Aller au contenu

Photo

NWN Vault News


  • Veuillez vous connecter pour répondre
36 réponses à ce sujet

#26
casadechrisso

casadechrisso
  • Members
  • 726 messages
I'd still urge any modder to upload their mods to the new Nexus site. It's not really an either/or question, just use both and give the new place a chance, it's a great attempt to revive the community again a bit. Look at the thread in the NWN2 forums for further details.

We already have a decent influx of mods from the NWN2 community, but so far not a single NWN1 upload as far as I can see... it'd be sad if the place turned out to be NWN2 only.

Modifié par casadechrisso, 10 mars 2012 - 05:12 .


#27
Tchos

Tchos
  • Members
  • 5 057 messages
By "updating the Vault", they meant the available features, underlying coding, and design.  And as Casadechrisso said, it's not about a competition, it's about a place with new eyes to see your work.  Already I've seen many people on the Nexus who stated that this opening is causing them to reinstall NWN.

Modifié par Tchos, 10 mars 2012 - 07:10 .


#28
Fester Pot

Fester Pot
  • Members
  • 1 393 messages
I'd really like some guides on how to upload our content and link modules with HAKs - similar to how it's done on NWVault.

I'll have to go in-game to get a few screen shots of my modules to upload them along with the rest of the content. Already have an account from Skyrim, so I'm good to go!

FP!

#29
Tchos

Tchos
  • Members
  • 5 057 messages
I've requested an introductory guide to uploads as well, but file uploads start from the "files" dropdown menu at the top, and you choose "add a file." Fill out the information, and your mod page is created. Then just add your files, screenshots, and tags to it from the management window.  Whatever you add is available for download immediately.

What do you mean by linking them with HAKs? Do you mean HAKs that you're not including on your download page?  There is a management option for linking to external required files, if so.

The file size limit per-file is 1GB.

Modifié par Tchos, 10 mars 2012 - 08:57 .


#30
Fester Pot

Fester Pot
  • Members
  • 1 393 messages
Well for when adding a new file, I find one option confusing, despite understanding what it means on its own.

File Name - what is this used for on the Nexus? Is this the name of what I want to call the module itself? Is it the .zip file name? Does the name have to match that of the .zip file? Is an extension required? Could I call it ABC123.ZIP but upload it as 123ABC.RAR?

On the long description it mentions BBCode is available yet I'm unable to find any reference to how to use it in the description. Examples of every BBCode available that one can use on the Nexus in the long description would be helpful.

When one clicks submit, how does the file get uploaded? Does it look for the File Name I've entered on my system and upload it?

When I look at some of the NWN2 entries under Files, I see a file name but no file extension. Some players like to download .rar vs. .zip files. Can we have the file extension available under the Files menu system? What about .txt files? If a user clicks on the file that is only .txt, will it open up for them in their browser or do they receive a download prompt? What about graphic images uploaded to the Nexus as well? Loaded in their browser or prompted as a download?

FP!

Modifié par Fester Pot, 12 mars 2012 - 01:46 .


#31
Tchos

Tchos
  • Members
  • 5 057 messages
I think some of those questions might be answered here, but I'll answer what I can.

The File Name field is what your file will be renamed to.  It's the name of the file we'll be downloading.  It replaces the name of what you upload.  It doesn't have to match, but if you like the file name you gave it (and you probably do), then just put that same name in there.  For best results, it should probably contain the name of your mod.

The extension is unchanged from the file you uploaded, and you don't need to specify it in the file name field.  I agree it would be nice if it showed the extension on the download link on the file page.  To let people know which extension it is, I recommend writing it in the file description field.

BBcode formatting is on the wiki linked above, on this page.

When you submit the file, it uploads it directly from the file you selected with the browse button, regardless of what you wrote in the file name field.

If you upload a text file into the file page, it'll prompt the user to download it.  There's an "upload readme file" option for text files, which will display it in the browser when the user clicks it.

Images that you upload under the Images tab for your file will appear in the browser if clicked, and show up in the image strip at the top of the entry's page.  If you upload them into the file area, they'll probably be prompted to download them. 

There's also a separate Image Share section elsewhere on the site that's not connected to your file entry where you can also upload images.

Modifié par Tchos, 12 mars 2012 - 03:44 .


#32
B_Harrison

B_Harrison
  • Members
  • 180 messages
It's great to see you guys have a Nexus site now. That was very generous of Robin.

Just for the record: if someone wants to put any/all of my NWVault content up on the Nexus to bolster the NWN files section a little, you're absolutely welcome to do so.

(Although I could make much, much better stuff nowadays. Tempting...)

#33
casadechrisso

casadechrisso
  • Members
  • 726 messages
Look who's alive!

I'd definitely start with LETO if nobody else took care of that already. Although, some people modified it for NWN2, which means we'd need their approval too, probably

#34
Tchos

Tchos
  • Members
  • 5 057 messages
I'll ask for volunteers to upload that collection in this thread:)

#35
Fester Pot

Fester Pot
  • Members
  • 1 393 messages
Thanks! I've already started adding what I have put together for Neverwinter Nights but during an upload of a HAK, I received a 500 Internal Server Error. I had to reupload the file a second time.

Just thought I'd pass it along.

EDIT: And already it's a mess.

I placed everything under Modules Category but I didn't see the root name and dumped everything I uploaded to Neverwinter Nights 2. So I have a suggestion.

Add NWN1 or NWN2 after the category options. I'd be surprised if I'm the only one who will upload NWN material under the NWN2 categories.

Thankfully, it was just a matter of changing the category after it was uploaded. That was nice!

Another question. Tagging the entry.

I don't want members to tag the module but I'd like to myself. How is this done? When I attempt to tag the module through my logged-in admin page via Tag This File, it takes me to the TAGs page under the module.

Then I click one of the options and receive, "The author has turned off tagging for this file."

When I check the FAQ on tagging, it says tagging files for members can be turned off but the author can tag the file as they wish.

FP!

Modifié par Fester Pot, 13 mars 2012 - 05:59 .


#36
Tchos

Tchos
  • Members
  • 5 057 messages
I don't know if there's a way to disallow other users' tags entirely, but your tags are worth 99, and others are worth 1, so you can set something down to -99 if you want to ensure it's never approved, or use your vote to veto any tag that someone else might have applied. I think you'd need to ask a moderator on the Nexus if there's a way to disallow them entirely.

Ah, you've added more info.  So it apparently is possible.  I think repeating your query on the Nexus help area would get you some moderator help, or message one directly.  You should also voice your suggestion about the category list there, as I don't think any of the Nexus staff know about this thread.

Modifié par Tchos, 13 mars 2012 - 06:09 .


#37
henesua

henesua
  • Members
  • 3 863 messages
I agree with Casa that both the Vault and the Nexus can co-exist because they both have different qualites. The Vault is valuable for all that stuff that will never make it over to Nexus. The Nexus increases NWN's access to other gamers.

I've posted some of my work to both. Thanks for making this happen.