Crap...I can't play BG anymore...
#26
Posté 24 novembre 2009 - 12:00
#27
Posté 24 novembre 2009 - 12:00
Ulrik the Slayer wrote...
Astorax wrote...
Keep the flames out of the discussion please. Thanks.
Who died and made you boss?
Just thought I'd pick up on this because it made me lol and pointed out yet another flaw with this social site at the same time, Ulrik, scroll down to the bottom and look at the list of user names that are listed as Moderators. the flaw being that it isnt immeadiately obvious who the Mods are when they post and as seen above they can be quite easily mistaken for regular posters
#28
Posté 24 novembre 2009 - 12:00
On a separate note, as a Ph.D. economist, I really, really wish people would not hate DLC on general principle. In the last 10 years we've seen a rise in MMORPGs and a marked decline in quality SP RPGs. The reason is purely economics: with similar development costs, MMORPGs offer a steady revenue stream and much less risk (ask yourself how a developer who's worked on a game for four years feels when it becomes clear the game will be released during a deep recession). Paid DLC is a key factor in keeping the SP model competitive with MMOs. So before you preach against it, ask yourself whether you want still more WoW clones and even fewer games like Dragon Age. Just one man's opinion.
#29
Posté 24 novembre 2009 - 12:02
#30
Posté 24 novembre 2009 - 12:04
*sigh* Its all about mass producing things as quickly as possible these days, adding things you wanted in the game later - for a price - as DLC, instead of taking the time to leave a game in development for the time it needs. Of course the publishers love this idea since it makes much more money. What's so sad is that the customers are accepting of it, heck, even fanboyesquely standing up and defending it!
#31
Posté 24 novembre 2009 - 12:07
#32
Posté 24 novembre 2009 - 12:11
chaosapiant wrote...
With all do respect, they announced DA over five years ago, I wouldn't exactly call that rushing. I will gladly pay for any DLC and expansion pack so long as it keeps good single player games alive. It sucks that it's come to this, but if this is what it takes to keep these games going instead of MMOs, then so be it. I bought both edition of The Witcher on the same principle.
That's hardly a reedeming factor, now is it? And if DLC is what keeps the non-monthly fee gaming alive, I wonder how the heck the gaming industry has managed to survive up till this point!
I bet the gaming industry "needs" the DLC money just about as much as the artists "need" the money they "lose" when people pirate their music.*
*not that I condone such behavoir.
#33
Posté 24 novembre 2009 - 12:12
I just ordered a platinum set of the Balder's Gate series as I couldn't seem to find my discs. I plan to re-play the series.
#34
Posté 24 novembre 2009 - 12:13
#35
Posté 24 novembre 2009 - 12:16
chaosapiant wrote...
In respect to either case, I will say the one thing I really miss is boxed expansion packs. There is nothing cooler than looking forward to opening a shiny new box with 20-40 more hours of your favorite game.
Y'know what I miss? Them huge manuals! Seriously, they were like a complete bible of the game. These days you just get the generic controller layout/keybord layout, and if you're lucky, some basic concepts of the game.
...what was I talking about? Oh yeah! Damn whippersnappers, git of mah lawn. *waves cane around*
Modifié par Ulrik the Slayer, 24 novembre 2009 - 12:16 .
#36
Posté 24 novembre 2009 - 12:31
Ulrik the Slayer wrote...
If anything, DA:O makes me play Baldur's Gate series more. To relive the glory days of BioWare before they were bought up by EA. I hate EA, they ruin everything they touch, and DA:O proved everything I feared would come out of that deal with the devil, sadly:
A so-so game, ready to be ****d out for cheap DLC to bring in the cash.
So-so-
I do not understand
#37
Posté 24 novembre 2009 - 12:39
#38
Posté 24 novembre 2009 - 12:45
Ulrik the Slayer wrote...
Y'know what I miss? Them huge manuals! Seriously, they were like a complete bible of the game. These days you just get the generic controller layout/keybord layout, and if you're lucky, some basic concepts of the game.
+1, I loved reading those big instuction books.
Also, I remember when I played KOTOR back in '03 (Yeah, I had an XBOX...I was young and stupid...now I'm just old and stupid) I thought, "Oh how cool! Everything in this game has VO!"
Then I thought for a few minutes (I'm slow, OK?!?!) and realized how this meant that now the masses would come to expect everything said in a game to be VO, and that this would ultimately result in more shallow gameplay. Now, separate from the need to make graphics spectacular, studios need to hire voice talent for every word of dialogue. This also puts a constraint of the writers (for numerous reason like the scheduling of recording sessions, each word cost more money, etc., etc.) , and rewriting certain dialogues later in development for whatever reason can become unfeasible.
Oh well, there are still some good indie studios left. Now, don't get me wrong, I am enjoying DA:O for the most part...just not as much as I enjoyed Fallout (1 and 2, NOT3...especially 1...2 felt kinda rushed) and the BG series. Yeah...I'm a pretentious, nostalgic twit.
tl;dr: More and more precious zots are being spent on graphics, cinematic storytelling, and voice talent, and less and less on the actual gameplay...and I'm a pretentious, nostalgic twit.
#39
Guest_Crawling_Chaos_*
Posté 24 novembre 2009 - 12:49
Guest_Crawling_Chaos_*
Ulrik the Slayer wrote...
Y'know what I miss? Them huge manuals! Seriously, they were like a complete bible of the game. These days you just get the generic controller layout/keybord layout, and if you're lucky, some basic concepts of the game.
...what was I talking about? Oh yeah! Damn whippersnappers, git of mah lawn. *waves cane around*
I think you are completely ignorant as to the level of complexity that the game engines have grown to. The cost and complexity of DA:O is on a level that Bioware would never have dreamed of back in 2001.
Millions upon millions of dollars, and a team that at it's peak was at 150 devs.
And the effort that went into making manuals that were essentially game-guides has long been dead, as devs/publishers have realized that there is almost no return for any of the said effort other than the appreciation from a minority of gamers.
Modifié par Crawling_Chaos, 24 novembre 2009 - 12:52 .
#40
Posté 24 novembre 2009 - 12:58
Crawling_Chaos wrote...
And the effort that went into making manuals that were essentially game-guides has long been dead, as devs/publishers have realized that there is almost no return for any of the said effort other than the appreciation of a minority of gamers.
Just because none of the major game developers are doing it anymore doesn't mean I have to like it. And I don't think me missing such manuals makes me an ignoramus either (Mind you, I am in fact an ignoramus, but for different reasons altogether).
Game-guides? I'm thumbing through the ToEE manual (yeah, I'm one of the weirdos who likes that game...excellent combat engine), 166 pages and 95% of it is pure game mechanics...a nerd's wet-dream, it is.
Modifié par NobillyT, 24 novembre 2009 - 01:00 .
#41
Posté 24 novembre 2009 - 01:01
[quote]bluedevil99 wrote...
I was a pretty hardcore BG fan, thought NWN was pretty good but certainly not great, and was absolutely blown away by DA:O. With the exception of portions of Morrowing and Fallout 3, it's the first game to recreate the bittersweet "holy crap this is the best RPG I will ever see" feeling I got after finishing BG2.[quote]
I feel the same way (though I haven't tried Morrowind or F3).
[quote]
On a separate note, as a Ph.D. economist, I really, really wish people would not hate DLC on general principle. In the last 10 years we've seen a rise in MMORPGs and a marked decline in quality SP RPGs. The reason is purely economics: with similar development costs, MMORPGs offer a steady revenue stream and much less risk.[/quote]
I don't hate DLC's, and I'm happy it's an option for DA. But I see a different reason for the 'marked decline in quality SP RPG's': lack of story content.
Oblivion was touted as the potential savior of SP RPGs, but it wasn't for players like me. It was so oriented toward "open-ended" play that it had an anemic main story (possible to finish in under an hour, I believe), and minimal character development. NPC's were wooden dolls.
Dragon Age, by contrast, puts the story front and center. The world depends on you, not you and eight million other players. You can choose different paths to the end, but as with any good story, there's a tide of events that sweep you in a particular direction. That doesn't mean lack of choice - DA is rich with choice - but it does mean some things are fated.
Here's hoping we get more RPG's like DA, from companies who aren't afraid of story.
#42
Posté 24 novembre 2009 - 01:01
#43
Guest_Crawling_Chaos_*
Posté 24 novembre 2009 - 01:02
Guest_Crawling_Chaos_*
NobillyT wrote...
Crawling_Chaos wrote...
And the effort that went into making manuals that were essentially game-guides has long been dead, as devs/publishers have realized that there is almost no return for any of the said effort other than the appreciation of a minority of gamers.
Just because none of the major game developers are doing it anymore doesn't mean I have to like it. And I don't think me missing such manuals makes me an ignoramus either (Mind you, I am in fact an ignoramus, but for different reasons altogether).
Game-guides? I'm thumbing through the ToEE manual (yeah, I'm one of the weirdos who likes that game...excellent combat engine), 166 pages and 95% of it is pure game mechanics...a nerd's wet-dream, it is.
I never said you weren't allowed to miss them, as I definitely miss them as well.
#44
Posté 24 novembre 2009 - 01:08
Ulrik the Slayer wrote...
Bibdy wrote...
Ulrik the Slayer wrote...
If anything, DA:O makes me play Baldur's Gate series more. To relive the glory days of BioWare before they were bought up by EA. I hate EA, they ruin everything they touch, and DA:O proved everything I feared would come out of that deal with the devil, sadly:
A so-so game, ready to be ****d out for cheap DLC to bring in the cash.
And how about the actual game itself? Have you played it? Or are you just here to ****** and moan about DLC that isn't mandatory to buy and download?
Would I actually be talking as if I have played the game if I haven't?
It's been known to happen.
#45
Posté 24 novembre 2009 - 01:16
#46
Posté 24 novembre 2009 - 01:21
Ulrik the Slayer wrote...
If anything, DA:O makes me play Baldur's Gate series more. To relive the glory days of BioWare before they were bought up by EA. I hate EA, they ruin everything they touch, and DA:O proved everything I feared would come out of that deal with the devil, sadly:
A so-so game, ready to be ****d out for cheap DLC to bring in the cash.
If BG was BW glory days, how could EA have had any part in the downfall? They have only been involved with BW since 2007...
#47
Posté 24 novembre 2009 - 01:32
But seriously, I cannot get the big deal. Buy them or don't. Why are people crying over them? They add minor content and some loot. Big whup. If you like extra loot, then buy them.
DLC are a new business model which has proven itself to be highly viable. Why would you dis Bioware just for doing this.
And as to the argument that EA has destroyed this game...seriously? A) this is the exact same style of game that Bioware consistently puts out. They have a formula and they stick to it.
#48
Posté 24 novembre 2009 - 01:34
Can you give some examples of the BG games doing this type of thing? Something like a conversation being triggered by a certain spell being used in combat?Ulrik the Slayer wrote...
Use it on regular basis. For the heck of it, I used Blood Sacrifice on both Wynne and Alistair to see if they would react.
Nope. Nada. Zippety-doodle. Nothing.
Modifié par Dex1701, 24 novembre 2009 - 01:35 .
#49
Posté 24 novembre 2009 - 01:46
#50
Posté 24 novembre 2009 - 01:54
*sigh* Its all about mass producing things as quickly as possible these days, adding things you wanted in the game later - for a price - as DLC, instead of taking the time to leave a game in development for the time it needs. Of course the publishers love this idea since it makes much more money. What's so sad is that the customers are accepting of it, heck, even fanboyesquely standing up and defending it!
Have you any idea what level of work goes into making just one of the maps that you see in this game? Each map/area has a detailed 3d terrain. There are 3d models/meshes scattered all over, and there has to be many of them to reduce repitition. There are HD textures galore, which often also contain specular maps and normal maps that have to then be combined in a complicated manner to give the material the correct properties. There are triggers and events and emitters - which can be very complicated. Each of the character/monster models has HD textures as well, not to mention skeletal animations. Voice acting, facial movements, cinematics, etc, etc, etc.
Baldurs Gate: Each map is a 2 dimensional picture. Characters and monsters are sprites. SPRITES!! Limited voice acting. Cinematics only at the beginning of major chapters, iirc.
There's just no comparison of the degree of difficulty and man hours in producing content for the two games. So unless you want to pay $200 for a game instead of $60, you should just be happy with how well polished games look and feel these days even if there is less actual play time.





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