I like the look of the new Normandy's interior
#51
Posté 02 février 2012 - 10:51
#52
Posté 02 février 2012 - 10:53
Modifié par tetrisblock4x1, 02 février 2012 - 10:57 .
#53
Posté 02 février 2012 - 11:29
tetrisblock4x1 wrote...
I see that the command center and pilot are still on opposite ends of the deck. Why not take the rear admirals suggestion seriously? That was a pretty good point he raised about the danger of the comms going down making communication difficult. I hope that CIC has some megaphones on board. Why do they even still have all of those workstations when EDI can run the whole ship for Joker?
I've read that EDI kept from being killed by the Alliance during the redesign by pretending to be a stupid VI. Considering that, they don't know that there's an AI installed that can do all the work for those stations.
#54
Posté 02 février 2012 - 11:35
matt-bassist wrote...
After watching the cast reveal I;m pretty happy with how the interior of the Normandy looks. I felt the Cerberus "bright is right" lighting scheme terrible unimmersive. ME1's Normandy was dark, very SCI-FI, and it looks like ME3 is reverting back to that, at least in the cockpit with Joker, and I'm stoked.
It was just one more ploy by Illusive Man to make it seem like Cerberus is next to God.
#55
Posté 02 février 2012 - 12:50
Clearly Balkan wrote...
Zenor wrote...
Besides the red glow, I like it.felipejiraya wrote...
I've liked it too.
"Red glow" is light emitting from on ship displays. If you ask me much better option then orange color in ME1/ME2.
I agree
#56
Posté 02 février 2012 - 12:51
#57
Posté 02 février 2012 - 01:42
Zenor wrote...
Besides the red glow, I like it.felipejiraya wrote...
I've liked it too.
Maybe the red glow is not always there, could be on Red Alert!
#58
Posté 02 février 2012 - 01:44
This ME3 concept art looks like ME1's beautiful color scheme with ME2's improved graphics, layout, map, and proportions and a lighting level in between ME1 & 2.
All in all, I freaking LOVE it. I can't imagine it being more perfect. Can't wait to see my Shepards standing there.
Modifié par Wynne, 02 février 2012 - 01:45 .
#59
Posté 02 février 2012 - 01:45
#60
Posté 02 février 2012 - 02:17
#61
Posté 02 février 2012 - 02:29
Shepard better have an option where he can just sit down and relax while smoking a cigar quietly in the back.
#62
Posté 02 février 2012 - 02:35
#63
Posté 02 février 2012 - 03:34
CountSnackula wrote...
They should put up a few light dimmers so Shepard can adjust the brightness.
Best. Idea. Ever.
#64
Posté 02 février 2012 - 03:49
JeffZero wrote...
The red glow is actually the most amazing part for me. Heh, different strokes.
I agree. It looks fantastic.
#65
Posté 02 février 2012 - 03:54
Gibb_Shepard wrote...
JeffZero wrote...
The red glow is actually the most amazing part for me. Heh, different strokes.
I agree. It looks fantastic.
It looks like "Red Alert" - that ship is a warship and it's combat ready. I love that. It gives the game a much darker attitude - and it fits. The galaxy is burning - why should the Normandy look like a luxury liner?
#66
Posté 02 février 2012 - 03:58
JeffZero wrote...
The red glow is actually the most amazing part for me. Heh, different strokes.
I like it too.
#67
Posté 02 février 2012 - 04:53
#68
Posté 03 février 2012 - 12:47
My nerdjoy is epic. That looks sooo cool!
Modifié par Wynne, 03 février 2012 - 12:47 .
#69
Posté 03 février 2012 - 12:56
Pockles wrote...
The ME2 Normandy's interior was soothing. Sometimes, in between missions, I'd just wander around and look at stuff. Once I counted the bunks on the Crew Deck to see if their number was consistent with the amount of NPCs standing around. It was. Discovering the secret bathroom in Shepard's cabin on my third playthrough was incredible.
Get out of my head, I did the same thing lol. If I remember correctly there were 24 beds in total, so if the crew hot racked as most naval vessels do, it certainly is consistant.
#70
Posté 03 février 2012 - 01:29
#71
Posté 03 février 2012 - 01:32
SKiLLYWiLLY2 wrote...
The normandy in ME2 was far too metallic and cold.
I liked it like that. I'm not going to complain about low-lighting, I just better not have to turn up the Brightness.
#72
Posté 03 février 2012 - 01:36
matt-bassist wrote...
CountSnackula wrote...
They should put up a few light dimmers so Shepard can adjust the brightness.
Best. Idea. Ever.
Yes! Who says that that powerful tantalus drive core can't handle a bit more power? Kirk was always asking Scotty for more!
I'd also like to have control over the lights in my own cabin. This is the 22nd century, for crying out loud!
#73
Posté 03 février 2012 - 01:45
tetrisblock4x1 wrote...
I see that the command center and pilot are still on opposite ends of the deck. Why not take the rear admirals suggestion seriously? That was a pretty good point he raised about the danger of the comms going down making communication difficult. I hope that CIC has some megaphones on board. Why do they even still have all of those workstations when EDI can run the whole ship for Joker?
EDI and Joker have a conversation about why it wouldn't be logical to have an AI run the entire ship. Something about superior hardware always winning, but for organics, it's different, because there is no concrete "superiority" between organics and other machinery.
#74
Posté 03 février 2012 - 01:49
TheDarkRats wrote...
tetrisblock4x1 wrote...
I see that the command center and pilot are still on opposite ends of the deck. Why not take the rear admirals suggestion seriously? That was a pretty good point he raised about the danger of the comms going down making communication difficult. I hope that CIC has some megaphones on board. Why do they even still have all of those workstations when EDI can run the whole ship for Joker?
EDI and Joker have a conversation about why it wouldn't be logical to have an AI run the entire ship. Something about superior hardware always winning, but for organics, it's different, because there is no concrete "superiority" between organics and other machinery.
Variable calculations are incredibly hard for a machine. Also, the Alliance wouldn't supplant control of a ship to an AI.
Normandy SR-1 was designed based off Turian warship practices. My guess is the Normandy SR-2 was built to accomadate (sp?) whatever they learned as useful. That, or make Shepard more confortable.
#75
Posté 24 février 2012 - 06:51





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