Oh yah, 145% recharge! I noticed there wasn't a heavy weapons slot. Don't really care, just thought it was interesting.Bleachrude wrote...
DayusMakhina wrote...
This is the kind of thing I wanted to see:
+145% Power recharge speed.
And of course, somebody will attempt an adept insanity run with no guns with just liara and kaidan....
ME3 Dev Commentary IGDA Game Demo Night [Contains spoilers]
#176
Posté 03 février 2012 - 02:33
#177
Posté 03 février 2012 - 02:40
#179
Posté 03 février 2012 - 02:41
#180
Posté 03 février 2012 - 02:44
#181
Posté 03 février 2012 - 02:47
El_Chala_Legalizado wrote...
The soldier the only one that has the most amout of weight capacity. That means that he can handle up to 5 weapons, if you choose correctly.darthnick427 wrote...
So with this whole weight system...will my soldier be able to carry every weapon with out going over the limit? because that would be awesome. If I can't at least have all the guns I had in ME2 without penalty I'm gonna be pissed
Sweet hopefully I'll be able to role with the Revenant, Viper, Eviserator, Phalanx, and Collector Beam Rifle/ Cain again. Maybe I'll throw in the Locust smg if there's room too
Modifié par darthnick427, 03 février 2012 - 02:52 .
#182
Posté 03 février 2012 - 03:51
Modifié par JakePT, 03 février 2012 - 03:52 .
#183
Posté 03 février 2012 - 04:37
#184
Posté 03 février 2012 - 04:41
i wonder if i can make a pistol adept that invests in weight capacity, only because it indirectly increases my cooldowns.
#185
Posté 03 février 2012 - 04:47
Oh, and a big thanks to
Xxplosions for sharing this =)
Modifié par DarkLord_PT, 03 février 2012 - 04:48 .
#186
Posté 03 février 2012 - 04:50
Based on the different screens, it looks to me like it's +200% / -200% range of bonus/penaltyThe Spamming Troll wrote...
i wonder how fast cooldowns are going to get for a single firearm character. effecting cooldowns seems like a huge factor to me.
i wonder if i can make a pistol adept that invests in weight capacity, only because it indirectly increases my cooldowns.
#187
Posté 03 février 2012 - 04:50
Its just awesome - it makes it much more entertaining to watch and feels much more organic.
#188
Posté 03 février 2012 - 04:53
Same impression here, which is awesome for the Adepts/Engineers out there.IsaacShep wrote...
Based on the different screens, it looks to me like it's +200% / -200% range of bonus/penalty
#189
Posté 03 février 2012 - 05:52
DarkLord_PT wrote...
Also worth noticing: the Cerberus troops _seem_ to have the same sort of "health pockets" as Shep does, only theirs apply to shields and armor aswell.
Oh, and a big thanks to
Xxplosions for sharing this =)
Not a problem. Glad to help out. If you guys want more Mass Effect 3 videos come releas feel free to stay posted to my youtube. Gonna be posting lots of videos on there once the game comes out
#190
Posté 03 février 2012 - 07:26
Edit: Also, did anyone else notice that the Universal Cooldown has been changed a bit, ammo powers and such seem to be unaffected when you use an offensive power. So it seem they have more like a two cool down system than a whole universal one.
Modifié par TCBC_Freak, 03 février 2012 - 07:40 .
#191
Posté 03 février 2012 - 07:46
Guanxii wrote...
Nerevar-as wrote...
The health system seems the one from Transformers War for Cybertron. Partial segments of the bar heal on their own, but for the already empty ones you need medigel. I wonder if a dose heals all the bar or just a segment, but I guess the latter would increase difficulty a lot.
Transformers? I'm pretty sure Resistance did that first (2006) and i'm also sure somebody else will point out to me who Insomniac ripped off before them. Either way I think it much more likely that they took inspiration from R:FOM rather than some hasbro-tie-in.
Actually, Escape From Butcher Bay did it first (2004).
#192
Posté 03 février 2012 - 08:18
Remember you're watching a recording through a camera, of characters speaking through radio. I wouldn't really judge the sound off this.didymos1120 wrote...
Maybe it's the audio quality, but Wreav's voice sounds different too.
#193
Posté 03 février 2012 - 09:43
I LOVE THEM!
#194
Posté 03 février 2012 - 10:45
Seems extreme and we're talking about the Soldier class here, isn't the Soldier supposed to have more weight carrying capacity/less penalty for the weapons loadout?
This makes me scared on 2 notes: First the Soldier's strength in ME2 imo is the array of arsenal, the ability to switch from SR to AR to Shotgun on the go is really nice. I'm really hoping that I don't have to stop at carrying only SR + AR only to stop power recharge speed being too much in the red. Second, if this much is already affecting the Soldier, how much will this affect the other classes? The idea of only having 1 sidearm in the "caster" classes suddenly seems like the way to go.
Feb 14 just can't arrive faster
#195
Guest_Catch This Fade_*
Posté 03 février 2012 - 10:46
Guest_Catch This Fade_*
I loved that game.Lunatic LK47 wrote...
Actually, Escape From Butcher Bay did it first (2004).
#196
Posté 03 février 2012 - 12:37
The Spamming Troll wrote...
i wonder how fast cooldowns are going to get for a single firearm character. effecting cooldowns seems like a huge factor to me.
i wonder if i can make a pistol adept that invests in weight capacity, only because it indirectly increases my cooldowns.
DarkLord_PT wrote...
Same impression here, which is awesome for the Adepts/Engineers out there.IsaacShep wrote...
Based on the different screens, it looks to me like it's +200% / -200% range of bonus/penalty
Oh don't tempt me, 'cause I'll do it too!
If it really works that way, mark my words, I'll be making my first adept playthrough without carrying weapons. It will be glorious!
#197
Posté 03 février 2012 - 01:33
Priisus wrote...
Carrying only a Sniper Rifle and an Assault Rifle caused Gorilla Shep to have power recharge speed at -80%?
Seems extreme and we're talking about the Soldier class here, isn't the Soldier supposed to have more weight carrying capacity/less penalty for the weapons loadout?
This makes me scared on 2 notes: First the Soldier's strength in ME2 imo is the array of arsenal, the ability to switch from SR to AR to Shotgun on the go is really nice. I'm really hoping that I don't have to stop at carrying only SR + AR only to stop power recharge speed being too much in the red. Second, if this much is already affecting the Soldier, how much will this affect the other classes? The idea of only having 1 sidearm in the "caster" classes suddenly seems like the way to go.
Feb 14 just can't arrive faster
Might just be a bug or outdated stats. This screenshot below reads +24% when having a sniper rifle, assault rifle, and a pistol equipped:
i.minus.com/ibx3MpLOGrkZj3.jpg
Modifié par SKiLLYWiLLY2, 03 février 2012 - 01:33 .
#198
Posté 03 février 2012 - 03:36
#199
Posté 03 février 2012 - 03:46
#200
Posté 03 février 2012 - 04:03






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