IIRC there was a couple who use to skydive together and their parachutes failed, and sure they broke a few limbs but they actually survived the drop with no brain damage either.
Yup. http://www.guardian....06/helencarter1
IIRC there was a couple who use to skydive together and their parachutes failed, and sure they broke a few limbs but they actually survived the drop with no brain damage either.
The Ethereal Writer Redux wrote...
CodyMelch wrote...
ooooooh it gets worse in ACB and ACR. You get to heights that are high as hell, no where could you jump off that and into a carrier of hay and live. It is at the height where even falling into water would be dangerous such as the Galata tower in ACR(still good games though).
Well the Galata Tower is 53-54 feet high, and the human body can survive some very high falls. There was a story about a 102 year old woman that fell off a ten story balcony and lived, thanks to a children's playhouse breaking her fall.
I've also seen a news video of a person jumping into a river that lay at the base of a canyon, and he missed the water he was aiming for entirely but lived. He had to be airlifted out though and suffered some serious injuries, but he luckily survived.
So you can live after falling from high heights, but you may be injured in the process. It just takes a lot of training to survive falls like that with little to no injury at all. Olivier Favre holds the world record for falling and surviving: 178 feetAnd I know you don't need huge muscles of course. But just look at her. She is a skinny lttle thing. No way could she jump off those heights so easily without feeling any noticable shock within her body. Now if she was built like Aveline or Isabela or like a Gymnastic women thats one thing, but she is skinnier than Merril.
Well, I've got an extremely skinny body, very little discernable muscle to the naked eye, but I can lift up my 100 pound dog easily.
Now Tallis looks fine. In fact, her arm size is about the same as mine.
Don't know if that's a good or a bad thing.Heck another example of her physics breaking is near the end, off of the structure she jumped off. Again not so easy. Yet she did it as if it was nothing and felt no pain at all.
That was just absurd and there really is no justification for it. No one can backflip that high without the gravity being like that of the planets in our solar system.
I would've liked to see her do a Jackie Chan style wall climb. Jackie Chan has always done his own stunts and I've even attempted to do those same types of climbs.
I stand corrected at the beginning but at least we agree that it was defiance of gravity at the end.
Modifié par The Ethereal Writer Redux, 13 février 2012 - 11:52 .
Halarid wrote...
Hey CodyMelch, you didn't understand anything of what I said; the discussion, the thread, the various points... We can't discuss if, for example, I ask you what's your name and you answer I'm 20 years old.
I guess it's partially my fault, I didn't make it accessible enough for you.
The Ethereal Writer Redux wrote...
I stand corrected at the beginning but at least we agree that it was defiance of gravity at the end.
Indeed. It goes way beyond rule of cool if a normal person can jump that high without anything aiding them. It becomes a defiance of the laws of gravity. No amount of "It's a fantasy world" can justify Tallis backflipping that high.
Final Fantasy disagrees with you.
Modifié par The Ethereal Writer Redux, 14 février 2012 - 12:15 .
Sylvius the Mad wrote...
If they were truly concerned about accessibility, they'd stop including action elements. Players with repetitive stress injuries, or even just the physically disabled, used to be able to play BioWare's RPGs without difficulty. Adding action elements excludes those players.I mean, we're not talking about advanced mathematics here (it's only a Bioware PRG after all) and I assume the primary target for their games are not people with special needs... so I'm not really sure what was Laidlaw talking about when he kept mentioning "accessibility".
It must. If it happened in the game, then the local physiocs must allow it.CodyMelch wrote...
.....so being able to jump from high heights like Tallis did during her cinematic introduction of MotA with no problem at all despite having little muscular development is going along with the laws of physics?
Assassin's Creed takes place is a different universe. There's no reason to believe it shares any physical laws with Thedas.Huh, fancy that. I guess Assassin's creed is more realistic than I thought with the whole jumping off towers into carriers of hay and surviving bit.
JohnEpler wrote...
Let's cut out the condescension and bickering, Halarid and CodyMelch.
The Ethereal Writer Redux wrote...
The second is that I haven't played many Final Fantasy games. The only main games I've played were X, X-2 very briefly XII, and XIII. In the first three, I haven't seen any backflipping like that of Tallis.
Sylvius the Mad wrote...
It must. If it happened in the game, then the local physiocs must allow it.CodyMelch wrote...
.....so being able to jump from high heights like Tallis did during her cinematic introduction of MotA with no problem at all despite having little muscular development is going along with the laws of physics?
That's how we learn physical laws. By experimentation.Assassin's Creed takes place is a different universe. There's no reason to believe it shares any physical laws with Thedas.Huh, fancy that. I guess Assassin's creed is more realistic than I thought with the whole jumping off towers into carriers of hay and surviving bit.
You don't understand what I'm saying at all, do you?
Sylvius the Mad wrote...
Assassin's Creed takes place is a different universe. There's no reason to believe it shares any physical laws with Thedas.
CodyMelch wrote...
JohnEpler wrote...
Let's cut out the condescension and bickering, Halarid and CodyMelch.
Condescension!? Where?! All I see is bed talk.
Erm..well Tidus does jump really out out of the water and they are all able to hold their breath for long periods of time and pass and kick a ball under water with no difficulty
Modifié par The Ethereal Writer Redux, 14 février 2012 - 12:46 .
Character Origins are unlikely to reappear in ther same form as Dragon Age: Origins. If they do appear again they will be similar to choosing a background in Mass Effect, and will most likely only happen if differant playable races return.
The Ethereal Writer Redux wrote...
Erm..well Tidus does jump really out out of the water and they are all able to hold their breath for long periods of time and pass and kick a ball under water with no difficulty
Well, people on Earth are also able to hold their breath for fairly long periods of time. Final Fantasy simply has the characters able to hold their breath for long periods of time as somewhat of a natural thing. Remember that blitzball is a game that lasts 10 minutes. Once halftime occurs, everyone leaves the game sphere and goes to their respective locker rooms.
The longest record that I can find of a person holding their breath is nearly 9 minutes. Since blitzball players only spend about 5 minutes in the sphere at a time, it's realistic. There's a reason why blitzball is an intense sport in Spira. It requires a lot of necessary training to excel at it.
Additionally, the technology that creates the Blitzball arena may allow for the kicking and passing to not be affected by the water. I don't know. But since they have highly advanced technology, it becomes more acceptable because of that.
Dave Exclamation Mark Yognaut wrote...
The Ethereal Writer Redux wrote...
Erm..well Tidus does jump really out out of the water and they are all able to hold their breath for long periods of time and pass and kick a ball under water with no difficulty
Well, people on Earth are also able to hold their breath for fairly long periods of time. Final Fantasy simply has the characters able to hold their breath for long periods of time as somewhat of a natural thing. Remember that blitzball is a game that lasts 10 minutes. Once halftime occurs, everyone leaves the game sphere and goes to their respective locker rooms.
The longest record that I can find of a person holding their breath is nearly 9 minutes. Since blitzball players only spend about 5 minutes in the sphere at a time, it's realistic. There's a reason why blitzball is an intense sport in Spira. It requires a lot of necessary training to excel at it.
Additionally, the technology that creates the Blitzball arena may allow for the kicking and passing to not be affected by the water. I don't know. But since they have highly advanced technology, it becomes more acceptable because of that.
Mass effect fields.
Guest_FallTooDovahkiin_*
I don't see why BioWare has you make a new person each game
Guest_Puddi III_*
I don't even remember this supposedly so egregious jump you guys are talking about.The Ethereal Writer Redux wrote...
I stand corrected at the beginning but at least we agree that it was defiance of gravity at the end.
Indeed. It goes way beyond rule of cool if a normal person can jump that high without anything aiding them. It becomes a defiance of the laws of gravity. No amount of "It's a fantasy world" can justify Tallis backflipping that high.
Yeah but it still looked stupid. Would have preferred a red flash teleport or something.Now on a somewhat related note since we're talking about jumping high, Meredith is another matter. While her jumping is something I do not personally enjoy, it's justifiable simply for the fact that she acquired a never-before-seen and malevolent artifact that clearly augmented her powers.
The Ethereal Writer Redux wrote...
I don't see why BioWare has you make a new person each game
Because the games are about Thedas, and not any one character.
I don't even remember this supposedly so egregious jump you guys are talking about
Yeah but it still looked stupid. Would have preferred a red flash teleport or something.
I don't mind that really, in fact I think its a good idea. I just am tired of no end in sight cliffhangers for the PC characters.
Modifié par The Ethereal Writer Redux, 14 février 2012 - 05:00 .
Guest_Puddi III_*
It sounded like CodyMelch was referring to a drop, not a jump. But I just watched the jump, and I guess it was unrealistic, but I can't really be bothered by it enough to call it 'absurd.' I'll just pretend the smoke bomb is a rocket.The Ethereal Writer Redux wrote...
backflip near the end of the MotA DLC performed by Tallis. She jumped like 15 feet by doing a backflip. No one can do that.
Modifié par Filament, 14 février 2012 - 05:41 .