Dragon Age 3 Information Thread
#101
Posté 11 février 2012 - 03:02
- no racial choices for the PC
- companion armor that doesn't affect appearances, even if it affects stats (Morrigan-style is fine)
- dialogue wheel *
- DA2 Elves
- DA2 Darkspawn
- enemy stats/abilities which are completely different from party stats/abilities
- anime combat
- companions that stick around, much less love me, no matter what I do or who I am
- junk items that are classified as Junk *
- "quests" where I find an item & know who wants it without having met the person
- a static environment I can't affect
- choices without consequences
- (most) stats don't matter
- a set protagonist
- a voiced protagonist *
- only interact with companions when they want to
- a DA2 crafting system
- inexplicable weapon & combat style restrictions based on class (like, Warriors can't Dual Wield)
- player skill > character skill
...then I won't buy it. I'm assuming it won't have recycled areas & parachuting enemies 'cause that's obvious.
Bioware is, of course, free to make a game I won't buy. That should go without saying (despite how much they like saying it), but from what I've read, that's what's going to happen. But I'm free to not buy it, which seems lost on them. Just figured it'd be helpful to say all this now, so I can refer back to this when they say they listened to the fans & don't understand why people didn't buy their game.
* - these are things I might consider accepting, if done really, really well, but I gotta say, I don't believe they can do it well in a DA game
#102
Posté 11 février 2012 - 03:12
Modifié par JohnEpler, 13 février 2012 - 08:14 .
#103
Posté 11 février 2012 - 08:16
These are, indeed, all horrible.Imrahil_ wrote...
- companion armor that doesn't affect appearances, even if it affects stats (Morrigan-style is fine)
- dialogue wheel *
- enemy stats/abilities which are completely different from party stats/abilities
- anime combat
- companions that stick around, much less love me, no matter what I do or who I am
- junk items that are classified as Junk *
- "quests" where I find an item & know who wants it without having met the person
- a set protagonist
- a voiced protagonist *
- only interact with companions when they want to
- a DA2 crafting system
- inexplicable weapon & combat style restrictions based on class (like, Warriors can't Dual Wield)
- player skill > character skill
#104
Posté 11 février 2012 - 02:12
Imrahil_ wrote...
I didn't buy DA2, so, just to go on record, if DA3 contains...
- no racial choices for the PC
- companion armor that doesn't affect appearances, even if it affects stats (Morrigan-style is fine)
- dialogue wheel *
- DA2 Elves
- DA2 Darkspawn
- enemy stats/abilities which are completely different from party stats/abilities
- anime combat
- companions that stick around, much less love me, no matter what I do or who I am
- junk items that are classified as Junk *
- "quests" where I find an item & know who wants it without having met the person
- a static environment I can't affect
- choices without consequences
- (most) stats don't matter
- a set protagonist
- a voiced protagonist *
- only interact with companions when they want to
- a DA2 crafting system
- inexplicable weapon & combat style restrictions based on class (like, Warriors can't Dual Wield)
- player skill > character skill
...then I won't buy it. I'm assuming it won't have recycled areas & parachuting enemies 'cause that's obvious.
Bioware is, of course, free to make a game I won't buy. That should go without saying (despite how much they like saying it), but from what I've read, that's what's going to happen. But I'm free to not buy it, which seems lost on them. Just figured it'd be helpful to say all this now, so I can refer back to this when they say they listened to the fans & don't understand why people didn't buy their game.
* - these are things I might consider accepting, if done really, really well, but I gotta say, I don't believe they can do it well in a DA game
This. I don't think Bioware can manage to execute these marked articles very well either. DA franchise must return to Origins.
Modifié par HanErlik, 11 février 2012 - 02:18 .
#105
Posté 11 février 2012 - 09:04
Imrahil_ wrote...
I didn't buy DA2, so, just to go on record, if DA3 contains...
- no racial choices for the PC
- companion armor that doesn't affect appearances, even if it affects stats (Morrigan-style is fine)
- dialogue wheel *
- DA2 Elves
- DA2 Darkspawn
- enemy stats/abilities which are completely different from party stats/abilities
- anime combat
- companions that stick around, much less love me, no matter what I do or who I am
- junk items that are classified as Junk *
- "quests" where I find an item & know who wants it without having met the person
- a static environment I can't affect
- choices without consequences
- (most) stats don't matter
- a set protagonist
- a voiced protagonist *
- only interact with companions when they want to
- a DA2 crafting system
- inexplicable weapon & combat style restrictions based on class (like, Warriors can't Dual Wield)
- player skill > character skill
...then I won't buy it. I'm assuming it won't have recycled areas & parachuting enemies 'cause that's obvious.
Bioware is, of course, free to make a game I won't buy. That should go without saying (despite how much they like saying it), but from what I've read, that's what's going to happen. But I'm free to not buy it, which seems lost on them. Just figured it'd be helpful to say all this now, so I can refer back to this when they say they listened to the fans & don't understand why people didn't buy their game.
* - these are things I might consider accepting, if done really, really well, but I gotta say, I don't believe they can do it well in a DA game
That's a fine list. Bravo! When EAWare returns to closely simulating a tabletop RPG, then their efforts will be worth a look. Until then...
#106
Posté 11 février 2012 - 09:55
Imrahil_ wrote...
I didn't buy DA2, so, just to go on record, if DA3 contains...
- no racial choices for the PC
- companion armor that doesn't affect appearances, even if it affects stats (Morrigan-style is fine)
- dialogue wheel *
- DA2 Elves
- DA2 Darkspawn
- enemy stats/abilities which are completely different from party stats/abilities
- anime combat
- companions that stick around, much less love me, no matter what I do or who I am
- junk items that are classified as Junk *
- "quests" where I find an item & know who wants it without having met the person
- a static environment I can't affect
- choices without consequences
- (most) stats don't matter
- a set protagonist
- a voiced protagonist *
- only interact with companions when they want to
- a DA2 crafting system
- inexplicable weapon & combat style restrictions based on class (like, Warriors can't Dual Wield)
- player skill > character skill
...then I won't buy it. I'm assuming it won't have recycled areas & parachuting enemies 'cause that's obvious.
Bioware is, of course, free to make a game I won't buy. That should go without saying (despite how much they like saying it), but from what I've read, that's what's going to happen. But I'm free to not buy it, which seems lost on them. Just figured it'd be helpful to say all this now, so I can refer back to this when they say they listened to the fans & don't understand why people didn't buy their game.
* - these are things I might consider accepting, if done really, really well, but I gotta say, I don't believe they can do it well in a DA game
Hear, hear!
#107
Posté 11 février 2012 - 10:17
Imrahil_ wrote...
I didn't buy DA2, so, just to go on record, if DA3 contains...
- no racial choices for the PC
- companion armor that doesn't affect appearances, even if it affects stats (Morrigan-style is fine)
- dialogue wheel *
- DA2 Elves
- DA2 Darkspawn
- enemy stats/abilities which are completely different from party stats/abilities
- anime combat
- companions that stick around, much less love me, no matter what I do or who I am
- junk items that are classified as Junk *
- "quests" where I find an item & know who wants it without having met the person
- a static environment I can't affect
- choices without consequences
- (most) stats don't matter
- a set protagonist
- a voiced protagonist *
- only interact with companions when they want to
- a DA2 crafting system
- inexplicable weapon & combat style restrictions based on class (like, Warriors can't Dual Wield)
- player skill > character skill
...then I won't buy it. I'm assuming it won't have recycled areas & parachuting enemies 'cause that's obvious.
Bioware is, of course, free to make a game I won't buy. That should go without saying (despite how much they like saying it), but from what I've read, that's what's going to happen. But I'm free to not buy it, which seems lost on them. Just figured it'd be helpful to say all this now, so I can refer back to this when they say they listened to the fans & don't understand why people didn't buy their game.
* - these are things I might consider accepting, if done really, really well, but I gotta say, I don't believe they can do it well in a DA game
Word. My complaints and dissapointments well summed up for DA2. And until I see info that confirms Bioware is ditching this failed model that was DA2, my interest in DA3 will remain near zero.
Oh, and let me add to the list:
- A nonsensical, incoherent plot that has no rhyme or reason
-retarded end fights that go beyond fantasy and firmly into facepalm
-wave combat and enemy spamming
#108
Posté 11 février 2012 - 10:21
Imrahil_ wrote...
I didn't buy DA2, so, just to go on record, if DA3 contains...
- no racial choices for the PC
- companion armor that doesn't affect appearances, even if it affects stats (Morrigan-style is fine)
- dialogue wheel *
- DA2 Elves
- DA2 Darkspawn
- enemy stats/abilities which are completely different from party stats/abilities
- anime combat
- companions that stick around, much less love me, no matter what I do or who I am
- junk items that are classified as Junk *
- "quests" where I find an item & know who wants it without having met the person
- a static environment I can't affect
- choices without consequences
- (most) stats don't matter
- a set protagonist
- a voiced protagonist *
- only interact with companions when they want to
- a DA2 crafting system
- inexplicable weapon & combat style restrictions based on class (like, Warriors can't Dual Wield)
- player skill > character skill
...then I won't buy it. I'm assuming it won't have recycled areas & parachuting enemies 'cause that's obvious.
Bioware is, of course, free to make a game I won't buy. That should go without saying (despite how much they like saying it), but from what I've read, that's what's going to happen. But I'm free to not buy it, which seems lost on them. Just figured it'd be helpful to say all this now, so I can refer back to this when they say they listened to the fans & don't understand why people didn't buy their game.
* - these are things I might consider accepting, if done really, really well, but I gotta say, I don't believe they can do it well in a DA game
I agree 100%, especially with the bolded.
Its so true. It seems when companies "listen" to their fans like this, they only listen to the ones who's alternative is closest to what they already had in mind.
Example: Atari and Pipeworks used to make the Godzilla fighting games on the PS2, Xbox, and Wii.
For their last game, "Godzilla: Unleashed," they had the gal to create their own original monsters to put in the game, rather than focus those efforts into actual Godzilla characters.
They were completely unoriginal, derivitive, and pretty generic looking. The backlash from fans was the stuff of legends. People H-A-T-E-D them. And we werent quiet about it either.
But what do Atari and Pipeworks say? "Well we think fans should give them a chance. We wanna try and spice things up."
Come about half a year later, the game is still getting slammed for the "original" characters, and what do Atari and Pipeworks say? "Well, by the time we revealed them, it was too late to take them out. Had fans spoken up about not wanting original characters in the game, we could've fixed that."
No, you stupid piece of ****.
The fans spoke up; you just werent listening.
#109
Posté 13 février 2012 - 08:12
What went wrong? Here is my theory of the critical moments and decisions that led to disaster. *Discovery Channel's Seconds Before Disaster melody*
The premise.
Every company that builds its reputation on (classic-style) RPG brands strives for a sophisticated, multidimensional and flexible yet balanced ruleset for its RPGs, and hopefully so does Bioware.
They tried with DAO... but unfortunately, the balancing of several combat elements was off.
They seem to be unable to properly balance a combat ruleset so what they basically did was eliminating all elements that lead to flexibility hoping they'll get a balanced combat experience by streamlining choices. They tried to mask this deficiency with "accessibility" talk which makes no sense and I'll explain why later.
Here I'll mention a few examples of simplification.
a) Attributes - there was a major problem with dexterity in DAO because it was not thought out well. I already mentioned some solutions to the problem that would bring balance between attributes.
What they did was introducing "primary attributes" which slaughters flexibility of builds, but ensures balance.
From flat numbers (actually ranges) they switched to percentages that ensure easier balancing, but are not even remotely sophisticated as the other system and it makes little sense.
For example, imagine an armor that blocks 5 - 10 damage and another that blocks 50% of damage. The first will be consistent against a giant that hits for 50 damage and a spider that hits for 15. With a percentage block (let's say 50%), the armor will block 25 against the giant, but strangely only 7 against the spider, which makes little sense. That's why a well thought out flat number damage blocking system is superior to the percentage reduction.
c) Different ruleset for player characters and enemies.
Again, this is a fine example that Bioware is perhaps not competent enough to make a balanced ruleset that would encompass all the creatures in their setting.
Naturally, it's easier to have separated rulesets so that enemies become colossal punching bags with thousands of hit points.
d) Level scaling.
Leveling up becomes a charade as all enemies level up the moment your character does, but it's naturally much easier to balance combat encounters.
e) Being unable to dual wield anything bigger than a dagger VS allowing that while keeping dual daggers viable.
I mean.. who would balance that, right? Impossible! :happy:
... f, g, h.....
And to top it off.. they thought that having turbo-fast anime combat is a good idea because, I assume, they hoped it would distract people from the shallowness of the ruleset. But instead, the shallowness was simply accentuated.
Regarding the accessibility thing. For those who need "accessibility" because of "oh so many stats", "oh so complicated" there is a magical feature called automatic level up path, and another: party AI, and yet another: the easiest difficulty..
I mean, we're not talking about advanced mathematics here (it's only a Bioware PRG after all) and I assume the primary target for their games are not people with special needs... so I'm not really sure what was Laidlaw talking about when he kept mentioning "accessibility".
Modifié par Halarid, 13 février 2012 - 08:15 .
#110
Posté 13 février 2012 - 08:17
It will earn you a ban. In case that was unclear.
#111
Posté 13 février 2012 - 08:54
I really really hope they work on things like this that help you get right into the game so you can immerse yourself instead of doing silly gimmicks just to sell more copies. DAO was my favorite game, i loved it even with its faults. DA can be an amazing game again that people compare other games to as a good example of what a game should be.
I did lose some trust in bioware but i still know they can do a good job and i hope they dont disappoint us. Even those who are saying DA3 will be bad are hoping its going to be great. Its understanding and also should be flattering to Bioware why people go so upset about DA2, it proved just how much people loved DAO.
Modifié par PinkShoes, 13 février 2012 - 08:57 .
#112
Posté 13 février 2012 - 08:55
Imrahil_ wrote...
I didn't buy DA2, so, just to go on record, if DA3 contains...
- no racial choices for the PC
- companion armor that doesn't affect appearances, even if it affects stats (Morrigan-style is fine)
- dialogue wheel *
- DA2 Elves
- DA2 Darkspawn
- enemy stats/abilities which are completely different from party stats/abilities
- anime combat
- companions that stick around, much less love me, no matter what I do or who I am
- junk items that are classified as Junk *
- "quests" where I find an item & know who wants it without having met the person
- a static environment I can't affect
- choices without consequences
- (most) stats don't matter
- a set protagonist
- a voiced protagonist *
- only interact with companions when they want to
- a DA2 crafting system
- inexplicable weapon & combat style restrictions based on class (like, Warriors can't Dual Wield)
- player skill > character skill
Fully agree with that whole list. Can't see it happening though, I'm sure I remember Mike Laidlaw already coming out and saying we wont be getting full party customisation back.
Iconic looks for cosplayers is the way forward.
Regarding the accessibility thing. For those who need "accessibility" because of "oh so many stats", "oh so complicated" there is a magical feature called automatic level up path, and another: party AI, and yet another: the easiest difficulty..
I mean, we're not talking about advanced mathematics here (it's only a Bioware PRG after all) and I assume the primary target for their games are not people with special needs... so I'm not really sure what was Laidlaw talking about when he kept mentioning "accessibility".
I always found this funny as well, especially when they started talking about people not being able to handle a "wall of stats" in character creation and switching the game off.
I mean is the target audience seriously people who can't handle putting 5 attribute points into a character and choosing a few skills/talents at the start of the game. Are there people out there who really find that too taxing, if there are, I would suggest they concentrate on something a little simpler, learning to tie their shoe laces for example, before they try something as complicated as a Bioware RPG.
Origins was about accessible as you can get.
#113
Posté 13 février 2012 - 09:55
kingjezza wrote...
[...]
Origins was about accessible as you can get.
I agree with Imrahil's list, and strongly, strongly agree with this quote. I loved DAO, and it's still probably my favorite game partly/largely because of the characters, but it had a watered-down feel nonetheless. I think for a chunk of the fanbase, it was DAO and not DA2 that was the meeting-you-halfway point.
#114
Posté 13 février 2012 - 10:22
Then we shouldn't be required to customise the PC, either. Having the rules that govern the PC and his companions differ from each other is horrendous.kingjezza wrote...
Fully agree with that whole list. Can't see it happening though, I'm sure I remember Mike Laidlaw already coming out and saying we wont be getting full party customisation back.
If they were truly concerned about accessibility, they'd stop including action elements. Players with repetitive stress injuries, or even just the physically disabled, used to be able to play BioWare's RPGs without difficulty. Adding action elements excludes those players.I mean, we're not talking about advanced mathematics here (it's only a Bioware PRG after all) and I assume the primary target for their games are not people with special needs... so I'm not really sure what was Laidlaw talking about when he kept mentioning "accessibility".
Not to mention those people for whom character creation is the best part of the game. Hiding that "wall of stats" from those players makes them switch off.I always found this funny as well, especially when they started talking about people not being able to handle a "wall of stats" in character creation and switching the game off.
I mean is the target audience seriously people who can't handle putting 5 attribute points into a character and choosing a few skills/talents at the start of the game.
#115
Posté 13 février 2012 - 10:29
Halarid wrote...
And to top it off.. they thought that having turbo-fast anime combat is a good idea because, I assume, they hoped it would distract people from the shallowness of the ruleset. But instead, the shallowness was simply accentuated.
.
Seriously? Can you people not comprehend that North American cartoons have been doing the very same thing for just as long, if not longer than anime? Samurai Jack, DC comics and cartoon adaptions, Marvel comics and Marvel cartoons, I can go on and on about how many North American cartoons have done the same thing, most of which so old that it was before anime ever did it.
Dragon age is a fictional universe, laws of physics do not apply. Granted more realism in combat isn't too bad. But int erms of DA2 combat speed? It was no where NEAR as bad as many of the North American cartoons that were created before it. If your gonna get on the combat speed, don't say it went toward "anime fighting", because not only is that just plain stupid, but it is just ignoring all the NA toons that do worse.
#116
Posté 13 février 2012 - 10:36
This is completely wrong. Surely this fictional universe is governed by physical laws. They might not be the same as our laws, but there are laws. Thedas has physics.CodyMelch wrote...
Dragon age is a fictional universe, laws of physics do not apply.
The problem arises when the game appears to display contradictory internal physics.
#117
Posté 13 février 2012 - 10:44
Sylvius the Mad wrote...
This is completely wrong. Surely this fictional universe is governed by physical laws. They might not be the same as our laws, but there are laws. Thedas has physics.CodyMelch wrote...
Dragon age is a fictional universe, laws of physics do not apply.
The problem arises when the game appears to display contradictory internal physics.
.....so being able to jump from high heights like Tallis did during her cinematic introduction of MotA with no problem at all despite having little muscular development is going along with the laws of physics? Huh, fancy that. I guess Assassin's creed is more realistic than I thought with the whole jumping off towers into carriers of hay and surviving bit.
Modifié par CodyMelch, 13 février 2012 - 10:50 .
#118
Posté 13 février 2012 - 10:59
I guess Assassin's creed is more realistic than I thought with the whole jumping off towers into carriers of hay and surviving bit.
You can jump off of a tower and live. Not anything like a skyscraper, but you can survive jumping off of a building. It involves parkour.
Having not played AC2 in a long time, I'm unsure of how the main character jumps into the hay piles. IIRC, it's not anything like face or feet first.
Additionally, you don't need huge bulking muscles to have muscular development.
Tallis' introduction is in fact a pretty damn good representation of parkour, if I'm remembering it correctly.
Modifié par The Ethereal Writer Redux, 13 février 2012 - 11:04 .
#119
Posté 13 février 2012 - 11:08
The Ethereal Writer Redux wrote...
I guess Assassin's creed is more realistic than I thought with the whole jumping off towers into carriers of hay and surviving bit.
You can jump off of a tower and live. Not anything like a skyscraper, but you can survive jumping off of a building.
It involves parkour.
Having not played AC2 in a long time, I'm unsure of how the main character jumps into the hay piles. IIRC, it's not anything like face or feet first.
Additionally, you don't need huge bulking muscles to have muscular development.
ooooooh it gets worse in ACB and ACR. You get to heights that are high as hell, no where could you jump off that and into a carrier of hay and live. It is at the height where even falling into water would be dangerous such as the Galata tower in ACR(still good games though).
And I know you don't need huge muscles of course. But just look at her. She is a skinny lttle thing. No way could she jump off those heights so easily without feeling any noticable shock within her body. Now if she was built like Aveline or Isabela or like a Gymnastic women thats one thing, but she is skinnier than Merril.
Heck another example of her physics breaking is near the end, off of the structure she jumped off. Again not so easy. Yet she did it as if it was nothing and felt no pain at all.
#120
Posté 13 février 2012 - 11:15
#121
Posté 13 février 2012 - 11:16
Do want.Madcat 124 wrote...
-The developers are looking into adding more customization than the last game (Dragon Age 2)
-Enviornmental Recycling will be kept to a minimum, if not completely removed
-Going to be the biggest map in a Dragon Age game, about double the size of Dragon Age: Origins.
-Will be more open, but not in the sense of a sandbox game. Dragon Age Will still be like other Bioware games, taking part in smaller sections.
-Action and Consequence will have more of a bearing.
-Morrigan will return, unknown if she will be a Companion.
-Will make friends and enemies, and will have to deal with the consequences of making them.
-Combat will be more strategic and tactical
#122
Posté 13 février 2012 - 11:23
Would it confuse Bioware's primary target to see some numbers and detailed explanations in-game? Does it confuse Bioware? Would it turn the game into a pile of inaccessible hieroglyphs for them?
CodyMelch wrote...
Halarid wrote...
And to top it off.. they thought that having turbo-fast anime combat is a good idea because, I assume, they hoped it would distract people from the shallowness of the ruleset. But instead, the shallowness was simply accentuated.
.
Seriously? Can you people not comprehend that North American cartoons have been doing the very same thing for just as long, if not longer than anime? Samurai Jack, DC comics and cartoon adaptions, Marvel comics and Marvel cartoons, I can go on and on about how many North American cartoons have done the same thing, most of which so old that it was before anime ever did it.
Dragon age is a fictional universe, laws of physics do not apply. Granted more realism in combat isn't too bad. But int erms of DA2 combat speed? It was no where NEAR as bad as many of the North American cartoons that were created before it. If your gonna get on the combat speed, don't say it went toward "anime fighting", because not only is that just plain stupid, but it is just ignoring all the NA toons that do worse.
Yeah, we comprehend that cartoons have been doing the very same thing... and for this exact reason we do not want RPGs to reproduce the same silliness that is aimed at a prepubescent audience.
RPGs and cartoons are different beasts. In an rpg you need to know what's going on, and it's also a good thing if you need to use some planning & tactics... which is kind of hard when everything's moving, swinging, jumping and hitting at the speed of light. Playing rpgs requires active involvement. Watching cartoons requires passive involvement.
I didn't mention laws of physics. I could expand on that if you wish and explain to you why it is not very sensible to justify every unreasonable occurrence with "it's fiction!".
Is this explanation accessible enough for you? You still very confuse? y/n?
#123
Posté 13 février 2012 - 11:24
CodyMelch wrote...
ooooooh it gets worse in ACB and ACR. You get to heights that are high as hell, no where could you jump off that and into a carrier of hay and live. It is at the height where even falling into water would be dangerous such as the Galata tower in ACR(still good games though).
Well the Galata Tower is 53-54 feet high, and the human body can survive some very high falls. There was a story about a 102 year old woman that fell off a ten story balcony and lived, thanks to a children's playhouse breaking her fall.
I've also seen a news video of a person jumping into a river that lay at the base of a canyon, and he missed the water he was aiming for entirely but lived. He had to be airlifted out though and suffered some serious injuries, but he luckily survived.
So you can live after falling from high heights, but you may be injured in the process. It just takes a lot of training to survive falls like that with little to no injury at all. Olivier Favre holds the world record for falling and surviving: 178 feet
And I know you don't need huge muscles of course. But just look at her. She is a skinny lttle thing. No way could she jump off those heights so easily without feeling any noticable shock within her body. Now if she was built like Aveline or Isabela or like a Gymnastic women thats one thing, but she is skinnier than Merril.
Well, I've got an extremely skinny body, very little discernable muscle to the naked eye, but I can lift up my 100 pound dog easily.

Now Tallis looks fine. In fact, her arm size is about the same as mine.
Don't know if that's a good or a bad thing.
Heck another example of her physics breaking is near the end, off of the structure she jumped off. Again not so easy. Yet she did it as if it was nothing and felt no pain at all.
That was just absurd and there really is no justification for it. No one can backflip that high without the gravity being like that of the planets in our solar system.
I would've liked to see her do a Jackie Chan style wall climb. Jackie Chan has always done his own stunts and I've even attempted to do those same types of climbs.
Modifié par The Ethereal Writer Redux, 13 février 2012 - 11:35 .
#124
Posté 13 février 2012 - 11:34
The Ethereal Writer Redux wrote...
Well the Galata Tower is 53-54 feet high, and the human body can survive some very high falls. There was a story about a 102 year old woman that fell off a ten story balcony and lived, thanks to a children's playhouse breaking her fall.
I've also seen a news video of a person jumping into a river that lay at the base of a canyon, and he missed the water he was aiming for entirely but lived. He had to be airlifted out though and suffered some serious injuries, but he luckily survived.
So you can live from high heights, but you may be injured in the process. It just takes a lot of training to survive falls like that with little to no injury at all. Olivier Favre holds the world record for falling and surviving: 178 feet
IIRC there was a couple who use to skydive together and their parachutes failed, and sure they broke a few limbs but they actually survived the drop with no brain damage either.
#125
Posté 13 février 2012 - 11:35
Halarid wrote...
In an rpg you need to know what's going on, and it's also a good thing if you need to use some planning & tactics... which is kind of hard when everything's moving, swinging, jumping and hitting at the speed of light. Playing rpgs requires active involvement. Watching cartoons requires passive involvement.
This is personal preference, I played both DA games on Nightmare and had to use more tactics and planning in pre patched DA2 than i did pre-post patch DA:O. Don't generalize the entire community because you felt you needed to use more planning and tactis in DA:O than DA2.
And you show you ignore the conversation above. In both cinematics and gameplay the laws of physics are broken. Hell just by having magic in general is physics breaking(just look at Fenris's arm ffs). So yes, in a world with magic, and skinny chicks with little to no muscular development being able to jump from high heights with no difficulty whatsoever, and just saying "it's fiction" is a reasonable conjecture.Halarid wrote...
I didn't mention laws of physics. I could expand on that if you wish and explain to you why it is not very sensible to justify every unreasonable occurrence with "it's fiction!".
Halarid wrote...
Is this explanation accessible enough for you? You still very confuse? y/n?
Was my explanation accessible enough for you? <_<
Modifié par CodyMelch, 13 février 2012 - 11:35 .





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