First playthrough on Insanity?
#51
Posté 02 février 2012 - 04:44
#52
Posté 02 février 2012 - 04:52
#53
Posté 02 février 2012 - 04:54
ReallyRue wrote...
Nope, I'll be playing on Normal just like I always do. Nice and fun without me dying all the time. If I want more of a challenge then maybe I'll try whatever the difficulty above normal is.
Same i just hope we dont need to run higher difficulties to get special weapons: Me2 Insanity geth rifle.
#54
Posté 02 février 2012 - 04:55
#55
Posté 02 février 2012 - 04:57
Modifié par TexasToast712, 02 février 2012 - 04:58 .
#56
Posté 02 février 2012 - 04:58
I don't always play on the hardest difficulty, but when I do, I make it mass effect.
#57
Posté 02 février 2012 - 04:58
nelly21 wrote...
This may be the geekiest thing I have ever posted on BSN but... anybody else getting that 300 vibe from this thread?
Priestly: No, it's too hard. You need to slow down! Get a feel for it.
BSN: Priestly what is your profession?
Priestly: Game designer, I thought that was obvious since I work for Bio-
BSN: Game designer. GAMERS! WHAT IS YOUR PROFESSION!?!?!
BSN: AOOO! AOOO! AOOO!
No? Just me? I'm about to have a kid so go easy on me.
Ahaha, this is brilliant.
+1 Internet for you.
#58
Posté 02 février 2012 - 04:59
#59
Posté 02 février 2012 - 05:05
So basically you are saying taking a second too long would mean the Krogan would.. actually win? Isnt that the very definition of difficulty. Thats called smart play from his part. The most difficulty part of that fight was bringing followers to do whats necessary.. and showed clearly follower controls are not cool, when it comes to an actual challenge more threatening than a generic mob.Omega-202 wrote...
ncknck wrote...
Well, if most encounters will be as difficult as that Krogan Battlemaster fight on Therum in ME1, i bet you will lose that challenge.Bioware CAN make difficult games, if they want to.
That fight wasn't difficult. That fight was cheap.
If you spammed the right CC's at the right time and made sure you had a durable squad then you were fine, but if you took a split second too long to knock the Battlemaster on his butt or missed a refresh on Sabotage and Damping you were screwed.
It was a poorly designed fight more than it was a difficult fight.
Thinking encounters are poorly designed just because an enemy manages to win(?!), is exactly the reason i absolutely think Insanity should be locked first, so forums wont be flooded with complains about "poor design" as an excuse for bad choices in the game.
Enemies dont even use their powers, so not to frustrate the player. The only ones i remember who try to, are the Asari Commando Units. Actually casting Singularity.
Modifié par ncknck, 02 février 2012 - 05:06 .
#60
Posté 02 février 2012 - 05:10
#61
Posté 02 février 2012 - 05:18
Not saying jumping right in on the hardest isn't saying something, but I'd rather enjoy a tour of the game before literally ignoring the story as some points to achieve some "best" ending.
Like Horizon, my first playthroughs of Horizon were epic, with my squad bantering back and forth, the occasional hidden treasure to find, while my insanity playthrough, before learning and succeeding, felt torturous and the sheer number of times I died...if it had been my first playthrough and a different game series, I'd have probably quit right then.
So I may try insanity to start, but will probably switch to another character's easier diffuculty if I run into problems.
#62
Posté 02 février 2012 - 05:20
#63
Posté 02 février 2012 - 05:20
challenge acceptedChris Priestly wrote...
I wouldn't recommend it.
Combat has changed since ME2. The omni-blade, the cover mechanics, better enemy AI, etc. I'd recommend you try it at a lower setting initially to "get" the changes, then do an Insanity playthrough if you want to give it a shot.
#64
Posté 02 février 2012 - 05:24
#65
Posté 02 février 2012 - 05:27
#66
Posté 02 février 2012 - 05:35
#67
Posté 02 février 2012 - 05:42
Our_Last_Scene wrote...
Think I'll go Hardcore first actually. Leaving Insanity for second gives me some replayability.
This
#68
Guest_SkyeHawk89_*
Posté 02 février 2012 - 05:50
Guest_SkyeHawk89_*
In Mass Effect 2 which class is the best to use to play Insanity? I usually play Adept, Vanguard. I do have a Soldier and Infil.
#69
Posté 02 février 2012 - 06:02
As for MP i'm going to start on normal since its better to learn the ropes first.
#70
Posté 02 février 2012 - 06:03
For me, it comes down to this: my perfect difficulty setting is one where I am challenged and forced to make clever use of powers, but where I don't have to frequently pause the game and use the radial wheel (I'm playing on x-box and I have a kinect).
#71
Posté 02 février 2012 - 06:06
#72
Posté 02 février 2012 - 06:10
#73
Posté 02 février 2012 - 06:11
Stephenc13 wrote...
Anyone else planning to do this?
'cause I am
I want the last game in Shepard's story to be a full experience of ME3. With all the negative "reaper"cussions that come with it.
Then join my group!
http://social.bioware.com/group/6827/
#74
Posté 02 février 2012 - 06:19
#75
Posté 02 février 2012 - 06:23
Luc0s wrote...
I'll do what I did in ME2.
First Veteran, then Hardcore and then Insanity.
This.
I might change my mind depending on the demo.





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