I just switched from a 19" standard to a 23" widescreen monitor. Even with the aspect ration set at 16:9 I'm having the very top and bottom of the screen cut off in the game. I would prefer not to play in 1280x1024 window, but I also don't want the top of Shepard's head clipped off in a cut scene. Any suggestions or thoughts? I believe I've checked each of the different video settings, and the widescreen choices all seem to be the same.
Cropping in 16:9 aspect ratio
Débuté par
bdaniels
, févr. 01 2012 07:40
#1
Posté 01 février 2012 - 07:40
#2
Posté 01 février 2012 - 07:18
Do you have a 16:9 or a 16:10 one?? I would say play with your config selections in the config utility to get the best picture.
#3
Posté 02 février 2012 - 06:35
Thanks. It's a brand new ASUS VS247H. It supports every operating mode under the sun. It's 23.5x14.5...so I think that translates to 16:9. I've been playing with my config and picked what I think is best. I'm still wondering if I'm correct in assuming that the game images were built in a 4:3 ratio?
#4
Posté 02 février 2012 - 06:42
bdaniels wrote...
Thanks. It's a brand new ASUS VS247H. It supports every operating mode under the sun. It's 23.5x14.5...so I think that translates to 16:9. I've been playing with my config and picked what I think is best. I'm still wondering if I'm correct in assuming that the game images were built in a 4:3 ratio?
23.5/14.5=1.62...
That is a 16:10 monitor not a 16:9.
16/10=1.6
16/9=1.77
So try the 16:10 ratio and see if that doesn't fix the issue.
Modifié par mcsupersport, 02 février 2012 - 06:43 .
#5
Posté 02 février 2012 - 10:25
Since it's an Xbox 360 game it was designed to be optimal in widescreen, but I believe in Mass Effect 2 a 4:3 or 5:4 aspect ratio gives you more vertical information instead of less horizontal information., same as Bioshock which is built on the same engine. During dialog any non-widescreen ratio gives letterboxes.bdaniels wrote...
I'm still wondering if I'm correct in assuming that the game images were built in a 4:3 ratio?
#6
Posté 03 février 2012 - 05:49
Thanks. Clearly my math skills need some work. I'll see how it improves.





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