In short I’m trying to get all the dwarven heads (Shield dwarves, gold dwarves and duergar) to load as shield dwarf heads. So no funky D2A stuff this time, just some reexporting of the gold dwarf and duergar heads under a different names.
I’m using 64bit 3ds max 2011 and Tazpn’s 3ds Max MDB Importer/Exporter. In short I’ve been loading up the models, changing all their names to match the shield dwarf naming conventions then re exporting them. Like most my first attempts at anything nwn2 related, they cause the game to crash when loaded.
I “think” the reason for this is because I haven’t reskinned them to the shield dwarf skeleton, however that brings up a whole new problem. My max doesn’t seem to load nwn2 skeletons with models and, upon seeking out the gr2 files and attempting to open them manually it fails, announcing “unable to locate file: granny2.dll”.
Any help would really really really really be appreciated. Or suggestions, or just random guesses, random guessing has pretty much got me this far nwn2 wise
Modifié par Black_Dragontra, 31 janvier 2012 - 05:42 .





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