Please include 360 controller support on PC version
#126
Posté 13 février 2012 - 12:46
#127
Posté 13 février 2012 - 03:19
It's particularly frustrating when so much of the capability *already exists* in the engine. You swap an .ini file in ME2, and you have full joypad support, including button prompts - but the lack of the powers GUI kills it.
Now granted, to Bioware's credit you haven't just removed gamepad support from the game and said "Welp, there's your controls PC users!" - you have tailored aspects of the game to accommodate for the differences in speed and precision, such as the hacking minigame (involving connecting the nodes) which unlike the console version of ME2, has an additional timer ring around each node that starts to count down quickly after it's clicked. Without this, the speed and accuracy of the mouse pointer with render these minigames useless and the upgrades to increase your time relatively worthless.
Conversely, planet scanning on the consoles was a chore, so I was desperate to get the fast-scanning upgrade. On the PC, it matters little - you just whip the mouse over the planet. This is one area where technically, the scanning mini-game is almost "broken" on the PC as it's so much easier, but I think BioWare recognized that scanning was just obnoxious from the get-go and letting the mouse do its thing was actually *fixing* it.
So yes, I get that it's not a simply axis swap. But again, the code *exists* - you would have to change the minigames slightly and introduce the consoles GUI when a gamepad is detected, but so many other games already do that from other developers, even smaller studios (Serious Sam would be one game you would think that was born out of mouse and keyboard, but even they support the 360 pad, with proper prompts and a unique GUI for it. Heck, even the original Crysis supported the 360 pad!).
I understand keyboard/mouse are superior for certain aspects, but that' just it - *certain aspects*. I want to play Mass Effect with a gamepad as I accept the lack of precision aiming is a tradeoff for easier control of your characters running/cover/walking transitions. That, and my PC is next to a 46" 1080p TV, and especially with a game that's as cinematic and story-focused as the ME series it's just such a great fit. There is no way I would have had the patient to get into say, Fallout3 as deeply as I have if I couldn't sit back on the couch and get engrossed in the environment as I did when playing it on the TV.
Now for multiplayer? Hell yeah, break out the wireless mouse and keyboard. For shorter gaming sessions that's fine, but in the main single player game I'm not as focused on headshots.
Xpadder/Pinnacle micro are decent substitutes to use in a pinch, but when you've used the proper .ini file to get native support, you see how much better it is. Even with the axis/sensitivity tweaking I could never get Pinnacle's profile to feel as natural as native support - and of course, no proper context-sensitive rumble and the hacking minigames are virtually impossible with it since they're tailored to the speed of the mouse.
And yes, I have a 360. I'm used to ME2 at 1080p with high aniso filtering and 60fps, booting up ME2 on the 360 now is just painful by comparison. Why pay $60 to play a game that's going to be saddled to antiquated hardware? I'll likely still be playing ME2/3 years from now, on who knows what then - a 27" 2500x1440 display in 3d? Possibly. It's nice to have that option.
So it won't have it out of the game, but please...a patch. Let us take advantage of the inherent flexibility of the PC's control schemes. Most other developers are able to do this.
#128
Posté 13 février 2012 - 06:55
artgeek25 wrote...
to my knowledge no one is complaining about lack of controller support. it sounds like more of a request to add the option. also mouse and keyboard is awesome i find because i can customise key bindings to power slots etc which i prefer. if you really want to use a controller just use xpadder.
What does this have to add to the subject? People are asking for controller support, not for people telling why kb/m is better for them.
#129
Posté 13 février 2012 - 07:21
#130
Posté 13 février 2012 - 07:24
NellyK wrote...
I just want to play the superior-looking version of the game from the comforts of my couch because, surprise surprise, PC games look pretty friggin awesome on an HDTV! If anyone at Bioware is actually reading these forums: Please give us controller support for the PC version! Pretty please!
Then Give Xboxs and PS3s KB+M support.
#131
Posté 14 février 2012 - 04:45
I was hoping that Mass Effect 3 would finally get Xbox 360 controller support even though the first two games didn't have it. After all, BioWare already have the interface and icons, etc., from the Xbox 360 version so it shouldn't be that big of a task. I've now found out that the game will again be mouse and keyboard only which is very, very disappointing.
Now, I actually bought Mass Effect 2 for the PC then for Xbox 360 when I found out that the PC version didn't have controller support. Although, the PC version was by far the superior version technically and visually, I actually enjoyed playing it on the 360 more to completion with the controller (please don't hate me!). I really do not want to buy the 360 version this time round as, while the demo suggests it is certainly impressive for that hardware, the fact that the console was clearly struggling to run some of the cutscenes smoothly and the abundance of screen tearing put me right off it. So it's the PC version only for me but it looks like I'll have to use Xpadder if I want to play it with a controller.
Would it really have hurt the developers to have supported the controller *and* mouse/keyboard with appropriate changes to the interface? If the developers of The Elder Scrolls V: Skyrim and Kingdoms of Amalur: Reckoning can do then I'm quite sure BioWare could if they wanted to. I almost get the sense that they want people like us to buy the more expensive (and, IMO, inferior) console version to use an "inferior" control method. Or maybe they're terrified someone will accuse the PC version of being a console port if they forget to change the "Press START" prompt?
Give people more choice, it might help people who are disabled in some way and unable to use a mouse and keyboard; don't give them only ONE option!
/is very disappointed.
Modifié par Doctor Hades, 14 février 2012 - 04:47 .
#132
Posté 15 février 2012 - 09:52
if im going to play call of duty in space I may as well play it on my 46 tv on the sofa.
#133
Posté 15 février 2012 - 09:54
Descy_ wrote...
NellyK wrote...
I just want to play the superior-looking version of the game from the comforts of my couch because, surprise surprise, PC games look pretty friggin awesome on an HDTV! If anyone at Bioware is actually reading these forums: Please give us controller support for the PC version! Pretty please!
Then Give Xboxs and PS3s KB+M support.
What so you can play at a desk at 720p.... you sure you have thought that through, try plugging a ps3 into a monitor. Looks terrible!
#134
Posté 15 février 2012 - 09:59
Chris Priestly wrote...
The PC version does not support controllers. They may or may not work, but they are unsupported by the game.
Still mind boggeling that you guys got less costumization that a bug standard indie development studio.
#135
Posté 15 février 2012 - 10:11
Chris Priestly wrote...
The PC version does not support controllers. They may or may not work, but they are unsupported by the game.
Good. Very good. If people want to use a controller , its called joy 2 key , xpadder , etc many more. This is a pc not a closed console that you can not modify. ITs easy to add in controller support by your self , the devs have more important things to do than to add controller support for a PC GAME. If you want to use controllers over a keyboard , go play on console. Devs don't listen to people who ask for controller support. They don't understand pc has xpadder and other programas.
#136
Posté 15 février 2012 - 11:16
st4n13y415c wrote...
Devs don't listen to people who ask for controller support. They don't understand pc has xpadder and other programs.
Most multiformat PC games, even the barebones ones like Kingdoms of Amalur, support the mouse/keyboard *and* controller these days. It is what most people, myself included, expect. In fact, Kingdom of Amalur is a lazy "console port" in every sense of the word but it still manages to include support for both control methods which seamlessly switch the icons and HUD depending on which you're using. Given that no effort has been put into the game elsewhere to, for example, push the short draw distance out, increase the weak textures or increase the appalling LOD, I can only assume that implementing controller and mouse/keyboard controls was a very easy thing to do.
It is actually rare for PC games to only support the mouse/keyboard except if they're strategy games anyway, e.g. Starcraft II. Even first-person shooters support the controller as Darkness II and Call of Duty: Black Ops atest to. I know because I play loads of games on my PC (over 30 a year) and I rarely have to use the mouse/keyboard to play them. That is great because it frees me from having to play games sat at a desk.
Sure, sometimes controller support comes at the expense of weaker mouse/keyboard controls but that's down to sloppy coding/lack of care and is not an excuse not to support both IMO. If the console versions only had mouse/keyboard support then I could understand not including it in the PC version but that isn't the case with Mass Effect 3. The console versions have been built around the controller so there's no reason that I can think of why it couldn't be added to the PC version. The game is identical across all formats otherwise and the game isn't better on the PC by virtue of having mouse/keyboard controls anyway (that's subjective and down to personal taste). Mass Effect 3 is, after all, more of a third-person shooter with RPG overtones so it is ideally suited to the controller in the first place. Hell, the original game was designed for a console as the PC version came much later and wasn't developed by BioWare anyway.
Modifié par Doctor Hades, 15 février 2012 - 11:18 .
#137
Posté 15 février 2012 - 11:32
Considering that in my opinion the "pc port" doesn't really play to the strength of the PC based on the underlying game system. Had plenty of moments were it actually got irritating, but then if it is well done you won't notice and only notices these things if they don't quiet work.
#138
Posté 15 février 2012 - 10:59
Modifié par JohnSpehard, 15 février 2012 - 10:59 .
#139
Posté 16 février 2012 - 12:26
Chris Priestly wrote...
The PC version does not support controllers. They may or may not work, but they are unsupported by the game.
This is disappointing to say the least. Good thing this is the last Mass Effect.
#140
Posté 16 février 2012 - 12:44
try out xpadder, (xpadder.com) itll cost around $10, but well worth it. just tested on mass effect 2 and 3 (demo)
works very well, can assign single buttons with multiple features etc.(works just like my xbox360 version)
impressive stuff. so no need to worry if bioware arent bothered to meet the needs of their loyal customers.
either way bring on THE REAPERS!!!
#141
Posté 16 février 2012 - 05:59
Both Unreal Engine and Windows support the XInput standard natively. BioWare have already built a UI for the Xbox version of the game. While I can't say for sure it'd be "easy" to implement gamepad support, it's not as if they'd have to re-write their input code - it's all already supported, for the most part.
Look, BioWare (and EA, who I suppose are really to blame for this) - I realize that the PC version of the game is not as high-priority as the console versions. The sales aren't as high and the game isn't built with it entirely in mind. That's fine. It's a reality of the marketplace.
However, I think this is a poor excuse at best. BioWare and EA are putting out Mass Effect 3 on PC. Players expect a bare minimum of PC-standard features, and in 2012, that includes gamepad support, field of view adjustment, proper multi-monitor support, controls that aren't built around Awesome Buttons and that can be bound separately, etc. The fact is that you are putting out a PC game that lacks many features that PC gamers expect and demand. It's the equivalent of releasing a game on the PlayStation 3 where every time you open the XMB, the game crashes, or where the analogue triggers don't work, or the rumble feature is broken.
This is not about a small and vocal minority of gamers who are demanding more than what is reasonable. This is about providing features that ensure basic functionality and playability standard to the platform (controls), and ensuring the comfort of your players (field of view). Issues like gamepad support and FOV seem minor, but they add up to produce a game that is, frankly, unpleasant to play.
The fact is this: you want to put Mass Effect 3 out on PC, fine. If you're going to do it, however, do it right, and don't insult your audience by trying to offer excuses as to why you are releasing an inferior product. BioWare are a triple-A developer attached to a triple-A publisher - this is not about lack of time or resources on some material level, it is about hitting deadlines and about a contempt for a portion of your audience. This is a disgusting, despicable, and wholly disreputable attitude. Whether or not it's EA or BioWare doesn't matter - it reflects badly on both parties, and at the end of the day, both of them have a poor-quality port and disappointed players on their hands.
Modifié par sea-, 16 février 2012 - 06:03 .
#142
Posté 16 février 2012 - 06:01
You already done this enough.
Focus on fixes, High texture pack and future DLC..
#143
Posté 16 février 2012 - 06:12
Is this why they aren't offering controller support for pc version, it's allways about the MONEY now isn't it.
It's a real shame.
#144
Posté 16 février 2012 - 06:18
Razer has an Xbox 360 controller called the Onza, so no, I doubt it.turianscantjunp wrote...
I noticed bioware have teamed up with razor to launch some pc and Xbox n7 branded peripherals,
Is this why they aren't offering controller support for pc version, it's allways about the MONEY now isn't it.
It's a real shame.
The reason is that EA gave BioWare X dollars and Y months to put the game out, and BioWare did not give high priority to the PC version. That's it.
#145
Posté 17 février 2012 - 01:52
#146
Posté 17 février 2012 - 02:34
#147
Posté 17 février 2012 - 11:21
#148
Posté 18 février 2012 - 07:31
#149
Posté 18 février 2012 - 11:05
Oh GUI, not GI Joe. Or, err, The Village People.
"There is a development cost in terms of time/effort to get all the graphical user interfaces so 360 buttons show up on PC," senior designer Manveer Heir explained to Eurogamer reader j0hn385 on Twitter.
"It may seem minor, but our GUI team was already stretched thin, and things were coming in at the last minute, so we couldn't add more work."
j0hn385 responded that BioWare's workforce and budget is large enough to cope. Other games routinely support the Xbox 360 gamepad, j0hn385 pointed out, so this smacked of a "we don't give a damn" attitude by BioWare.
"Definitely not 'we don't give a damn'," Manveer Heir riposted. "It's unfortunate and I understand why people are upset, but there are dev realities, sadly."
The Mass Effect 3 demo is out now for all three formats, PC, PS3 and Xbox 360.
BASICALLY NOT IMPORTANT ENOUGH
#150
Posté 18 février 2012 - 11:17
turianscantjunp wrote...
but there are dev realities,
Yes, and not one of them is "We can't support game pads... 'Cause of money n' stuff... Yeah, that excuse always works."
The real "Dev reality," is you;
- Didn't think of it, even after two games.
- Didn't think people would care.
- Didn't want to because you didn't care.
This the whole "We couldn't add moving hair because... Of money n' stuff." all over again. Bioware seems to think that none of their gamers have any industry experience at all.
*Senior at A.I., majoring in Game Art and Design*





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