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#201
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Saphra Deden wrote...

The Mako was fun most of the time but it could be tedious too. It needed refinement in the types of maps it was used on and the types of enemies it fought. It didn't need to be cut all together.

What got me excited about Mass Effect before it released was the chance to explore planets. ME2 got rid of that and I hate it for that.


It wasn't cut all together. It was brought back with the Firewalker DLC. The Hammerhead is basically the new and improved Mako. Sure, the Firewalker DLC had only a hand full of missions that used the Hammerhead, much less than the vast amount of uncharted worlds in ME1, but lets be honest here: Do you really prefer 20 generic, identical and super-ugly uncharted worlds for the Mako, over a hand-full unique and pretty uncharted worlds with the Hammerhead?

ME2 did not get rid of exploration. There are still plenty of UNC missions that could be found by scanning planets. And in contrary to ME1, each and every uncharted world in ME2 was unique.

Modifié par Luc0s, 03 février 2012 - 02:47 .


#202
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Saphra Deden wrote...

1136342t54 wrote...

Wrex was always rather adamant on getting a cure for the Genophage. While it wouldn't be good for a united Krogan he still wanted it. The confrontation in ME1 showed that.


The confrontation on Virmire was the climax of Wrex's character-arc where he demonstrated reason over brute force.

Earlier in the game he talked about how the genophage wasn't what was killing his people, but he himself hadn't learned to not be part of the problem.

On Virmire, if talked down, he finally understood and demonstrated that he could lead by example.



Great points

#203
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Cthulhu42 wrote...

IIRC, he agreed to destroy the cure only because if it was in the hands of Saren, the krogan would only be used as slaves and tools. Not because he suddenly thought the genophage was a good idea.


I repeat: it is implied by his earlier statements that the genophage isn't what is killing his people.

#204
AdmiralCheez

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Saphra Deden wrote...

Yes, they might have improved on the guns. However the guns were vastly improved in ME2 anyway. So maybe they do earn some credit here for bringing back mods but this time giving them a more important affect.

Honestly, I have to give Bioware a little credit because getting rid of the weapon mods and armor mods was more justified. In ME2 armor and weapons are all much more different from each-other. The weapons especially each behave very differently so there was no need to mod them beyond ammo types.

Agreed.  The only complaint I had about ME2's guns is that there weren't enough of them.  Which they fixed in ME3.

I haven't seen anything in the levels besides ladders and jumps that ME2 didn't have and I don't remember being inspired by anything in the script either.

Well, we've only seen one whole level so far, so it's not exactly fair to make a call.  I'm hoping they've improved enough that they're neither hallway after hallway of chest-high crates nor big empty spaces with a few geth off to the east.

Okay, I won't mind a corridor here and there, and maybe one big empty space, just... not all the time.  It's the repetition that makes it boring.

As for the script, you thought it sucked, I thought about 90% of it was tolerable to amazing.  We have different tastes, different desires for the end of the trilogy, and different levels of tolerance for when our predictions and headcanons are proven wrong.

Finally, about Wrex: He was willing to side with Saren if it meant curing the 'phage, and he would have if Shepard hadn't talked him down.  It's an issue he's passionate about, to the point where he's willing to put himself and the rest of the galaxy at risk if it means finding a cure.  Passion might be overriding reason here, despite all the things he's learned.

Modifié par AdmiralCheez, 03 février 2012 - 02:50 .


#205
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1136342t54 wrote...

jreezy wrote...

Saphra Deden wrote...

Really Wrex shouldn't be interested in a genophage cure at all since curing the genophage doesn't help him.

Wreav would be all for it.

Yeah both seem to want a position of power but Wrex's power lies in the fact that there is no genophage cure. 


Wrex was always rather adamant on getting a cure for the Genophage. While it wouldn't be good for a united Krogan he still wanted it. The confrontation in ME1 showed that.

Maybe he simply wants it so that when he feels his people is ready he will release it? Even then I don't think its a good idea.

I have the Rachni Queen to balance the situation just in case (if she wasn't lying to my face) so I wouldn't mind giving the genophage cure to Wrex.

#206
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AdmiralCheez wrote...

Saphra Deden wrote...

Yes, well said.

Thanks!

However so far I see no reason to believe Bioware has changed their policy on this kind of thing.

Well, gun mods are returning in a less messy and more impactful form (with cosmetic effects!), power evolution is much more in-depth (THREE branching evolutions per power!), the levels have stopped being boring-ass corridors (at the very least, they're boring-ass corridors with puzzels and ladders, now), and if the script is to be believed, there's actually more stuff to do on the Citadel this time.

Still no Mako, though.  Oh well.  Just another reason to play ME1 again
.

Hell no!
That vehicle made me lose belief in everything I knew about physics :crying:

#207
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Luc0s wrote...

Saphra Deden wrote...

The Mako was fun most of the time but it could be tedious too. It needed refinement in the types of maps it was used on and the types of enemies it fought. It didn't need to be cut all together.

What got me excited about Mass Effect before it released was the chance to explore planets. ME2 got rid of that and I hate it for that.


It wasn't cut all together. It was brought back with the Firewalker DLC. The Hammerhead is basically the new and improved Mako. 

New? Yes. Improved? Hell no.

#208
AdmiralCheez

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Saphra Deden wrote...

I repeat: it is implied by his earlier statements that the genophage isn't what is killing his people.

Well, there's a high possiblity of extinction in the fight against the Reapers.  Boosting your species' fertility rate in the face of such odds isn't exactly a horrible idea.

#209
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jreezy wrote...

1136342t54 wrote...

jreezy wrote...

Saphra Deden wrote...

Really Wrex shouldn't be interested in a genophage cure at all since curing the genophage doesn't help him.

Wreav would be all for it.

Yeah both seem to want a position of power but Wrex's power lies in the fact that there is no genophage cure. 


Wrex was always rather adamant on getting a cure for the Genophage. While it wouldn't be good for a united Krogan he still wanted it. The confrontation in ME1 showed that.

Maybe he simply wants it so that when he feels his people is ready he will release it? Even then I don't think its a good idea.

I have the Rachni Queen to balance the situation just in case (if she wasn't lying to my face) so I wouldn't mind giving the genophage cure to Wrex.


If you have the rachni queen alive and you would give Wrex the genophage cure, you would be back to where it all started, at least, that's how I reason.

The rachni will become hostile again (be it by reaper indoctrination or otherwise). The krogan will fight off the rachni again. The krogan will win again. The salarians will make a new genophage again. The turians will stop the violent krogan again. The salarians will inflict a new genophage on the krogan again. Aaaaaaannnnnnddddddddd we're back at the same point as where we are now....

#210
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jreezy wrote...

Luc0s wrote...

Saphra Deden wrote...

The Mako was fun most of the time but it could be tedious too. It needed refinement in the types of maps it was used on and the types of enemies it fought. It didn't need to be cut all together.

What got me excited about Mass Effect before it released was the chance to explore planets. ME2 got rid of that and I hate it for that.


It wasn't cut all together. It was brought back with the Firewalker DLC. The Hammerhead is basically the new and improved Mako. 

New? Yes. Improved? Hell no.

It can get over those damn mountains way easier and faster than the mako. I would say that falls into the category of "improved".

#211
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AdmiralCheez wrote...

Well, there's a high possiblity of extinction in the fight against the Reapers.  Boosting your species' fertility rate in the face of such odds isn't exactly a horrible idea.


That's something I also had in mind, especially knowing about the type and volume of potential Reaper ground forces.

#212
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Luc0s wrote...
If you have the rachni queen alive and you would give Wrex the genophage cure, you would be back to where it all started, at least, that's how I reason.

The rachni will become hostile again (be it by reaper indoctrination or otherwise). The krogan will fight off the rachni again. The krogan will win again. The salarians will make a new genophage again. The turians will stop the violent krogan again. The salarians will inflict a new genophage on the krogan again. Aaaaaaannnnnnddddddddd we're back at the same point as where we are now....

The Rachni turned violent because of Reaper indoctrination from Sovereign. "Otherwise" we have no idea how politics and dealings with them would pan out.

#213
ediskrad327

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TexasToast712 wrote...

jreezy wrote...

Luc0s wrote...

Saphra Deden wrote...

The Mako was fun most of the time but it could be tedious too. It needed refinement in the types of maps it was used on and the types of enemies it fought. It didn't need to be cut all together.

What got me excited about Mass Effect before it released was the chance to explore planets. ME2 got rid of that and I hate it for that.


It wasn't cut all together. It was brought back with the Firewalker DLC. The Hammerhead is basically the new and improved Mako. 

New? Yes. Improved? Hell no.

It can get over those damn mountains way easier and faster than the mako. I would say that falls into the category of "improved".

it's still made of paper and has a crappy cannon though

#214
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Luc0s wrote...

If you have the rachni queen alive and you would give Wrex the genophage cure, you would be back to where it all started, at least, that's how I reason.

The rachni will become hostile again (be it by reaper indoctrination or otherwise). The krogan will fight off the rachni again. The krogan will win again. The salarians will make a new genophage again. The turians will stop the violent krogan again. The salarians will inflict a new genophage on the krogan again. Aaaaaaannnnnnddddddddd we're back at the same point as where we are now....

If they're stupid enough to repeat the mistakes of the past, sure that could happen. I doubt it though. The Krogan are violent but they're not stupid.

#215
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Blacklash93 wrote...

Luc0s wrote...
If you have the rachni queen alive and you would give Wrex the genophage cure, you would be back to where it all started, at least, that's how I reason.

The rachni will become hostile again (be it by reaper indoctrination or otherwise). The krogan will fight off the rachni again. The krogan will win again. The salarians will make a new genophage again. The turians will stop the violent krogan again. The salarians will inflict a new genophage on the krogan again. Aaaaaaannnnnnddddddddd we're back at the same point as where we are now....

The Rachni turned violent because of Reaper indoctrination from Sovereign. "Otherwise" we have no idea how politics and dealings with them would pan out.


NEWSFLASH: Reapers... the galaxy will be full with them in ME3. And you just added the rachni to their forces if you saved the rachni queen... way to go! :wizard:


Anyway, what I understood from the leaked script, the rachni will be back in ME3 regardless of your decision in ME1. Derp. <_<

Modifié par Luc0s, 03 février 2012 - 02:57 .


#216
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The Hammerhead was improved in maneuverability, but it's durability and offensive capabilities were weak compared to the Mako and thus not as fun in combat.

#217
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Tazzmission wrote...

now thats interesting about the prothean archives.


also the puzzles seem interesting as well



Why does anyone say puzzles are interesting. Portal has interesting puzzles. Bioware has awful puzzles (Towers of Hanoi, moving floor tiles in DAO) that are mostly tedious. If I want a puzzle game I'll go buy a flippin' puzzle game.

#218
Cuddlezarro

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Sidney wrote...

Tazzmission wrote...

now thats interesting about the prothean archives.


also the puzzles seem interesting as well



Why does anyone say puzzles are interesting. Portal has interesting puzzles. Bioware has awful puzzles (Towers of Hanoi, moving floor tiles in DAO) that are mostly tedious. If I want a puzzle game I'll go buy a flippin' puzzle game.


^this

#219
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Luc0s wrote...


NEWSFLASH: Reapers... the galaxy will be full with them in ME3. And you just added the rachni to their forces if you saved the rachni queen... way to go! :wizard:

You said "or otherwise". I was refering to that.

#220
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jreezy wrote...

Luc0s wrote...

If you have the rachni queen alive and you would give Wrex the genophage cure, you would be back to where it all started, at least, that's how I reason.

The rachni will become hostile again (be it by reaper indoctrination or otherwise). The krogan will fight off the rachni again. The krogan will win again. The salarians will make a new genophage again. The turians will stop the violent krogan again. The salarians will inflict a new genophage on the krogan again. Aaaaaaannnnnnddddddddd we're back at the same point as where we are now....

If they're stupid enough to repeat the mistakes of the past, sure that could happen. I doubt it though. The Krogan are violent but they're not stupid.


If humanity was given the possiblity to outbreed all other races in the galaxy and take over the entire galaxy by sheer force and sheer numbers, would humanity not take that opportunity?

Do you think the krogan are any different than humanity? If anything, the krogan are worse than humanity when it comes to lust for power and a violent nature.

#221
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[quote]ediskrad327 wrote...

[/quote]
It can get over those damn mountains way easier and faster than the mako. I would say that falls into the category of "improved".
[/quote]
it's still made of paper and has a crappy cannon though

[/quote]

Having just replayed part of ME1 the MAKO's cannon is awful. The whole targeting system breaks down if you are on the slightest slope and you can't hit diddly really while moving. Gun stabilization didn't make it to the world of ME1 apparently. The MAKO could take a beating for sure.

#222
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AdmiralCheez wrote...

Saphra Deden wrote...

Arcian has never been a mature poster, just FYI.

Pretty legit most of the time, though.  Which is why this most recent outburst is surprising.

90% of that post was me rage-tripping over the fact that the guys at Nick is trolling the Korra fans with promises of an announcement that never comes. Imagine if ME3 didn't have a release date and BioWare continually went "Soon, guys, soon" and then weeks passed and F***ING NOTHING AT ALL. Seriously, those guys can go to hell.

10% of it was my chronic intolerance of Terror_K's inability to just step back, look at the big picture, take a deep and calming breath and simply go "Well... this may not be the game for me anymore, I should probably find something better to do with my time and focus on things that actually makes me happy as opposed to frustrated."

Saphra Deden wrote...

Arcian has never been a mature poster, just FYI.

I can let you have that one. And wanna know why?

The BSN is a pen full of sh!t-flinging monkeys. And I'd be damned to sit here and pretend like talking nice to the monkeys and kindly asking them stop catapulting feces at each other will do a damn thing about it. Sometimes you just gotta burn down the pen with yourself in it to stop the shenanigans, and I didn't bring a lighter.

SolidBeast wrote...

Whereas being an a**hole is never productive and only serves to ruin your credibility. Whatever point the other poster crossed, they still have enough tact not to throw around petty insults.

That's arrogant high-horse bullcrap and I don't believe in it where forum debates between equal users are concerned. If I think you're an idiot, I will sure as hell let you know and I won't sugarcoat it either.

That's just how I roll. Don't like it? Deal with it.

Terror_K wrote...

It's all the same marketing stuff, but you'll cheer and clap when it's okay and take it all in

I don't. In fact, I take all marketing with a near-lethal pinch of salt, regardless of the game. Now here's the kicker: I doubt the end result of ME3 will disappoint me, and I've made that very clear throughout. But! That is no guarantee. And after the recent developments with SWTOR, Deception and BioWare getting into bed with IGN by employing Chobot for ME3, I've been viewing BioWare with great suspicion. I would even go so far as to call it paranoia. Truthfully, I don't see myself buying another BioWare game after ME3 unless BioWare can shape up in those departments.

Terror_K wrote... 

then chastise me for pointing out the cracks? Okay... sure...

First of all, those are your perceived cracks. I disagree with a grand majority of them, but you're still entitled to them. What pisses me off is how you announce your displeasure with them, and in what manner you do it. You couldn't just say "I'm getting kind of concerned with stuff in the game and that worries me", but instead go "OH GOD THIS IS A BETRAYAL AGAINST ME AND ALL OF THEIR ORIGINAL FANS, THEY'RE STABBING US IN THE BACK WITH A SHARPENED BUNDLE OF PAYCHECKS FROM EA (WHICH HAS THEIR MAIN OFFICE IN HELL FYI)".

So it's less your opinion I'm opposing, but the annoying, whining and quite frankly infantile manner in which you express it.

#223
Blacklash93

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ediskrad327 wrote...

it's still made of paper and has a crappy cannon though

I can tell you from the leaked script that the devs realize this, at least with the crappy endurance (from some in-jokes). If they do vehicular sections like that again they'll most certainly address these issues.

But yes, the Hammerhead's canon was boring and repetitive to use. I hope they fix that. I really want two modes of fire like the Mako again.

#224
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jreezy wrote...

Luc0s wrote...

Saphra Deden wrote...

The Mako was fun most of the time but it could be tedious too. It needed refinement in the types of maps it was used on and the types of enemies it fought. It didn't need to be cut all together.

What got me excited about Mass Effect before it released was the chance to explore planets. ME2 got rid of that and I hate it for that.


It wasn't cut all together. It was brought back with the Firewalker DLC. The Hammerhead is basically the new and improved Mako. 

New? Yes. Improved? Hell no.


Hell yes.

Sure, the Hammerhead was easily destroyed in combat, so you had to be careful. But come on, driving that thing felt amazing! I really loved the controls and manouvrability of that Hammerhead thing!

#225
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Luc0s wrote...

Anyway, what I understood from the leaked script, the rachni will be back in ME3 regardless of your decision in ME1. Derp. <_<

Which means I'd rather take my chances with a possible ally than an inevitable enemy. Sparing the queen sounds good to me.