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World Map issues can't get back to Dock District.


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#1
DarvoB

DarvoB
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Well i got some world map issues, i can't get back to the Neverwinter Docks, because it is not on the map. Also had problems with fort locke and needed to fix it with a console command. I'am also missing some other locations that just disappear and can't finish the william quest because everyone at High Cliff keep reseting.

But my main problem is the Dock issue anyone know a fix for this? Reinstalling does not help, because it did not update the world map.

Modifié par DarvoB, 02 février 2012 - 08:52 .


#2
kevL

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here's something i wrote in PM recently (ie, data dump follows):

----
With the toolset, open Plugins|WorldMap Editor

Open a file by browsing to the Install directory of NwN2->Campaigns->Neverwinter Nights 2 Campaign

select Highcliff.wmp (or, the appropriate worldMap; basically an educated guess unless you hunt through game scripts)

In the map that appears, click on an icon and its information appears on the right side; the Docks District has /name/ "1001flagon" (that's in Act I, "2000Neverwinter_A2" in Act II)

***DO NOT SAVE***

so the console command to make it visible, should be (for Act I)


`
DebugMode 1
rs ka_hotspot_show("1001flagon")
DebugMode 0
`

and to find scripts and their definitions go to the toolset, File|Open Conversation or Script, and filter through a bunch of guesses. In fact i just found a second script that appears to do the same thing, but doesn't really (it sets a different variable, and probably depends on the campaign being played; I'm including it 'cause i'm not sure):

rs ga_hotspot_vis(1, "Highcliff", "1001flagon")


technote re. showing hotspots.
I just noticed there are *two* stock scripts for making hotspots visible (as above):

1. ga_hotspot_vis.nss - in \\Data folder, accessible to all campaigns/modules
2. ka_hotspot_show.nss - in \\Campaigns\\Neverwinter Nights 2 Campaign, accessible only to the OC campaign

Each is unique in that they set different Global_Vars, which are checked by (different) conditional scripts when using the worldMap. A bit of research showed that the OC uses 'ka_hotspot_show', and MotB uses 'ga_hotspot_vis'.


ps. ... but lemme step back and say something. The game is buggy but not as buggy as you seem to be describing. Let's say its, sensitive ;)

- suggest uninstalling, doing a defrag and thorough system clean-up on yer computer, then re-installing (nb. i don't have Steam) and starting fresh. Also, make sure Dx9.0c and .NET 2.0 are installed, and the game is running v1.23 (not sure about the Mac version). /datadump