He said it, a vast difference because the two Krogan have different views.StephanieBengal wrote...
Terror_K wrote...
D3MON-SOVER3IGN wrote...
Terror_K wrote...
Judging from a recent video in another topic, it seems Sur'Kesh is going to suffer the exact issue I suspected it would too: whether you have Wrex or Wreav, the entire thing is pretty much exactly the same save for some dialogue here and there, despite the fact that the two krogan have completely different policies. So... so much for much variation within the variables themselves, let alone getting another Noveria.
People react to Wrex/Wreave differently.
I even played the demo at Comic con. Wreave was there.
I saw the leaked footage with Wrex. Garrus, Liara, and the female krogan all react differently depending on whoever the Urdnot is.
Yeah, and that's about it, right? They simply react differently and there's some different dialogue, but does anything else about the mission itself change at all beyond this mild flavouring? Why would two krogan with vastly different views on their people both want the exact same thing?
What are you wanting?
Now Gamer Article (real small spoilers)
#176
Guest_Catch This Fade_*
Posté 03 février 2012 - 02:35
Guest_Catch This Fade_*
#177
Guest_Saphra Deden_*
Posté 03 février 2012 - 02:35
Guest_Saphra Deden_*
AdmiralCheez wrote...
The new inventory and level-up system.
Yes, they might have improved on the guns. However the guns were vastly improved in ME2 anyway. So maybe they do earn some credit here for bringing back mods but this time giving them a more important affect.
Honestly, I have to give Bioware a little credit because getting rid of the weapon mods and armor mods was more justified. In ME2 armor and weapons are all much more different from each-other. The weapons especially each behave very differently so there was no need to mod them beyond ammo types.
I haven't seen anything in the levels besides ladders and jumps that ME2 didn't have and I don't remember being inspired by anything in the script either.
#178
Guest_Saphra Deden_*
Posté 03 février 2012 - 02:36
Guest_Saphra Deden_*
Wreav would be all for it.
#179
Posté 03 février 2012 - 02:37
AdmiralCheez wrote...
The new inventory and level-up system. The levels we've seen showcased so far. Parts of the leaked script.Saphra Deden wrote...
You came to this conclusion based on...?
Seriously, I got a nerd boner when I found out I got to choose different evolutions of the same power three times.
This.
After ME2 when there was a lot of talk about how character upgrading should be handled, one of the things I cried out for was a system that ultimately led to every build being somewhat unique in someway. As the character progressed, slight variations initially would lead to larger variations down the track.
The way character upgrading looks to be handled looks fantastic.
#180
Posté 03 février 2012 - 02:37
Thanks!Saphra Deden wrote...
Yes, well said.
Well, gun mods are returning in a less messy and more impactful form (with cosmetic effects!), power evolution is much more in-depth (THREE branching evolutions per power!), the levels have stopped being boring-ass corridors (at the very least, they're boring-ass corridors with puzzels and ladders, now), and if the script is to be believed, there's actually more stuff to do on the Citadel this time.However so far I see no reason to believe Bioware has changed their policy on this kind of thing.
Still no Mako, though. Oh well. Just another reason to play ME1 again.
#181
Posté 03 février 2012 - 02:37
AdmiralCheez wrote...
He has enough screen time for the Collector's Edition to come with a bonus outfit. Cameo characters don't get bonus outfits.Splinter Cell 108 wrote...
How much does that comeback last? I don't want him/her coming back at the end of the game. I want Kaidan as one of my most used squadmates in ME3. Does she/he come back after one mission, two missions?
Come on, logic, people. Even if you DIDN'T read any spoilers, you'd know "VS dies in first mission" is BS.
Agreed.
#182
Guest_D3MON-SOVER3IGN_*
Posté 03 février 2012 - 02:38
Guest_D3MON-SOVER3IGN_*
Saphra Deden wrote...
Really Wrex shouldn't be interested in a genophage cure at all since curing the genophage doesn't help him.
Wreav would be all for it.
Well Wrex wants to unite the Krogan so they can band themselves together? The genophage holds the potential of his people back.
#183
Posté 03 février 2012 - 02:38
Saphra Deden wrote...
Really Wrex shouldn't be interested in a genophage cure at all since curing the genophage doesn't help him.
Wreav would be all for it.
No but it does help the Krogan as a whole.
Since ME1 Wrex has been all about focusing on breeding for a few generations to get the Krogan as a whole strong - hell, the cure issue on Virmire could lead to his death he wanted it so badly.
#184
Guest_Catch This Fade_*
Posté 03 février 2012 - 02:39
Guest_Catch This Fade_*
Yeah both seem to want a position of power but Wrex's power lies in the fact that there is no genophage cure.Saphra Deden wrote...
Really Wrex shouldn't be interested in a genophage cure at all since curing the genophage doesn't help him.
Wreav would be all for it.
#185
Guest_Luc0s_*
Posté 03 février 2012 - 02:39
Guest_Luc0s_*
AdmiralCheez wrote...
And that's where ME2 screwed up. The missions themselves weren't the problem; it was the levels they were in. Bioware threw the baby out with the bathwater.Saphra Deden wrote...
None of this is a reason to cut-out missions like Port Hanshan or "Find evidence on the Citadel".
They threw a lot of babies out, actually. Gun mods, squadmate armor, the Mako...
To most people, the way gun mods, squadmate armor and the Mako was handeled in ME1, was completely boring, cumbersome and tiresome.
Lets be honest here, ME1's game-mechancs where pretty flawed at those points. I hated how gun-mods, squad-armor and the Mako were handeled in ME1.
ME2 did a much better job. They replaced the gun-mods with gun-upgrades in the Normandy, they completely threw away the useless squad-armor (lets be honest here, squad-armor was a completely useless gimmick in ME1) and the Mako was replaced by the Hammerhead, which was much better than the idiotic Mako and the super ugly uncharted worlds in ME1.
ME2 is way better than ME1 in every single aspect. And it seems ME3 is going to be even better.
For those of you who miss gun-mods, they're back in ME3 but much better implemented. This should make you happy.
I don't know how squad-armor and vehicles are handled in ME3 though.
#186
Guest_Saphra Deden_*
Posté 03 février 2012 - 02:39
Guest_Saphra Deden_*
D3MON-SOVER3IGN wrote...
Well Wrex wants to unite the Krogan so they can band themselves together? The genophage holds the potential of his people back.
Wrex knows that the genophage is not why his people are dying: they are dying because they are mindlessly violent and destructive.
Curing the genophage will destroy Wrex's powerbase because females will lose much of their value. He'll lose control and the krogan will once again bring about their own appocalypse.
#187
Posté 03 février 2012 - 02:40
he was really interested for one in ME1, he was the "could die for this" kind of interestedSaphra Deden wrote...
Really Wrex shouldn't be interested in a genophage cure at all since curing the genophage doesn't help him.
Wreav would be all for it.
#188
Posté 03 février 2012 - 02:41
D3MON-SOVER3IGN wrote...
Saphra Deden wrote...
Really Wrex shouldn't be interested in a genophage cure at all since curing the genophage doesn't help him.
Wreav would be all for it.
Well Wrex wants to unite the Krogan so they can band themselves together? The genophage holds the potential of his people back.
Eh I disagree about that last bit. The genophage just opens new doors in my opinion, but it his choice to make. My only input depends on balancing what the other species will think of an unphaged krogan species.
#189
Guest_Saphra Deden_*
Posté 03 février 2012 - 02:41
Guest_Saphra Deden_*
Luc0s wrote...
To most people, the way gun mods, squadmate armor and the Mako was handeled in ME1, was completely boring, cumbersome and tiresome.
Gun mods and squadmate armor in ME1 were definitely cumbersome and tiresome. Weapons were were too. I spent so much time making omni-gel.
The Mako was fun most of the time but it could be tedious too. It needed refinement in the types of maps it was used on and the types of enemies it fought. It didn't need to be cut all together.
What got me excited about Mass Effect before it released was the chance to explore planets. ME2 got rid of that and I hate it for that.
#190
Posté 03 février 2012 - 02:41
Hell, in ME1, he had to be talked out of killing Shepard on Virmire because he wanted it so badly...
Now, *Okeer*, there's one krogan who I think would not take the genophage cure...
#191
Guest_Saphra Deden_*
Posté 03 février 2012 - 02:42
Guest_Saphra Deden_*
ediskrad327 wrote...
he was really interested for one in ME1, he was the "could die for this" kind of interested
Yeah, and then if he wasn't killed off he realized how pointless a cure was.
#192
Posté 03 février 2012 - 02:42
Saphra Deden wrote...
D3MON-SOVER3IGN wrote...
Well Wrex wants to unite the Krogan so they can band themselves together? The genophage holds the potential of his people back.
Wrex knows that the genophage is not why his people are dying: they are dying because they are mindlessly violent and destructive.
Curing the genophage will destroy Wrex's powerbase because females will lose much of their value. He'll lose control and the krogan will once again bring about their own appocalypse.
Very good point, I never thought of if from wrex's perspective as a leader.
#193
Guest_D3MON-SOVER3IGN_*
Posté 03 février 2012 - 02:43
Guest_D3MON-SOVER3IGN_*
Saphra Deden wrote...
D3MON-SOVER3IGN wrote...
Well Wrex wants to unite the Krogan so they can band themselves together? The genophage holds the potential of his people back.
Wrex knows that the genophage is not why his people are dying: they are dying because they are mindlessly violent and destructive.
Curing the genophage will destroy Wrex's powerbase because females will lose much of their value. He'll lose control and the krogan will once again bring about their own appocalypse.
Yep mindlessly violent because all have some bitterness about the genophage and like I said, i believe it holds the potential of his people back.. This is why most become mercenaries and whatnot.
I think Wrex is a little idealistic in his views. He wants to be like a King. I agree with females losing their value though.
#194
Posté 03 février 2012 - 02:43
Again, why are you still on here? If you don't like the game then move on.Saphra Deden wrote...
No, it looks like crap.
#195
Posté 03 février 2012 - 02:43
trueSaphra Deden wrote...
ediskrad327 wrote...
he was really interested for one in ME1, he was the "could die for this" kind of interested
Yeah, and then if he wasn't killed off he realized how pointless a cure was.
#196
Posté 03 février 2012 - 02:44
jreezy wrote...
Yeah both seem to want a position of power but Wrex's power lies in the fact that there is no genophage cure.Saphra Deden wrote...
Really Wrex shouldn't be interested in a genophage cure at all since curing the genophage doesn't help him.
Wreav would be all for it.
Wrex was always rather adamant on getting a cure for the Genophage. While it wouldn't be good for a united Krogan he still wanted it. The confrontation in ME1 showed that.
Maybe he simply wants it so that when he feels his people is ready he will release it? Even then I don't think its a good idea.
#197
Guest_Saphra Deden_*
Posté 03 février 2012 - 02:44
Guest_Saphra Deden_*
Nashiktal wrote...
Very good point, I never thought of if from wrex's perspective as a leader.
To save his people Wrex needs to reform their culture so that it isn't so self-destructive. What he doesn't need to do is cure the genophage.
Once their society is reformed no genophage cure will be necessary and the genophage will actually be beneficial in some ways. It will help the krogan avoid the problem of over-population.
Remember: the high brithrate is an evolutionary adaptation to incredibly hostile planet which they escaped from far too early, which lead to all their problems in the ME universe.
#198
Posté 03 février 2012 - 02:45
Wrex realized a cure from Saren would do his people no good. Saren would be the one controlling them.Saphra Deden wrote...
ediskrad327 wrote...
he was really interested for one in ME1, he was the "could die for this" kind of interested
Yeah, and then if he wasn't killed off he realized how pointless a cure was.
He never said he was against a cure after that.
Modifié par Blacklash93, 03 février 2012 - 02:46 .
#199
Guest_Saphra Deden_*
Posté 03 février 2012 - 02:46
Guest_Saphra Deden_*
1136342t54 wrote...
Wrex was always rather adamant on getting a cure for the Genophage. While it wouldn't be good for a united Krogan he still wanted it. The confrontation in ME1 showed that.
The confrontation on Virmire was the climax of Wrex's character-arc where he demonstrated reason over brute force.
Earlier in the game he talked about how the genophage wasn't what was killing his people, but he himself hadn't learned to not be part of the problem.
On Virmire, if talked down, he finally understood and demonstrated that he could lead by example.
#200
Guest_Cthulhu42_*
Posté 03 février 2012 - 02:46
Guest_Cthulhu42_*
IIRC, he agreed to destroy the cure only because if it was in the hands of Saren, the krogan would only be used as slaves and tools. Not because he suddenly thought the genophage was a good idea.Saphra Deden wrote...
ediskrad327 wrote...
he was really interested for one in ME1, he was the "could die for this" kind of interested
Yeah, and then if he wasn't killed off he realized how pointless a cure was.
Modifié par Cthulhu42, 03 février 2012 - 02:47 .





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