 

The popularity of consoles have rendered a lot of otherwise good shooters unplayable for me, as trying to play them with a gamepad is just a terrible experience.  It's awkward and slow.  Like trying to run while hip deep in mud. They're fine for a platformer, or fighting games, but they're terrible for anything that requires aiming, not when you're used to kb/m. 

I wish consoles would support keyboard and mouse setups.  It's a myth that you can't play that way on a couch.  With a lap desk and a good wireless numberpad/mouse it works just fine for me. 

i agree. i've completerd me2 on the xbox with a controller and ond multiple times on pc and i find that the mouse and keyboard combination far better and more rensponsive then the 360 controller. so much so that the infiltrator is now my favourite class, i have no idea why he thinks the 360 controller is more accurate because it isn't.:bandit:

#122
muse108

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quite honestly this shouldnt have to be asked for. I dont personally care all that much but surely it cant be that hard toi swap interfaces and use the same controller?

#123
Doctoglethorpe

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This, hd textures, moddability, theres a lot of things that shouldn't need to be asked for in the pc version. But Bioware don't care about PC anymore, its just xbox xbox xbox. They even have the balls to say the pc version isn't a port when all they do is slap a slightly different UI on top of the xbox version and call it a day. I laugh when I occasionally see xbox controller prompts in menus, sometimes they flash really fast when it bugs out a bit before correcting itself. Not a port huh Bioware? Hah, okay.

Modifié par Doctor Moustache, 13 février 2012 - 12:06 .


#124
Fredvdp

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muse108 wrote...

quite honestly this shouldnt have to be asked for. I dont personally care all that much but surely it cant be that hard toi swap interfaces and use the same controller?

The majority of the settings were in the ME2 config files so some tweaking gives you controller gameplay. All they had to implement was the power and weapons wheel. Those were the only controller features missing from ME2.

Modifié par Fredvdp, 13 février 2012 - 12:13 .


#125
The_11thDoctor

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I love how this was a thread asking for controller support and narrow-minded people started whining about not wanting it supported. It's not like they're forcing you to play with controllers if they add the support, just making it so anyone can enjoy it on pc. Grow up. I too wanted this, but got saddened when I found out ME2 didnt have any pad support. It was going thru the dark ages... I cant remember the last game I bought recently that was too lazy to include it...oh yeah! Just that one... PC version is cheaper most times and has better graphics, but sometimes suffers from bad controls. ME doesnt feel feel good without a controller,IMO. I just wont pick up a PC version this time around due to his response of no support.