Yrkoon wrote...
Not sure what you're talking about. Rogues got complete access to both the Dual wield and Archery trees in Origins. In fact, those two trees worked better for rogues than for warriors, since most of the talents in those trees carried a DEXTERITY requirement, which is a rogue's primary stat.
They didn't get access to sword & shield, or two-handed weapon skills. I don't care if Archery and Dual Wield worked better, I care that Rogues only got
three skill trees and that only
one was unique to them. Compare this to Warriors, who get five skill trees, with three that are unique, and mages, who get four,
all of which are unique. Customisation for Rogues was
extremely lacking. Stealth and Lockpicking do not make up for that. Being able to equip a sword and shield means jack squat if I can't learn the skills that will allow me to be any good with them.
And someone help me out here. What's wrong with overlap in an RPG?
In a solo game? Nothing. When I'm being given a
class-based system that features
multiple party members, I want them to be genuinely varied and distinct from each other. Overlap just creates redundancy, which is
boring. Giving Warriors extra weapon skills when they won't be as good at them
anyway is stupid. Failing to give Rogues anything extra to make up the difference is even worse.
It allows for Customization choice.You know, Like when you want to make a Warrior who's good with a Bow, you can do it, since with an overlap, the Archery Tree wouldn't be limited to Rogues Only (for example). If anything, DA:O didn't go far enough with the Overlap. They threw us a Bone with the Arcane Warrior specialization. But they should have done something like that for every class, not just mages.
An extra specialisation per class wouldn't have made Rogues any less lame by comparison. They'd still have less than everyone else.
There is plenty of customisation choice in DA2.
More than Origins ever had, in fact. Each individual class has more options than they had in DA:O, while still maintaining distinct roles and avoiding redundancy. Losing weapon overlap is a miniscule sacrifice and one that I was happy to make since I never liked it in the first place. In conjuction with the fact that you get more Warrior party members than any other kind of class, weapon redundancy was the
precise reason that I never played a Warrior in Origins.