Sylvius the Mad wrote...
I'm of the opinion that DA2 did only one thing well, and that was the quest structure. The PC voice, the paraphrase system, the fixed companion appearances, the new combat mechanics, the corridor level designs, the waved combat, the railroad narrative, the new art style, and the over-the-top animations are things I would like to discard.
I am not entirely sure what you mean by quest structure.
I do agree with your assessment of railroaded narrative (it is truly an abomination); I can't remember the last time I felt so constrained and powerless in an RPG.
Jury is still out on the subject of PC voice and companion appearances. If the voice acting is very good and fine-tuned, I find it welcome, in all honesty. Anyway, I don't mind it either way. Same for "iconic looks". While I enjoy "mixing&matching" armor and equipment, it's not *that* important to me, though I would prefer multiple looks for each companion. Perhaps if various armors change the look in some way? Make it apparent that the companion in question wears a chain mail or leather, for example, while retaining the general idea behind their recognizable look. I would also like to add that the iconic looks in DA2 sorely needed more detail - companion outfits seemed very plain and not really memorable. Didn't that undermine the whole point? The only truly great look was Varric's, in my opinion.
Corridor levels need to go as soon as possible. This design decision is perhaps the most baffling. The other ones can at least be understood on some level, but what on Earth is the point of these incredibly constraining and narrow corridors. Were they afraid players would get lost in bigger spaces? I don't get it.
The new art style, on the other hand, kind of grew on me. Yeah, it is different than in Origins, and it's not really that distinctive, but it's nice. Now, if they could put some more work into it, flesh it out a bit, things would be even better.
Modifié par Mr Fixit, 08 février 2012 - 08:47 .