Well all seems well as far as flags go. here's what I have in User Defined properties:
UIFlag = None
trans = 0
alphablend = 0
addblend = 0
type = walk
I've tried re-exporting the mesh several times already to no avail.
You can see in the pic below, it bakes fine on the edge of another tile, but the tile containing the majority of the mesh completely blanks it out. If I place it right in the center of two tiles, it bakes completely fine. But this is no good as it need to be in the center of an indoor tile... That's why I figured it was too much geomety, as that's the same effect you get from too many placeables too close together...
http://img109.images...stairsbaked.jpg 
Not really sure what to do from here. Is there something else I could have selected/not-selected that doesn't show up in the object properties?
Modifié par IAmDeathComeForThee, 31 janvier 2012 - 11:52 .