Yes new to cuscenes and convos but I thought it looked a bit too straightforward
Conversation cutscene problem.
Débuté par
Deano1981
, févr. 02 2012 09:47
#1
Posté 02 février 2012 - 09:47
I followed the tutorial found on the toolset wiki to the letter, when I played the made demo to see how it went although the sound (microsoft sam) played and the replies came up as they should, all I saw was a black floor and the sky (with a sun) there was no terrain, no player or NPC that I was talking to. Any ideas what the deal is?
Yes new to cuscenes and convos but I thought it looked a bit too straightforward
Yes new to cuscenes and convos but I thought it looked a bit too straightforward
#2
Posté 02 février 2012 - 10:08
I don't know what you did exactly, as I've never tried/am not familiar with the tutorial myself. I also am not sure what you did to trigger the scene, so the only thing I can suggest is for you to export (without dependent resources) the area used, npcs and anything else within the scene. Find them in the palette, right click and export them. Hopefully that should do the trick.
#3
Posté 03 février 2012 - 01:04
Ok, I tried exporting without dependant resources, there was no NPC to talk with to initiate the coversation/cutscene, the door into the house was also missing.
If I export WITH resources, The NPC is there as well as the door, but I get the above mentioned problem. I must just be doing it wrong.
If I export WITH resources, The NPC is there as well as the door, but I get the above mentioned problem. I must just be doing it wrong.
#4
Posté 03 février 2012 - 04:25
How are you triggering the cutscene? Is the cutscene triggered in the same area that the cutscene takes place?
#5
Posté 03 février 2012 - 04:44
Further investigation shows I might mean staging? not sure.
social.bioware.com/wiki/datoolset/index.php/Conversation_tutorial
I'm referring to the "Simple staging" section of this conversation tutorial.
Its about the "seeing the NPC while he's talking to you. Not sure if this is the right forum even :S
Here is an example...
*As the event SHOULD play out*
[Camera is on normal follow PC as S/He wanders around the area, player walks up to an NPC to take a quest and the following conversation begins after clicking on him]
[Camera looks at NPC]: NPC: "Hello, I'm a quest giver"
[Camera looks at PC]: PC: "Great! I'm an adventurer, what have you got for me?"
[Camera looks at NPC]: NPC: "Well there are some hurlocks in my cabin that need killing"
[Camera looks at PC]: PC: "Consider it done"
[Camera returns to regular mode so player can kill hurlocks
What I'm getting atm is...
[Camera is on normal follow PC as S/He wanders around the area, player walks up to an NPC to take a quest and the following conversation begins after clicking on him]
[Camera displays no terrain NPC, PC or floor just a black floor and sky]: NPC: "Hello, I'm a quest giver"
[Camera displays no terrain NPC, PC or floor just a black floor and sky]: PC: "Great! I'm an adventurer, what have you got for me?"
[Camera displays no terrain NPC, PC or floor just a black floor and sky]: NPC: "Well there are some hurlocks in my cabin that need killing"
[Camera displays no terrain NPC, PC or floor just a black floor and sky]: PC: "Consider it done"
[Camera returns to regular mode so player can kill hurlocks
social.bioware.com/wiki/datoolset/index.php/Conversation_tutorial
I'm referring to the "Simple staging" section of this conversation tutorial.
Its about the "seeing the NPC while he's talking to you. Not sure if this is the right forum even :S
Here is an example...
*As the event SHOULD play out*
[Camera is on normal follow PC as S/He wanders around the area, player walks up to an NPC to take a quest and the following conversation begins after clicking on him]
[Camera looks at NPC]: NPC: "Hello, I'm a quest giver"
[Camera looks at PC]: PC: "Great! I'm an adventurer, what have you got for me?"
[Camera looks at NPC]: NPC: "Well there are some hurlocks in my cabin that need killing"
[Camera looks at PC]: PC: "Consider it done"
[Camera returns to regular mode so player can kill hurlocks
What I'm getting atm is...
[Camera is on normal follow PC as S/He wanders around the area, player walks up to an NPC to take a quest and the following conversation begins after clicking on him]
[Camera displays no terrain NPC, PC or floor just a black floor and sky]: NPC: "Hello, I'm a quest giver"
[Camera displays no terrain NPC, PC or floor just a black floor and sky]: PC: "Great! I'm an adventurer, what have you got for me?"
[Camera displays no terrain NPC, PC or floor just a black floor and sky]: NPC: "Well there are some hurlocks in my cabin that need killing"
[Camera displays no terrain NPC, PC or floor just a black floor and sky]: PC: "Consider it done"
[Camera returns to regular mode so player can kill hurlocks
Modifié par Deano1981, 03 février 2012 - 04:12 .
#6
Posté 03 février 2012 - 02:56
Deano1981 wrote...
Further investigation shows I might mean staging? not sure.
social.bioware.com/wiki/datoolset/index.php/Conversation_tutorial
I'm referring to the "Simple staging" section of this conversation tutorial.
Its about the "seeing the NPC while he's talking to you. Not sure if this is the right forum even :S
It would help a great deal if you listed your goal, and the steps you take to reach that goal, then your results. Otherwise, very hard to help you out.
Edit: ok I see you've recently edited your post to include details, which is good. I'm assuming you are using the demo module.
This is not a cutscene, but rather a conversation. While I'm not highly experienced in conversations, I would say you may need to associate your actor (OWNER) within the conversation editor, to a stage. Since you are randomly clicking in the area, I would expect you need to use the "anywhere" stage for your conversation to work, which would be acl_1p and would be set in the cinematics tab of the convo editor. But perhaps someone with more experience in the conversation editor could assist you.
Modifié par DahliaLynn, 03 février 2012 - 06:00 .
#7
Posté 03 février 2012 - 05:54
Thanks Dahlia, I'm redoing the whole thing from scratch, I'll incorporate what you said and see if the result is any different. Let you know how it pans out
#8
Posté 03 février 2012 - 07:23
There could be separate causes for the unexpected environment of the stage (0,0,0 position?) and the missing of the actors (mapping ?) which could occur incidentally at once.
I could imagine that for the positioning of the stage at least one reference could be missing. How are the references? Stage references area and area references stage? Convo references stage? (Where is the stage referenced in the convo? In the root? (The lines inherit it if a line is not set to different stage) Or only by one line?
The references between resources can be quickly checked on a first run with a right click on the resource - properties.
At least you could figure out what went wrong by a comparison. The toolset comes with a demo module which is related to the tutorial.
I could imagine that for the positioning of the stage at least one reference could be missing. How are the references? Stage references area and area references stage? Convo references stage? (Where is the stage referenced in the convo? In the root? (The lines inherit it if a line is not set to different stage) Or only by one line?
The references between resources can be quickly checked on a first run with a right click on the resource - properties.
At least you could figure out what went wrong by a comparison. The toolset comes with a demo module which is related to the tutorial.
Modifié par Yara Cousland, 03 février 2012 - 10:07 .
#9
Posté 03 février 2012 - 10:30
Against better judgement I feel I still need to post my findings....
I forgot to actually PUT the stage area in.... I'm going to crall under a rock until the shame wears off now
I forgot to actually PUT the stage area in.... I'm going to crall under a rock until the shame wears off now
#10
Posté 04 février 2012 - 12:20
Oh maker, the blight is close! That has never happened before...
#11
Guest_Allacia_*
Posté 04 février 2012 - 08:57
Guest_Allacia_*
Ah Deano - you are not the first or the last. There will be plenty of "lightbulb moments" followed quickly by a *headdesk* or *facepalm* when using the toolset. You are not alone! ;-)
#12
Posté 04 février 2012 - 04:45
I have the letters dfgh and jkl; imprinted on my forhead from head desk mashing.





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