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Dragon Age 3 Information Thread


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#1
Madcat 124

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Hello Everyone, I would like to start off by saying I will dedicate tomorrow to finding all possible information or the future of Dragon age. I would like you all to help me too. If you could help me find information by either telling me what you know or linking me to sources on information I would appreciate it very much. So yes, any additions or corrections will be appreciated.

What's the point of this thread? To consolidate all known info on the next instalment of Dragon Age, for the reader's pleasure of course. Also, for people curious it's good to have a thread like this.
______________________________________________________________________________

+++++++++++++Player Character ++++++++++++

-Character Origins are unlikely to reappear in ther same form as Dragon Age: Origins. If they do appear again they will be similar to choosing a background in Mass Effect, and will most likely only happen if differant playable races return.

-The player character will be niether Hawke or the Warden. They are aiming or a new protaginist each game.

-The developers are looking into adding more customization than the last game (Dragon Age 2)[/list]
+++++++++++++The Game World +++++++++++++ 

-Enviornmental Recycling will be kept to a minimum, if not completely removed 

-Going to be the biggest map in a Dragon Age game, about double the size of Dragon Age: Origins.

-Will be more open, but not in the sense of a sandbox game. Dragon Age Will still be like other Bioware games, taking part in smaller sections.

-Will be visiting more "Exotic Places"

+++++++++++++Story+++++++++++++

-Will Focus more on the conflict between the Templars and Mages.

-More about saving the world from itself, instead of a specific evil.

-Action and Consequence will have more of a bearing.

+++++++++++++NPCs+++++++++++++ 

-Morrigan will return, unknown if she will be a Companion.

-Will make friends and enemies, and will have to deal with the consequences of making them.

+++++++++++++Combat+++++++++++++ 

-Combat will be more strategic and tactical.

-Preparation is key; KNowing party build is essential

-Positioning of team mates and player will matter. Elevation and Choke-points will be beneficial.

-Teamwork is being emphasiezed, even more so than just cross class combos.

+++++++++++++Companions+++++++++++++ 

-Armor for companions will return, but will most likely have no visual effect to maintain the character's "Iconic" Appearance. Will only have statistical affect.

++++++++++++Sources+++++++++++++

  -  NYCC 2011 Dragon Age Panel
http://swooping-is-b...om/1286233.html  - David Gaider Interview 01/29/12 

Modifié par Madcat 124, 01 février 2012 - 11:42 .


#2
Madcat 124

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Alright, I am now in the process of retrieving information. Any help now will be added to the OP.

#3
PinkShoes

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Has DA3 actually been offically anounced yet? I mean everyone knows that there will be a DA3 but is there much point into this yet?

Saying that im excited to know some of the stuff we do now. My mind isnt at ease yet but it isnt the "DA series is RUINED!" stage it was before.

#4
Madcat 124

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PinkShoes wrote...

Has DA3 actually been offically anounced yet? I mean everyone knows that there will be a DA3 but is there much point into this yet?

Saying that im excited to know some of the stuff we do now. My mind isnt at ease yet but it isnt the "DA series is RUINED!" stage it was before.


Well, They are talking about Dragon age a lot, and I think it was unofficially, officially announced by a Bioware dev. Not sure though.

Modifié par Madcat 124, 01 février 2012 - 11:43 .


#5
Sylvius the Mad

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Armor for companions will return, but will most likely have no visual effect to maintain the character's "Iconic" Appearance.

Hopefully an enterprising modder will fix that quickly.

#6
Nimpe

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It would be cool if little bits of the companion armor changed with the armor. Like, equipping a plate chestplate on Isabela would change her little shoulder guard or something.

#7
Madcat 124

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I remember skimming the interview before I made this thread, and I think it goes more in depth. I'm going to re-read it again tonight and update the OP.

How do you guys think I'm doing with this?

#8
Halarid

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Madcat 124 wrote...

+++++++++++++Combat+++++++++++++ 

-Combat will be more strategic and tactical.

-Preparation is key; KNowing party build is essential

-Positioning of team mates and player will matter. Elevation and Choke-points will be beneficial.

-Teamwork is being emphasiezed, even more so than just cross class combos.


The key factor here is what Bioware developers consider "strategic and tactical" combat.

After all, they consider level scaling a good combat-gameplay device... 

Modifié par Halarid, 02 février 2012 - 08:47 .


#9
Sacred_Fantasy

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Madcat 124 wrote...

+++++++++++++Story+++++++++++++

-Will Focus more on the conflict between the Templars and Mages.

-More about saving the world from itself, instead of a specific evil.

-Action and Consequence will have more of a bearing.

They better make sure this conflict is relevant to player character. No more playing "observer's" role. No more get caught in the wrong situation at the right time. A player character is the one who progress the story. If the player don't do anything, everything doesn't progress. Therefore, start making a proactive player character. Heck, they better make sure player character is player character and not the lame predefined character. I have wasted enough time and money for lame character, lame story and lame choices. If the character is not meant to be me, then don't mislead me by marketing that player as the character bla bla. I hate it. And those lame-not-so-credible reviewers never bother to mention whether the game has character creation or not, making it difficult for me to scan for a game that I want to assume a role. 


Madcat 124 wrote...

+++++++++++++NPCs+++++++++++++
 

-Morrigan will return, unknown if she will be a Companion.

Mike only mentioned, "We are not done yet with Morrigan." It could mean DA4 or 5 or 10 since he didn't specificly mentioned DA 3.

#10
Knightly_BW

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Nothing new to me on OP and unfortunately nothing to add. Probably they focus more on DA 3 announcements after ME 3 out in market.

Maybe they should do something like DCUO styles for companion armors. When you pick up an upgrade it unlocks new look for companion which you can pick one to your heart's content. Heck they can even make it for Main Character as well. I don't like running around thousands of items in my inventory.

I hope we see Morrigan (hopefully as a companion) on DA 3 as for me she is the iconic character of Dragon Age universe.

Edit: Doh! Forgot to thanks for starting this thread. Those threads helps great deal to people like me who ain't dwelve in forums daily. :happy:

Modifié par Asperius, 02 février 2012 - 10:09 .


#11
fchopin

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To op,

I don’t see any links in your post so don’t know if what you say is real or imaginary.

#12
Knightly_BW

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fchopin wrote...

To op,

I don’t see any links in your post so don’t know if what you say is real or imaginary.


Links are at the bottom of the original post.

I read same info somewhere but can't remember for the love of my life where it was. ^_^

#13
fchopin

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Asperius wrote...

fchopin wrote...

To op,

I don’t see any links in your post so don’t know if what you say is real or imaginary.


Links are at the bottom of the original post.

I read same info somewhere but can't remember for the love of my life where it was. ^_^


And where does it say a bigger map, about double the size of DAO? 

#14
nightscrawl

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You should add a disclaimer that these are only little bits hinted at in interviews and such, there is no concrete information yet available about DA3, and that (the most important part) everything is subject to change.

The reason devs don't like to promise anything in advance is because threads like this get started, other misinformation gets spread by the community, and then people get upset when something they want and had read about previously isn't implemented.

If in 2008 David Gaider had talked about the human commoner origin, there could have been all sorts of speculation about that, too. They were in fact developing two separate human origin stories aside from noble. Where are they? They were not in the final release.

Just something to keep in mind when considering the sometimes volatile nature of these forums.

#15
Fast Jimmy

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fchopin wrote...

And where does it say a bigger map, about double the size of DAO? 


In the YouTube video link, I think roughly somewhere around the five minute mark.

He says something like "This is the area of DAO. (pops up map of Thedas with Ferelden highlighted) This is the area of DA2. (same map highlights the tiny area of Kirkwall) This is what we are hoping the area will be for DA3. (highlights over a third of the entire map of Thedas, much more than the DAO highlighted portion)"

It never comes out and says double the size, but visually its easily seen.

Like I said, around the 5 minute mark.

#16
Sylvius the Mad

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Fast Jimmy wrote...

fchopin wrote...

And where does it say a bigger map, about double the size of DAO?

In the YouTube video link, I think roughly somewhere around the five minute mark.

He says something like "This is the area of DAO. (pops up map of Thedas with Ferelden highlighted) This is the area of DA2. (same map highlights the tiny area of Kirkwall) This is what we are hoping the area will be for DA3. (highlights over a third of the entire map of Thedas, much more than the DAO highlighted portion)"

It never comes out and says double the size, but visually its easily seen.

Like I said, around the 5 minute mark.

I'm curious as to why anything thinks that's an important measure.  Sure, travel in DA2 was really tightly constrained, but it's not like we got to visit all of Ferelden in DAO.  We got to visit the areas they told us to visit, and only after we were told to go there.  I don't expect DA3 will be any different (though I desperately hope it will).

What difference does it make to the game if the areas we visit are farther away from each other?

#17
Pzykozis

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Sylvius the Mad wrote...

What difference does it make to the game if the areas we visit are farther away from each other?


Variability with environment design would be one. Can't be having tundra next to rainforest next to deserts. I get what you mean though, it doesn't matter if they say this covers more of the world than we currently know about (say another continent somewhere) since we can only go to key points unless they make it fully open (which'll never happen) it doesnt have much of an affect.

#18
MerinTB

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Sylvius the Mad wrote...

Fast Jimmy wrote...

fchopin wrote...

And where does it say a bigger map, about double the size of DAO?

In the YouTube video link, I think roughly somewhere around the five minute mark.

He says something like "This is the area of DAO. (pops up map of Thedas with Ferelden highlighted) This is the area of DA2. (same map highlights the tiny area of Kirkwall) This is what we are hoping the area will be for DA3. (highlights over a third of the entire map of Thedas, much more than the DAO highlighted portion)"

It never comes out and says double the size, but visually its easily seen.

Like I said, around the 5 minute mark.

I'm curious as to why anything thinks that's an important measure.  Sure, travel in DA2 was really tightly constrained, but it's not like we got to visit all of Ferelden in DAO.  We got to visit the areas they told us to visit, and only after we were told to go there.  I don't expect DA3 will be any different (though I desperately hope it will).

What difference does it make to the game if the areas we visit are farther away from each other?


The same illusion that anything in film or games grant you - a sense of something not actually represented.

Kirkwall COULD have worked if there had been more (and much more varied) locations in and around the city to visit.  Likewise, exploring "all of Thedas" will be worse than Kirkwall if it consists of 5 locations with not much too them, despite being in different parts of the world.

But if you have a larger map to "explore", even with preset areas, it can be done right to give a sense of scale and scope.  One major and two or three minor locations per country could do WORLDS (pun not intended) to make the different areas and cultures of Thedas stand out and shine.  If the story, travel, design of the areas, etc., all work together to give a global feel to the adventure, a bigger map is better for the 3rd in the series.

My opinion, at least.

#19
Fast Jimmy

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Agreed. Final Fantasy X-2 suffered from this (yes, I played that game. I regret it greatly), where the game started you out with the airship you worked hard to acheive in the first game. But you could only visit four or five locations in the entire world starting out, so it was a hollow experience.

But I still think multiple locations for DA3 is better. DAO had pretty large, expansive locations. Denerim had as many areas as Kirkwall, although Kirkwall had a smidge more detail. And then all of the surrounding areas of Kirkwall could probably be fit into Haven/Andraste Temple. That's less than a quarter of DAO, including the Deep Roads, the Brecilian Forest/Ruins, the Mage Tower, Ostagar, etc.

More locations = more to explore. Five regional locations would, by statistical likelihood, be more enjoyable than Kirkwall's one.

EDIT: Also, I don't think that an open world would be a good feature to implement. TES games do this very well, but in  a Bioware game it wouldn't capture the same feel, gameplay-wise. Dragon Age should stick to designated areas, but make them detailed, fleshed out and feel alive. As opposed to Kirkwall, which felt like the lawn of Bonnaroo the morning after the last day. You could tell by looking around that people should be around, but all you see is a few people who don't move, some people peddling random stuff and tons of junk that isn't worth even picking up.

Modifié par Fast Jimmy, 02 février 2012 - 06:51 .


#20
Sylvius the Mad

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Pzykozis wrote...

Sylvius the Mad wrote...

What difference does it make to the game if the areas we visit are farther away from each other?

Variability with environment design would be one. Can't be having tundra next to rainforest next to deserts. I get what you mean though, it doesn't matter if they say this covers more of the world than we currently know about (say another continent somewhere) since we can only go to key points unless they make it fully open (which'll never happen) it doesnt have much of an affect.

It doesn't need to be fully open to take advantage of the wider area.  A Baldur's Gate style design where the PC can travel freely between the discrete areas without needing a quest telling him to do so would be a dramatic increase in openness, but without the need for a TES-style open world.

I don't object to having distinct smaller areas to explore.  I object to those areas being gated for metagame reasons.

#21
Realmzmaster

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There is no reason in DAO and DA2 for any area to be closed off due to story or metagame reasons. For example, your character should not have to be doing a quest to go to the Wounded Coast. Hawke has been in Kirkwall for a year. It is not like Hawke does not know the area. I can understand not going to the slave holding pens. The same with DAO you are not allowed to go to the different areas until after traveling to Lothering. It is like the Warden knows nothing about the country he/she is in.

I know the principle behind the funneling which is to help your character level up before attempting the harder areas. I feel that if I want my character to attempt an area I should be able to do so. If the party gets killed enough times I will probably say maybe I should come back to this area later. It would be my decision and not the game making the choice for me.

#22
Sylvius the Mad

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Realmzmaster wrote...

I know the principle behind the funneling which is to help your character level up before attempting the harder areas.

The content is all scaled anyway.  This principle doesn't apply.

#23
Brockololly

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MerinTB wrote...
The same illusion that anything in film or games grant you - a sense of something not actually represented.

Kirkwall COULD have worked if there had been more (and much more varied) locations in and around the city to visit.  Likewise, exploring "all of Thedas" will be worse than Kirkwall if it consists of 5 locations with not much too them, despite being in different parts of the world.


Yeah, like Athkatla in BG2 was great to explore since each district felt unique even though it was all in one city. Whereas (IMO), Kirkwall felt tiny in part due to the design and how overly similar every area felt.

So long as different areas are different from a level design perspective and from an aesthetic/cultural perspective, that can work. But BioWare needs to do something to make the distinct areas stand out to make up for the lack of an over world to explore naturally like sandbox games have. Where DA2 went wrong was even how they made the over world map look so overly stylized it was next to impossible to get any geographic sense of place. Unlike BG2 or DAO where you had the map with the Indiana Jones style trail when you travelled places.


MerinTB wrote...
But if you have a larger map to "explore", even with preset areas, it can be done right to give a sense of scale and scope.  One major and two or three minor locations per country could do WORLDS (pun not intended) to make the different areas and cultures of Thedas stand out and shine.  If the story, travel, design of the areas, etc., all work together to give a global feel to the adventure, a bigger map is better for the 3rd in the series.


Agreed- I'd rather they not just have DA3 jumping all over Thedas willy nilly, especially if they can't devote the necessary art assets to make each nation/geographc area really stand out. I don't want just every culture devoted to metal spikes, blocky architecture and feathers like everyone in DA2 regardless of race/culture. If they had The Witcher 2 style open level areas or STALKER style semi sandbox zones, that would be nice. I'd much rather they focus on one or two larger locations in a country with maybe a couple smaller zones branching off  than just having a ton of smaller locations spread all over Thedas.

Like you said, all the aspects of the game design have to work together to make the world *feel* big, even if its not an open, continuous sandbox like Skyrim or Fallout. Especially without a continuous overworld, they need to find a way to make it feel like you're actually travelling either within a country or between countries.

That was part of my problem in Awakening and DA2 to some extent- you had a fairly small geographic area around Amaranthine or Kirkwall and yet you have some really disparate looking geographic areas. So you totally missed any continuity of place that you might see if you travel from Winterhold to Falkreath in Skyrim, seeing the landscape naturally change over distance. Instead the areas like they might as well have been on opposite ends of the world, even though they weren't supposed to be.

#24
Halarid

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Sylvius the Mad wrote...

Realmzmaster wrote...

I know the principle behind the funneling which is to help your character level up before attempting the harder areas.

The content is all scaled anyway.  This principle doesn't apply.


The content in BG and BG2 wasn't level scaled (apart from a few instances of additional monsters appearing in BG2 due to the PC's level) and you could get your party wiped out if you weren't careful enough. That's one of the beautiful aspects of exploration - unpredictability and thrill.

#25
Sylvius the Mad

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Halarid wrote...

Sylvius the Mad wrote...

Realmzmaster wrote...

I know the principle behind the funneling which is to help your character level up before attempting the harder areas.

The content is all scaled anyway.  This principle doesn't apply.


The content in BG and BG2 wasn't level scaled (apart from a few instances of additional monsters appearing in BG2 due to the PC's level) and you could get your party wiped out if you weren't careful enough. That's one of the beautiful aspects of exploration - unpredictability and thrill.

Of course, the older games didn't scale as much.  BG would happily let you wander south from Candlekeep at level 1 and promptly get killed by Droth the Ogre Mage.