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#151
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Terror_K wrote...

Judging from a recent video in another topic, it seems Sur'Kesh is going to suffer the exact issue I suspected it would too: whether you have Wrex or Wreav, the entire thing is pretty much exactly the same save for some dialogue here and there, despite the fact that the two krogan have completely different policies. So... so much for much variation within the variables themselves, let alone getting another Noveria.


People react to Wrex/Wreave differently.

I even played the demo at Comic con. Wreave was there.

I saw the leaked footage with Wrex. Garrus, Liara, and the female krogan all react differently depending on whoever the Urdnot is.

#152
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incinerator950 wrote...

Comparing Arena, Daggerfall, and Morrowind is one of the worst ideas possible.  Almost every fan in the series can't even remember Arena,


That's because many fans of the earlier TES games are long gone.

#153
Nashiktal

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jreezy wrote...

Vhaius wrote...

I see they still have those ridiculous mouth masks. If you're in an environment that is harmful to your lungs, chances are it goes the same for the eyes and ears, especially if it's in the vacuum of space.

I didn't know Liara was in space in that scene? You must have seen something I didn't.


As much as I hate those breath masks, I have to agree with you jreezy. Without context I can't rage yet. Although to be fair chris practically confirmed they would be doing the breath mask tricks again.

:pinched:

#154
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Saphra Deden wrote...

D3MON-SOVER3IGN wrote...

The game does look good.


No, it looks like crap.

Though I think that might be subjective.


Yeah it is, there are things that made me go.. *facepalm* but i will keep the whole opinion to myself until i have played the full game. But ive been more satisfied instead of worried based on what ive saw

#155
AdmiralCheez

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Saphra Deden wrote...

Which part? I think the first part of Peak 15 was a bit slow when you were just restoring power. Things were a lot more fun once you reached Rift Station.

However Port Hanshan was the best part. One of the best parts of the game.

The "restoring power" bit was tedious, yes, but the Port Hanshan part, even though it had some of the most fun sidequests (and Lorik!) also suffered from pacing issues.  Mostly because the level itself was too spread out and required too much back-and-forth.

That was kind of a problem with ME1 in general: huge levels with all the good stuff clustered at either end and not enough in the middle, made worse by the fact that you had to go back and forth across them.

Yes, the Presidium was gorgeous, and yes, ME2 cut too much out, but seriously, can you imagine what exploring the Citadel would have been like if there were no rapid transits?

#156
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D3MON-SOVER3IGN wrote...

People react to Wrex/Wreave differently.

I even played the demo at Comic con. Wreave was there.

I saw the leaked footage with Wrex. Garrus, Liara, and the female krogan all react differently depending on whoever the Urdnot is.


I don't really see how much more the mission would change. They have different policies, but fertile females are fertile females. Both would be after them especially if they could get a genophage cure out of it. Wrex would use it to unite the Krogan. Wreav would likely attempt to make Clan Urdnot stronger through it and decimate the other clans..

#157
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Saphra Deden wrote...

El_Chala_Legalizado wrote...

 For me, despite I LOVE exploring and scan a map up to the smallest thing,the exploration of ME1 was a boring piece of trash... And I still enjoy playing games like Fallout 2, Morrowind and Phantasy Star IV.


I didn't ask for an exact repeat of ME1 and all of its problems. However I'd have preferred Bioware FIX problems rather than just remove features.

It would have been nice if each recruitment and loyalty mission didn't exist in a vaccuum.

Well, Tali's loyalty mission was affected by how you handled Veetor and Kal'Reegar. That's something.

Modifié par Cthulhu42, 03 février 2012 - 02:23 .


#158
Vhaius

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The writer is calling James Vega, Vegas. Such a small and minute typo, but it's annoying as hell.

#159
Nashiktal

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AdmiralCheez wrote...

Saphra Deden wrote...

Which part? I think the first part of Peak 15 was a bit slow when you were just restoring power. Things were a lot more fun once you reached Rift Station.

However Port Hanshan was the best part. One of the best parts of the game.

The "restoring power" bit was tedious, yes, but the Port Hanshan part, even though it had some of the most fun sidequests (and Lorik!) also suffered from pacing issues.  Mostly because the level itself was too spread out and required too much back-and-forth.

That was kind of a problem with ME1 in general: huge levels with all the good stuff clustered at either end and not enough in the middle, made worse by the fact that you had to go back and forth across them.

Yes, the Presidium was gorgeous, and yes, ME2 cut too much out, but seriously, can you imagine what exploring the Citadel would have been like if there were no rapid transits?


I can agree with the bolded, although personally I think they made the levels far too small and linear in ME2.

#160
incinerator950

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Saphra Deden wrote...

incinerator950 wrote...

Comparing Arena, Daggerfall, and Morrowind is one of the worst ideas possible.  Almost every fan in the series can't even remember Arena,


That's because many fans of the earlier TES games are long gone.


Yes, and the ones that do will agree Daggerfall and Morrowind were better.  The good thing about the Elder Scrolls community, is that there is a small amount of people dissapointed with newer generations (excluding Oblivion).  Most people who have played up to Arena don't lament how much the game has changed.  So, Bethesda has been doing something right.  The old timers are not gone, many of them don't care. 

#161
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AdmiralCheez wrote...

That was kind of a problem with ME1 in general: huge levels with all the good stuff clustered at either end and not enough in the middle, made worse by the fact that you had to go back and forth across them.

Yes, the Presidium was gorgeous, and yes, ME2 cut too much out, but seriously, can you imagine what exploring the Citadel would have been like if there were no rapid transits?


None of this is a reason to cut-out missions like Port Hanshan or "Find evidence on the Citadel".

#162
Terror_K

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D3MON-SOVER3IGN wrote...

Terror_K wrote...

Judging from a recent video in another topic, it seems Sur'Kesh is going to suffer the exact issue I suspected it would too: whether you have Wrex or Wreav, the entire thing is pretty much exactly the same save for some dialogue here and there, despite the fact that the two krogan have completely different policies. So... so much for much variation within the variables themselves, let alone getting another Noveria.


People react to Wrex/Wreave differently.

I even played the demo at Comic con. Wreave was there.

I saw the leaked footage with Wrex. Garrus, Liara, and the female krogan all react differently depending on whoever the Urdnot is.


Yeah, and that's about it, right? They simply react differently and there's some different dialogue, but does anything else about the mission itself change at all beyond this mild flavouring? Why would two krogan with vastly different views on their people both want the exact same thing?

#163
Mr. MannlyMan

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jreezy wrote...

Vhaius wrote...

I see they still have those ridiculous mouth masks. If you're in an environment that is harmful to your lungs, chances are it goes the same for the eyes and ears, especially if it's in the vacuum of space.

I didn't know Liara was in space in that scene? You must have seen something I didn't.


To be fair, not designing a helmet for Liara means that you're pretty much barred from showing her in a vacuum anyway, lest you make it look 10x worse. Why should that kind of character design inhibit the writers in terms of where they can take the story?

No more epic spacewalks for Shepard & Co. :(

#164
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Terror_K wrote...

D3MON-SOVER3IGN wrote...

Terror_K wrote...

.



Yeah, and that's about it, right? They simply react differently and there's some different dialogue, but does anything else about the mission itself change at all beyond this mild flavouring? Why would two krogan with vastly different views on their people both want the exact same thing?


Well, I can give you a clear answer for this.... But i't's spoilerific.

#165
ediskrad327

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Terror_K wrote...

D3MON-SOVER3IGN wrote...

Terror_K wrote...

Judging from a recent video in another topic, it seems Sur'Kesh is going to suffer the exact issue I suspected it would too: whether you have Wrex or Wreav, the entire thing is pretty much exactly the same save for some dialogue here and there, despite the fact that the two krogan have completely different policies. So... so much for much variation within the variables themselves, let alone getting another Noveria.


People react to Wrex/Wreave differently.

I even played the demo at Comic con. Wreave was there.

I saw the leaked footage with Wrex. Garrus, Liara, and the female krogan all react differently depending on whoever the Urdnot is.


Yeah, and that's about it, right? They simply react differently and there's some different dialogue, but does anything else about the mission itself change at all beyond this mild flavouring? Why would two krogan with vastly different views on their people both want the exact same thing?

why would any krogan not want a FERTILE FEMALE?

#166
AdmiralCheez

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Nashiktal wrote...

I can agree with the bolded, although personally I think they made the levels far too small and linear in ME2.

They definitely overcompensated in that area.

In a lot of areas, actually.

STREAMLINE ALL THE THINGS!

I think they might finally nail it in ME3.  At least, I hope they will.  Looks like they will.

They'd better.

#167
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Terror_K wrote...

D3MON-SOVER3IGN wrote...

Terror_K wrote...

Judging from a recent video in another topic, it seems Sur'Kesh is going to suffer the exact issue I suspected it would too: whether you have Wrex or Wreav, the entire thing is pretty much exactly the same save for some dialogue here and there, despite the fact that the two krogan have completely different policies. So... so much for much variation within the variables themselves, let alone getting another Noveria.


People react to Wrex/Wreave differently.

I even played the demo at Comic con. Wreave was there.

I saw the leaked footage with Wrex. Garrus, Liara, and the female krogan all react differently depending on whoever the Urdnot is.


Yeah, and that's about it, right? They simply react differently and there's some different dialogue, but does anything else about the mission itself change at all beyond this mild flavouring? Why would two krogan with vastly different views on their people both want the exact same thing?


Actually that wouldn't be entirely accurate. Wreav would likely want a type of Genophage cure to make Clan Urdnot powerful. The Blood Pack wanted it to become powerful again anyway. This would be a rather easy way to do it by getting the female Krogan or at least have her as insurance. Most (not all) Clans wouldn't risk attacking Clan Urdnot lest they risk getting the one female free of the genophage killed.

Wrex wants it to unite the Krogan race and save it.

Modifié par 1136342t54 , 03 février 2012 - 02:30 .


#168
StephanieBengal

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Terror_K wrote...

D3MON-SOVER3IGN wrote...

Terror_K wrote...

Judging from a recent video in another topic, it seems Sur'Kesh is going to suffer the exact issue I suspected it would too: whether you have Wrex or Wreav, the entire thing is pretty much exactly the same save for some dialogue here and there, despite the fact that the two krogan have completely different policies. So... so much for much variation within the variables themselves, let alone getting another Noveria.


People react to Wrex/Wreave differently.

I even played the demo at Comic con. Wreave was there.

I saw the leaked footage with Wrex. Garrus, Liara, and the female krogan all react differently depending on whoever the Urdnot is.


Yeah, and that's about it, right? They simply react differently and there's some different dialogue, but does anything else about the mission itself change at all beyond this mild flavouring? Why would two krogan with vastly different views on their people both want the exact same thing?


What are you wanting? 

#169
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AdmiralCheez wrote...

Looks like they will.


You came to this conclusion based on...?

#170
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1136342t54 wrote...

D3MON-SOVER3IGN wrote...

People react to Wrex/Wreave differently.

I even played the demo at Comic con. Wreave was there.

I saw the leaked footage with Wrex. Garrus, Liara, and the female krogan all react differently depending on whoever the Urdnot is.


I don't really see how much more the mission would change. They have different policies, but fertile females are fertile females. Both would be after them especially if they could get a genophage cure out of it. Wrex would use it to unite the Krogan. Wreav would likely attempt to make Clan Urdnot stronger through it and decimate the other clans..


The surkesh mission is to save the female but it plays a vital role in the genophage plot of the story.. which takes place on surkesh and tuchanka. Again spoilers will prevent me from posting it here. PM me if you want answers

#171
AdmiralCheez

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Saphra Deden wrote...

None of this is a reason to cut-out missions like Port Hanshan or "Find evidence on the Citadel".

And that's where ME2 screwed up.  The missions themselves weren't the problem; it was the levels they were in.  Bioware threw the baby out with the bathwater.

They threw a lot of babies out, actually.  Gun mods, squadmate armor, the Mako...

#172
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AdmiralCheez wrote...

And that's where ME2 screwed up.  The missions themselves weren't the problem; it was the levels they were in.  Bioware threw the baby out with the bathwater.

They threw a lot of babies out, actually.  Gun mods, squadmate armor, the Mako...


Yes, well said.

However so far I see no reason to believe Bioware has changed their policy on this kind of thing.

#173
AdmiralCheez

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Saphra Deden wrote...

You came to this conclusion based on...?

The new inventory and level-up system.  The levels we've seen showcased so far.  Parts of the leaked script.

Seriously, I got a nerd boner when I found out I got to choose different evolutions of the same power three times.

#174
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Terror_K wrote...

Luc0s wrote...

Wait... so Terror_K is basically saying that gameplay isn't the core of a video-game? lol...


No. I'm saying that gameplay that didn't exist in the previous two titles and suddenly does now that is for the most part purely optional isn't  part of the core gameplay of the game. For example, part of the gameplay in ME2 is shooting pyjaks on Tuchanka in a minigame, but it doesn't make it part of the core gameplay. Not every aspect of gameplay is essential. Now granted, Kinect support, special melee moves and multiplayer are more integral to the gameplay for ME3 than that was for ME2, but the point still stands that they aren't part of the overall core Mass Effect gameplay across the trilogy, else they would have been in the other two.


Well, other than the fact that multiplayer isn't gameplay, but a different section of the game alltogether, I have to say that you're pretty spot on.

Okay, seems I misunderstood you earlier. You're correct that Kinect and melee-moves aren't part of the core-gameplay.

However, I do want to say that both Kinect and melee moves don't take anything away from the core-gameplay. They only are extra, optional additions to the core-gameplay. You don't have to use Kinect and you don't have to use melee moves. They're just extra's that some will enjoy and some wont. Nothing to worry about in my opinion. The core-gameplay in Mass Effect 3 is still awesome and in my opinion, the core-gameplay of Mass Effect has onl become better and better with each new sequel.

#175
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lol at the VS spoilers. Obviously they have no idea what they're talking about.